axmol/templates/lua-template-default/frameworks/runtime-src/proj.android/jni/Android.mk

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LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := cocos2dlua_shared
LOCAL_MODULE_FILENAME := libcocos2dlua
LOCAL_SRC_FILES := \
../../Classes/AppDelegate.cpp \
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../../Classes/ide-support/SimpleConfigParser.cpp \
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../../Classes/ide-support/RuntimeLuaImpl.cpp \
../../Classes/ide-support/lua_debugger.c \
hellolua/main.cpp
LOCAL_C_INCLUDES := \
$(LOCAL_PATH)/../../Classes \
$(LOCAL_PATH)/../../../cocos2d-x/external \
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$(LOCAL_PATH)/../../../cocos2d-x/tools/simulator/libsimulator/lib \
$(LOCAL_PATH)/../../../cocos2d-x/tools/simulator/libsimulator/lib/protobuf-lite
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# _COCOS_HEADER_ANDROID_BEGIN
# _COCOS_HEADER_ANDROID_END
LOCAL_STATIC_LIBRARIES := cocos2d_lua_static
LOCAL_STATIC_LIBRARIES += cocos2d_simulator_static
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# _COCOS_LIB_ANDROID_BEGIN
# _COCOS_LIB_ANDROID_END
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include $(BUILD_SHARED_LIBRARY)
$(call import-module,scripting/lua-bindings/proj.android)
$(call import-module,tools/simulator/libsimulator/proj.android)
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# _COCOS_LIB_IMPORT_ANDROID_BEGIN
# _COCOS_LIB_IMPORT_ANDROID_END