axmol/samples/Lua/TestLua/Resources/luaScript/PerformanceTest/PerformanceTest.lua

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2012-08-27 11:43:47 +08:00
require "luaScript/PerformanceTest/PerformanceSpriteTest"
local MAX_COUNT = 5
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local LINE_SPACE = 40
local kItemTagBasic = 1000
local testsName =
{
"PerformanceNodeChildrenTest",
"PerformanceParticleTest",
"PerformanceSpriteTest",
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"PerformanceTextureTest",
"PerformanceTouchesTest"
}
local s = cc.Director:getInstance():getWinSize()
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--Create toMainLayr MenuItem
function CreatePerfomBasicLayerMenu(pMenu)
if nil == pMenu then
return
end
local function toMainLayer()
local pScene = PerformanceTestMain()
if pScene ~= nil then
cc.Director:getInstance():replaceScene(pScene)
end
end
--Create BackMneu
cc.MenuItemFont:setFontName("Arial")
cc.MenuItemFont:setFontSize(24)
local pMenuItemFont = cc.MenuItemFont:create("Back")
pMenuItemFont:setPosition(cc.p(VisibleRect:rightBottom().x - 50, VisibleRect:rightBottom().y + 25))
pMenuItemFont:registerScriptTapHandler(toMainLayer)
pMenu:addChild(pMenuItemFont)
end
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----------------------------------
--PerformanceNodeChildrenTest
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----------------------------------
local NodeChildrenTestParam =
{
kTagInfoLayer = 1,
kTagMainLayer = 2,
kTagLabelAtlas = 3,
kTagBase = 20000,
TEST_COUNT = 4,
kMaxNodes = 15000,
kNodesIncrease = 500,
}
local function runNodeChildrenTest()
--NodeChildrenMainScene
local nLastRenderedCount = 0
local nQuantityOfNodes = 0
local nCurrentQuantityOfNodes = 0
--IterateSpriteSheet
local pBatchNode = nil
--BasiceLayer param
local bControlMenuVisible = false
local nMaxCases = 0
local nCurCase = 0
local pNewscene = cc.Scene:create()
local function GetTitle()
if 0 == nCurCase then
return "B - Iterate SpriteSheet"
elseif 1 == nCurCase then
return "C - Add to spritesheet"
elseif 2 == nCurCase then
return "D - Del from spritesheet"
elseif 3 == nCurCase then
return "E - Reorder from spritesheet"
end
end
local function GetSubTitle()
if 0 == nCurCase then
return "Iterate children using C Array API. See console"
elseif 1 == nCurCase then
return "Adds %10 of total sprites with random z. See console"
elseif 2 == nCurCase then
return "Remove %10 of total sprites placed randomly. See console"
elseif 3 == nCurCase then
return "Reorder %10 of total sprites placed randomly. See console"
end
end
local function GetProfilerName()
if 0 == nCurCase then
return "iter c-array"
elseif 1 == nCurCase then
return "add sprites"
elseif 2 == nCurCase then
return "remove sprites"
elseif 3 == nCurCase then
return "reorder sprites"
end
end
local function CreateBasicLayerMenuItem(pMenu,bMenuVisible,nMaxCasesNum,nCurCaseIndex)
if nil ~= pMenu then
bControlMenuVisible = bMenuVisible
nMaxCases = nMaxCasesNum
nCurCase = nCurCaseIndex
if true == bControlMenuVisible then
local function backCallback()
nCurCase = nCurCase - 1
if nCurCase < 0 then
nCurCase = nCurCase + nMaxCases
end
ShowCurrentTest()
end
local function restartCallback()
ShowCurrentTest()
end
local function nextCallback()
nCurCase = nCurCase + 1
--No check nMaxCases
nCurCase = nCurCase % nMaxCases
ShowCurrentTest()
end
local size = cc.Director:getInstance():getWinSize()
local item1 = cc.MenuItemImage:create(s_pPathB1, s_pPathB2)
item1:registerScriptTapHandler(backCallback)
pMenu:addChild(item1,kItemTagBasic)
local item2 = cc.MenuItemImage:create(s_pPathR1, s_pPathR2)
item2:registerScriptTapHandler(restartCallback)
pMenu:addChild(item2,kItemTagBasic)
local item3 = cc.MenuItemImage:create(s_pPathF1, s_pPathF2)
pMenu:addChild(item3,kItemTagBasic)
item3:registerScriptTapHandler(nextCallback)
local size = cc.Director:getInstance():getWinSize()
item1:setPosition(cc.p(size.width / 2 - item2:getContentSize().width * 2, item2:getContentSize().height / 2))
item2:setPosition(cc.p(size.width / 2, item2:getContentSize().height / 2))
item3:setPosition(cc.p(size.width / 2 + item2:getContentSize().width * 2, item2:getContentSize().height / 2))
end
end
end
local function updateQuantityLabel()
if nQuantityOfNodes ~= nLastRenderedCount then
-- local pInfoLabel = pNewscene:getChildByTag(NodeChildrenTestParam.kTagInfoLayer)
local pInfoLabel = tolua.cast(pNewscene:getChildByTag(NodeChildrenTestParam.kTagInfoLayer), "LabelTTF")
local strNode = nQuantityOfNodes.." nodes"
pInfoLabel:setString(strNode)
nLastRenderedCount = nQuantityOfNodes
end
end
local function IterateSpriteSheetCArrayUpdate(t)
if nil == pBatchNode then
return
end
local pChildren = pBatchNode:getChildren()
local pObject = nil
if nil == pChildren then
return
end
local i = 0
local len = table.getn(pChildren)
for i = 0, len - 1, 1 do
local child = tolua.cast(pChildren[i + 1], "Sprite")
child:setVisible(false)
end
end
local function AddSpriteSheetUpdate(t)
if nil == pBatchNode then
return
end
--15 percent
local nTotalToAdd = nCurrentQuantityOfNodes * 0.15
local zs = {}
if nTotalToAdd > 0 then
local pSprites = {}
local i = 0
for i = 0 , nTotalToAdd - 1 do
local pSprite = cc.Sprite:createWithTexture(pBatchNode:getTexture(), cc.rect(0,0,32,32))
pSprites[i + 1] = pSprite
zs[i] = math.random(-1,1) * 50
end
for i = 0 , nTotalToAdd - 1 do
local pChild = tolua.cast(pSprites[i + 1],"Node")
pBatchNode:addChild(pChild, zs[i], NodeChildrenTestParam.kTagBase + i)
end
pBatchNode:sortAllChildren()
for i = 0 , nTotalToAdd - 1 do
pBatchNode:removeChildByTag( NodeChildrenTestParam.kTagBase + i, true)
end
end
end
local function RemoveSpriteSheetUpdate(t)
if nil == pBatchNode then
return
end
local nTotalToAdd = nCurrentQuantityOfNodes * 0.15
if nTotalToAdd > 0 then
local pSprites = {}
-- Don't include the sprite creation time as part of the profiling
local i = 0
for i = 0, nTotalToAdd - 1 do
local pSprite = cc.Sprite:createWithTexture(pBatchNode:getTexture(), cc.rect(0,0,32,32))
pSprites[i + 1] = pSprite
end
-- add them with random Z (very important!)
for i=0, nTotalToAdd - 1 do
local pChild = tolua.cast(pSprites[i + 1],"Node")
pBatchNode:addChild(pChild, math.random(-1,1) * 50, NodeChildrenTestParam.kTagBase + i)
end
for i = 0, nTotalToAdd - 1 do
pBatchNode:removeChildByTag( NodeChildrenTestParam.kTagBase + i, true)
end
end
end
local function ReorderSpriteSheetUpdate(t)
if nil == pBatchNode then
return
end
-- 15 percent
local nTotalToAdd = nCurrentQuantityOfNodes * 0.15
if nTotalToAdd > 0 then
local pSprites = {}
-- Don't include the sprite creation time as part of the profiling
local i = 0
for i = 0,nTotalToAdd - 1 do
local pSprite = cc.Sprite:createWithTexture(pBatchNode:getTexture(), cc.rect(0,0,32,32))
pSprites[i + 1] = pSprite
end
--dd them with random Z (very important!)
