2012-04-19 14:35:52 +08:00
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/****************************************************************************
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Copyright (c) 2008-2010 Ricardo Quesada
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2014-01-07 11:25:07 +08:00
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Copyright (c) 2010-2012 cocos2d-x.org
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2012-04-19 14:35:52 +08:00
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Copyright (c) 2011 Zynga Inc.
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2014-01-07 11:25:07 +08:00
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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2012-04-19 14:35:52 +08:00
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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2014-05-01 10:09:13 +08:00
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#include "2d/CCScene.h"
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2014-04-30 08:37:36 +08:00
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#include "base/CCDirector.h"
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2014-10-20 16:25:24 +08:00
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#include "2d/CCCamera.h"
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2014-08-12 14:42:08 +08:00
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#include "base/CCEventDispatcher.h"
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#include "base/CCEventListenerCustom.h"
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2014-09-26 09:36:43 +08:00
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#include "renderer/CCRenderer.h"
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2014-04-09 22:30:49 +08:00
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#include "deprecated/CCString.h"
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2012-04-19 14:35:52 +08:00
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2014-08-27 13:39:50 +08:00
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#if CC_USE_PHYSICS
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#include "physics/CCPhysicsWorld.h"
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#endif
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2015-05-08 15:49:33 +08:00
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#if CC_USE_3D_PHYSICS
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#include "physics3d/CCPhysics3DWorld.h"
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#include "physics3d/CCPhysics3DComponent.h"
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#endif
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2012-04-19 14:35:52 +08:00
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NS_CC_BEGIN
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2013-06-20 14:13:12 +08:00
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Scene::Scene()
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2014-05-02 07:42:35 +08:00
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#if CC_USE_PHYSICS
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: _physicsWorld(nullptr)
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#endif
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2012-04-19 14:35:52 +08:00
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{
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2015-05-08 15:49:33 +08:00
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#if CC_USE_3D_PHYSICS
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_physics3DWorld = nullptr;
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_physics3dDebugCamera = nullptr;
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#endif
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2013-06-15 14:03:30 +08:00
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_ignoreAnchorPointForPosition = true;
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2014-05-15 01:07:09 +08:00
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setAnchorPoint(Vec2(0.5f, 0.5f));
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2014-08-12 23:34:06 +08:00
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2015-02-11 18:14:22 +08:00
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_cameraOrderDirty = true;
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2014-08-12 23:34:06 +08:00
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//create default camera
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_defaultCamera = Camera::create();
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addChild(_defaultCamera);
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_event = Director::getInstance()->getEventDispatcher()->addCustomEventListener(Director::EVENT_PROJECTION_CHANGED, std::bind(&Scene::onProjectionChanged, this, std::placeholders::_1));
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_event->retain();
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2012-04-19 14:35:52 +08:00
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}
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2013-06-20 14:13:12 +08:00
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Scene::~Scene()
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2012-04-19 14:35:52 +08:00
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{
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2014-05-02 07:42:35 +08:00
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#if CC_USE_PHYSICS
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CC_SAFE_DELETE(_physicsWorld);
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2015-05-08 15:49:33 +08:00
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#endif
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#if CC_USE_3D_PHYSICS
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CC_SAFE_RELEASE(_physics3DWorld);
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CC_SAFE_RELEASE(_physics3dDebugCamera);
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2014-05-02 07:42:35 +08:00
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#endif
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2014-08-12 14:42:08 +08:00
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Director::getInstance()->getEventDispatcher()->removeEventListener(_event);
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CC_SAFE_RELEASE(_event);
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2012-04-19 14:35:52 +08:00
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}
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2013-06-20 14:13:12 +08:00
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bool Scene::init()
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2012-04-19 14:35:52 +08:00
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{
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2014-05-31 07:42:05 +08:00
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auto size = Director::getInstance()->getWinSize();
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return initWithSize(size);
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2012-04-19 14:35:52 +08:00
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}
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2014-05-31 07:42:05 +08:00
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bool Scene::initWithSize(const Size& size)
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{
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setContentSize(size);
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return true;
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}
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Scene* Scene::create()
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2012-04-19 14:35:52 +08:00
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{
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2014-08-28 07:31:57 +08:00
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Scene *ret = new (std::nothrow) Scene();
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2013-12-18 17:47:20 +08:00
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if (ret && ret->init())
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2012-04-19 14:35:52 +08:00
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{
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2013-12-18 17:47:20 +08:00
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ret->autorelease();
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return ret;
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2012-04-19 14:35:52 +08:00
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}
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else
