2019-11-23 20:27:39 +08:00
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/****************************************************************************
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Copyright (c) 2014 cocos2d-x.org
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Copyright (c) 2014-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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2021-12-31 12:12:40 +08:00
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2022-07-09 22:23:34 +08:00
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https://axis-project.github.io/
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2021-12-31 12:12:40 +08:00
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2019-11-23 20:27:39 +08:00
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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2021-12-31 12:12:40 +08:00
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2019-11-23 20:27:39 +08:00
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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2021-12-31 12:12:40 +08:00
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2019-11-23 20:27:39 +08:00
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "base/CCController.h"
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#include "platform/CCPlatformConfig.h"
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2022-07-16 10:43:05 +08:00
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#if (AX_TARGET_PLATFORM == AX_PLATFORM_IOS || AX_TARGET_PLATFORM == AX_PLATFORM_MAC)
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2019-11-23 20:27:39 +08:00
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2021-12-31 12:12:40 +08:00
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# include "base/ccMacros.h"
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# include "base/CCEventDispatcher.h"
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# include "base/CCEventController.h"
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# include "base/CCEventListenerController.h"
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# include "base/CCDirector.h"
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# include "2d/CCLabel.h"
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2019-11-23 20:27:39 +08:00
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# import <GameController/GameController.h>
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typedef void (^GCControllerConnectionBlock)(GCController* controller);
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typedef void (^GCControllerDisconnectionBlock)(GCController* controller);
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@interface GCControllerConnectionEventHandler : NSObject {
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}
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@property(copy) GCControllerConnectionBlock _connectionBlock;
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@property(copy) GCControllerDisconnectionBlock _disconnectionBlock;
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2021-12-31 12:12:40 +08:00
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+ (GCControllerConnectionEventHandler*)getInstance;
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+ (void)destroyInstance;
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@end
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@implementation GCControllerConnectionEventHandler
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2021-12-31 11:00:35 +08:00
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static GCControllerConnectionEventHandler* __instance = nil;
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2021-12-28 21:27:32 +08:00
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+ (GCControllerConnectionEventHandler*)getInstance
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{
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if (__instance == nil)
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{
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__instance = [[GCControllerConnectionEventHandler alloc] init];
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}
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return __instance;
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}
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+ (void)destroyInstance
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{
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if (__instance)
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{
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[__instance release];
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__instance = nil;
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}
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}
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- (void)observerConnection:(GCControllerConnectionBlock)connectBlock
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disconnection:(GCControllerDisconnectionBlock)disconnectBlock
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{
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self._connectionBlock = connectBlock;
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self._disconnectionBlock = disconnectBlock;
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[[NSNotificationCenter defaultCenter] addObserver:self
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selector:@selector(onControllerConnected:)
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name:GCControllerDidConnectNotification
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object:nil];
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[[NSNotificationCenter defaultCenter] addObserver:self
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selector:@selector(onControllerDisconnected:)
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name:GCControllerDidDisconnectNotification
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object:nil];
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}
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- (void)dealloc
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{
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[[NSNotificationCenter defaultCenter] removeObserver:self];
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// Have to reset 'copy' property to nil value to avoid memory leak.