for i = 0, nTotalToAdd - 1 do
local pChild = tolua.cast(pSprites[i + 1] ,"Node")
pBatchNode:addChild(pChild, math.random(-1,1) * 50, NodeChildrenTestParam.kTagBase + i)
end
pBatchNode:sortAllChildren()
-- reorder them
for i = 0, nTotalToAdd - 1 do
local pNode = tolua.cast(pSprites[i + 1],"Node")
pBatchNode:reorderChild(pNode, math.random(-1,1) * 50)
end
pBatchNode:sortAllChildren()
--remove them
for i = 0, nTotalToAdd - 1 do
pBatchNode:removeChildByTag( NodeChildrenTestParam.kTagBase+i, true)
end
end
end
local function NodeChildrenScheduleUpdate()
if 0 == nCurCase then
pNewscene:scheduleUpdateWithPriorityLua(IterateSpriteSheetCArrayUpdate,0)
elseif 1 == nCurCase then
pNewscene:scheduleUpdateWithPriorityLua(AddSpriteSheetUpdate,0)
elseif 2 == nCurCase then
pNewscene:scheduleUpdateWithPriorityLua(RemoveSpriteSheetUpdate,0)
elseif 3 == nCurCase then
pNewscene:scheduleUpdateWithPriorityLua(ReorderSpriteSheetUpdate,0)
end
end
local function updateQuantityOfNodes()
local s = cc.Director:getInstance():getWinSize()
--increase nodes
if( nCurrentQuantityOfNodes < nQuantityOfNodes ) then
local i = 0
for i = 0,nQuantityOfNodes - nCurrentQuantityOfNodes - 1 do
local sprite = cc.Sprite:createWithTexture(pBatchNode:getTexture(), cc.rect(0, 0, 32, 32))
pBatchNode:addChild(sprite)
sprite:setPosition(cc.p( math.random() * s.width, math.random() * s.height))
if 0 ~= nCurCase then
sprite:setVisible(false)
end
end
elseif (nCurrentQuantityOfNodes > nQuantityOfNodes ) then
i = 0
for i = 0, nCurrentQuantityOfNodes - nQuantityOfNodes - 1 do
local index = nCurrentQuantityOfNodes - i - 1
pBatchNode:removeChildAtIndex(index, true)
end
end
nCurrentQuantityOfNodes = nQuantityOfNodes
end
local function onDecrease()
nQuantityOfNodes = nQuantityOfNodes - NodeChildrenTestParam.kNodesIncrease
if nQuantityOfNodes < 0 then
nQuantityOfNodes = 0
end
updateQuantityLabel()
updateQuantityOfNodes()
end
local function onIncrease()
nQuantityOfNodes = nQuantityOfNodes + NodeChildrenTestParam.kNodesIncrease
if nQuantityOfNodes > NodeChildrenTestParam.kMaxNodes then
nQuantityOfNodes = NodeChildrenTestParam.kMaxNodes
end
updateQuantityLabel()
updateQuantityOfNodes()
end
local function SpecialInitWithQuantityOfNodes()
-- if 0 == nCurCase then
pBatchNode = cc.SpriteBatchNode:create("Images/spritesheet1.png")
pNewscene:addChild(pBatchNode)
--[[
else
pBatchNode = cc.SpriteBatchNode:create("Images/spritesheet1.png")
pNewscene:addChild(pBatchNode)
end
]]--
end
local function MainSceneInitWithQuantityOfNodes(nNodes)
local s = cc.Director:getInstance():getWinSize()
--Title
local pLabel = cc.LabelTTF:create(GetTitle(), "Arial", 40)
pNewscene:addChild(pLabel, 1)
pLabel:setPosition(cc.p(s.width/2, s.height-32))
pLabel:setColor(cc.c3b(255,255,40))
if (nil ~= GetSubTitle()) and ("" ~= GetSubTitle()) then
local pSubLabel = cc.LabelTTF:create(GetSubTitle(), "Thonburi", 16)
pNewscene:addChild(pSubLabel, 1)
pSubLabel:setPosition(cc.p(s.width/2, s.height-80))
end
nLastRenderedCount = 0
nCurrentQuantityOfNodes = 0
nQuantityOfNodes = nNodes
--"+","-" Menu
cc.MenuItemFont:setFontSize(65)
local pDecrease = cc.MenuItemFont:create(" - ")
pDecrease:registerScriptTapHandler(onDecrease)
pDecrease:setColor(cc.c3b(0,200,20))
local pIncrease = cc.MenuItemFont:create(" + ")
pIncrease:registerScriptTapHandler(onIncrease)
pIncrease:setColor(cc.c3b(0,200,20))
local pMenuAddOrSub = cc.Menu:create()
pMenuAddOrSub:addChild(pDecrease)
pMenuAddOrSub:addChild(pIncrease)
pMenuAddOrSub:alignItemsHorizontally()
pMenuAddOrSub:setPosition(cc.p(s.width/2, s.height/2+15))
pNewscene:addChild(pMenuAddOrSub,1)
--InfoLayer
local pInfoLabel = cc.LabelTTF:create("0 nodes", "Marker Felt", 30)
pInfoLabel:setColor(cc.c3b(0,200,20))
pInfoLabel:setPosition(cc.p(s.width/2, s.height/2-15))
pNewscene:addChild(pInfoLabel, 1, NodeChildrenTestParam.kTagInfoLayer)
--NodeChildrenMenuLayer
local pNodeChildrenMenuLayer = cc.Layer:create()
local pNodeChildrenMenuMenu = cc.Menu:create()
CreatePerfomBasicLayerMenu(pNodeChildrenMenuMenu)
CreateBasicLayerMenuItem(pNodeChildrenMenuMenu,true,NodeChildrenTestParam.TEST_COUNT,nCurCase)
pNodeChildrenMenuMenu:setPosition(cc.p(0, 0))
pNodeChildrenMenuLayer:addChild(pNodeChildrenMenuMenu)
pNewscene:addChild(pNodeChildrenMenuLayer)
updateQuantityLabel()
updateQuantityOfNodes()
end
function ShowCurrentTest()
if nil ~= pNewscene then
pNewscene:unscheduleUpdate()
end
pNewscene = cc.Scene:create()
if nil ~= pNewscene then
SpecialInitWithQuantityOfNodes()
MainSceneInitWithQuantityOfNodes(nQuantityOfNodes)
-- pNewscene:registerScriptHandler(onNodeEvent)
NodeChildrenScheduleUpdate()
cc.Director:getInstance():replaceScene(pNewscene)
end
end
SpecialInitWithQuantityOfNodes()
MainSceneInitWithQuantityOfNodes(NodeChildrenTestParam.kNodesIncrease)
-- pNewscene:registerScriptHandler(onNodeEvent)
NodeChildrenScheduleUpdate()
return pNewscene
end
----------------------------------
--PerformanceParticleTest
----------------------------------
local ParticleTestParam =
{
kTagInfoLayer = 1,
kTagMainLayer = 2,
kTagParticleSystem = 3,
kTagLabelAtlas = 4,
kTagMenuLayer = 1000,
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TEST_COUNT = 4,
kMaxParticles = 14000,
kNodesIncrease = 500,
kSubMenuBasicZOrder = 10
}
local function runParticleTest()
--PerformanceParticle param
local nLastRenderedCount = 0
local nQuantityParticles = 0
local nSubtestNumber = 0
--BasiceLayer param
local bControlMenuVisible = false
local nMaxCases = 0
local nCurCase = 0
local ScheduleSelector = nil
local pNewScene = cc.Scene:create()
local function GetTitle()
local strTitle = nil
if 0 == nCurCase then
strTitle = string.format("A (%d) size=4",nSubtestNumber)
elseif 1 == nCurCase then
strTitle = string.format("B (%d) size=8",nSubtestNumber)
elseif 2 == nCurCase then
strTitle = string.format("C (%d) size=32",nSubtestNumber)
elseif 3 == nCurCase then
strTitle = string.format("D (%d) size=64",nSubtestNumber)
end
return strTitle
end
local function CreateBasicLayerMenuItem(pMenu,bMenuVisible,nMaxCasesNum,nCurCaseIndex)
if nil ~= pMenu then
bControlMenuVisible = bMenuVisible
nMaxCases = nMaxCasesNum
nCurCase = nCurCaseIndex
if true == bControlMenuVisible then
local function backCallback()
nCurCase = nCurCase - 1
if nCurCase < 0 then
nCurCase = nCurCase + nMaxCases
end
ShowCurrentTest()
end
local function restartCallback()
ShowCurrentTest()
end
local function nextCallback()
nCurCase = nCurCase + 1
--No check nMaxCases
nCurCase = nCurCase % nMaxCases
ShowCurrentTest()
end
local size = cc.Director:getInstance():getWinSize()
local item1 = cc.MenuItemImage:create(s_pPathB1, s_pPathB2)