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{
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2013-12-18 17:47:20 +08:00
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CC_SAFE_DELETE(ret);
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return nullptr;
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2012-04-19 14:35:52 +08:00
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}
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}
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2014-05-31 07:42:05 +08:00
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Scene* Scene::createWithSize(const Size& size)
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{
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2014-08-28 07:31:57 +08:00
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Scene *ret = new (std::nothrow) Scene();
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2014-05-31 07:42:05 +08:00
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if (ret && ret->initWithSize(size))
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{
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ret->autorelease();
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return ret;
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}
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else
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{
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CC_SAFE_DELETE(ret);
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return nullptr;
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}
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}
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2013-12-13 06:30:22 +08:00
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std::string Scene::getDescription() const
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{
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return StringUtils::format("<Scene | tag = %d>", _tag);
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}
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2014-08-27 13:39:50 +08:00
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void Scene::onProjectionChanged(EventCustom* event)
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{
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if (_defaultCamera)
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{
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_defaultCamera->initDefault();
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}
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}
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2015-02-12 16:58:34 +08:00
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static bool camera_cmp(const Camera* a, const Camera* b)
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2015-02-11 18:14:22 +08:00
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{
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return a->getDepth() < b->getDepth();
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}
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2014-09-26 09:36:43 +08:00
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void Scene::render(Renderer* renderer)
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{
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auto director = Director::getInstance();
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Camera* defaultCamera = nullptr;
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2014-11-10 12:48:42 +08:00
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const auto& transform = getNodeToParentTransform();
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2015-02-11 18:14:22 +08:00
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if (_cameraOrderDirty)
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{
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stable_sort(_cameras.begin(), _cameras.end(), camera_cmp);
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_cameraOrderDirty = false;
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}
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2014-09-26 09:36:43 +08:00
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for (const auto& camera : _cameras)
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{
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2015-01-12 10:08:55 +08:00
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if (!camera->isVisible())
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continue;
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2014-09-26 09:36:43 +08:00
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Camera::_visitingCamera = camera;
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if (Camera::_visitingCamera->getCameraFlag() == CameraFlag::DEFAULT)
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{
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defaultCamera = Camera::_visitingCamera;
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}
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director->pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION);
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director->loadMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION, Camera::_visitingCamera->getViewProjectionMatrix());
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//visit the scene
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2014-11-10 12:48:42 +08:00
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visit(renderer, transform, 0);
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2015-05-08 15:49:33 +08:00
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2014-09-26 09:36:43 +08:00
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renderer->render();
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director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION);
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}
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2015-05-08 15:49:33 +08:00
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#if CC_USE_3D_PHYSICS
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if (_physics3DWorld && _physics3DWorld->isDebugDrawEnabled())
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{
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director->pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION);
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director->loadMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION, _physics3dDebugCamera != nullptr ? _physics3dDebugCamera->getViewProjectionMatrix() : defaultCamera->getViewProjectionMatrix());
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_physics3DWorld->debugDraw(renderer);
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renderer->render();
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director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION);
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}
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#endif
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2015-02-12 16:58:34 +08:00
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2014-09-26 09:36:43 +08:00
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Camera::_visitingCamera = nullptr;
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}
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2015-03-12 10:39:21 +08:00
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void Scene::removeAllChildren()
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{
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if (_defaultCamera)
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_defaultCamera->retain();
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Node::removeAllChildren();
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if (_defaultCamera)
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{
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addChild(_defaultCamera);
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_defaultCamera->release();
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}
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}
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2015-05-08 15:49:33 +08:00
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#if CC_USE_3D_PHYSICS
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void Scene::setPhysics3DDebugCamera(Camera* camera)
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{
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CC_SAFE_RETAIN(camera);
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CC_SAFE_RELEASE(_physics3dDebugCamera);
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_physics3dDebugCamera = camera;