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self._connectionBlock = nil;
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self._disconnectionBlock = nil;
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[super dealloc];
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}
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- (void)onControllerConnected:(NSNotification*)connectedNotification
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{
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GCController* controller = (GCController*)[connectedNotification object];
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2019-11-23 20:27:39 +08:00
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self._connectionBlock(controller);
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}
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- (void)onControllerDisconnected:(NSNotification*)connectedNotification
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{
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GCController* controller = (GCController*)[connectedNotification object];
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self._disconnectionBlock(controller);
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}
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@end
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2022-07-11 17:50:21 +08:00
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NS_AX_BEGIN
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class ControllerImpl
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{
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public:
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ControllerImpl(Controller* controller) : _controller(controller), _gcController(nil) {}
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Controller* _controller;
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GCController* _gcController;
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};
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void Controller::startDiscoveryController()
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{
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if (NSClassFromString(@"GCController") == nil)
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{
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return;
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}
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[GCController startWirelessControllerDiscoveryWithCompletionHandler:nil];
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[[GCControllerConnectionEventHandler getInstance]
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observerConnection:^(GCController* gcController) {
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auto controller = new Controller();
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controller->_impl->_gcController = gcController;
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controller->_deviceName = [gcController.vendorName UTF8String];
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s_allController.push_back(controller);
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controller->registerListeners();
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controller->getDeviceName();
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controller->onConnected();
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}
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disconnection:^(GCController* gcController) {
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auto iter = std::find_if(s_allController.begin(), s_allController.end(),
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[gcController](Controller* c) { return c->_impl->_gcController == gcController; });
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if (iter == s_allController.end())
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{
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log("disconnect:Could not find the controller");
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return;
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}
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(*iter)->onDisconnected();
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s_allController.erase(iter);
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}];
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}
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void Controller::stopDiscoveryController()
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{
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if (NSClassFromString(@"GCController") == nil)
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{
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return;
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}
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[GCController stopWirelessControllerDiscovery];
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}
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Controller::Controller()
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: _deviceId(0)
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, _controllerTag(TAG_UNSET)
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, _impl(new ControllerImpl(this))
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, _connectEvent(nullptr)
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, _keyEvent(nullptr)
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, _axisEvent(nullptr)
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{
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init();
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}
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Controller::~Controller()
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{
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delete _impl;
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2019-11-23 20:27:39 +08:00
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delete _connectEvent;
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delete _keyEvent;
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delete _axisEvent;
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}
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void Controller::registerListeners()
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{
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if (_impl->_gcController.extendedGamepad != nil)
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{
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_impl->_gcController.extendedGamepad.dpad.up.valueChangedHandler =
