2014-03-10 14:04:58 +08:00
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-- @module RenderTexture
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2014-03-20 10:21:28 +08:00
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-- @extend Node
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2014-03-18 15:55:30 +08:00
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2014-03-10 14:04:58 +08:00
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--------------------------------
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-- @function [parent=#RenderTexture] setVirtualViewport
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-- @param self
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-- @param #point_table point
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-- @param #rect_table rect
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-- @param #rect_table rect
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--------------------------------
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-- @function [parent=#RenderTexture] clearStencil
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-- @param self
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-- @param #int int
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--------------------------------
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-- @function [parent=#RenderTexture] getClearDepth
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- @function [parent=#RenderTexture] getClearStencil
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-- @param self
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-- @return int#int ret (return value: int)
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--------------------------------
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-- @function [parent=#RenderTexture] end
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-- @param self
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--------------------------------
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-- @function [parent=#RenderTexture] setClearStencil
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-- @param self
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-- @param #int int
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--------------------------------
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-- @function [parent=#RenderTexture] setSprite
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-- @param self
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-- @param #cc.Sprite sprite
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--------------------------------
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-- @function [parent=#RenderTexture] getSprite
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-- @param self
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-- @return Sprite#Sprite ret (return value: cc.Sprite)
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--------------------------------
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-- @function [parent=#RenderTexture] isAutoDraw
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- @function [parent=#RenderTexture] setKeepMatrix
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-- @param self
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-- @param #bool bool
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--------------------------------
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-- @function [parent=#RenderTexture] setClearFlags
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-- @param self
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-- @param #unsigned int int
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--------------------------------
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-- @function [parent=#RenderTexture] begin
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-- @param self
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--------------------------------
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-- overload function: saveToFile(string, cc.Image::Format)
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--
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-- overload function: saveToFile(string)
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--
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-- @function [parent=#RenderTexture] saveToFile
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-- @param self
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-- @param #string str
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-- @param #cc.Image::Format format
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-- @return bool#bool ret (retunr value: bool)
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--------------------------------
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-- @function [parent=#RenderTexture] setAutoDraw
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-- @param self
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-- @param #bool bool
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--------------------------------
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-- @function [parent=#RenderTexture] setClearColor
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-- @param self
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-- @param #color4F_table color4f
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--------------------------------
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-- @function [parent=#RenderTexture] endToLua
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-- @param self
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--------------------------------
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-- overload function: beginWithClear(float, float, float, float, float)
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--
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-- overload function: beginWithClear(float, float, float, float)
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--
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-- overload function: beginWithClear(float, float, float, float, float, int)
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--
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-- @function [parent=#RenderTexture] beginWithClear
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-- @param self
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-- @param #float float
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-- @param #float float
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-- @param #float float
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-- @param #float float
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-- @param #float float
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-- @param #int int
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--------------------------------
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-- @function [parent=#RenderTexture] clearDepth
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-- @param self
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-- @param #float float
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--------------------------------
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-- @function [parent=#RenderTexture] getClearColor
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-- @param self
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-- @return color4F_table#color4F_table ret (return value: color4F_table)
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--------------------------------
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-- @function [parent=#RenderTexture] clear
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-- @param self
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-- @param #float float
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-- @param #float float
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-- @param #float float
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-- @param #float float
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--------------------------------
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-- @function [parent=#RenderTexture] getClearFlags
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-- @param self
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-- @return unsigned int#unsigned int ret (return value: unsigned int)
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--------------------------------
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-- @function [parent=#RenderTexture] newImage
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-- @param self
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-- @return Image#Image ret (return value: cc.Image)
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--------------------------------
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-- @function [parent=#RenderTexture] setClearDepth
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-- @param self
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-- @param #float float
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--------------------------------
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-- overload function: initWithWidthAndHeight(int, int, cc.Texture2D::PixelFormat, unsigned int)
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--
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-- overload function: initWithWidthAndHeight(int, int, cc.Texture2D::PixelFormat)
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--
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-- @function [parent=#RenderTexture] initWithWidthAndHeight
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-- @param self
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-- @param #int int
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-- @param #int int
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-- @param #cc.Texture2D::PixelFormat pixelformat
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-- @param #unsigned int int
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-- @return bool#bool ret (retunr value: bool)
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--------------------------------
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-- overload function: create(int, int, cc.Texture2D::PixelFormat)
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--
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-- overload function: create(int, int, cc.Texture2D::PixelFormat, unsigned int)
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--
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-- overload function: create(int, int)
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--
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-- @function [parent=#RenderTexture] create
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-- @param self
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-- @param #int int
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-- @param #int int
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-- @param #cc.Texture2D::PixelFormat pixelformat
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-- @param #unsigned int int
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-- @return RenderTexture#RenderTexture ret (retunr value: cc.RenderTexture)
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2014-03-18 15:55:30 +08:00
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--------------------------------
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-- @function [parent=#RenderTexture] draw
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-- @param self
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-- @param #cc.Renderer renderer
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-- @param #kmMat4 kmmat4
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-- @param #bool bool
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--------------------------------
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-- @function [parent=#RenderTexture] visit
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-- @param self
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-- @param #cc.Renderer renderer
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-- @param #kmMat4 kmmat4
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-- @param #bool bool
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2014-03-10 14:04:58 +08:00
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--------------------------------
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-- @function [parent=#RenderTexture] RenderTexture
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-- @param self
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return nil
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