item1:registerScriptTapHandler(backCallback)
pMenu:addChild(item1,kItemTagBasic)
local item2 = cc.MenuItemImage:create(s_pPathR1, s_pPathR2)
item2:registerScriptTapHandler(restartCallback)
pMenu:addChild(item2,kItemTagBasic)
local item3 = cc.MenuItemImage:create(s_pPathF1, s_pPathF2)
pMenu:addChild(item3,kItemTagBasic)
item3:registerScriptTapHandler(nextCallback)
local size = cc.Director:getInstance():getWinSize()
item1:setPosition(cc.p(size.width / 2 - item2:getContentSize().width * 2, item2:getContentSize().height / 2))
item2:setPosition(cc.p(size.width / 2, item2:getContentSize().height / 2))
item3:setPosition(cc.p(size.width / 2 + item2:getContentSize().width * 2, item2:getContentSize().height / 2))
end
end
end
local function TestNCallback(tag,pMenuItem)
local nIndex = pMenuItem:getZOrder() - ParticleTestParam.kSubMenuBasicZOrder
nSubtestNumber = nIndex
ShowCurrentTest()
end
local function UpdateQuantityLabel()
if nQuantityParticles ~= nLastRenderedCount then
local pInfoLabel = tolua.cast(pNewScene:getChildByTag(ParticleTestParam.kTagInfoLayer), "LabelTTF")
local strInfo = string.format("%u particles", nQuantityParticles)
pInfoLabel:setString(strInfo)
nLastRenderedCount = nQuantityParticles
end
end
local function doTest()
local s = cc.Director:getInstance():getWinSize()
local pParticleSystem = tolua.cast(pNewScene:getChildByTag(ParticleTestParam.kTagParticleSystem),"ParticleSystem")
if nil == pParticleSystem then
return
end
if 0 == nCurCase then
--duration
pParticleSystem:setDuration(-1)
--gravity
pParticleSystem:setGravity(cc.p(0,-90))
--angle
pParticleSystem:setAngle(90)
pParticleSystem:setAngleVar(0)
--radial
pParticleSystem:setRadialAccel(0)
pParticleSystem:setRadialAccelVar(0)
-- speed of particles
pParticleSystem:setSpeed(180)
pParticleSystem:setSpeedVar(50)
-- emitter position
pParticleSystem:setPosition(cc.p(s.width/2, 100))
pParticleSystem:setPosVar(cc.p(s.width/2,0))
-- life of particles
pParticleSystem:setLife(2.0)
pParticleSystem:setLifeVar(1)
--emits per frame
pParticleSystem:setEmissionRate(pParticleSystem:getTotalParticles() / pParticleSystem:getLife())
--color of particles
pParticleSystem:setStartColor(cc.c4f(0.5, 0.5, 0.5, 1.0))
pParticleSystem:setStartColorVar( cc.c4f(0.5, 0.5, 0.5, 1.0))
pParticleSystem:setEndColor(cc.c4f(0.1, 0.1, 0.1, 0.2))
pParticleSystem:setEndColorVar(cc.c4f(0.1, 0.1, 0.1, 0.2))
-- size, in pixels
pParticleSystem:setEndSize(4.0)
pParticleSystem:setStartSize(4.0)
pParticleSystem:setEndSizeVar(0)
pParticleSystem:setStartSizeVar(0)
-- additive
pParticleSystem:setBlendAdditive(false)
elseif 1 == nCurCase then
--duration
pParticleSystem:setDuration(-1)
--gravity
pParticleSystem:setGravity(cc.p(0,-90))
--angle
pParticleSystem:setAngle(90)
pParticleSystem:setAngleVar(0)
--radial
pParticleSystem:setRadialAccel(0)
pParticleSystem:setRadialAccelVar(0)
-- speed of particles
pParticleSystem:setSpeed(180)
pParticleSystem:setSpeedVar(50)
-- emitter position
pParticleSystem:setPosition(cc.p(s.width/2, 100))
pParticleSystem:setPosVar(cc.p(s.width/2,0))
-- life of particles
pParticleSystem:setLife(2.0)
pParticleSystem:setLifeVar(1)
--emits per frame
pParticleSystem:setEmissionRate(pParticleSystem:getTotalParticles() / pParticleSystem:getLife())
--color of particles
pParticleSystem:setStartColor(cc.c4f(0.5, 0.5, 0.5, 1.0))
pParticleSystem:setStartColorVar( cc.c4f(0.5, 0.5, 0.5, 1.0))
pParticleSystem:setEndColor(cc.c4f(0.1, 0.1, 0.1, 0.2))
pParticleSystem:setEndColorVar(cc.c4f(0.1, 0.1, 0.1, 0.2))
-- size, in pixels
pParticleSystem:setEndSize(8.0)
pParticleSystem:setStartSize(8.0)
pParticleSystem:setEndSizeVar(0)
pParticleSystem:setStartSizeVar(0)
-- additive
pParticleSystem:setBlendAdditive(false)
elseif 2 == nCurCase then
--duration
pParticleSystem:setDuration(-1)
--gravity
pParticleSystem:setGravity(cc.p(0,-90))
--angle
pParticleSystem:setAngle(90)
pParticleSystem:setAngleVar(0)
--radial
pParticleSystem:setRadialAccel(0)
pParticleSystem:setRadialAccelVar(0)
-- speed of particles
pParticleSystem:setSpeed(180)
pParticleSystem:setSpeedVar(50)
-- emitter position
pParticleSystem:setPosition(cc.p(s.width/2, 100))
pParticleSystem:setPosVar(cc.p(s.width/2,0))
-- life of particles
pParticleSystem:setLife(2.0)
pParticleSystem:setLifeVar(1)
--emits per frame
pParticleSystem:setEmissionRate(pParticleSystem:getTotalParticles() / pParticleSystem:getLife())
--color of particles
pParticleSystem:setStartColor(cc.c4f(0.5, 0.5, 0.5, 1.0))
pParticleSystem:setStartColorVar( cc.c4f(0.5, 0.5, 0.5, 1.0))
pParticleSystem:setEndColor(cc.c4f(0.1, 0.1, 0.1, 0.2))
pParticleSystem:setEndColorVar(cc.c4f(0.1, 0.1, 0.1, 0.2))
-- size, in pixels
pParticleSystem:setEndSize(32.0)
pParticleSystem:setStartSize(32.0)
pParticleSystem:setEndSizeVar(0)
pParticleSystem:setStartSizeVar(0)
-- additive
pParticleSystem:setBlendAdditive(false)
elseif 3 == nCurCase then
--duration
pParticleSystem:setDuration(-1)
--gravity
pParticleSystem:setGravity(cc.p(0,-90))
--angle
pParticleSystem:setAngle(90)
pParticleSystem:setAngleVar(0)
--radial
pParticleSystem:setRadialAccel(0)
pParticleSystem:setRadialAccelVar(0)
-- speed of particles
pParticleSystem:setSpeed(180)
pParticleSystem:setSpeedVar(50)
-- emitter position
pParticleSystem:setPosition(cc.p(s.width/2, 100))
pParticleSystem:setPosVar(cc.p(s.width/2,0))
-- life of particles
pParticleSystem:setLife(2.0)
pParticleSystem:setLifeVar(1)
--emits per frame
pParticleSystem:setEmissionRate(pParticleSystem:getTotalParticles() / pParticleSystem:getLife())
--color of particles
pParticleSystem:setStartColor(cc.c4f(0.5, 0.5, 0.5, 1.0))
pParticleSystem:setStartColorVar( cc.c4f(0.5, 0.5, 0.5, 1.0))
pParticleSystem:setEndColor(cc.c4f(0.1, 0.1, 0.1, 0.2))
pParticleSystem:setEndColorVar(cc.c4f(0.1, 0.1, 0.1, 0.2))
-- size, in pixels
pParticleSystem:setEndSize(64.0)
pParticleSystem:setStartSize(64.0)
pParticleSystem:setEndSizeVar(0)
pParticleSystem:setStartSizeVar(0)
-- additive
pParticleSystem:setBlendAdditive(false)
end
end
local function CreateParticleSystem()
local pParticleSystem = nil
--[[
* Tests:
* 1: Point Particle System using 32-bit textures (PNG)
* 2: Point Particle System using 16-bit textures (PNG)
* 3: Point Particle System using 8-bit textures (PNG)
* 4: Point Particle System using 4-bit textures (PVRTC)
* 5: Quad Particle System using 32-bit textures (PNG)
* 6: Quad Particle System using 16-bit textures (PNG)
* 7: Quad Particle System using 8-bit textures (PNG)
* 8: Quad Particle System using 4-bit textures (PVRTC)
]]--
pNewScene:removeChildByTag(ParticleTestParam.kTagParticleSystem, true)
--remove the "fire.png" from the TextureCache cache.
