axmol/cmake/Modules/AxisBuildHelpers.cmake

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include(CMakeParseArguments)
# copy resource `FILES` and `FOLDERS` to TARGET_FILE_DIR/Resources
function(cocos_copy_target_res cocos_target)
set(oneValueArgs LINK_TO)
set(multiValueArgs FOLDERS)
cmake_parse_arguments(opt "" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
if(NOT TARGET SYNC_RESOURCE-${cocos_target})
message(WARNING "SyncResource targe for ${cocos_target} is not defined")
return()
endif()
# linking folders
foreach(cc_folder ${opt_FOLDERS})
#get_filename_component(link_folder ${opt_LINK_TO} DIRECTORY)
get_filename_component(link_folder_abs ${opt_LINK_TO} ABSOLUTE)
add_custom_command(TARGET SYNC_RESOURCE-${cocos_target} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E echo " copying to ${link_folder_abs}"
COMMAND ${PYTHON_COMMAND} ARGS ${AXIS_ROOT_PATH}/cmake/scripts/sync_folder.py
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-s ${cc_folder} -d ${link_folder_abs}
)
endforeach()
endfunction()
## create a virtual target SYNC_RESOURCE-${cocos_target}
## Update resource files in Resources/ folder everytime when `Run/Debug` target.
function(cocos_def_copy_resource_target cocos_target)
add_custom_target(SYNC_RESOURCE-${cocos_target} ALL
COMMAND ${CMAKE_COMMAND} -E echo "Copying resources for ${cocos_target} ..."
)
add_dependencies(${cocos_target} SYNC_RESOURCE-${cocos_target})
set_target_properties(SYNC_RESOURCE-${cocos_target} PROPERTIES
FOLDER Utils
)
endfunction()
function(cocos_copy_lua_scripts cocos_target src_dir dst_dir)
set(luacompile_target COPY_LUA-${cocos_target})
if(NOT TARGET ${luacompile_target})
add_custom_target(${luacompile_target} ALL
COMMAND ${CMAKE_COMMAND} -E echo "Copying lua scripts ..."
)
add_dependencies(${cocos_target} ${luacompile_target})
set_target_properties(${luacompile_target} PROPERTIES
FOLDER Utils
)
endif()
if(MSVC)
add_custom_command(TARGET ${luacompile_target} POST_BUILD
COMMAND ${PYTHON_COMMAND} ARGS ${AXIS_ROOT_PATH}/cmake/scripts/sync_folder.py
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-s ${src_dir} -d ${dst_dir} -m $<CONFIG>
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)
else()
if("${CMAKE_BUILD_TYPE}" STREQUAL "")
add_custom_command(TARGET ${luacompile_target} POST_BUILD
COMMAND ${PYTHON_COMMAND} ARGS ${AXIS_ROOT_PATH}/cmake/scripts/sync_folder.py
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-s ${src_dir} -d ${dst_dir}
)
else()
add_custom_command(TARGET ${luacompile_target} POST_BUILD
COMMAND ${PYTHON_COMMAND} ARGS ${AXIS_ROOT_PATH}/cmake/scripts/sync_folder.py
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-s ${src_dir} -d ${dst_dir} -m ${CMAKE_BUILD_TYPE}
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)
endif()
endif()
endfunction()
function(cocos_get_resource_path output cocos_target)
get_target_property(rt_output ${cocos_target} RUNTIME_OUTPUT_DIRECTORY)
set(${output} "${rt_output}/${CMAKE_CFG_INTDIR}/Resources" PARENT_SCOPE)
endfunction()
# mark `FILES` and files in `FOLDERS` as resource files, the destination is `RES_TO` folder
# save all marked files in `res_out`
function(cocos_mark_multi_resources res_out)
set(oneValueArgs RES_TO)
set(multiValueArgs FILES FOLDERS)
cmake_parse_arguments(opt "" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
set(tmp_file_list)
foreach(cc_file ${opt_FILES})
get_filename_component(cc_file_abs ${cc_file} ABSOLUTE)
get_filename_component(file_dir ${cc_file_abs} DIRECTORY)
cocos_mark_resources(FILES ${cc_file_abs} BASEDIR ${file_dir} RESOURCEBASE ${opt_RES_TO})
endforeach()
list(APPEND tmp_file_list ${opt_FILES})
foreach(cc_folder ${opt_FOLDERS})
file(GLOB_RECURSE folder_files "${cc_folder}/*")
list(APPEND tmp_file_list ${folder_files})
cocos_mark_resources(FILES ${folder_files} BASEDIR ${cc_folder} RESOURCEBASE ${opt_RES_TO})
endforeach()
set(${res_out} ${tmp_file_list} PARENT_SCOPE)
endfunction()
# get all linked libraries including transitive ones, recursive
function(search_depend_libs_recursive cocos_target all_depends_out)
set(all_depends_inner)
set(targets_prepare_search ${cocos_target})
while(true)
foreach(tmp_target ${targets_prepare_search})
