axmol/tests/cpp-tests/Classes/EffectsTest/EffectsTest.h

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#ifndef _EFFECTS_TEST_H_
#define _EFFECTS_TEST_H_
#include "../BaseTest.h"
DEFINE_TEST_SUITE(EffectTests);
class EffectBaseTest : public TestCase
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{
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public:
EffectBaseTest();
virtual ~EffectBaseTest();
protected:
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virtual cocos2d::ActionInterval* createEffect(float t) {return nullptr;}
cocos2d::NodeGrid* _gridNodeTarget;
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void checkAnim(float dt);
virtual std::string title() const override {return _title;};
virtual std::string subtitle() const override {return _subtitle;};
std::string _title;
std::string _subtitle;
};
class Shaky3DDemo : public EffectBaseTest
{
public:
CREATE_FUNC(Shaky3DDemo);
Shaky3DDemo();
protected:
virtual cocos2d::ActionInterval* createEffect(float t) override;
};
class Waves3DDemo : public EffectBaseTest
{
public:
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CREATE_FUNC(Waves3DDemo);
Waves3DDemo();
protected:
virtual cocos2d::ActionInterval* createEffect(float t) override;
};
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class FlipX3DDemo : public EffectBaseTest
{
public:
CREATE_FUNC(FlipX3DDemo);
FlipX3DDemo();
protected:
virtual cocos2d::ActionInterval* createEffect(float t) override;
};
class FlipY3DDemo : public EffectBaseTest
{
public:
CREATE_FUNC(FlipY3DDemo);
FlipY3DDemo();
protected:
virtual cocos2d::ActionInterval* createEffect(float t) override;
};
class Lens3DDemo : public EffectBaseTest
{
public:
CREATE_FUNC(Lens3DDemo);
Lens3DDemo();
protected:
virtual cocos2d::ActionInterval* createEffect(float t) override;
};
class Ripple3DDemo : public EffectBaseTest
{
public:
CREATE_FUNC(Ripple3DDemo);
Ripple3DDemo();
protected:
virtual cocos2d::ActionInterval* createEffect(float t) override;
};
class LiquidDemo : public EffectBaseTest
{
public:
CREATE_FUNC(LiquidDemo);
LiquidDemo();
protected:
virtual cocos2d::ActionInterval* createEffect(float t) override;
};
class WavesDemo : public EffectBaseTest
{
public:
CREATE_FUNC(WavesDemo);
WavesDemo();
protected:
virtual cocos2d::ActionInterval* createEffect(float t) override;
};
class TwirlDemo : public EffectBaseTest
{
public:
CREATE_FUNC(TwirlDemo);
TwirlDemo();
protected:
virtual cocos2d::ActionInterval* createEffect(float t) override;
};
class ShakyTiles3DDemo : public EffectBaseTest
{
public:
CREATE_FUNC(ShakyTiles3DDemo);
ShakyTiles3DDemo();
protected:
virtual cocos2d::ActionInterval* createEffect(float t) override;
};
class ShatteredTiles3DDemo : public EffectBaseTest
{
public:
CREATE_FUNC(ShatteredTiles3DDemo);
ShatteredTiles3DDemo();
protected:
virtual cocos2d::ActionInterval* createEffect(float t) override;
};
class ShuffleTilesDemo : public EffectBaseTest
{
public:
CREATE_FUNC(ShuffleTilesDemo);
ShuffleTilesDemo();
protected:
virtual cocos2d::ActionInterval* createEffect(float t) override;
};
class FadeOutTRTilesDemo : public EffectBaseTest
{
public:
CREATE_FUNC(FadeOutTRTilesDemo);
FadeOutTRTilesDemo();
protected:
virtual cocos2d::ActionInterval* createEffect(float t) override;
};
class FadeOutBLTilesDemo : public EffectBaseTest
{
public:
CREATE_FUNC(FadeOutBLTilesDemo);
FadeOutBLTilesDemo();
protected:
virtual cocos2d::ActionInterval* createEffect(float t) override;
};
class FadeOutUpTilesDemo : public EffectBaseTest
{
public:
CREATE_FUNC(FadeOutUpTilesDemo);
FadeOutUpTilesDemo();
protected:
virtual cocos2d::ActionInterval* createEffect(float t) override;
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};
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class FadeOutDownTilesDemo : public EffectBaseTest
{
public:
CREATE_FUNC(FadeOutDownTilesDemo);
FadeOutDownTilesDemo();
protected:
virtual cocos2d::ActionInterval* createEffect(float t) override;
};
class TurnOffTilesDemo : public EffectBaseTest
{
public:
CREATE_FUNC(TurnOffTilesDemo);
TurnOffTilesDemo();
protected:
virtual cocos2d::ActionInterval* createEffect(float t) override;
};
class WavesTiles3DDemo : public EffectBaseTest
{
public:
CREATE_FUNC(WavesTiles3DDemo);
WavesTiles3DDemo();
protected:
virtual cocos2d::ActionInterval* createEffect(float t) override;
};
class JumpTiles3DDemo : public EffectBaseTest
{
public:
CREATE_FUNC(JumpTiles3DDemo);
JumpTiles3DDemo();
protected:
virtual cocos2d::ActionInterval* createEffect(float t) override;
};
class SplitRowsDemo : public EffectBaseTest
{
public:
CREATE_FUNC(SplitRowsDemo);
SplitRowsDemo();
protected:
virtual cocos2d::ActionInterval* createEffect(float t) override;
};
class SplitColsDemo : public EffectBaseTest
{
public:
CREATE_FUNC(SplitColsDemo);
SplitColsDemo();
protected:
virtual cocos2d::ActionInterval* createEffect(float t) override;
};
class PageTurn3DDemo : public EffectBaseTest
{
public:
CREATE_FUNC(PageTurn3DDemo);
PageTurn3DDemo();
protected:
virtual cocos2d::ActionInterval* createEffect(float t) override;
};
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#endif