axmol/extensions/cocostudio/CCTween.h

154 lines
5.3 KiB
C
Raw Normal View History

2020-10-17 16:32:16 +08:00
/****************************************************************************
Copyright (c) 2013-2017 Chukong Technologies Inc.
2013-06-06 12:02:54 +08:00
2022-08-08 18:02:17 +08:00
https://axys1.github.io/
2013-06-06 12:02:54 +08:00
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __CCTWEEN_H__
#define __CCTWEEN_H__
#include "CCProcessBase.h"
#include "2d/CCTweenFunction.h"
#include "CocosStudioExport.h"
2013-06-06 12:02:54 +08:00
2021-12-25 10:04:45 +08:00
namespace cocostudio
{
2013-06-06 12:02:54 +08:00
class Bone;
class ArmatureAnimation;
2022-08-08 18:02:17 +08:00
using ax::tweenfunc::TweenType;
2013-06-06 12:02:54 +08:00
/**
* @js NA
* @lua NA
*/
2020-10-17 16:32:16 +08:00
class CCS_DLL Tween : public ProcessBase
2013-06-06 12:02:54 +08:00
{
public:
/**
* Create with a Bone
* @param bone the Bone Tween will bind to
2013-06-06 12:02:54 +08:00
*/
2021-12-25 10:04:45 +08:00
static Tween* create(Bone* bone);
2013-06-06 12:02:54 +08:00
public:
2020-10-17 16:32:16 +08:00
Tween(void);
virtual ~Tween(void);
2013-06-06 12:02:54 +08:00
/**
* Init with a Bone
* @param bone the Bone Tween will bind to
2013-06-06 12:02:54 +08:00
*/
2021-12-25 10:04:45 +08:00
virtual bool init(Bone* bone);
2013-06-07 10:52:32 +08:00
using ProcessBase::play;
2013-06-06 12:02:54 +08:00
/**
2013-06-07 10:52:32 +08:00
* Start the Process
2013-06-06 12:02:54 +08:00
*
* @param movementBoneData the MovementBoneData include all FrameData
2013-09-13 18:07:37 +08:00
* @param durationTo the number of frames changing to this animation needs.
* @param durationTween the number of frames this animation actual last.
2013-06-06 12:02:54 +08:00
*
* @param loop whether the animation is loop
*
* loop < 0 : use the value from MovementData get from Action Editor
2013-06-06 12:02:54 +08:00
* loop = 0 : this animation is not loop
* loop > 0 : this animation is loop
*
* @param tweenEasing tween easing is used for calculate easing effect
*
* TWEEN_EASING_MAX : use the value from MovementData get from Action Editor
2013-06-06 12:02:54 +08:00
* -1 : fade out
* 0 : line
* 1 : fade in
* 2 : fade in and out
*
*/
2021-12-25 10:04:45 +08:00
virtual void play(MovementBoneData* movementBoneData, int durationTo, int durationTween, int loop, int tweenEasing);
2013-09-13 18:07:37 +08:00
2021-12-25 10:04:45 +08:00
inline void setAnimation(ArmatureAnimation* animation) { _animation = animation; }
inline ArmatureAnimation* getAnimation() const { return _animation; }
2013-10-30 09:41:40 +08:00
virtual void gotoAndPlay(int frameIndex);
virtual void gotoAndPause(int frameIndex);
2013-11-05 19:53:38 +08:00
2021-12-25 10:04:45 +08:00
virtual void setMovementBoneData(MovementBoneData* data) { _movementBoneData = data; }
virtual const MovementBoneData* getMovementBoneData() const { return _movementBoneData; }
2013-06-07 10:52:32 +08:00
2021-12-25 10:04:45 +08:00
protected:
2013-06-06 12:02:54 +08:00
/**
2013-06-07 10:52:32 +08:00
* Update(float dt) will call this handler, you can handle your logic here
2013-06-06 12:02:54 +08:00
*/
2013-06-07 10:52:32 +08:00
virtual void updateHandler();
2013-06-06 12:02:54 +08:00
/**
2013-06-07 10:52:32 +08:00
* Calculate which frame arrived, and if current frame have event, then call the event listener
2013-06-06 12:02:54 +08:00
*/
2013-09-13 18:07:37 +08:00
virtual float updateFrameData(float currentPercent);
2013-06-07 10:52:32 +08:00
2013-06-06 12:02:54 +08:00
/**
2013-06-07 10:52:32 +08:00
* Calculate the between value of _from and _to, and give it to between frame data
2013-06-06 12:02:54 +08:00
*/
2021-12-25 10:04:45 +08:00
virtual void setBetween(FrameData* from, FrameData* to, bool limit = true);
2013-09-13 18:07:37 +08:00
/**
* According to the percent to calculate current FrameData with tween effect
2013-09-13 18:07:37 +08:00
*/
2021-12-25 10:04:45 +08:00
virtual FrameData* tweenNodeTo(float percent, FrameData* node = nullptr);
2013-06-07 10:52:32 +08:00
2013-06-06 12:02:54 +08:00
/**
2013-09-13 18:07:37 +08:00
* According to the percent to calculate current color with tween effect
2013-06-06 12:02:54 +08:00
*/
2021-12-25 10:04:45 +08:00
virtual void tweenColorTo(float percent, FrameData* node);
2013-06-07 10:52:32 +08:00
/**
* Update display index and process the key frame event when arrived a key frame
2013-06-06 12:02:54 +08:00
*/
2021-12-25 10:04:45 +08:00
virtual void arriveKeyFrame(FrameData* keyFrameData);
2013-06-06 12:02:54 +08:00
protected:
//! A weak reference to the current MovementBoneData. The data is in the data pool
2021-12-25 10:04:45 +08:00
MovementBoneData* _movementBoneData;
2013-06-06 12:02:54 +08:00
2021-12-25 10:04:45 +08:00
FrameData* _tweenData; //! The computational tween frame data, //! A weak reference to the Bone's tweenData
FrameData* _from; //! From frame data, used for calculate between value
FrameData* _to; //! To frame data, used for calculate between value
FrameData* _between; //! Between frame data, used for calculate current FrameData(m_pNode) value
2013-06-06 12:02:54 +08:00
2021-12-25 10:04:45 +08:00
Bone* _bone; //! A weak reference to the Bone
2013-06-07 10:52:32 +08:00
TweenType _frameTweenEasing; //! Determine which tween effect current frame use
2013-06-07 10:52:32 +08:00
2021-12-25 10:04:45 +08:00
int _betweenDuration; //! Current key frame will last _betweenDuration frames
2013-09-15 20:24:25 +08:00
int _totalDuration;
2013-06-07 10:52:32 +08:00
2021-12-25 10:04:45 +08:00
int _fromIndex; //! The current frame index in FrameList of MovementBoneData, it's different from m_iFrameIndex
int _toIndex; //! The next frame index in FrameList of MovementBoneData, it's different from m_iFrameIndex
2013-06-06 12:02:54 +08:00
2021-12-25 10:04:45 +08:00
ArmatureAnimation* _animation;
2013-06-06 12:02:54 +08:00
2021-12-25 10:04:45 +08:00
bool _passLastFrame; //! If current frame index is more than the last frame's index
2013-06-06 12:02:54 +08:00
};
2021-12-25 10:04:45 +08:00
} // namespace cocostudio
2013-06-06 12:02:54 +08:00
2013-06-07 10:52:32 +08:00
#endif /*__CCTWEEN_H__*/