get_target_property(target_type ${tmp_target} TYPE)
if(${target_type} STREQUAL "SHARED_LIBRARY" OR ${target_type} STREQUAL "STATIC_LIBRARY" OR ${target_type} STREQUAL "MODULE_LIBRARY" OR ${target_type} STREQUAL "EXECUTABLE")
get_target_property(tmp_depend_libs ${tmp_target} LINK_LIBRARIES)
list(REMOVE_ITEM targets_prepare_search ${tmp_target})
list(APPEND tmp_depend_libs ${tmp_target})
foreach(depend_lib ${tmp_depend_libs})
if(TARGET ${depend_lib})
list(APPEND all_depends_inner ${depend_lib})
if(NOT (depend_lib STREQUAL tmp_target))
list(APPEND targets_prepare_search ${depend_lib})
endif()
endif()
endforeach()
else()
list(REMOVE_ITEM targets_prepare_search ${tmp_target})
endif()
endforeach()
list(LENGTH targets_prepare_search targets_prepare_search_size)
if(targets_prepare_search_size LESS 1)
break()
endif()
endwhile(true)
list(REMOVE_DUPLICATES all_depends_inner)
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set(${all_depends_out} ${all_depends_inner} PARENT_SCOPE)
endfunction()
# get `cocos_target` depend all dlls, save the result in `all_depend_dlls_out`
function(get_target_depends_ext_dlls cocos_target all_depend_dlls_out)
set(depend_libs)
set(all_depend_ext_dlls)
search_depend_libs_recursive(${cocos_target} depend_libs)
foreach(depend_lib ${depend_libs})
if(TARGET ${depend_lib})
get_target_property(target_type ${depend_lib} TYPE)
if(${target_type} STREQUAL "SHARED_LIBRARY" OR ${target_type} STREQUAL "STATIC_LIBRARY" OR ${target_type} STREQUAL "MODULE_LIBRARY" OR ${target_type} STREQUAL "EXECUTABLE")
get_target_property(found_shared_lib ${depend_lib} IMPORTED_IMPLIB)
if(found_shared_lib)
get_target_property(tmp_dlls ${depend_lib} IMPORTED_LOCATION)
list(APPEND all_depend_ext_dlls ${tmp_dlls})
endif()
endif()
endif()
endforeach()
list(REMOVE_DUPLICATES all_depend_ext_dlls)
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set(${all_depend_dlls_out} ${all_depend_ext_dlls} PARENT_SCOPE)
endfunction()
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function(copy_thirdparty_dlls cocos_target destDir)
# init dependency list with direct dependencies
get_property(DEPENDENCIES TARGET ${AXIS_THIRDPARTY_NAME} PROPERTY LINK_LIBRARIES)
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# We're not intersted in interface link libraries of the top-most target
# if (INCLUDE_INTERFACE_LINK_LIBRARIES)
# get_property(INTERFACE_LINK_LIBRARIES TARGET ${AXIS_THIRDPARTY_NAME} PROPERTY
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# INTERFACE_LINK_LIBRARIES)
# list(APPEND DEPENDENCIES ${INTERFACE_LINK_LIBRARIES})
# endif()
if(AX_ENABLE_EXT_LUA)
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list(APPEND DEPENDENCIES ${LUA_ENGINE})
list(APPEND DEPENDENCIES tolua)
endif()
if (DEPENDENCIES)
list(REMOVE_DUPLICATES DEPENDENCIES)
# message (STATUS "${LIB} dependens on ${DEPENDENCIES}")
endif()
SET(EXT_LIB_FILES "")
foreach(DEPENDENCY ${DEPENDENCIES})
# message(STATUS ${DEPENDENCY} " depends by ${AXIS_THIRDPARTY_NAME}")
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get_property(IMPORTLIB TARGET ${DEPENDENCY} PROPERTY IMPORTED_IMPLIB)
get_property(IMPORTDLL TARGET ${DEPENDENCY} PROPERTY IMPORTED_LOCATION)
if(IMPORTLIB)
# message(STATUS "${DEPENDENCY} have import lib ${IMPORTLIB}")
list(APPEND EXT_LIB_FILES ${IMPORTLIB})
endif()
if(IMPORTDLL)
list(APPEND EXT_LIB_FILES ${IMPORTDLL})
endif()
endforeach()
message(STATUS "EXT_LIB_FILES=${EXT_LIB_FILES}")
add_custom_command(TARGET ${cocos_target}
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${EXT_LIB_FILES}
${destDir} # ${CMAKE_BINARY_DIR}/lib/$<CONFIG>
)
endfunction()
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# copy the `cocos_target` needed dlls into TARGET_FILE_DIR
function(cocos_copy_target_dll cocos_target)
get_target_depends_ext_dlls(${cocos_target} all_depend_dlls)
# remove repeat items
if(all_depend_dlls)
list(REMOVE_DUPLICATES all_depend_dlls)
endif()
foreach(cc_dll_file ${all_depend_dlls})
get_filename_component(cc_dll_name ${cc_dll_file} NAME)
add_custom_command(TARGET ${cocos_target} POST_BUILD
#COMMAND ${CMAKE_COMMAND} -E echo "copy dll into target file dir: ${cc_dll_name} ..."
