mirror of https://github.com/axmolengine/axmol.git
172 lines
4.9 KiB
C++
172 lines
4.9 KiB
C++
|
/****************************************************************************
|
||
|
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
||
|
|
||
|
http://www.cocos2d-x.org
|
||
|
|
||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||
|
of this software and associated documentation files (the "Software"), to deal
|
||
|
in the Software without restriction, including without limitation the rights
|
||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||
|
copies of the Software, and to permit persons to whom the Software is
|
||
|
furnished to do so, subject to the following conditions:
|
||
|
|
||
|
The above copyright notice and this permission notice shall be included in
|
||
|
all copies or substantial portions of the Software.
|
||
|
|
||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||
|
THE SOFTWARE.
|
||
|
****************************************************************************/
|
||
|
|
||
|
#include "RotateWorldTest.h"
|
||
|
#include "../testResource.h"
|
||
|
|
||
|
USING_NS_CC;
|
||
|
|
||
|
RotateWorldTests::RotateWorldTests()
|
||
|
{
|
||
|
ADD_TEST_CASE(RotateWorldTest);
|
||
|
}
|
||
|
|
||
|
//------------------------------------------------------------------
|
||
|
//
|
||
|
// TestLayer
|
||
|
//
|
||
|
//------------------------------------------------------------------
|
||
|
void TestLayer::onEnter()
|
||
|
{
|
||
|
Layer::onEnter();
|
||
|
|
||
|
float x,y;
|
||
|
|
||
|
auto size = Director::getInstance()->getWinSize();
|
||
|
x = size.width;
|
||
|
y = size.height;
|
||
|
|
||
|
//auto array = [UIFont familyNames];
|
||
|
//for( String *s in array )
|
||
|
// NSLog( s );
|
||
|
auto label = Label::createWithSystemFont("cocos2d", "Tahoma", 64);
|
||
|
|
||
|
label->setPosition( Vec2(x/2,y/2) );
|
||
|
|
||
|
addChild(label);
|
||
|
}
|
||
|
|
||
|
//------------------------------------------------------------------
|
||
|
//
|
||
|
// SpriteLayer
|
||
|
//
|
||
|
//------------------------------------------------------------------
|
||
|
void SpriteLayer::onEnter()
|
||
|
{
|
||
|
Layer::onEnter();
|
||
|
|
||
|
float x,y;
|
||
|
|
||
|
auto size = Director::getInstance()->getWinSize();
|
||
|
x = size.width;
|
||
|
y = size.height;
|
||
|
|
||
|
auto sprite = Sprite::create(s_pathGrossini);
|
||
|
auto spriteSister1 = Sprite::create(s_pathSister1);
|
||
|
auto spriteSister2 = Sprite::create(s_pathSister2);
|
||
|
|
||
|
sprite->setScale(1.5f);
|
||
|
spriteSister1->setScale(1.5f);
|
||
|
spriteSister2->setScale(1.5f);
|
||
|
|
||
|
sprite->setPosition(Vec2(x/2,y/2));
|
||
|
spriteSister1->setPosition(Vec2(40.0f,y/2));
|
||
|
spriteSister2->setPosition(Vec2(x-40,y/2));
|
||
|
|
||
|
auto rot = RotateBy::create(16, -3600);
|
||
|
|
||
|
addChild(sprite);
|
||
|
addChild(spriteSister1);
|
||
|
addChild(spriteSister2);
|
||
|
|
||
|
sprite->runAction(rot);
|
||
|
|
||
|
auto jump1 = JumpBy::create(4, Vec2(-400,0), 100, 4);
|
||
|
auto jump2 = jump1->reverse();
|
||
|
|
||
|
auto rot1 = RotateBy::create(4, 360*2);
|
||
|
auto rot2 = rot1->reverse();
|
||
|
|
||
|
spriteSister1->runAction(Repeat::create( Sequence::create(jump2, jump1, nullptr), 5 ));
|
||
|
spriteSister2->runAction(Repeat::create( Sequence::create(jump1->clone(), jump2->clone(), nullptr), 5 ));
|
||
|
|
||
|
spriteSister1->runAction(Repeat::create( Sequence::create(rot1, rot2, nullptr), 5 ));
|
||
|
spriteSister2->runAction(Repeat::create( Sequence::create(rot2->clone(), rot1->clone(), nullptr), 5 ));
|
||
|
}
|
||
|
|
||
|
//------------------------------------------------------------------
|
||
|
//
|
||
|
// RotateWorldMainLayer
|
||
|
//
|
||
|
//------------------------------------------------------------------
|
||
|
|
||
|
void RotateWorldMainLayer::onEnter()
|
||
|
{
|
||
|
Layer::onEnter();
|
||
|
|
||
|
float x,y;
|
||
|
|
||
|
auto size = Director::getInstance()->getWinSize();
|
||
|
x = size.width;
|
||
|
y = size.height;
|
||
|
|
||
|
auto blue = LayerColor::create(Color4B(0,0,255,255));
|
||
|
auto red = LayerColor::create(Color4B(255,0,0,255));
|
||
|
auto green = LayerColor::create(Color4B(0,255,0,255));
|
||
|
auto white = LayerColor::create(Color4B(255,255,255,255));
|
||
|
|
||
|
blue->setScale(0.5f);
|
||
|
blue->setPosition(Vec2(-x/4,-y/4));
|
||
|
blue->addChild( SpriteLayer::create() );
|
||
|
|
||
|
red->setScale(0.5f);
|
||
|
red->setPosition(Vec2(x/4,-y/4));
|
||
|
|
||
|
green->setScale(0.5f);
|
||
|
green->setPosition(Vec2(-x/4,y/4));
|
||
|
green->addChild(TestLayer::create());
|
||
|
|
||
|
white->setScale(0.5f);
|
||
|
white->setPosition(Vec2(x/4,y/4));
|
||
|
white->setIgnoreAnchorPointForPosition(false);
|
||
|
white->setPosition(Vec2(x/4*3,y/4*3));
|
||
|
|
||
|
addChild(blue, -1);
|
||
|
addChild(white);
|
||
|
addChild(green);
|
||
|
addChild(red);
|
||
|
|
||
|
auto rot = RotateBy::create(8, 720);
|
||
|
|
||
|
blue->runAction(rot);
|
||
|
red->runAction(rot->clone());
|
||
|
green->runAction(rot->clone());
|
||
|
white->runAction(rot->clone());
|
||
|
}
|
||
|
|
||
|
bool RotateWorldTest::init()
|
||
|
{
|
||
|
if (TestCase::init())
|
||
|
{
|
||
|
auto layer = RotateWorldMainLayer::create();
|
||
|
|
||
|
addChild(layer);
|
||
|
runAction(RotateBy::create(4.0f, -360.0f));
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|