2022-02-24 18:51:36 +08:00
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/****************************************************************************
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2020-10-17 16:32:16 +08:00
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Copyright (c) 2013-2017 Chukong Technologies Inc.
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2019-11-23 20:27:39 +08:00
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2022-07-10 09:47:41 +08:00
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https://axis-project.github.io/
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2019-11-23 20:27:39 +08:00
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCDECORATIVEDISPLAY_H__
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#define __CCDECORATIVEDISPLAY_H__
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2020-10-21 10:12:00 +08:00
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#include "CCArmatureDefine.h"
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#include "CCDisplayFactory.h"
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#include "CCDatas.h"
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#include "CocosStudioExport.h"
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#if ENABLE_PHYSICS_BOX2D_DETECT || ENABLE_PHYSICS_CHIPMUNK_DETECT || ENABLE_PHYSICS_SAVE_CALCULATED_VERTEX
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# include "CCColliderDetector.h"
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#endif
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2022-07-11 17:50:21 +08:00
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NS_AX_BEGIN
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class Node;
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NS_AX_END
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2021-12-25 10:04:45 +08:00
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namespace cocostudio
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{
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/**
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* @js NA
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* @lua NA
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*/
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class CCS_DLL DecorativeDisplay : public axis::Ref
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{
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public:
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static DecorativeDisplay* create();
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public:
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DecorativeDisplay(void);
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~DecorativeDisplay(void);
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virtual bool init();
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virtual void setDisplay(axis::Node* display);
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virtual axis::Node* getDisplay() const { return _display; }
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virtual void setDisplayData(DisplayData* data)
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{
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if (_displayData != data)
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{
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AX_SAFE_RETAIN(data);
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AX_SAFE_RELEASE(_displayData);
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_displayData = data;
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}
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}
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virtual DisplayData* getDisplayData() const { return _displayData; }
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#if ENABLE_PHYSICS_BOX2D_DETECT || ENABLE_PHYSICS_CHIPMUNK_DETECT || ENABLE_PHYSICS_SAVE_CALCULATED_VERTEX
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virtual void setColliderDetector(ColliderDetector* detector)
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{
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if (_colliderDetector != detector)
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{
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AX_SAFE_RETAIN(detector);
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AX_SAFE_RELEASE(_colliderDetector);
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_colliderDetector = detector;
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}
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}
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virtual ColliderDetector* getColliderDetector() const { return _colliderDetector; }
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#endif
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protected:
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axis::Node* _display;
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DisplayData* _displayData;
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#if ENABLE_PHYSICS_BOX2D_DETECT || ENABLE_PHYSICS_CHIPMUNK_DETECT || ENABLE_PHYSICS_SAVE_CALCULATED_VERTEX
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ColliderDetector* _colliderDetector;
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#endif
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};
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2021-12-25 10:04:45 +08:00
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} // namespace cocostudio
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#endif /*__CCDECORATIVEDISPLAY_H__*/
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