axmol/cocos2dx/platform/win32/CCApplication_win32.h

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#ifndef __CC_APPLICATION_WIN32_H__
#define __CC_APPLICATION_WIN32_H__
#include <Windows.h>
#include "CCCommon.h"
NS_CC_BEGIN;
class CCRect;
class CC_DLL CCApplication
{
public:
CCApplication();
virtual ~CCApplication();
/**
@brief Implement for initialize OpenGL instance, set source path, etc...
*/
virtual bool initInstance() = 0;
/**
@brief Implement CCDirector and CCScene init code here.
@return true Initialize success, app continue.
@return false Initialize failed, app terminate.
*/
virtual bool applicationDidFinishLaunching() = 0;
/**
@brief The function be called when the application enter background
@param the pointer of the application
*/
virtual void applicationDidEnterBackground() = 0;
/**
@brief The function be called when the application enter foreground
@param the pointer of the application
*/
virtual void applicationWillEnterForeground() = 0;
/**
@brief Callback by CCDirector for limit FPS.
@interval The time, which expressed in second in second, between current frame and next.
*/
void setAnimationInterval(double interval);
/**
@brief Get status bar rectangle in EGLView window.
*/
void statusBarFrame(CCRect * rect);
/**
@brief Run the message loop.
*/
int run();
/**
@brief Get current applicaiton instance.
@return Current application instance pointer.
*/
static CCApplication& sharedApplication();
/**
@brief Get current language config
@return Current language config
*/
static ccLanguageType getCurrentLanguage();
protected:
HINSTANCE m_hInstance;
HACCEL m_hAccelTable;
LARGE_INTEGER m_nAnimationInterval;
static CCApplication * sm_pSharedApplication;
};
NS_CC_END;
#endif // __CC_APPLICATION_WIN32_H__