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cocos2d-x
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[cocos2d-x][1] is a multi-platform 2D game engine in C++, based on [cocos2d-iphone][2] and licensed under MIT.
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Now this engine has been expended to iOS, Android, Bada, BlackBerry Playbook, Marmalade and desktop operating systems like Linux, WindowsXP & Windows7.
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Multi Platform
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* iOS: stable, well tested on iOS 4.0 ~ 5.0 SDK.
* Android: stable, well tested on 2.0~3.1, based on ndk r5 ~ r7.
* Bada: stable on Bada SDK 1.0 & 2.0
* BlackBerry Playbook: stable, contribued by engineers working at RIM
* Marmalade: stable since cocos2d-x-0.11.0
* Windows: stable, tested on WinXP, Vista, Win7. Please upgrde the drive of your video card if you meet problems on OpenGL functions
* Linux: usable.
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Document
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* Website: [www.cocos2d-x.org][3]
* [Online API References][4]
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Contact us
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* Forum: [http://forum.cocos2d-x.org][5]
* Twitter: [http://www.twitter.com/cocos2dx][6]
* Sina mini-blog: [http://t.sina.com.cn/cocos2dx][7]
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[1]: http://www.cocos2d-x.org "cocos2d-x"
[2]: http://www.cocos2d-iphone.org "cocos2d for iPhone"
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[3]: http://www.cocos2d-x.org "www.cocos2d-x.org"
[4]: http://www.cocos2d-x.org/embedded/cocos2d-x/classes.html "API References"
[5]: http://forum.cocos2d-x.org "http://forum.cocos2d-x.org"
[6]: http://www.twitter.com/cocos2dx "http://www.twitter.com/cocos2dx"
[7]: http://t.sina.com.cn/cocos2dx "http://t.sina.com.cn/cocos2dx"