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^(GCControllerButtonInput* button, float value, BOOL pressed) {
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onButtonEvent(Key::BUTTON_DPAD_UP, pressed, value, button.isAnalog);
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};
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_impl->_gcController.extendedGamepad.dpad.down.valueChangedHandler =
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^(GCControllerButtonInput* button, float value, BOOL pressed) {
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onButtonEvent(Key::BUTTON_DPAD_DOWN, pressed, value, button.isAnalog);
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};
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_impl->_gcController.extendedGamepad.dpad.left.valueChangedHandler =
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^(GCControllerButtonInput* button, float value, BOOL pressed) {
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onButtonEvent(Key::BUTTON_DPAD_LEFT, pressed, value, button.isAnalog);
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};
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_impl->_gcController.extendedGamepad.dpad.right.valueChangedHandler =
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^(GCControllerButtonInput* button, float value, BOOL pressed) {
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onButtonEvent(Key::BUTTON_DPAD_RIGHT, pressed, value, button.isAnalog);
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};
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_impl->_gcController.extendedGamepad.leftThumbstick.xAxis.valueChangedHandler =
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^(GCControllerAxisInput* axis, float value) {
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onAxisEvent(Key::JOYSTICK_LEFT_X, value, axis.isAnalog);
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};
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_impl->_gcController.extendedGamepad.leftThumbstick.yAxis.valueChangedHandler =
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^(GCControllerAxisInput* axis, float value) {
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onAxisEvent(Key::JOYSTICK_LEFT_Y, -value, axis.isAnalog);
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};
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_impl->_gcController.extendedGamepad.rightThumbstick.xAxis.valueChangedHandler =
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^(GCControllerAxisInput* axis, float value) {
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onAxisEvent(Key::JOYSTICK_RIGHT_X, value, axis.isAnalog);
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};
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_impl->_gcController.extendedGamepad.rightThumbstick.yAxis.valueChangedHandler =
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^(GCControllerAxisInput* axis, float value) {
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onAxisEvent(Key::JOYSTICK_RIGHT_Y, -value, axis.isAnalog);
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};
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_impl->_gcController.extendedGamepad.valueChangedHandler = ^(GCExtendedGamepad* gamepad,
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GCControllerElement* element) {
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if (element == gamepad.buttonA)
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{
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onButtonEvent(Key::BUTTON_A, gamepad.buttonA.isPressed, gamepad.buttonA.value, gamepad.buttonA.isAnalog);
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}
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else if (element == gamepad.buttonB)
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{
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onButtonEvent(Key::BUTTON_B, gamepad.buttonB.isPressed, gamepad.buttonB.value, gamepad.buttonB.isAnalog);
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}
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else if (element == gamepad.buttonX)
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{
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onButtonEvent(Key::BUTTON_X, gamepad.buttonX.isPressed, gamepad.buttonX.value, gamepad.buttonX.isAnalog);
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}
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else if (element == gamepad.buttonY)
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{
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onButtonEvent(Key::BUTTON_Y, gamepad.buttonY.isPressed, gamepad.buttonY.value, gamepad.buttonY.isAnalog);
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}
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else if (element == gamepad.leftShoulder)
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{
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onButtonEvent(Key::BUTTON_LEFT_SHOULDER, gamepad.leftShoulder.isPressed, gamepad.leftShoulder.value,
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gamepad.leftShoulder.isAnalog);
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}
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else if (element == gamepad.rightShoulder)
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{
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onButtonEvent(Key::BUTTON_RIGHT_SHOULDER, gamepad.rightShoulder.isPressed, gamepad.rightShoulder.value,
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gamepad.rightShoulder.isAnalog);
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}
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else if (element == gamepad.leftTrigger)
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{
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onAxisEvent(Key::AXIS_LEFT_TRIGGER, gamepad.leftTrigger.value, gamepad.leftTrigger.isAnalog);
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}
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else if (element == gamepad.rightTrigger)
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{
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onAxisEvent(Key::AXIS_RIGHT_TRIGGER, gamepad.rightTrigger.value, gamepad.rightTrigger.isAnalog);
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}
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};
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}
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else if (_impl->_gcController.gamepad != nil)
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{
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_impl->_gcController.gamepad.dpad.up.valueChangedHandler =
