2019-11-23 20:27:39 +08:00
|
|
|
/****************************************************************************
|
|
|
|
Copyright (c) 2018-2019 Xiamen Yaji Software Co., Ltd.
|
|
|
|
|
2022-10-01 16:24:52 +08:00
|
|
|
https://axmolengine.github.io/
|
2019-11-23 20:27:39 +08:00
|
|
|
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
|
|
in the Software without restriction, including without limitation the rights
|
|
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
|
|
all copies or substantial portions of the Software.
|
|
|
|
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
|
|
THE SOFTWARE.
|
|
|
|
****************************************************************************/
|
2021-12-31 12:12:40 +08:00
|
|
|
|
2019-11-23 20:27:39 +08:00
|
|
|
#include "ShaderModuleMTL.h"
|
|
|
|
#include "DeviceMTL.h"
|
|
|
|
|
2023-08-25 16:49:08 +08:00
|
|
|
#include "yasio/ibstream.hpp"
|
|
|
|
#include "yasio/sz.hpp"
|
|
|
|
|
|
|
|
#include "glslcc/sgs-spec.h"
|
2019-11-23 20:27:39 +08:00
|
|
|
|
2022-07-11 17:50:21 +08:00
|
|
|
NS_AX_BACKEND_BEGIN
|
2019-11-23 20:27:39 +08:00
|
|
|
|
2023-08-25 16:49:08 +08:00
|
|
|
struct SLCReflectContext
|
|
|
|
{
|
|
|
|
sgs_chunk_refl* refl;
|
|
|
|
yasio::fast_ibstream_view* ibs;
|
|
|
|
};
|
|
|
|
|
|
|
|
static inline std::string_view _sgs_read_name(yasio::fast_ibstream_view* ibs) {
|
|
|
|
// view bytes without copy
|
|
|
|
std::string_view name = ibs->read_bytes(sizeof(sgs_refl_input::name));
|
|
|
|
auto len = name.find_last_not_of('\0');
|
|
|
|
assert(len != std::string::npos); // name must not empty
|
|
|
|
name.remove_suffix(name.length() - len - 1);
|
|
|
|
return name;
|
|
|
|
}
|
|
|
|
|
2021-12-31 12:12:40 +08:00
|
|
|
ShaderModuleMTL::ShaderModuleMTL(id<MTLDevice> mtlDevice, ShaderStage stage, std::string_view source)
|
|
|
|
: ShaderModule(stage)
|
2019-11-23 20:27:39 +08:00
|
|
|
{
|
2023-08-25 16:49:08 +08:00
|
|
|
yasio::fast_ibstream_view ibs(source.data(), source.length());
|
|
|
|
uint32_t fourccId = ibs.read<uint32_t>();
|
|
|
|
if (fourccId != SGS_CHUNK)
|
2023-07-26 19:29:04 +08:00
|
|
|
{
|
2023-08-25 16:49:08 +08:00
|
|
|
assert(false);
|
2019-11-23 20:27:39 +08:00
|
|
|
return;
|
|
|
|
}
|
2023-08-25 16:49:08 +08:00
|
|
|
auto sgs_size = ibs.read<uint32_t>(); // always 0, doesn't matter
|
|
|
|
struct sgs_chunk chunk;
|
|
|
|
ibs.read_bytes(&chunk, static_cast<int>(sizeof(chunk)));
|
|
|
|
|
|
|
|
std::string_view mslCode;
|
2023-07-26 19:29:04 +08:00
|
|
|
|
2023-08-25 16:49:08 +08:00
|
|
|
do
|
2023-07-26 19:29:04 +08:00
|
|
|
{
|
2023-08-25 16:49:08 +08:00
|
|
|
fourccId = ibs.read<uint32_t>();
|
|
|
|
if (fourccId != SGS_CHUNK_STAG)
|
|
|
|
{
|
|
|
|
assert(false);
|
|