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}
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#endif
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#if (CC_USE_PHYSICS || CC_USE_3D_PHYSICS)
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2014-05-02 07:42:35 +08:00
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void Scene::addChild(Node* child, int zOrder, int tag)
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{
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Node::addChild(child, zOrder, tag);
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addChildToPhysicsWorld(child);
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}
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2014-06-25 11:27:48 +08:00
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void Scene::addChild(Node* child, int zOrder, const std::string &name)
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{
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Node::addChild(child, zOrder, name);
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addChildToPhysicsWorld(child);
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}
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2014-05-31 07:42:05 +08:00
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Scene* Scene::createWithPhysics()
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2014-05-02 07:42:35 +08:00
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{
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2014-08-28 07:31:57 +08:00
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Scene *ret = new (std::nothrow) Scene();
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2014-05-02 07:42:35 +08:00
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if (ret && ret->initWithPhysics())
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{
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ret->autorelease();
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return ret;
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}
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else
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{
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CC_SAFE_DELETE(ret);
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return nullptr;
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}
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}
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bool Scene::initWithPhysics()
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{
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bool ret = false;
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do
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{
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Director * director;
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CC_BREAK_IF( ! (director = Director::getInstance()) );
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2014-08-09 17:37:18 +08:00
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2014-05-02 07:42:35 +08:00
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this->setContentSize(director->getWinSize());
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2015-05-08 15:49:33 +08:00
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#if CC_USE_PHYSICS
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2014-05-02 07:42:35 +08:00
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CC_BREAK_IF(! (_physicsWorld = PhysicsWorld::construct(*this)));
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2015-05-08 15:49:33 +08:00
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#endif
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#if CC_USE_3D_PHYSICS
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Physics3DWorldDes info;
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//TODO: FIX ME
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//info.isDebugDrawEnabled = true;
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CC_BREAK_IF(! (_physics3DWorld = Physics3DWorld::create(&info)));
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_physics3DWorld->retain();
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#endif
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2014-05-02 07:42:35 +08:00
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// success
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ret = true;
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} while (0);
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return ret;
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}
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void Scene::addChildToPhysicsWorld(Node* child)
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{
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2015-05-08 15:49:33 +08:00
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#if CC_USE_PHYSICS
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2014-05-02 07:42:35 +08:00
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if (_physicsWorld)
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{
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std::function<void(Node*)> addToPhysicsWorldFunc = nullptr;
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addToPhysicsWorldFunc = [this, &addToPhysicsWorldFunc](Node* node) -> void
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{
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2015-04-10 15:39:39 +08:00
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node->_physicsWorld = _physicsWorld;
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2014-05-02 07:42:35 +08:00
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if (node->getPhysicsBody())
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{
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_physicsWorld->addBody(node->getPhysicsBody());
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}
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auto& children = node->getChildren();
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for( const auto &n : children) {
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addToPhysicsWorldFunc(n);
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}
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};
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addToPhysicsWorldFunc(child);
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}
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2015-05-08 15:49:33 +08:00
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#endif
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#if CC_USE_3D_PHYSICS
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if (_physics3DWorld)
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{
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std::function<void(Node*)> addToPhysicsWorldFunc = nullptr;
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addToPhysicsWorldFunc = [this, &addToPhysicsWorldFunc](Node* node) -> void
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{
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static std::string comName = Physics3DComponent::getPhysics3DComponentName();
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auto com = static_cast<Physics3DComponent*>(node->getComponent(comName));
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if (com)
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{
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com->addToPhysicsWorld(_physics3DWorld);
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}
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auto& children = node->getChildren();
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for( const auto &n : children) {
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addToPhysicsWorldFunc(n);
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}
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};
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addToPhysicsWorldFunc(child);
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}
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#endif
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2014-05-02 07:42:35 +08:00
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}
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2014-08-07 15:23:31 +08:00
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2014-05-02 07:42:35 +08:00
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#endif
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2012-04-19 14:35:52 +08:00
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NS_CC_END
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