# what classes to produce code for. You can use regular expressions here. When testing the regular
# expression, it will be enclosed in "^$", like this: "^Menu*$".
classes=AudioEngine AudioProfile
# what should we skip? in the format ClassName::[function function]
# ClassName is a regular expression, but will be used like this: "^ClassName$" functions are also
# regular expressions, they will not be surrounded by "^$". If you want to skip a whole class, just
# add a single "*" as functions. See bellow for several examples. A special class name is "*", which
# will apply to all class names. This is a convenience wildcard to be able to skip similar named
# functions from all classes.
skip=AudioEngine::[setFinishCallback]
rename_functions=AudioEngine::[end=endToLua]
rename_classes=
# for all class names, should we remove something when registering in the target VM?
remove_prefix=
# classes for which there will be no "parent" lookup
classes_have_no_parents=AudioEngine AudioProfile
# base classes which will be skipped when their sub-classes found them.
base_classes_to_skip=Clonable
# classes that create no constructor
# Set is special and we will use a hand-written constructor
abstract_classes=AudioEngine
# Determining whether to use script object(js object) to control the lifecycle of native(cpp) object or the other way around. Supported values are 'yes' or 'no'.