|
|
return; // error
|
|
|
|
}
|
|
|
|
auto stage_size = ibs.read<uint32_t>(); // stage_size
|
|
|
|
auto stage_id = ibs.read<uint32_t>(); // stage_id
|
|
|
|
ShaderStage ref_stage = (ShaderStage)-1;
|
|
|
|
if (stage_id == SGS_STAGE_VERTEX)
|
|
|
|
ref_stage = ShaderStage::VERTEX;
|
|
|
|
else if (stage_id == SGS_STAGE_FRAGMENT)
|
|
|
|
ref_stage = ShaderStage::FRAGMENT;
|
|
|
|
|
|
|
|
assert(ref_stage == stage);
|
|
|
|
|
|
|
|
int code_size = 0;
|
|
|
|
fourccId = ibs.read<uint32_t>();
|
|
|
|
if (fourccId == SGS_CHUNK_CODE)
|
|
|
|
{
|
|
|
|
code_size = ibs.read<int>();
|
|
|
|
mslCode = ibs.read_bytes(code_size);
|
|
|
|
}
|
|
|
|
else if (fourccId == SGS_CHUNK_DATA)
|
|
|
|
{
|
|
|
|
code_size = ibs.read<int>();
|
|
|
|
mslCode = ibs.read_bytes(code_size);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// no text or binary code chunk
|
|
|
|
assert(false);
|
|
|
|
}
|
2023-07-26 19:29:04 +08:00
|
|
|
|
2023-08-25 16:49:08 +08:00
|
|
|
size_t refl_size = 0;
|
|
|
|
if (!ibs.eof())
|
|
|
|
{ // try read reflect info
|
|
|
|
fourccId = ibs.read<uint32_t>();
|
|
|
|
if (fourccId == SGS_CHUNK_REFL)
|
|
|
|
{
|
|
|
|
/*
|
|
|
|
REFL: Reflection data for the shader stage
|
|
|
|
struct sgs_chunk_refl: reflection data header
|
|
|
|
struct sgs_refl_input[]: array of vertex-shader input attributes (see sgs_chunk_refl for number of
|
|
|
|
inputs) struct sgs_refl_uniformbuffer[]: array of uniform buffer objects (see sgs_chunk_refl for number
|
|
|
|
of uniform buffers) struct sgs_refl_texture[]: array of texture objects (see sgs_chunk_refl for number
|
|
|
|
of textures) struct sgs_refl_texture[]: array of storage image objects (see sgs_chunk_refl for number
|
|
|
|
of storage images) struct sgs_refl_buffer[]: array of storage buffer objects (see sgs_chunk_refl for
|
|
|
|
number of storage buffers)
|
|
|
|
*/
|
|
|
|
const auto refl_size = ibs.read<uint32_t>();
|
|
|
|
const auto refl_data_offset = ibs.tell();
|
|
|
|
sgs_chunk_refl refl;
|
|
|
|
ibs.advance(sizeof(refl.name));
|
|
|
|
refl.num_inputs = ibs.read<uint32_t>();
|
|
|
|
refl.num_textures = ibs.read<uint32_t>();
|
|
|
|
refl.num_uniform_buffers = ibs.read<uint32_t>();
|
|
|
|
refl.num_storage_images = ibs.read<uint32_t>();
|
|
|
|
refl.num_storage_buffers = ibs.read<uint32_t>();
|
|
|
|
|
|
|
|
// skip infos we don't need
|
|
|
|
ibs.advance(sizeof(sgs_chunk_refl) - offsetof(sgs_chunk_refl, flatten_ubos));
|
|
|
|
|
|
|
|
SLCReflectContext context{&refl, &ibs};
|
|
|
|
|
|
|
|
// refl_inputs
|
|
|
|
parseAttibute(&context);
|
|
|
|
|
|
|
|
// refl_uniformbuffers
|
|
|
|
parseUniform(&context);
|
|
|
|
|
|
|
|
// refl_textures
|
|
|
|
parseTexture(&context);
|
|
|
|
|
|
|
|