COMMAND ${CMAKE_COMMAND} -E copy_if_different ${cc_dll_file} "$<TARGET_FILE_DIR:${cocos_target}>/${cc_dll_name}"
)
endforeach()
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# copy thirdparty dlls to target bin dir
# copy_thirdparty_dlls(${cocos_target} $<TARGET_FILE_DIR:${cocos_target}>)
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if(NOT CMAKE_GENERATOR STREQUAL "Ninja")
set(THIRD_PARTY_ARCH "\$\(Configuration\)/")
endif()
add_custom_command(TARGET ${cocos_target} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
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"${CMAKE_BINARY_DIR}/bin/${THIRD_PARTY_ARCH}OpenAL32.dll"
$<TARGET_FILE_DIR:${cocos_target}>)
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# Copy windows angle binaries
add_custom_command(TARGET ${cocos_target} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${AXIS_ROOT_PATH}/${AXIS_THIRDPARTY_NAME}/angle/prebuilt/${ARCH_ALIAS}/libGLESv2.dll
${AXIS_ROOT_PATH}/${AXIS_THIRDPARTY_NAME}/angle/prebuilt/${ARCH_ALIAS}/libEGL.dll
${AXIS_ROOT_PATH}/${AXIS_THIRDPARTY_NAME}/angle/prebuilt/${ARCH_ALIAS}/d3dcompiler_47.dll
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$<TARGET_FILE_DIR:${cocos_target}>
)
# Copy webview2 for ninja
if(CMAKE_GENERATOR STREQUAL "Ninja")
add_custom_command(TARGET ${cocos_target} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${CMAKE_BINARY_DIR}/packages/Microsoft.Web.WebView2/build/native/${ARCH_ALIAS}/WebView2Loader.dll"
$<TARGET_FILE_DIR:${cocos_target}>)
endif()
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endfunction()
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function(cocos_copy_lua_dlls cocos_target)
if(NOT AX_USE_LUAJIT)
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if(NOT CMAKE_GENERATOR STREQUAL "Ninja")
set(THIRD_PARTY_ARCH "\$\(Configuration\)/")
endif()
add_custom_command(TARGET ${cocos_target} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
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"${CMAKE_BINARY_DIR}/bin/${THIRD_PARTY_ARCH}plainlua.dll"
$<TARGET_FILE_DIR:${cocos_target}>)
endif()
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endfunction()
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# mark `FILES` as resources, files will be put into sub-dir tree depend on its absolute path
function(cocos_mark_resources)
set(oneValueArgs BASEDIR RESOURCEBASE)
set(multiValueArgs FILES)
cmake_parse_arguments(opt "" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
if(NOT opt_RESOURCEBASE)
set(opt_RESOURCEBASE Resources)
endif()
get_filename_component(BASEDIR_ABS ${opt_BASEDIR} ABSOLUTE)
foreach(RES_FILE ${opt_FILES} ${opt_UNPARSED_ARGUMENTS})
get_filename_component(RES_FILE_ABS ${RES_FILE} ABSOLUTE)
file(RELATIVE_PATH RES ${BASEDIR_ABS} ${RES_FILE_ABS})
get_filename_component(RES_LOC ${RES} PATH)
set_source_files_properties(${RES_FILE} PROPERTIES
MACOSX_PACKAGE_LOCATION "${opt_RESOURCEBASE}/${RES_LOC}"
HEADER_FILE_ONLY 1
)
if(XCODE OR VS)
string(REPLACE "/" "\\" ide_source_group "${opt_RESOURCEBASE}/${RES_LOC}")
source_group("${ide_source_group}" FILES ${RES_FILE})
endif()
endforeach()
endfunction()
# mark the code sources of `cocos_target` into sub-dir tree
function(cocos_mark_code_files cocos_target)
set(oneValueArgs GROUPBASE)
