2013-12-18 10:12:15 +08:00
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/****************************************************************************
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Copyright (c) 2013 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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2013-11-13 03:14:34 +08:00
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#include "CCNewSpriteBatchNode.h"
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#include "CCDirector.h"
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#include "CCShaderCache.h"
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#include "CCTextureCache.h"
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#include "CCSprite.h"
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#include "CCNewSprite.h"
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#include "QuadCommand.h"
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#include "Renderer.h"
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NS_CC_BEGIN
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NewSpriteBatchNode *NewSpriteBatchNode::createWithTexture(Texture2D *tex, int capacity)
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{
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NewSpriteBatchNode* batchNode = new NewSpriteBatchNode();
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batchNode->initWithTexture(tex, capacity);
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batchNode->autorelease();
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return batchNode;
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}
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NewSpriteBatchNode *NewSpriteBatchNode::create(const char *fileImage, long capacity)
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{
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NewSpriteBatchNode* batchNode = new NewSpriteBatchNode();
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batchNode->initWithFile(fileImage, capacity);
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batchNode->autorelease();
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2013-11-13 03:53:53 +08:00
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return batchNode;
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2013-11-13 03:14:34 +08:00
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}
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NewSpriteBatchNode::NewSpriteBatchNode()
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:SpriteBatchNode()
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{
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}
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NewSpriteBatchNode::~NewSpriteBatchNode()
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{
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}
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bool NewSpriteBatchNode::init()
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{
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Texture2D* texture = new Texture2D();
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texture->autorelease();
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return this->initWithTexture(texture, 0);
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}
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void NewSpriteBatchNode::draw()
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{
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// Optimization: Fast Dispatch
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if( _textureAtlas->getTotalQuads() == 0 )
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{
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return;
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}
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2013-12-06 03:47:46 +08:00
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for(const auto &child: _children)
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child->updateTransform();
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2013-12-06 11:04:01 +08:00
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2013-12-06 03:47:46 +08:00
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// arrayMakeObjectsPerformSelector(_children, updateTransform, NewSprite*);
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2013-11-13 03:14:34 +08:00
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2013-12-06 13:24:59 +08:00
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auto shader = ShaderCache::getInstance()->getProgram(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR_NO_MVP);
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2013-12-06 11:04:01 +08:00
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kmMat4 mv;
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kmGLGetMatrix(KM_GL_MODELVIEW, &mv);
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2013-12-03 14:08:47 +08:00
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QuadCommand* cmd = QuadCommand::getCommandPool().generateCommand();
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2013-12-06 13:24:59 +08:00
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cmd->init(0,
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_vertexZ,
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_textureAtlas->getTexture()->getName(),
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shader,
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_blendFunc,
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_textureAtlas->getQuads(),
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_textureAtlas->getTotalQuads(),
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mv);
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2013-12-18 09:50:17 +08:00
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Director::getInstance()->getRenderer()->addCommand(cmd);
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2013-11-13 03:14:34 +08:00
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}
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NS_CC_END
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