// refl_storage_images: ignore
|
|
|
|
ibs.advance(refl.num_storage_images * sizeof(sgs_refl_texture));
|
|
|
|
|
|
|
|
// refl_storage_buffers: ignore
|
|
|
|
ibs.advance(refl.num_storage_buffers * sizeof(sgs_refl_buffer));
|
|
|
|
|
|
|
|
assert(ibs.tell() - refl_data_offset == refl_size);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
assert(false);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
2021-12-31 12:12:40 +08:00
|
|
|
|
2023-08-25 16:49:08 +08:00
|
|
|
assert(ibs.eof());
|
|
|
|
} while (false); // iterator stages, current only 1 stage
|
2023-07-26 19:29:04 +08:00
|
|
|
|
2023-08-25 16:49:08 +08:00
|
|
|
auto metalShader = mslCode.data();
|
2019-11-23 20:27:39 +08:00
|
|
|
NSString* shader = [NSString stringWithUTF8String:metalShader];
|
|
|
|
NSError* error;
|
2021-12-31 12:12:40 +08:00
|
|
|
id<MTLLibrary> library = [mtlDevice newLibraryWithSource:shader options:nil error:&error];
|
2019-11-23 20:27:39 +08:00
|
|
|
if (!library)
|
|
|
|
{
|
|
|
|
NSLog(@"Can not compile metal shader: %@", error);
|
|
|
|
NSLog(@"%s", metalShader);
|
2023-02-09 23:07:36 +08:00
|
|
|
assert(false);
|
2019-11-23 20:27:39 +08:00
|
|
|
return;
|
|
|
|
}
|
2021-12-31 12:12:40 +08:00
|
|
|
|
2023-08-25 16:49:08 +08:00
|
|
|
_mtlFunction = [library newFunctionWithName:@"main0"];
|
|
|
|
|
2019-11-23 20:27:39 +08:00
|
|
|
if (!_mtlFunction)
|
|
|
|
{
|
|
|
|
NSLog(@"metal shader is ---------------");
|
|
|
|
NSLog(@"%s", metalShader);
|
|
|
|
assert(false);
|
|
|
|
}
|
2023-07-26 19:29:04 +08:00
|
|
|
|
2023-08-25 16:49:08 +08:00
|
|
|
setBuiltinLocations();
|
|
|
|
|
2019-11-23 20:27:39 +08:00
|
|
|
[library release];
|
|
|
|
}
|
|
|
|
|
|
|
|
ShaderModuleMTL::~ShaderModuleMTL()
|
|
|
|
{
|
|
|
|
[_mtlFunction release];
|
|
|
|
}
|
|
|
|
|
2023-08-25 16:49:08 +08:00
|
|
|
void ShaderModuleMTL::parseAttibute(SLCReflectContext* context)
|
2019-11-23 20:27:39 +08:00
|
|
|
{
|
2023-08-25 16:49:08 +08:00
|
|
|
auto ibs = context->ibs;
|
|
|
|
|
|
|
|
for (int i = 0; i < context->refl->num_inputs; ++i)
|
2023-07-26 19:29:04 +08:00
|
|
|
{
|
2023-08-25 16:49:08 +08:00
|
|
|
std::string_view name = _sgs_read_name(ibs);
|
|
|
|
auto loc = ibs->read<int32_t>();
|
|
|
|
|
|
|
|
ibs->advance(sizeof(sgs_refl_input) - offsetof(sgs_refl_input, semantic));
|
|
|
|
|
2019-11-23 20:27:39 +08:00
|
|
|
AttributeBindInfo attributeInfo;
|
2023-08-25 16:49:08 +08:00
|
|
|
attributeInfo.location = loc;
|
|
|
|
_attributeInfo[name] = attributeInfo;
|
2019-11-23 20:27:39 +08:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2023-08-25 16:49:08 +08:00
|
|
|
void ShaderModuleMTL::parseUniform(SLCReflectContext* context)
|
2019-11-23 20:27:39 +08:00
|
|
|
{
|