local pTexture = cc.TextureCache:getInstance():addImage("Images/fire.png")
cc.TextureCache:getInstance():removeTexture(pTexture)
local pParticleSystem = cc.ParticleSystemQuad:createWithTotalParticles(nQuantityParticles)
if 1 == nSubtestNumber then
cc.Texture2D:setDefaultAlphaPixelFormat(cc.TEXTURE2_D_PIXEL_FORMAT_RGB_A8888)
elseif 2 == nSubtestNumber then
cc.Texture2D:setDefaultAlphaPixelFormat(cc.TEXTURE2_D_PIXEL_FORMAT_RGB_A4444)
elseif 3 == nSubtestNumber then
cc.Texture2D:setDefaultAlphaPixelFormat(cc.TEXTURE2_D_PIXEL_FORMAT_A8)
elseif 4 == nSubtestNumber then
cc.Texture2D:setDefaultAlphaPixelFormat(cc.TEXTURE2_D_PIXEL_FORMAT_RGB_A8888)
elseif 5 == nSubtestNumber then
cc.Texture2D:setDefaultAlphaPixelFormat(cc.TEXTURE2_D_PIXEL_FORMAT_RGB_A4444)
elseif 6 == nSubtestNumber then
cc.Texture2D:setDefaultAlphaPixelFormat(cc.TEXTURE2_D_PIXEL_FORMAT_A8)
else
pParticleSystem = nil
print("Shall not happen!")
end
if nil ~= pParticleSystem then
pParticleSystem:setTexture(cc.TextureCache:getInstance():addImage("Images/fire.png"))
end
pNewScene:addChild(pParticleSystem, 0, ParticleTestParam.kTagParticleSystem)
doTest()
--restore the default pixel format
cc.Texture2D:setDefaultAlphaPixelFormat(cc.TEXTURE2_D_PIXEL_FORMAT_RGB_A8888)
end
local function step(t)
local pAtlas = tolua.cast(pNewScene:getChildByTag(ParticleTestParam.kTagLabelAtlas),"LabelAtlas")
local pEmitter = tolua.cast(pNewScene:getChildByTag(ParticleTestParam.kTagParticleSystem),"ParticleSystem")
local strInfo = string.format("%4d",pEmitter:getParticleCount())
pAtlas:setString(strInfo)
end
local function ScheduleFuncion()
local function OnEnterOrExit(tag)
local scheduler = cc.Director:getInstance():getScheduler()
if tag == "enter" then
ScheduleSelector = scheduler:scheduleScriptFunc(step,0,false)
elseif tag == "exit" then
scheduler:unscheduleScriptEntry(ScheduleSelector)
end
end
pNewScene:registerScriptHandler(OnEnterOrExit)
end
local function onDecrease()
nQuantityParticles = nQuantityParticles - ParticleTestParam.kNodesIncrease
if nQuantityParticles < 0 then
nQuantityParticles = 0
end
UpdateQuantityLabel()
CreateParticleSystem()
end
local function onIncrease()
nQuantityParticles = nQuantityParticles + ParticleTestParam.kNodesIncrease
if nQuantityParticles > ParticleTestParam.kMaxParticles then
nQuantityParticles = ParticleTestParam.kMaxParticles
end
UpdateQuantityLabel()
CreateParticleSystem()
end
local function InitWithSubTest(nSubtest,nParticles)
nSubtestNumber = nSubtest
local s = cc.Director:getInstance():getWinSize()
nLastRenderedCount = 0
nQuantityParticles = nParticles
--"+","-" Menu
cc.MenuItemFont:setFontSize(65)
local pDecrease = cc.MenuItemFont:create(" - ")
pDecrease:registerScriptTapHandler(onDecrease)
pDecrease:setColor(cc.c3b(0,200,20))
local pIncrease = cc.MenuItemFont:create(" + ")
pIncrease:registerScriptTapHandler(onIncrease)
pIncrease:setColor(cc.c3b(0,200,20))
local pMenuAddOrSub = cc.Menu:create()
pMenuAddOrSub:addChild(pDecrease)
pMenuAddOrSub:addChild(pIncrease)
pMenuAddOrSub:alignItemsHorizontally()
pMenuAddOrSub:setPosition(cc.p(s.width/2, s.height/2+15))
pNewScene:addChild(pMenuAddOrSub,1)
local pInfoLabel = cc.LabelTTF:create("0 nodes", "Marker Felt", 30)
pInfoLabel:setColor(cc.c3b(0,200,20))
pInfoLabel:setPosition(cc.p(s.width/2, s.height - 90))
pNewScene:addChild(pInfoLabel, 1, ParticleTestParam.kTagInfoLayer)
--particles on stage
local pLabelAtlas = cc.LabelAtlas:_create("0000", "fps_images.png", 12, 32, string.byte('.'))
