axmol/tests/lua-game-controller-test/project/proj.android/jni/Android.mk

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LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := lua_game_controller_test_shared
LOCAL_MODULE_FILENAME := liblua_game_controller
LOCAL_SRC_FILES := main.cpp \
../../Classes/AppDelegate.cpp \
../../../../../cocos/scripting/lua-bindings/auto/lua_cocos2dx_controller_auto.cpp \
../../../../../cocos/scripting/lua-bindings/manual/lua_cocos2dx_controller_manual.cpp \
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes \
$(LOCAL_PATH)/../../../../../external/lua/tolua \
$(LOCAL_PATH)/../../../../../cocos/scripting/lua-bindings/auto \
$(LOCAL_PATH)/../../../../../cocos/scripting/lua-bindings/manual \
$(LOCAL_PATH)/../../../../../cocos/base
LOCAL_WHOLE_STATIC_LIBRARIES := cocos_lua_static
include $(BUILD_SHARED_LIBRARY)
$(call import-module,scripting/lua-bindings)