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^(GCControllerButtonInput* button, float value, BOOL pressed) {
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onButtonEvent(Key::BUTTON_DPAD_UP, pressed, value, button.isAnalog);
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};
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_impl->_gcController.gamepad.dpad.down.valueChangedHandler =
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^(GCControllerButtonInput* button, float value, BOOL pressed) {
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onButtonEvent(Key::BUTTON_DPAD_DOWN, pressed, value, button.isAnalog);
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};
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_impl->_gcController.gamepad.dpad.left.valueChangedHandler =
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^(GCControllerButtonInput* button, float value, BOOL pressed) {
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onButtonEvent(Key::BUTTON_DPAD_LEFT, pressed, value, button.isAnalog);
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};
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_impl->_gcController.gamepad.dpad.right.valueChangedHandler =
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^(GCControllerButtonInput* button, float value, BOOL pressed) {
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onButtonEvent(Key::BUTTON_DPAD_RIGHT, pressed, value, button.isAnalog);
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};
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_impl->_gcController.gamepad.valueChangedHandler = ^(GCGamepad* gamepad, GCControllerElement* element) {
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if (element == gamepad.buttonA)
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{
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onButtonEvent(Key::BUTTON_A, gamepad.buttonA.isPressed, gamepad.buttonA.value, gamepad.buttonA.isAnalog);
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}
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else if (element == gamepad.buttonB)
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{
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onButtonEvent(Key::BUTTON_B, gamepad.buttonB.isPressed, gamepad.buttonB.value, gamepad.buttonB.isAnalog);
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}
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else if (element == gamepad.buttonX)
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{
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onButtonEvent(Key::BUTTON_X, gamepad.buttonX.isPressed, gamepad.buttonX.value, gamepad.buttonX.isAnalog);
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}
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else if (element == gamepad.buttonY)
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{
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onButtonEvent(Key::BUTTON_Y, gamepad.buttonY.isPressed, gamepad.buttonY.value, gamepad.buttonY.isAnalog);
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}
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else if (element == gamepad.leftShoulder)
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{
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onButtonEvent(Key::BUTTON_LEFT_SHOULDER, gamepad.leftShoulder.isPressed, gamepad.leftShoulder.value,
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gamepad.leftShoulder.isAnalog);
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}
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else if (element == gamepad.rightShoulder)
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{
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onButtonEvent(Key::BUTTON_RIGHT_SHOULDER, gamepad.rightShoulder.isPressed, gamepad.rightShoulder.value,
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gamepad.rightShoulder.isAnalog);
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}
|
2019-11-23 20:27:39 +08:00
|
|
|
};
|
|
|
|
}
|
2022-07-16 10:43:05 +08:00
|
|
|
# if defined(AX_TARGET_OS_TVOS)
|
2019-11-23 20:27:39 +08:00
|
|
|
else if (_impl->_gcController.microGamepad != nil)
|
|
|
|
{
|
2021-12-31 12:12:40 +08:00
|
|
|
_impl->_gcController.microGamepad.dpad.up.valueChangedHandler =
|
|
|
|
^(GCControllerButtonInput* button, float value, BOOL pressed) {
|
|
|
|
onButtonEvent(Key::BUTTON_DPAD_UP, pressed, value, button.isAnalog);
|
|
|
|
};
|
|
|
|
|
|
|
|
_impl->_gcController.microGamepad.dpad.down.valueChangedHandler =
|
|
|
|
^(GCControllerButtonInput* button, float value, BOOL pressed) {
|
|
|
|
onButtonEvent(Key::BUTTON_DPAD_DOWN, pressed, value, button.isAnalog);
|
|
|
|
};
|
|
|
|
|
|
|
|
_impl->_gcController.microGamepad.dpad.left.valueChangedHandler =
|
|
|
|
^(GCControllerButtonInput* button, float value, BOOL pressed) {
|
|
|
|
onButtonEvent(Key::BUTTON_DPAD_LEFT, pressed, value, button.isAnalog);
|
|
|
|
};
|
|
|
|
|
|
|
|
_impl->_gcController.microGamepad.dpad.right.valueChangedHandler =
|
|
|
|
^(GCControllerButtonInput* button, float value, BOOL pressed) {
|
|
|
|
onButtonEvent(Key::BUTTON_DPAD_RIGHT, pressed, value, button.isAnalog);
|
|
|
|
};
|
|
|
|
|
|
|
|
_impl->_gcController.microGamepad.valueChangedHandler = ^(GCMicroGamepad* gamepad,
|
|
|
|
GCControllerElement* element) {
|
|
|
|
if (element == gamepad.buttonA)
|
|
|
|
{
|
|
|
|
onButtonEvent(Key::BUTTON_A, gamepad.buttonA.isPressed, gamepad.buttonA.value, gamepad.buttonA.isAnalog);
|
|
|
|
}
|
|
|
|
else if (element == gamepad.buttonX)
|
|
|
|
{
|
|
|
|
onButtonEvent(Key::BUTTON_X, gamepad.buttonX.isPressed, gamepad.buttonX.value, gamepad.buttonX.isAnalog);
|
|
|
|
}
|
2019-11-23 20:27:39 +08:00
|
|
|
};
|
|
|
|
}
|
2021-12-31 12:12:40 +08:00
|
|
|
# endif
|
|
|
|
|
|
|
|
_impl->_gcController.controllerPausedHandler = ^(GCController* gcCon) {
|
|
|
|
auto iter = std::find_if(s_allController.begin(), s_allController.end(),
|
|
|
|
[gcCon](Controller* c) { return c->_impl->_gcController == gcCon; });
|
|
|
|
|
|
|
|
if (iter == s_allController.end())
|
|
|
|
{
|
|
|
|
log("Could not find the controller");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
onButtonEvent(Key::BUTTON_PAUSE, true, 1.0f, false);
|
|
|
|
onButtonEvent(Key::BUTTON_PAUSE, false, 0.0f, false);
|
2019-11-23 20:27:39 +08:00
|
|
|
};
|
|
|
|
}
|
|
|
|
|
|
|
|
bool Controller::isConnected() const
|
|
|
|
{
|
|
|
|
return _impl->_gcController.isAttachedToDevice == YES;
|
|
|
|
}
|
|
|
|
|
2021-12-31 12:12:40 +08:00
|
|
|
void Controller::receiveExternalKeyEvent(int externalKeyCode, bool receive) {}
|
2019-11-23 20:27:39 +08:00
|
|
|
|
2022-07-11 17:50:21 +08:00
|
|
|
NS_AX_END
|
2019-11-23 20:27:39 +08:00
|
|
|
|
2022-07-16 10:43:05 +08:00
|
|
|
#endif // #if (AX_TARGET_PLATFORM == AX_PLATFORM_IOS)
|