pNewScene:addChild(pLabelAtlas, 0, ParticleTestParam.kTagLabelAtlas)
pLabelAtlas:setPosition(cc.p(s.width-66,50))
--ParticleTestMenuLayer
local pParticleMenuLayer = cc.Layer:create()
local pParticleMenu = cc.Menu:create()
CreatePerfomBasicLayerMenu(pParticleMenu)
CreateBasicLayerMenuItem(pParticleMenu,true,ParticleTestParam.TEST_COUNT,nCurCase)
pParticleMenu:setPosition(cc.p(0, 0))
pParticleMenuLayer:addChild(pParticleMenu)
pNewScene:addChild(pParticleMenuLayer)
--Sub Tests
cc.MenuItemFont:setFontSize(40)
local pSubMenu = cc.Menu:create()
local i = 1
for i = 1, 6 do
local strNum = string.format("%d ",i)
local pItemFont = cc.MenuItemFont:create(strNum)
pItemFont:registerScriptTapHandler(TestNCallback)
pSubMenu:addChild(pItemFont, i + ParticleTestParam.kSubMenuBasicZOrder)
if i <= 3 then
pItemFont:setColor(cc.c3b(200,20,20))
else
pItemFont:setColor(cc.c3b(0,200,20))
end
end
pSubMenu:alignItemsHorizontally()
pSubMenu:setPosition(cc.p(s.width/2, 80))
pNewScene:addChild(pSubMenu, 2)
local pLabel = cc.LabelTTF:create(GetTitle(), "Arial", 40)
pNewScene:addChild(pLabel, 1)
pLabel:setPosition(cc.p(s.width/2, s.height-32))
pLabel:setColor(cc.c3b(255,255,40))
UpdateQuantityLabel()
CreateParticleSystem()
ScheduleFuncion()
end
function ShowCurrentTest()
if nil ~= pNewScene then
cc.Director:getInstance():getScheduler():unscheduleScriptEntry(ScheduleSelector)
end
pNewScene = cc.Scene:create()
InitWithSubTest(nSubtestNumber,nQuantityParticles)
cc.Director:getInstance():replaceScene(pNewScene)
end
InitWithSubTest(1,ParticleTestParam.kNodesIncrease)
return pNewScene
end
----------------------------------
--PerformanceSpriteTest
----------------------------------
local SpriteTestParam =
{
kMaxNodes = 50000,
kNodesIncrease = 250,
TEST_COUNT = 7,
kTagInfoLayer = 1,
kTagMainLayer = 2,
-- 50000 -- kMaxNodes
kTagMenuLayer = 50000 + 1000,
kInitNodes = 50,
kSubMenuBasicZOrder = 20,
kRandMax = 32767
}
local function runSpriteTest()
--PerformanceParticle param
local nLastRenderedCount = 0
local nQuantityNodes = 0
local nSubtestNumber = 0
--BasiceLayer param
local bControlMenuVisible = false
local nMaxCases = 0
local nCurCase = 0
local ScheduleSelector = nil
--SubTest
local pBatchNode = nil
local function GetTitle()
local strTitle = nil
if 0 == nCurCase then
strTitle = string.format("A (%d) position",nSubtestNumber)
elseif 1 == nCurCase then
strTitle = string.format("B (%d) scale",nSubtestNumber)
elseif 2 == nCurCase then
strTitle = string.format("C (%d) scale + rot",nSubtestNumber)
elseif 3 == nCurCase then
strTitle = string.format("D (%d) 100%% out",nSubtestNumber)
elseif 4 == nCurCase then
strTitle = string.format("E (%d) 80%% out",nSubtestNumber)
elseif 5 == nCurCase then
strTitle = string.format("F (%d) actions",nSubtestNumber)
elseif 6 == nCurCase then
strTitle = string.format("G (%d) actions 80%% out",nSubtestNumber)
end
return strTitle
end
local pNewScene = cc.Scene:create()
local function CreateBasicLayerMenuItem(pMenu,bMenuVisible,nMaxCasesNum,nCurCaseIndex)
if nil ~= pMenu then
bControlMenuVisible = bMenuVisible
nMaxCases = nMaxCasesNum
nCurCase = nCurCaseIndex
if true == bControlMenuVisible then
local function backCallback()
nCurCase = nCurCase - 1
if nCurCase < 0 then
nCurCase = nCurCase + nMaxCases
end
ShowCurrentTest()
end
local function restartCallback()
ShowCurrentTest()
end
local function nextCallback()
nCurCase = nCurCase + 1
--No check nMaxCases
nCurCase = nCurCase % nMaxCases
ShowCurrentTest()
end
local size = cc.Director:getInstance():getWinSize()
local item1 = cc.MenuItemImage:create(s_pPathB1, s_pPathB2)
item1:registerScriptTapHandler(backCallback)
pMenu:addChild(item1,kItemTagBasic)
local item2 = cc.MenuItemImage:create(s_pPathR1, s_pPathR2)
item2:registerScriptTapHandler(restartCallback)
pMenu:addChild(item2,kItemTagBasic)
local item3 = cc.MenuItemImage:create(s_pPathF1, s_pPathF2)
pMenu:addChild(item3,kItemTagBasic)
item3:registerScriptTapHandler(nextCallback)
local size = cc.Director:getInstance():getWinSize()
item1:setPosition(cc.p(size.width / 2 - item2:getContentSize().width * 2, item2:getContentSize().height / 2))
item2:setPosition(cc.p(size.width / 2, item2:getContentSize().height / 2))
item3:setPosition(cc.p(size.width / 2 + item2:getContentSize().width * 2, item2:getContentSize().height / 2))
end
end
end
local function UpdateNodes()
if nQuantityNodes ~= nLastRenderedCount then
local pInfoLabel = tolua.cast(pNewScene:getChildByTag(SpriteTestParam.kTagInfoLayer), "LabelTTF")
local strInfo = string.format("%u nodes", nQuantityNodes)
pInfoLabel:setString(strInfo)
nLastRenderedCount = nQuantityNodes
end
end
local function PerformancePosition(pSprite)
local size = cc.Director:getInstance():getWinSize()
pSprite:setPosition(cc.p((math.random(0,SpriteTestParam.kRandMax) % (size.width) ), (math.random(0,SpriteTestParam.kRandMax) % (size.height))))
end
local function PerformanceScale(pSprite)
local size = cc.Director:getInstance():getWinSize()
pSprite:setPosition(cc.p((math.random(0,SpriteTestParam.kRandMax) % (size.width) ), (math.random(0,SpriteTestParam.kRandMax) % (size.height))))
pSprite:setScale(math.random() * 100 / 50)
end
local function PerformanceRotationScale(pSprite)
local size = cc.Director:getInstance():getWinSize()
pSprite:setPosition(cc.p((math.random(0,SpriteTestParam.kRandMax) % (size.width) ), (math.random(0,SpriteTestParam.kRandMax) % (size.height))))
pSprite:setRotation(math.random() * 360)
pSprite:setScale(math.random() * 2)
end
local function PerformanceOut100(pSprite)
pSprite:setPosition(cc.p( -1000, -1000))
end
local function Performanceout20(pSprite)
local size = cc.Director:getInstance():getWinSize()
if math.random() < 0.2 then
pSprite:setPosition(cc.p((math.random(0,SpriteTestParam.kRandMax) % (size.width) ), (math.random(0,SpriteTestParam.kRandMax) % (size.height))))
else
pSprite:setPosition(cc.p( -1000, -1000))
end
end
local function PerformanceActions(pSprite)
local size = cc.Director:getInstance():getWinSize()
pSprite:setPosition(cc.p((math.random(0,SpriteTestParam.kRandMax) % (size.width) ), (math.random(0,SpriteTestParam.kRandMax) % (size.height))))
local fPeriod = 0.5 + (math.random(0,SpriteTestParam.kRandMax) % 1000) / 500.0
local pRot = cc.RotateBy:create(fPeriod, 360.0 * math.random() )
