#ifndef __DEMO_SCENE_H__
#define __DEMO_SCENE_H__
#include "cocos2d.h"
#include "FairyGUI.h"
USING_NS_FGUI;
class DemoScene : public axis::Scene
{
public:
bool init();
DemoScene();
virtual ~DemoScene();
protected:
virtual void continueInit();
GRoot* _groot;
private:
void onClose(EventContext* context);
};
#endif