cmake_parse_arguments(opt "" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
if(NOT opt_GROUPBASE)
set(root_dir ${CMAKE_CURRENT_SOURCE_DIR})
else()
set(root_dir ${opt_GROUPBASE})
message(STATUS "target ${cocos_target} code group base is: ${root_dir}")
endif()
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# message(STATUS "cocos_mark_code_files: ${cocos_target}")
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get_property(file_list TARGET ${cocos_target} PROPERTY SOURCES)
foreach(single_file ${file_list})
source_group_single_file(${single_file} GROUP_TO "Source Files" BASE_PATH "${root_dir}")
endforeach()
endfunction()
# source group one file
# cut the `single_file` absolute path from `BASE_PATH`, then mark file to `GROUP_TO`
function(source_group_single_file single_file)
set(oneValueArgs GROUP_TO BASE_PATH)
cmake_parse_arguments(opt "" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
# get relative_path
get_filename_component(abs_path ${single_file} ABSOLUTE)
file(RELATIVE_PATH relative_path_with_name ${opt_BASE_PATH} ${abs_path})
get_filename_component(relative_path ${relative_path_with_name} PATH)
# set source_group, consider sub source group
string(REPLACE "/" "\\" ide_file_group "${opt_GROUP_TO}/${relative_path}")
source_group("${ide_file_group}" FILES ${single_file})
endfunction()
# setup a cocos application
function(setup_cocos_app_config app_name)
# put all output app into bin/${app_name}
set_target_properties(${app_name} PROPERTIES RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin/${app_name}")
if(APPLE)
# output macOS/iOS .app
set_target_properties(${app_name} PROPERTIES MACOSX_BUNDLE 1)
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if(IOS AND (NOT ("${CMAKE_OSX_SYSROOT}" MATCHES ".*simulator.*")))
set_xcode_property(${APP_NAME} CODE_SIGNING_REQUIRED "YES")
set_xcode_property(${APP_NAME} CODE_SIGNING_ALLOWED "YES")
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else()
# By default, explicit disable codesign for macOS PC
set_xcode_property(${APP_NAME} CODE_SIGN_IDENTITY "")
set_xcode_property(${APP_NAME} CODE_SIGNING_ALLOWED "NO")
set_xcode_property(${APP_NAME} CODE_SIGN_IDENTITY "NO")
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endif()
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elseif(MSVC)
# visual studio default is Console app, but we need Windows app
set_property(TARGET ${app_name} APPEND PROPERTY LINK_FLAGS "/SUBSYSTEM:WINDOWS")
endif()
# auto mark code files for IDE when mark app
if(XCODE OR VS)
cocos_mark_code_files(${app_name})
endif()
if (XCODE)
cocos_config_app_xcode_property(${app_name})
endif()
if(LINUX OR WINDOWS)
cocos_def_copy_resource_target(${app_name})
endif()
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if(BUILD_SHARED_LIBS)
target_compile_definitions(${app_name} PRIVATE SPINEPLUGIN_API=DLLIMPORT) # spine dll
endif()
target_link_libraries(${app_name} ${_AX_EXTENSION_LIBS})
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if(XCODE AND AX_USE_ALSOFT AND ALSOFT_OSX_FRAMEWORK)
# Embedded soft_oal embedded framework
# XCODE_LINK_BUILD_PHASE_MODE BUILT_ONLY
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# ???CMake BUG: XCODE_EMBED_FRAMEWORKS_CODE_SIGN_ON_COPY works for first app
message(STATUS "Embedding framework soft_oal to ${app_name}...")