local pRot_back = pRot:reverse()
local pPermanentRotation = cc.RepeatForever:create(cc.Sequence:create(pRot, pRot_back))
pSprite:runAction(pPermanentRotation)
local fGrowDuration = 0.5 + (math.random(0,SpriteTestParam.kRandMax) % 1000) / 500.0
local pGrow = cc.ScaleBy:create(fGrowDuration, 0.5, 0.5)
local pPermanentScaleLoop = cc.RepeatForever:create(cc.Sequence:create(pGrow, pGrow:reverse()))
pSprite:runAction(pPermanentScaleLoop)
end
local function PerformanceActions20(pSprite)
local size = cc.Director:getInstance():getWinSize()
if math.random() < 0.2 then
pSprite:setPosition(cc.p((math.random(0,SpriteTestParam.kRandMax) % (size.width) ), (math.random(0,SpriteTestParam.kRandMax) % (size.height))))
else
pSprite:setPosition(cc.p( -1000, -1000))
end
local pPeriod = 0.5 + (math.random(0,SpriteTestParam.kRandMax) % 1000) / 500.0
local pRot = cc.RotateBy:create(pPeriod, 360.0 * math.random())
local pRot_back = pRot:reverse()
local pPermanentRotation = cc.RepeatForever:create(cc.Sequence:create(pRot, pRot_back))
pSprite:runAction(pPermanentRotation)
local fGrowDuration = 0.5 + (math.random(0,SpriteTestParam.kRandMax) % 1000) / 500.0
local pGrow = cc.ScaleBy:create(fGrowDuration, 0.5, 0.5)
local pPermanentScaleLoop = cc.RepeatForever:create(cc.Sequence:create(pGrow, pGrow:reverse()))
pSprite:runAction(pPermanentScaleLoop)
end
local function CreateSpriteWithTag(nTag)
--create
cc.Texture2D:setDefaultAlphaPixelFormat(cc.TEXTURE2_D_PIXEL_FORMAT_RGB_A8888)
local pSprite = nil
if 1 == nSubtestNumber then
pSprite = cc.Sprite:create("Images/grossinis_sister1.png")
pNewScene:addChild(pSprite, 0, nTag+100)
elseif 2 == nSubtestNumber or 3 == nSubtestNumber then
pSprite = cc.Sprite:createWithTexture(pBatchNode:getTexture(), cc.rect(0, 0, 52, 139))
pBatchNode:addChild(pSprite, 0, nTag+100)
elseif 4 == nSubtestNumber then
local nIndex = math.floor((math.random() * 1400 / 100)) + 1
local strPath = string.format("Images/grossini_dance_%02d.png", nIndex)
pSprite = cc.Sprite:create(strPath)
pNewScene:addChild(pSprite, 0, nTag+100)
elseif 5 == nSubtestNumber or 6 == nSubtestNumber then
local nY = 0
local nX = 0
local nR = math.floor(math.random() * 1400 / 100)
nX = nR % 5
nY = math.floor(nR / 5)
nX = nX * 85
nY = nY * 121
pSprite = cc.Sprite:createWithTexture(pBatchNode:getTexture(), cc.rect(nX,nY,85,121))
pBatchNode:addChild(pSprite, 0, nTag+100)
elseif 7 == nSubtestNumber then
local nX = 0
local nY = 0
local nR = math.floor(math.random() * 6400 / 100)
nX = nR % 8
nY = math.floor(nR / 8)
local strPath = string.format("Images/sprites_test/sprite-%d-%d.png", nX, nY)
pSprite = cc.Sprite:create(strPath)
pNewScene:addChild(pSprite, 0, nTag+100)
elseif 8 == nSubtestNumber or 9 == nSubtestNumber then
local nX = 0
local nY = 0
local nR = math.floor(math.random() * 6400 / 100)
nX = nR % 8
nY = math.floor(nR / 8)
nX = nX * 32
nY = nY * 32
pSprite = cc.Sprite:createWithTexture(pBatchNode:getTexture(), cc.rect(nX,nY,32,32))
pBatchNode:addChild(pSprite, 0, nTag+100)
end
cc.Texture2D:setDefaultAlphaPixelFormat(cc.TEXTURE_PIXELFORMAT_DEFAULT )
return pSprite
end
local function RemoveByTag(nTag)
if 1 == nSubtestNumber or 4 == nSubtestNumber or 7 == nSubtestNumber then
pNewScene:removeChildByTag(nTag + 100, true)
elseif 2 == nSubtestNumber or 3 == nSubtestNumber or 5 == nSubtestNumber or 6 == nSubtestNumber or 8 == nSubtestNumber or 9 == nSubtestNumber then
pBatchNode:removeChildAtIndex(nTag,true)
end
end
local function DoTest(pSprite)
if 0 == nCurCase then
PerformancePosition(pSprite)
elseif 1 == nCurCase then
PerformanceScale(pSprite)
elseif 2 == nCurCase then
PerformanceRotationScale(pSprite)
elseif 3 == nCurCase then
PerformanceOut100(pSprite)
elseif 4 == nCurCase then
Performanceout20(pSprite)
elseif 5 == nCurCase then
PerformanceActions(pSprite)
elseif 6 == nCurCase then
PerformanceActions20(pSprite)
end
end
local function onDecrease()
if nQuantityNodes <= 0 then
return
end
local i = 0
for i = 0 , SpriteTestParam.kNodesIncrease - 1 do
nQuantityNodes = nQuantityNodes - 1
RemoveByTag(nQuantityNodes)
end
UpdateNodes()
end
local function onIncrease()
if nQuantityNodes >= SpriteTestParam.kMaxNodes then
return
end
local i = 0
for i = 0,SpriteTestParam.kNodesIncrease - 1 do
local pSprite = CreateSpriteWithTag(nQuantityNodes)
DoTest(pSprite)
nQuantityNodes = nQuantityNodes + 1
end
UpdateNodes()
end
local function TestNCallback(tag,pMenuItem)
local nIndex = pMenuItem:getZOrder() - SpriteTestParam.kSubMenuBasicZOrder
nSubtestNumber = nIndex
ShowCurrentTest()
end
local function InitWithSubTest(nSubTest)
pBatchNode = nil
--[[
* Tests:
* 1: 1 (32-bit) PNG sprite of 52 x 139
* 2: 1 (32-bit) PNG Batch Node using 1 sprite of 52 x 139
* 3: 1 (16-bit) PNG Batch Node using 1 sprite of 52 x 139
* 4: 1 (4-bit) PVRTC Batch Node using 1 sprite of 52 x 139
* 5: 14 (32-bit) PNG sprites of 85 x 121 each
* 6: 14 (32-bit) PNG Batch Node of 85 x 121 each
* 7: 14 (16-bit) PNG Batch Node of 85 x 121 each
* 8: 14 (4-bit) PVRTC Batch Node of 85 x 121 each
* 9: 64 (32-bit) sprites of 32 x 32 each
*10: 64 (32-bit) PNG Batch Node of 32 x 32 each
*11: 64 (16-bit) PNG Batch Node of 32 x 32 each
*12: 64 (4-bit) PVRTC Batch Node of 32 x 32 each
]]--
--purge textures
local pMgr = cc.TextureCache:getInstance()
--[mgr removeAllTextures]
pMgr:removeTexture(pMgr:addImage("Images/grossinis_sister1.png"))
pMgr:removeTexture(pMgr:addImage("Images/grossini_dance_atlas.png"))
pMgr:removeTexture(pMgr:addImage("Images/spritesheet1.png"))
if 1 == nSubTest or 4 == nSubTest or 7 == nSubTest then
elseif 2 == nSubTest then
cc.Texture2D:setDefaultAlphaPixelFormat(cc.TEXTURE2_D_PIXEL_FORMAT_RGB_A8888)
pBatchNode = cc.SpriteBatchNode:create("Images/grossinis_sister1.png", 100)
pNewScene:addChild(pBatchNode, 0)
elseif 3 == nSubTest then
cc.Texture2D:setDefaultAlphaPixelFormat(cc.TEXTURE2_D_PIXEL_FORMAT_RGB_A4444)
pBatchNode = cc.SpriteBatchNode:create("Images/grossinis_sister1.png", 100)
pNewScene:addChild(pBatchNode, 0)
elseif 5 == nSubTest then
cc.Texture2D:setDefaultAlphaPixelFormat(cc.TEXTURE2_D_PIXEL_FORMAT_RGB_A8888)
pBatchNode = cc.SpriteBatchNode:create("Images/grossini_dance_atlas.png", 100)
pNewScene:addChild(pBatchNode, 0)
elseif 6 == nSubTest then
cc.Texture2D:setDefaultAlphaPixelFormat(cc.TEXTURE2_D_PIXEL_FORMAT_RGB_A4444)
