2019-11-23 20:27:39 +08:00
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/****************************************************************************
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Copyright (c) 2013 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCTIMELINE_H__
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#define __CCTIMELINE_H__
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2020-08-03 17:51:40 +08:00
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#include "cocostudio/ActionTimeline/CCFrame.h"
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#include "cocostudio/ActionTimeline/CCTimelineMacro.h"
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#include "cocostudio/CocosStudioExport.h"
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NS_TIMELINE_BEGIN
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class ActionTimeline;
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2019-11-24 23:15:56 +08:00
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class CC_STUDIOP_DLL Timeline : public cocos2d::Ref
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{
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public:
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static Timeline* create();
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Timeline();
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virtual ~Timeline();
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virtual void gotoFrame(int frameIndex);
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virtual void stepToFrame(int frameIndex);
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virtual const cocos2d::Vector<Frame*>& getFrames() const { return _frames; }
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virtual void addFrame(Frame* frame);
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virtual void insertFrame(Frame* frame, int index);
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virtual void removeFrame(Frame* frame);
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virtual void setActionTag(int tag) { _actionTag = tag; }
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virtual int getActionTag() const { return _actionTag; }
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virtual void setNode(cocos2d::Node* node);
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virtual cocos2d::Node* getNode() const;
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virtual void setActionTimeline(ActionTimeline* action) { _ActionTimeline = action; }
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virtual ActionTimeline* getActionTimeline() const { return _ActionTimeline; }
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virtual Timeline* clone();
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protected:
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virtual void apply(unsigned int frameIndex);
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virtual void binarySearchKeyFrame (unsigned int frameIndex);
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virtual void updateCurrentKeyFrame(unsigned int frameIndex);
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cocos2d::Vector<Frame*> _frames;
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Frame* _currentKeyFrame;
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unsigned int _currentKeyFrameIndex;
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unsigned int _fromIndex;
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unsigned int _toIndex;
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unsigned int _betweenDuration;
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unsigned int _actionTag;
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ActionTimeline* _ActionTimeline;
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cocos2d::Node* _node;
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};
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NS_TIMELINE_END
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#endif /*__CCTIMELINE_H__*/
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