set_target_properties(${app_name} PROPERTIES
XCODE_LINK_BUILD_PHASE_MODE KNOWN_LOCATION
XCODE_EMBED_FRAMEWORKS OpenAL
XCODE_EMBED_FRAMEWORKS_CODE_SIGN_ON_COPY ON
XCODE_EMBED_FRAMEWORKS_REMOVE_HEADERS_ON_COPY ON
)
endif()
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endfunction()
# if cc_variable not set, then set it cc_value
macro(cocos_set_default_value cc_variable cc_value)
if(NOT DEFINED ${cc_variable})
set(${cc_variable} ${cc_value})
endif()
endmacro()
# set Xcode property for application, include all depend target
macro(cocos_config_app_xcode_property cocos_app)
set(depend_libs)
search_depend_libs_recursive(${cocos_app} depend_libs)
foreach(depend_lib ${depend_libs})
if(TARGET ${depend_lib})
cocos_config_target_xcode_property(${depend_lib})
endif()
endforeach()
endmacro()
# custom Xcode property for iOS target
macro(cocos_config_target_xcode_property cocos_target)
if(IOS)
set(real_target)
get_property(real_target TARGET ${cocos_target} PROPERTY ALIASED_TARGET)
if (NOT real_target)
set(real_target ${cocos_target})
endif()
set_xcode_property(${real_target} ENABLE_BITCODE "NO")
set_xcode_property(${real_target} ONLY_ACTIVE_ARCH "YES")
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endif()
endmacro()
# This little macro lets you set any XCode specific property, from ios.toolchain.cmake
function(set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE)
set_property(TARGET ${TARGET} PROPERTY XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE})
endfunction(set_xcode_property)
# works same as find_package, but do additional care to properly find
macro(cocos_find_package pkg_name pkg_prefix)
if(NOT ${pkg_prefix}_FOUND)
find_package(${pkg_name} ${ARGN})
endif()
if(NOT ${pkg_prefix}_INCLUDE_DIRS AND ${pkg_prefix}_INCLUDE_DIR)
set(${pkg_prefix}_INCLUDE_DIRS ${${pkg_prefix}_INCLUDE_DIR})
endif()
if(NOT ${pkg_prefix}_LIBRARIES AND ${pkg_prefix}_LIBRARY)
set(${pkg_prefix}_LIBRARIES ${${pkg_prefix}_LIBRARY})
endif()
message(STATUS "${pkg_name} include dirs: ${${pkg_prefix}_INCLUDE_DIRS}")
endmacro()
# cocos_use_pkg(pkg) function.
# This function applies standard package variables (after find_package(pkg) call) to current scope
# Recognized variables: <pkg>_INCLUDE_DIRS, <pkg>_LIBRARIES, <pkg>_LIBRARY_DIRS
# Also if BUILD_SHARED_LIBS variable off, it is try to use <pkg>_STATIC_* vars before
function(cocos_use_pkg target pkg)
set(prefix ${pkg})
set(_include_dirs)
if(NOT _include_dirs)
set(_include_dirs ${${prefix}_INCLUDE_DIRS})
endif()
if(NOT _include_dirs)
# backward compat with old package-find scripts
set(_include_dirs ${${prefix}_INCLUDE_DIR})
endif()
if(_include_dirs)
include_directories(${_include_dirs})
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message(STATUS "${pkg} add to include_dirs: ${_include_dirs}")
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endif()
set(_library_dirs)
if(NOT _library_dirs)
set(_library_dirs ${${prefix}_LIBRARY_DIRS})
endif()
if(_library_dirs)
link_directories(${_library_dirs})
# message(STATUS "${pkg} add to link_dirs: ${_library_dirs}")
endif()
set(_libs)
if(NOT _libs)
set(_libs ${${prefix}_LIBRARIES})
endif()
if(NOT _libs)
set(_libs ${${prefix}_LIBRARY})
endif()
if(_libs)
target_link_libraries(${target} ${_libs})
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message(STATUS "${pkg} libs added to '${target}': ${_libs}")
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endif()
set(_defs)
if(NOT _defs)
set(_defs ${${prefix}_DEFINITIONS})
endif()
if(_defs)
add_definitions(${_defs})
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message(STATUS "${pkg} add definitions: ${_defs}")
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endif()
set(_dlls)
if(NOT _dlls)
set(_dlls ${${prefix}_DLLS})
endif()
if(_dlls)
if(MSVC)
# message(STATUS "${target} add dll: ${_dlls}")
get_property(pre_dlls
TARGET ${target}
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PROPERTY AX_DEPEND_DLLS)
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if(pre_dlls)
set(_dlls ${pre_dlls} ${_dlls})
endif()
set_property(TARGET ${target}
PROPERTY
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AX_DEPEND_DLLS ${_dlls}
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)
endif()
endif()
endfunction()
# The axis preprocessors config helper macro
macro(axis_config_pred target_name pred)
if(${pred})
target_compile_definitions(${target_name} PUBLIC ${pred}=1)
endif()
endmacro()