axmol/cocos/scripting/lua-bindings/auto/api/RenderTexture.lua

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-- @module RenderTexture
-- @extend Node
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-- @function [parent=#RenderTexture] setVirtualViewport
-- @param self
-- @param #point_table point
-- @param #rect_table rect
-- @param #rect_table rect
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-- @function [parent=#RenderTexture] clearStencil
-- @param self
-- @param #int int
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-- @function [parent=#RenderTexture] getClearDepth
-- @param self
-- @return float#float ret (return value: float)
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-- @function [parent=#RenderTexture] getClearStencil
-- @param self
-- @return int#int ret (return value: int)
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-- @function [parent=#RenderTexture] end
-- @param self
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-- @function [parent=#RenderTexture] setClearStencil
-- @param self
-- @param #int int
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-- @function [parent=#RenderTexture] setSprite
-- @param self
-- @param #cc.Sprite sprite
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-- @function [parent=#RenderTexture] getSprite
-- @param self
-- @return Sprite#Sprite ret (return value: cc.Sprite)
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-- @function [parent=#RenderTexture] isAutoDraw
-- @param self
-- @return bool#bool ret (return value: bool)
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-- @function [parent=#RenderTexture] setKeepMatrix
-- @param self
-- @param #bool bool
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-- @function [parent=#RenderTexture] setClearFlags
-- @param self
-- @param #unsigned int int
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-- @function [parent=#RenderTexture] begin
-- @param self
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-- overload function: saveToFile(string, cc.Image::Format)
--
-- overload function: saveToFile(string)
--
-- @function [parent=#RenderTexture] saveToFile
-- @param self
-- @param #string str
-- @param #cc.Image::Format format
-- @return bool#bool ret (retunr value: bool)
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-- @function [parent=#RenderTexture] setAutoDraw
-- @param self
-- @param #bool bool
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-- @function [parent=#RenderTexture] setClearColor
-- @param self
-- @param #color4F_table color4f
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-- @function [parent=#RenderTexture] endToLua
-- @param self
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-- overload function: beginWithClear(float, float, float, float, float)
--
-- overload function: beginWithClear(float, float, float, float)
--
-- overload function: beginWithClear(float, float, float, float, float, int)
--
-- @function [parent=#RenderTexture] beginWithClear
-- @param self
-- @param #float float
-- @param #float float
-- @param #float float
-- @param #float float
-- @param #float float
-- @param #int int
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-- @function [parent=#RenderTexture] clearDepth
-- @param self
-- @param #float float
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-- @function [parent=#RenderTexture] getClearColor
-- @param self
-- @return color4F_table#color4F_table ret (return value: color4F_table)
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-- @function [parent=#RenderTexture] clear
-- @param self
-- @param #float float
-- @param #float float
-- @param #float float
-- @param #float float
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-- @function [parent=#RenderTexture] getClearFlags
-- @param self
-- @return unsigned int#unsigned int ret (return value: unsigned int)
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-- @function [parent=#RenderTexture] newImage
-- @param self
-- @return Image#Image ret (return value: cc.Image)
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-- @function [parent=#RenderTexture] setClearDepth
-- @param self
-- @param #float float
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-- overload function: initWithWidthAndHeight(int, int, cc.Texture2D::PixelFormat, unsigned int)
--
-- overload function: initWithWidthAndHeight(int, int, cc.Texture2D::PixelFormat)
--
-- @function [parent=#RenderTexture] initWithWidthAndHeight
-- @param self
-- @param #int int
-- @param #int int
-- @param #cc.Texture2D::PixelFormat pixelformat
-- @param #unsigned int int
-- @return bool#bool ret (retunr value: bool)
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-- overload function: create(int, int, cc.Texture2D::PixelFormat)
--
-- overload function: create(int, int, cc.Texture2D::PixelFormat, unsigned int)
--
-- overload function: create(int, int)
--
-- @function [parent=#RenderTexture] create
-- @param self
-- @param #int int
-- @param #int int
-- @param #cc.Texture2D::PixelFormat pixelformat
-- @param #unsigned int int
-- @return RenderTexture#RenderTexture ret (retunr value: cc.RenderTexture)
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-- @function [parent=#RenderTexture] draw
-- @param self
-- @param #cc.Renderer renderer
-- @param #kmMat4 kmmat4
-- @param #bool bool
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-- @function [parent=#RenderTexture] visit
-- @param self
-- @param #cc.Renderer renderer
-- @param #kmMat4 kmmat4
-- @param #bool bool
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-- @function [parent=#RenderTexture] RenderTexture
-- @param self
return nil