mirror of https://github.com/axmolengine/axmol.git
88 lines
2.0 KiB
C++
88 lines
2.0 KiB
C++
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#include "HelloWorld.h"
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#include <jni.h>
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#include <android/log.h>
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using namespace cocos2d;
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#define IMG_PATH "res/drawable/helloworld.png"
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#define RESOURCE_PATH "/data/app/org.cocos2dx.application-1.apk"
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class MyLayer : public CCLayer
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{
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public:
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bool init()
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{
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if( !CCLayer::init())
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{
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return false;
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}
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this->setIsTouchEnabled(true);
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return true;
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};
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void ccTouchesEnded(NSSet* pTouches, UIEvent* pEvent)
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{
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CCDirector::getSharedDirector()->end();
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};
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LAYER_NODE_FUNC(MyLayer);
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};
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bool HelloWorld::initCocos2d()
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{
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// the view is freeed in CCDirector
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CCDirector::getSharedDirector()->setDeviceOrientation(kCCDeviceOrientationLandscapeLeft);
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CCDirector::getSharedDirector()->setDisplayFPS(true);
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// set resource path
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CCFileUtils::setResourcePath(RESOURCE_PATH);
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// load background image texture and get window size
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CCTexture2D * pTexture = CCTextureCache::sharedTextureCache()->addImage(IMG_PATH);
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CGSize size = CCDirector::getSharedDirector()->getWinSize();
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// create sprite instance
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CCSprite * pSprite = new CCSprite();
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pSprite->initWithTexture(pTexture);
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pSprite->setPosition(CGPoint(size.width / 2, size.height / 2));
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// create layer instance
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CCLayer * pLayer = MyLayer::node();
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pLayer->addChild(pSprite);
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// add layer to scene
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CCScene * pScene = CCScene::node();
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pScene->addChild(pLayer);
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// add scene to director
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CCDirector::getSharedDirector()->runWithScene(pScene);
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pSprite->release();
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return true;
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}
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static HelloWorld *s_pApp;
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extern "C"
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{
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void initProgram()
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{
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s_pApp = new HelloWorld();
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s_pApp->initCocos2d();
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}
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void Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeInit(JNIEnv* env, jobject thiz, jint w, jint h)
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{
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cocos2d::CCXEGLView *view = new cocos2d::CCXEGLView();
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view->setFrameWitdAndHeight(w, h);
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cocos2d::CCDirector::getSharedDirector()->setOpenGLView(view);
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initProgram();
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}
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}
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