axmol/extensions/fairygui/GLoader3D.h

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#ifndef __GLOADER3D_H__
#define __GLOADER3D_H__
#include "cocos2d.h"
#include "FairyGUIMacros.h"
#include "GObject.h"
NS_FGUI_BEGIN
class GComponent;
class FUIContainer;
class GLoader3D : public GObject
{
public:
GLoader3D();
virtual ~GLoader3D();
CREATE_FUNC(GLoader3D);
const std::string& getURL() const { return _url; }
void setURL(const std::string& value);
virtual const std::string& getIcon() const override { return _url; }
virtual void setIcon(const std::string& value) override { setURL(value); }
axis::TextHAlignment getAlign() const { return _align; }
void setAlign(axis::TextHAlignment value);
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axis::TextVAlignment getVerticalAlign() const { return _verticalAlign; }
void setVerticalAlign(axis::TextVAlignment value);
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bool getAutoSize() const { return _autoSize; }
void setAutoSize(bool value);
LoaderFillType getFill() const { return _fill; }
void setFill(LoaderFillType value);
bool isShrinkOnly() const { return _shrinkOnly; }
void setShrinkOnly(bool value);
const axis::Node* getContent() { return _content; }
void setContent(axis::Node* value);
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axis::Color3B getColor() const;
void setColor(const axis::Color3B& value);
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bool isPlaying() const { return _playing; }
void setPlaying(bool value);
int getFrame() const;
void setFrame(int value);
const std::string& getAnimationName() const { return _animationName; }
void setAnimationName(const std::string& value);
const std::string& getSkinName() const { return _skinName; }
void setSkinName(const std::string& value);
bool getLoop() const { return _loop; }
void setLoop(bool value);
virtual axis::Value getProp(ObjectPropID propId) override;
virtual void setProp(ObjectPropID propId, const axis::Value& value) override;
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protected:
virtual void handleInit() override;
virtual void handleSizeChanged() override;
virtual void handleGrayedChanged() override;
virtual void setup_beforeAdd(ByteBuffer* buffer, int beginPos) override;
virtual GObject* hitTest(const axis::Vec2 & worldPoint, const axis::Camera * camera) override;
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virtual void loadExternal();
virtual void freeExternal(axis::SpriteFrame* spriteFrame);
void onExternalLoadSuccess(axis::SpriteFrame* spriteFrame);
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void onExternalLoadFailed();
void onChange();
void onChangeSpine();
private:
void loadContent();
void loadFromPackage();
void clearContent();
void updateLayout();
void setErrorState();
void clearErrorState();
std::string _url;
axis::TextHAlignment _align;
axis::TextVAlignment _verticalAlign;
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bool _autoSize;
LoaderFillType _fill;
bool _shrinkOnly;
bool _updatingLayout;
PackageItem* _contentItem;
bool _playing;
int _frame;
bool _loop;
std::string _animationName;
std::string _skinName;
axis::Color3B _color;
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FUIContainer* _container;
axis::Node* _content;
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};
NS_FGUI_END
#endif