axmol/HelloWorld/android/jni/helloworld/main.cpp

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#include "AppDelegate.h"
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#include "cocos2d.h"
#include <jni.h>
#include <android/log.h>
#define LOG_TAG "main"
#define LOGD(...) __android_log_print(ANDROID_LOG_DEBUG,LOG_TAG,__VA_ARGS__)
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using namespace cocos2d;
#define IMG_PATH "assets"
extern "C"
{
void Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeInit(JNIEnv* env, jobject thiz, jint w, jint h)
{
if (!cocos2d::CCDirector::sharedDirector()->getOpenGLView())
{
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cocos2d::CCEGLView *view = &cocos2d::CCEGLView::sharedOpenGLView();
view->setFrameWitdAndHeight(w, h);
// if you want to run in WVGA with HVGA resource, set it
// view->create(320, 480);
cocos2d::CCDirector::sharedDirector()->setOpenGLView(view);
CCFileUtils::setRelativePath(IMG_PATH);
AppDelegate *pAppDelegate = new AppDelegate();
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cocos2d::CCApplication::sharedApplication().run();
}
else
{
cocos2d::CCTextureCache::reloadAllTextures();
cocos2d::CCDirector::sharedDirector()->setGLDefaultValues();
}
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}
}