2023-08-25 16:49:08 +08:00
|
|
|
_uniformBufferSize = 0;
|
|
|
|
auto ibs = context->ibs;
|
|
|
|
for (int i = 0; i < context->refl->num_uniform_buffers; ++i)
|
2023-07-26 19:29:04 +08:00
|
|
|
{
|
2023-08-25 16:49:08 +08:00
|
|
|
ibs->advance(sizeof(sgs_refl_ub::name));
|
|
|
|
auto ub_binding = ibs->read<int32_t>();
|
|
|
|
auto ub_size_bytes = ibs->read<uint32_t>();
|
|
|
|
ibs->advance(sizeof(sgs_refl_ub::array_size));
|
|
|
|
auto ub_num_members = ibs->read<uint16_t>();
|
|
|
|
|
|
|
|
for (int k = 0; k < ub_num_members; ++k)
|
2023-08-25 16:46:32 +08:00
|
|
|
{
|
2023-08-25 16:49:08 +08:00
|
|
|
UniformInfo uniform;
|
|
|
|
auto name = _sgs_read_name(ibs);
|
|
|
|
auto offset = ibs->read<int32_t>();
|
|
|
|
auto format = ibs->read<uint32_t>();
|
|
|
|
auto size_bytes = ibs->read<uint32_t>();
|
|
|
|
auto array_size = ibs->read<uint16_t>();
|
|
|
|
|
|
|
|
uniform.count = array_size;
|
|
|
|
uniform.location = ub_binding;
|
|
|
|
uniform.size = size_bytes;
|
|
|
|
uniform.bufferOffset = offset;
|
|
|
|
uniform.type = format;
|
|
|
|
_activeUniformInfos[name] = uniform;
|
|
|
|
|
|
|
|
if (_maxLocation < i)
|
|
|
|
_maxLocation = (i + 1);
|
2023-07-19 21:12:25 +08:00
|
|
|
}
|
2023-08-25 16:49:08 +08:00
|
|
|
_uniformBufferSize = ub_size_bytes;
|
|
|
|
// current: only support 1 uniform block for metal
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
2023-07-19 21:12:25 +08:00
|
|
|
|
2023-08-25 16:49:08 +08:00
|
|
|
void ShaderModuleMTL::parseTexture(SLCReflectContext* context)
|
|
|
|
{
|
|
|
|
auto ibs = context->ibs;
|
|
|
|
for (int i = 0; i < context->refl->num_textures; ++i)
|
|
|
|
{
|
|
|
|
std::string_view name = _sgs_read_name(ibs);
|
|
|
|
auto binding = ibs->read<int32_t>();
|
|
|
|
|
|
|
|
ibs->advance(sizeof(sgs_refl_texture) - offsetof(sgs_refl_texture, image_dim));
|
2023-07-27 19:13:09 +08:00
|
|
|
|
2019-11-23 20:27:39 +08:00
|
|
|
UniformInfo uniform;
|
2023-08-25 16:49:08 +08:00
|
|
|
uniform.location = binding;
|
|
|
|
uniform.bufferOffset = -1;
|
|
|
|
_activeUniformInfos[name] = uniform;
|
2019-11-23 20:27:39 +08:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2023-08-25 16:49:08 +08:00
|
|
|
UniformLocation ShaderModuleMTL::getUniformLocation(Uniform name) const
|
2019-11-23 20:27:39 +08:00
|
|
|
{
|
|
|
|
return _uniformLocation[name];
|
|
|
|
}
|
|
|
|
|
2023-08-25 16:49:08 +08:00
|
|
|
UniformLocation ShaderModuleMTL::getUniformLocation(std::string_view name) const
|
2019-11-23 20:27:39 +08:00
|
|
|
{
|
2023-08-25 16:49:08 +08:00
|
|
|
auto iter = _activeUniformInfos.find(name);
|
|
|
|
if (iter != _activeUniformInfos.end())
|
2019-11-23 20:27:39 +08:00
|
|
|
{
|
2023-08-25 16:49:08 +08:00
|
|
|