pBatchNode = cc.SpriteBatchNode:create("Images/grossini_dance_atlas.png", 100)
pNewScene:addChild(pBatchNode, 0)
elseif 8 == nSubTest then
cc.Texture2D:setDefaultAlphaPixelFormat(cc.TEXTURE2_D_PIXEL_FORMAT_RGB_A8888)
pBatchNode = cc.SpriteBatchNode:create("Images/spritesheet1.png", 100)
pNewScene:addChild(pBatchNode, 0)
elseif 9 == nSubTest then
cc.Texture2D:setDefaultAlphaPixelFormat(cc.TEXTURE2_D_PIXEL_FORMAT_RGB_A4444)
pBatchNode = cc.SpriteBatchNode:create("Images/spritesheet1.png", 100)
pNewScene:addChild(pBatchNode, 0)
end
if nil ~= pBatchNode then
pBatchNode:retain()
end
cc.Texture2D:setDefaultAlphaPixelFormat(cc.TEXTURE_PIXELFORMAT_DEFAULT )
end
local function InitWithSpriteTest(nSubtest,nNodes)
nSubtestNumber = nSubtest
--about create subset
InitWithSubTest(nSubtest)
local s = cc.Director:getInstance():getWinSize()
nLastRenderedCount = 0
nQuantityNodes = 0
--"+","-" Menu
cc.MenuItemFont:setFontSize(65)
local pDecrease = cc.MenuItemFont:create(" - ")
pDecrease:registerScriptTapHandler(onDecrease)
pDecrease:setColor(cc.c3b(0,200,20))
local pIncrease = cc.MenuItemFont:create(" + ")
pIncrease:registerScriptTapHandler(onIncrease)
pIncrease:setColor(cc.c3b(0,200,20))
local pMenuAddOrSub = cc.Menu:create()
pMenuAddOrSub:addChild(pDecrease)
pMenuAddOrSub:addChild(pIncrease)
pMenuAddOrSub:alignItemsHorizontally()
pMenuAddOrSub:setPosition(cc.p(s.width/2, s.height/2+15))
pNewScene:addChild(pMenuAddOrSub,1)
local pInfoLabel = cc.LabelTTF:create("0 nodes", "Marker Felt", 30)
pInfoLabel:setColor(cc.c3b(0,200,20))
pInfoLabel:setPosition(cc.p(s.width/2, s.height - 90))
pNewScene:addChild(pInfoLabel, 1, SpriteTestParam.kTagInfoLayer)
--SpriteTestMenuLayer
local pSpriteMenuLayer = cc.Layer:create()
local pSpriteMenu = cc.Menu:create()
CreatePerfomBasicLayerMenu(pSpriteMenu)
CreateBasicLayerMenuItem(pSpriteMenu,true,SpriteTestParam.TEST_COUNT,nCurCase)
pSpriteMenu:setPosition(cc.p(0, 0))
pSpriteMenuLayer:addChild(pSpriteMenu)
pNewScene:addChild(pSpriteMenuLayer,1,SpriteTestParam.kTagMenuLayer)
--Sub Tests
cc.MenuItemFont:setFontSize(40)
local pSubMenu = cc.Menu:create()
local i = 1
for i = 1, 9 do
local strNum = string.format("%d ",i)
local pItemFont = cc.MenuItemFont:create(strNum)
pItemFont:registerScriptTapHandler(TestNCallback)
pSubMenu:addChild(pItemFont, i + SpriteTestParam.kSubMenuBasicZOrder)
if i <= 3 then
pItemFont:setColor(cc.c3b(200,20,20))
elseif i <= 6 then
pItemFont:setColor(cc.c3b(0,200,20))
else
pItemFont:setColor(cc.c3b(0,20,200))
end
end
pSubMenu:alignItemsHorizontally()
pSubMenu:setPosition(cc.p(s.width/2, 80))
pNewScene:addChild(pSubMenu, 2)
local pLabel = cc.LabelTTF:create(GetTitle(), "Arial", 40)
pNewScene:addChild(pLabel, 1)
pLabel:setPosition(cc.p(s.width/2, s.height-32))
pLabel:setColor(cc.c3b(255,255,40))
while nQuantityNodes < nNodes do
onIncrease()
end
end
function ShowCurrentTest()
pNewScene = cc.Scene:create()
InitWithSpriteTest(nSubtestNumber,nQuantityNodes)
cc.Director:getInstance():replaceScene(pNewScene)
end
InitWithSpriteTest(1,SpriteTestParam.kInitNodes)
return pNewScene
end
----------------------------------
--PerformanceTextureTest
----------------------------------
local TextureTestParam =
{
TEST_COUNT = 1,
}
local function runTextureTest()
local function GetTitle()
return "Texture Performance Test"
end
local function GetSubtitle()
return "See console for results"
end
local nTexCurCase = 0
local pNewscene = cc.Scene:create()
local pLayer = cc.Layer:create()
local s = cc.Director:getInstance():getWinSize()
local function PerformTestsPNG(strFileName)
local time
local pTexture = nil
local pCache = cc.TextureCache:getInstance()
print("RGBA 8888")
cc.Texture2D:setDefaultAlphaPixelFormat(cc.TEXTURE2_D_PIXEL_FORMAT_RGB_A8888)
pTexture = pCache:addImage(strFileName)
if nil ~= pTexture then
--os.time()--get secs,not micr sec
print("add sucess")
else
print(" ERROR")
end
pCache:removeTexture(pTexture)
print("RGBA 4444")
cc.Texture2D:setDefaultAlphaPixelFormat(cc.TEXTURE2_D_PIXEL_FORMAT_RGB_A4444)
--gettimeofday(&now, NULL)
pTexture = pCache:addImage(strFileName)
if nil ~= pTexture then
print("add sucess")
else
print(" ERROR")
end
pCache:removeTexture(pTexture)
print("RGBA 5551")
cc.Texture2D:setDefaultAlphaPixelFormat(cc.TEXTURE2_D_PIXEL_FORMAT_RGB5_A1)
--gettimeofday(&now, NULL)
pTexture = pCache:addImage(strFileName)
if nil ~= pTexture then
print("add sucess")
else
print(" ERROR")
end
pCache:removeTexture(pTexture)
print("RGB 565")
cc.Texture2D:setDefaultAlphaPixelFormat(cc.TEXTURE2_D_PIXEL_FORMAT_RG_B565)
-- gettimeofday(&now, NULL)
pTexture = pCache:addImage(strFileName)
if nil ~= pTexture then
--log(" ms:%f", calculateDeltaTime(&now) )
print("add sucess")
else
print(" ERROR")
end
pCache:removeTexture(pTexture)
end
local function PerformTests()
print("--------")
print("--- PNG 128x128 ---")
PerformTestsPNG("Images/test_image.png")
print("--- PNG 512x512 ---")
PerformTestsPNG("Images/texture512x512.png")
print("EMPTY IMAGE")
print("--- PNG 1024x1024 ---")
PerformTestsPNG("Images/texture1024x1024.png")
print("SPRITESHEET IMAGE")
print("--- PNG 1024x1024 ---")
PerformTestsPNG("Images/PlanetCute-1024x1024.png")
print("LANDSCAPE IMAGE")
print("--- PNG 1024x1024 ---")
PerformTestsPNG("Images/landscape-1024x1024.png")
end
local function InitTextureMenuLayer()
if nil == pLayer then
return
end
--Title
local pLabel = cc.LabelTTF:create(GetTitle(), "Arial", 40)
pLayer:addChild(pLabel, 1)
pLabel:setPosition(cc.p(s.width/2, s.height-32))
pLabel:setColor(cc.c3b(255,255,40))
--Subtitle
local pSubLabel = cc.LabelTTF:create(GetSubtitle(), "Thonburi", 16)
pLayer:addChild(pSubLabel, 1)
pSubLabel:setPosition(cc.p(s.width/2, s.height-80))
--menu
local pMenu = cc.Menu:create()
CreatePerfomBasicLayerMenu(pMenu)
pMenu:setPosition(cc.p(0, 0))
pLayer:addChild(pMenu)
PerformTests()
end
InitTextureMenuLayer()
pNewscene:addChild(pLayer)
return pNewscene
end
----------------------------------
--PerformanceTouchesTest
----------------------------------
local TouchesTestParam =
{
TEST_COUNT = 2,
}
local function runTouchesTest()
local nTouchCurCase = 0
--PerformBasicLayer param
local bControlMenuVisible = false
local nMaxCases = 0
local nCurCase = 0
--TouchesMainScene param
local pClassLabel = nil
local nNumberOfTouchesB = 0
local nNumberOfTouchesM = 0
