axmol/plugin/samples/HelloAds/Classes/HelloWorldScene.h

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#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__
#include "cocos2d.h"
#include "AdsAdmob.h"
class MyAdListener : public cocos2d::plugin::AdListener
{
public:
virtual void onReceiveAd();
virtual void onPresentScreen();
virtual void onFailedToReceiveAd(EAdErrorCode code, const char* msg);
virtual void onDismissScreen();
};
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class HelloWorld : public cocos2d::CCLayer
{
public:
// Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
virtual bool init();
// there's no 'id' in cpp, so we recommend returning the class instance pointer
static cocos2d::CCScene* scene();
// a selector callback
void menuCloseCallback(CCObject* pSender);
void testShow(CCObject* pSender);
void testHide(CCObject* pSender);
// option changed callback
void caseChanged(CCObject* pSender);
void posChanged(CCObject* pSender);
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// implement the "static node()" method manually
CREATE_FUNC(HelloWorld);
private:
cocos2d::plugin::AdsAdmob* m_pAdmob;
MyAdListener* m_pListener;
cocos2d::CCMenuItemToggle* m_pCaseItem;
cocos2d::CCMenuItemToggle* m_pPosItem;
cocos2d::plugin::ProtocolAds* m_pAds;
cocos2d::plugin::ProtocolAds::EBannerPos m_ePos;
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};
#endif // __HELLOWORLD_SCENE_H__