2013-09-20 22:23:13 +08:00
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/****************************************************************************
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Copyright (c) 2013 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __ActionFRAME_H__
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#define __ActionFRAME_H__
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#include "cocos2d.h"
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#include "ExtensionMacros.h"
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NS_CC_EXT_BEGIN
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enum FrameType
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{
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kKeyframeMove = 0,
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kKeyframeScale,
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kKeyframeRotate,
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kKeyframeTint,
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kKeyframeFade,
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kKeyframeMax
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};
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class ActionFrame:public Object
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{
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public:
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/**
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* Default constructor
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*/
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ActionFrame();
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/**
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* Default destructor
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*/
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virtual ~ActionFrame();
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/**
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* Changes the index of action frame
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*
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* @param index the index of action frame
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*/
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void setFrameIndex(int index);
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/**
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* Gets the index of action frame
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*
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* @return the index of action frame
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*/
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int getFrameIndex();
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/**
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* Changes the time of action frame
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*
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* @param fTime the time of action frame
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*/
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void setFrameTime(float fTime);
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/**
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* Gets the time of action frame
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*
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* @return fTime the time of action frame
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*/
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float getFrameTime();
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/**
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* Changes the type of action frame
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*
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* @param frameType the type of action frame
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*/
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void setFrameType(int frameType);
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/**
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* Gets the type of action frame
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*
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* @return the type of action frame
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*/
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int getFrameType();
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/**
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* Changes the easing type.
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*
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* @param easingType the easing type.
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*/
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void setEasingType(int easingType);
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/**
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* Gets the easing type.
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*
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* @return the easing type.
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*/
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int getEasingType();
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/**
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* Gets the CCAction of ActionFrame.
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*
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* @parame fDuration the duration time of ActionFrame
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*
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* @return CCAction
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*/
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virtual Action* getAction(float fDuration);
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protected:
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int _frameType;
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int _easingType;
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int _frameIndex;
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float _fTime;
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};
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class ActionMoveFrame:public ActionFrame
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{
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public:
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/**
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* Default constructor
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*/
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ActionMoveFrame();
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/**
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* Default destructor
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*/
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virtual ~ActionMoveFrame();
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/**
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* Changes the move action position.
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*
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* @param the move action position.
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*/
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void setPosition(Point pos);
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/**
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* Gets the move action position.
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*
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* @return the move action position.
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*/
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Point getPosition();
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/**
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* Gets the CCAction of ActionFrame.
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*
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* @parame fDuration the duration time of ActionFrame
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*
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* @return CCAction
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*/
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virtual Action* getAction(float fDuration);
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protected:
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Point _position;
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};
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class ActionScaleFrame:public ActionFrame
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{
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public:
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/**
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* Default constructor
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*/
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ActionScaleFrame();
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/**
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* Default destructor
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*/
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virtual ~ActionScaleFrame();
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/**
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* Changes the scale action scaleX.
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*
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* @param the scale action scaleX.
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*/
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void setScaleX(float scaleX);
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/**
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* Gets the scale action scaleX.
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*
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* @return the scale action scaleX.
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*/
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float getScaleX();
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/**
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* Changes the scale action scaleY.
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*
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* @param rotation the scale action scaleY.
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*/
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void setScaleY(float scaleY);
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/**
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* Gets the scale action scaleY.
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*
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* @return the the scale action scaleY.
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*/
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float getScaleY();
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/**
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* Gets the CCAction of ActionFrame.
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*
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* @parame fDuration the duration time of ActionFrame
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*
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* @return CCAction
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*/
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virtual Action* getAction(float fDuration);
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protected:
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float _scaleX;
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float _scaleY;
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};
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class ActionRotationFrame:public ActionFrame
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{
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public:
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/**
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* Default constructor
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*/
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ActionRotationFrame();
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/**
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* Default destructor
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*/
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virtual ~ActionRotationFrame();
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/**
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* Changes rotate action rotation.
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*
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* @param rotation rotate action rotation.
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*/
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void setRotation(float rotation);
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/**
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* Gets the rotate action rotation.
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*
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* @return the rotate action rotation.
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*/
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float getRotation();
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/**
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* Gets the CCAction of ActionFrame.
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*
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* @parame fDuration the duration time of ActionFrame
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*
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* @return CCAction
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*/
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virtual Action* getAction(float fDuration);
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protected:
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float _rotation;
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};
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class ActionFadeFrame:public ActionFrame
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{
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public:
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/**
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* Default constructor
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*/
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ActionFadeFrame();
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/**
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* Default destructor
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*/
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virtual ~ActionFadeFrame();
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/**
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* Changes the fade action opacity.
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*
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* @param opacity the fade action opacity
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*/
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void setOpacity(int opacity);
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/**
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* Gets the fade action opacity.
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*
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* @return the fade action opacity.
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*/
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int getOpacity();
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/**
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* Gets the CCAction of ActionFrame.
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*
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* @parame fDuration the duration time of ActionFrame
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*
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* @return CCAction
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*/
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virtual Action* getAction(float fDuration);
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protected:
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float _opacity;
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};
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class ActionTintFrame:public ActionFrame
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{
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public:
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/**
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* Default constructor
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*/
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ActionTintFrame();
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/**
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* Default destructor
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*/
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virtual ~ActionTintFrame();
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/**
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* Changes the tint action color.
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*
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* @param ccolor the tint action color
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*/
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void setColor(Color3B ccolor);
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/**
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* Gets the tint action color.
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*
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* @return the tint action color.
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*/
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Color3B getColor();
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/**
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* Gets the CCAction of ActionFrame.
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*
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* @parame fDuration the duration time of ActionFrame
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*
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* @return CCAction
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*/
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virtual Action* getAction(float fDuration);
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protected:
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Color3B _color;
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};
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NS_CC_EXT_END
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#endif
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