local nNumberOfTouchesE = 0
local nNumberOfTouchesC = 0
local fElapsedTime = 0.0
local s = cc.Director:getInstance():getWinSize()
local pNewscene = cc.Scene:create()
local pLayer = cc.Layer:create()
local function GetTitle()
if 0 == nCurCase then
return "Targeted touches"
elseif 1 == nCurCase then
return "Standard touches"
end
end
local function CreateBasicLayerMenuItem(pMenu,bMenuVisible,nMaxCasesNum,nCurCaseIndex)
if nil ~= pMenu then
bControlMenuVisible = bMenuVisible
nMaxCases = nMaxCasesNum
nCurCase = nCurCaseIndex
if true == bControlMenuVisible then
local function backCallback()
nCurCase = nCurCase - 1
if nCurCase < 0 then
nCurCase = nCurCase + nMaxCases
end
ShowCurrentTest()
end
local function restartCallback()
ShowCurrentTest()
end
local function nextCallback()
nCurCase = nCurCase + 1
--No check nMaxCases
nCurCase = nCurCase % nMaxCases
ShowCurrentTest()
end
local size = cc.Director:getInstance():getWinSize()
local item1 = cc.MenuItemImage:create(s_pPathB1, s_pPathB2)
item1:registerScriptTapHandler(backCallback)
pMenu:addChild(item1,kItemTagBasic)
local item2 = cc.MenuItemImage:create(s_pPathR1, s_pPathR2)
item2:registerScriptTapHandler(restartCallback)
pMenu:addChild(item2,kItemTagBasic)
local item3 = cc.MenuItemImage:create(s_pPathF1, s_pPathF2)
pMenu:addChild(item3,kItemTagBasic)
item3:registerScriptTapHandler(nextCallback)
local size = cc.Director:getInstance():getWinSize()
item1:setPosition(cc.p(size.width / 2 - item2:getContentSize().width * 2, item2:getContentSize().height / 2))
item2:setPosition(cc.p(size.width / 2, item2:getContentSize().height / 2))
item3:setPosition(cc.p(size.width / 2 + item2:getContentSize().width * 2, item2:getContentSize().height / 2))
end
end
end
local function update(fTime)
fElapsedTime = fElapsedTime + fTime
if fElapsedTime > 1.0 then
local fFrameRateB = nNumberOfTouchesB / fElapsedTime
local fFrameRateM = nNumberOfTouchesM / fElapsedTime
local fFrameRateE = nNumberOfTouchesE / fElapsedTime
local fFrameRateC = nNumberOfTouchesC / fElapsedTime
fElapsedTime = 0
nNumberOfTouchesB = 0
nNumberOfTouchesM = 0
nNumberOfTouchesE = 0
nNumberOfTouchesC = 0
local strInfo = string.format("%.1f %.1f %.1f %.1f",fFrameRateB, fFrameRateM, fFrameRateE, fFrameRateC)
if nil ~= pClassLabel then
pClassLabel:setString(strInfo)
end
end
end
-- handling touch events
local function onTouchBegan(tableArray)
if 0 == nCurCase then
nNumberOfTouchesB = nNumberOfTouchesB + 1
elseif 1 == nCurCase then
nNumberOfTouchesB = nNumberOfTouchesB + table.getn(tableArray)
end
end
local function onTouchMoved(tableArray)
if 0 == nCurCase then
nNumberOfTouchesM = nNumberOfTouchesM + 1
elseif 1 == nCurCase then
nNumberOfTouchesM = nNumberOfTouchesM + table.getn(tableArray)
end
end
local function onTouchEnded(tableArray)
if 0 == nCurCase then
nNumberOfTouchesE = nNumberOfTouchesE + 1
elseif 1 == nCurCase then
nNumberOfTouchesE = nNumberOfTouchesE + table.getn(tableArray)
end
end
local function onTouchCancelled(tableArray)
if 0 == nCurCase then
nNumberOfTouchesC = nNumberOfTouchesC + 1
elseif 1 == nCurCase then
nNumberOfTouchesC = nNumberOfTouchesC + table.getn(tableArray)
end
end
local function onTouch(eventType,tableArray)
if eventType == "began" then
return onTouchBegan(tableArray)
elseif eventType == "moved" then
return onTouchMoved(tableArray)
elseif eventType == "ended" then
return onTouchEnded(tableArray)
elseif eventType == "cancelled" then
return onTouchCancelled(tableArray)
end
end
local function InitLayer()
--menu
local pTouchesTestMenu = cc.Menu:create()
CreatePerfomBasicLayerMenu(pTouchesTestMenu)
CreateBasicLayerMenuItem(pTouchesTestMenu,true,TouchesTestParam.TEST_COUNT,nCurCase)
pTouchesTestMenu:setPosition(cc.p(0, 0))
pLayer:addChild(pTouchesTestMenu)
--Title
local pLabel = cc.LabelTTF:create(GetTitle(), "Arial", 40)
pLayer:addChild(pLabel, 1)
pLabel:setPosition(cc.p(s.width/2, s.height-32))
pLabel:setColor(cc.c3b(255,255,40))
pLayer:scheduleUpdateWithPriorityLua(update,0)
pClassLabel = cc.LabelBMFont:create("00.0", "fonts/arial16.fnt")
pClassLabel:setPosition(cc.p(s.width/2, s.height/2))
pLayer:addChild(pClassLabel)
fElapsedTime = 0.0
nNumberOfTouchesB = 0
nNumberOfTouchesM = 0
nNumberOfTouchesE = 0
nNumberOfTouchesC = 0
pLayer:setTouchEnabled(true)
pLayer:registerScriptTouchHandler(onTouch,true)
end
function ShowCurrentTest()
if nil ~= pLayer then
pLayer:unscheduleUpdate()
end
pNewscene = cc.Scene:create()
if nil ~= pNewscene then
pLayer = cc.Layer:create()
InitLayer()
pNewscene:addChild(pLayer)
cc.Director:getInstance():replaceScene(pNewscene)
end
end
InitLayer()
pNewscene:addChild(pLayer)
return pNewscene
end
------------------------
--
------------------------
local CreatePerformancesTestTable =
{
runNodeChildrenTest,
runParticleTest,
runSpriteTest,
runTextureTest,
runTouchesTest
}
local function CreatePerformancesTestScene(nPerformanceNo)
local pNewscene = CreatePerformancesTestTable[nPerformanceNo]()
return pNewscene
end
local function menuCallback(tag, pMenuItem)
local scene = nil
local nIdx = pMenuItem:getZOrder() - kItemTagBasic
local PerformanceTestScene = CreatePerformancesTestScene(nIdx)
if nil ~= PerformanceTestScene then
cc.Director:getInstance():replaceScene(PerformanceTestScene)
end
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end
local function PerformanceMainLayer()
local layer = cc.Layer:create()
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local menu = cc.Menu:create()
menu:setPosition(cc.p(0, 0))
cc.MenuItemFont:setFontName("Arial")
cc.MenuItemFont:setFontSize(24)
for i = 1, MAX_COUNT do
local item = cc.MenuItemFont:create(testsName[i])
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item:registerScriptTapHandler(menuCallback)
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item:setPosition(s.width / 2, s.height - (i + 1) * LINE_SPACE)
menu:addChild(item, kItemTagBasic + i)
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end
layer:addChild(menu)
return layer
end
-------------------------------------
-- Performance Test
-------------------------------------
function PerformanceTestMain()
local scene = cc.Scene:create()
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scene:addChild(PerformanceMainLayer())
scene:addChild(CreateBackMenuItem())
return scene
end