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/****************************************************************************
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2015-03-02 16:05:26 +08:00
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Copyright (C) 2013 Henry van Merode. All rights reserved.
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2018-01-29 16:25:32 +08:00
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Copyright (c) 2015-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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2021-12-25 10:04:45 +08:00
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2022-08-08 18:02:17 +08:00
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https://axys1.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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2015-03-02 13:07:32 +08:00
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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2015-03-02 13:07:32 +08:00
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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2015-03-05 13:24:06 +08:00
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#include "extensions/Particle3D/PU/CCPUBehaviour.h"
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#include "base/ccMacros.h"
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NS_AX_BEGIN
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PUBehaviour::PUBehaviour(void) : _particleSystem(nullptr), _behaviourScale(Vec3::ONE) {}
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PUBehaviour::~PUBehaviour(void) {}
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void PUBehaviour::updateBehaviour(PUParticle3D* /*particle*/, float /*deltaTime*/) {}
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2016-11-16 09:48:37 +08:00
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void PUBehaviour::initParticleForEmission(PUParticle3D* /*particle*/) {}
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2016-11-16 09:48:37 +08:00
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void PUBehaviour::initParticleForExpiration(PUParticle3D* /*particle*/, float /*timeElapsed*/) {}
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PUBehaviour* PUBehaviour::clone()
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{
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auto pb = new PUBehaviour;
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pb->autorelease();
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copyAttributesTo(pb);
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return pb;
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}
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void PUBehaviour::copyAttributesTo(PUBehaviour* behaviour)
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{
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behaviour->_particleSystem = _particleSystem;
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behaviour->_behaviourType = _behaviourType;
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behaviour->_behaviourScale = _behaviourScale;
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}
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NS_AX_END
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