return UniformLocation{static_cast<int>(iter->second.location),
|
|
|
|
static_cast<int>(iter->second.bufferOffset), _stage};
|
2019-11-23 20:27:39 +08:00
|
|
|
}
|
2023-08-25 16:49:08 +08:00
|
|
|
return UniformLocation{};
|
2019-11-23 20:27:39 +08:00
|
|
|
}
|
|
|
|
|
2023-08-25 16:49:08 +08:00
|
|
|
void ShaderModuleMTL::setBuiltinLocations()
|
2019-11-23 20:27:39 +08:00
|
|
|
{
|
2023-08-25 16:49:08 +08:00
|
|
|
/*--- Builtin Attribs ---*/
|
2023-08-13 23:56:58 +08:00
|
|
|
|
2023-08-25 16:49:08 +08:00
|
|
|
/// a_position
|
|
|
|
_attributeLocation[Attribute::POSITION] = getAttributeLocation(ATTRIBUTE_NAME_POSITION);
|
2023-08-13 23:56:58 +08:00
|
|
|
|
2023-08-25 16:49:08 +08:00
|
|
|
/// a_color
|
|
|
|
_attributeLocation[Attribute::COLOR] = getAttributeLocation(ATTRIBUTE_NAME_COLOR);
|
2023-08-13 23:56:58 +08:00
|
|
|
|
2023-08-25 16:49:08 +08:00
|
|
|
/// a_texCoord
|
|
|
|
_attributeLocation[Attribute::TEXCOORD] = getAttributeLocation(ATTRIBUTE_NAME_TEXCOORD);
|
|
|
|
|
|
|
|
// a_normal
|
|
|
|
_attributeLocation[Attribute::NORMAL] = getAttributeLocation(ATTRIBUTE_NAME_NORMAL);
|
|
|
|
|
|
|
|
/*--- Builtin Uniforms ---*/
|
|
|
|
|
|
|
|
/// u_MVPMatrix
|
|
|
|
_uniformLocation[Uniform::MVP_MATRIX] = getUniformLocation(UNIFORM_NAME_MVP_MATRIX);
|
2021-12-31 12:12:40 +08:00
|
|
|
|
2022-07-05 00:39:20 +08:00
|
|
|
/// u_tex0
|
2023-08-25 16:49:08 +08:00
|
|
|
_uniformLocation[Uniform::TEXTURE] = getUniformLocation(UNIFORM_NAME_TEXTURE);
|
2021-12-31 12:12:40 +08:00
|
|
|
|
2022-07-05 00:39:20 +08:00
|
|
|
/// u_tex1
|
2023-08-25 16:49:08 +08:00
|
|
|
_uniformLocation[Uniform::TEXTURE1] = getUniformLocation(UNIFORM_NAME_TEXTURE1);
|
|
|
|
|
|
|
|
/// u_textColor
|
|
|
|
_uniformLocation[Uniform::TEXT_COLOR] = getUniformLocation(UNIFORM_NAME_TEXT_COLOR);
|
|
|
|
|
|
|
|
/// u_effectColor
|
|
|
|
_uniformLocation[Uniform::EFFECT_COLOR] = getUniformLocation(UNIFORM_NAME_EFFECT_COLOR);
|
|
|
|
|
|
|
|
/// u_effectType
|
|
|
|
_uniformLocation[Uniform::EFFECT_TYPE] = getUniformLocation(UNIFORM_NAME_EFFECT_TYPE);
|
2019-11-23 20:27:39 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
int ShaderModuleMTL::getAttributeLocation(Attribute name) const
|
|
|
|
{
|
|
|
|
return _attributeLocation[name];
|
|
|
|
}
|
|
|
|
|
2021-12-31 12:12:40 +08:00
|
|
|
int ShaderModuleMTL::getAttributeLocation(std::string_view name)
|
2019-11-23 20:27:39 +08:00
|
|
|
{
|
|
|
|
auto iter = _attributeInfo.find(name);
|
2021-12-31 12:12:40 +08:00
|
|
|
if (iter != _attributeInfo.end())
|
2019-11-23 20:27:39 +08:00
|
|
|
return _attributeInfo[name].location;
|
|
|
|
else
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
2022-07-11 17:50:21 +08:00
|
|
|
NS_AX_BACKEND_END
|