mirror of https://github.com/axmolengine/axmol.git
211 lines
6.1 KiB
C++
211 lines
6.1 KiB
C++
|
#include <iostream>
|
||
|
|
||
|
#include "../include/SimpleAudioEngine.h"
|
||
|
#include "../include/AudioEngine.h"
|
||
|
|
||
|
using namespace CocosDenshion;
|
||
|
using namespace cocos2d;
|
||
|
using namespace cocos2d::experimental;
|
||
|
|
||
|
|
||
|
struct SimpleAudioEngineLinux{
|
||
|
SimpleAudioEngine * engine = nullptr;
|
||
|
int musicid;
|
||
|
float effectsvolume;
|
||
|
std::string musicpath;
|
||
|
};
|
||
|
|
||
|
SimpleAudioEngineLinux * g_SimpleAudioEngineLinux = nullptr;
|
||
|
|
||
|
|
||
|
SimpleAudioEngine* SimpleAudioEngine::getInstance(){
|
||
|
if(!g_SimpleAudioEngineLinux){
|
||
|
g_SimpleAudioEngineLinux = new SimpleAudioEngineLinux();
|
||
|
g_SimpleAudioEngineLinux->engine = new SimpleAudioEngine();
|
||
|
}
|
||
|
return g_SimpleAudioEngineLinux->engine;
|
||
|
};
|
||
|
|
||
|
void SimpleAudioEngine::end(){
|
||
|
if(g_SimpleAudioEngineLinux){
|
||
|
delete g_SimpleAudioEngineLinux->engine;
|
||
|
delete g_SimpleAudioEngineLinux;
|
||
|
}
|
||
|
g_SimpleAudioEngineLinux = nullptr;
|
||
|
};
|
||
|
|
||
|
|
||
|
SimpleAudioEngine::SimpleAudioEngine(){
|
||
|
g_SimpleAudioEngineLinux->musicid = -1;
|
||
|
g_SimpleAudioEngineLinux->effectsvolume = 1.0f;
|
||
|
};
|
||
|
|
||
|
SimpleAudioEngine::~SimpleAudioEngine(){
|
||
|
|
||
|
};
|
||
|
|
||
|
void SimpleAudioEngine::preloadBackgroundMusic(const char* filePath){
|
||
|
g_SimpleAudioEngineLinux->musicpath = filePath;
|
||
|
AudioEngine::preload(filePath);
|
||
|
};
|
||
|
|
||
|
void SimpleAudioEngine::playBackgroundMusic(const char* filePath, bool loop){
|
||
|
g_SimpleAudioEngineLinux->musicpath = filePath;
|
||
|
g_SimpleAudioEngineLinux->musicid = AudioEngine::play2d(filePath, loop);
|
||
|
};
|
||
|
|
||
|
void SimpleAudioEngine::stopBackgroundMusic(bool releaseData){
|
||
|
AudioEngine::stop(g_SimpleAudioEngineLinux->musicid);
|
||
|
if(releaseData){
|
||
|
AudioEngine::uncache(g_SimpleAudioEngineLinux->musicpath.c_str());
|
||
|
}
|
||
|
};
|
||
|
|
||
|
void SimpleAudioEngine::pauseBackgroundMusic(){
|
||
|
AudioEngine::pause(g_SimpleAudioEngineLinux->musicid);
|
||
|
};
|
||
|
|
||
|
void SimpleAudioEngine::resumeBackgroundMusic(){
|
||
|
AudioEngine::resume(g_SimpleAudioEngineLinux->musicid);
|
||
|
};
|
||
|
|
||
|
void SimpleAudioEngine::rewindBackgroundMusic(){
|
||
|
AudioEngine::setCurrentTime(g_SimpleAudioEngineLinux->musicid, 0);
|
||
|
};
|
||
|
|
||
|
bool SimpleAudioEngine::willPlayBackgroundMusic(){
|
||
|
return g_SimpleAudioEngineLinux->musicid != -1;
|
||
|
};
|
||
|
|
||
|
bool SimpleAudioEngine::isBackgroundMusicPlaying(){
|
||
|
return AudioEngine::getState(g_SimpleAudioEngineLinux->musicid) == AudioEngine::AudioState::PLAYING;
|
||
|
};
|
||
|
|
||
|
//
|
||
|
// properties
|
||
|
//
|
||
|
|
||
|
/**
|
||
|
* The volume of the background music within the range of 0.0 as the minimum and 1.0 as the maximum.
|
||
|
* @js getMusicVolume
|
||
|
* @lua getMusicVolume
|
||
|
*/
|
||
|
float SimpleAudioEngine::getBackgroundMusicVolume(){
|
||
|
return AudioEngine::getVolume(g_SimpleAudioEngineLinux->musicid);
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Set the volume of background music.
|
||
|
*
|
||
|
* @param volume must be within the range of 0.0 as the minimum and 1.0 as the maximum.
|
||
|
* @js setMusicVolume
|
||
|
* @lua setMusicVolume
|
||
|
*/
|
||
|
void SimpleAudioEngine::setBackgroundMusicVolume(float volume){
|
||
|
AudioEngine::setVolume(g_SimpleAudioEngineLinux->musicid, volume);
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* The volume of the effects within the range of 0.0 as the minimum and 1.0 as the maximum.
|
||
|
*/
|
||
|
float SimpleAudioEngine::getEffectsVolume(){
|
||
|
return g_SimpleAudioEngineLinux->effectsvolume;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Set the volume of sound effects.
|
||
|
*
|
||
|
* @param volume must be within the range of 0.0 as the minimum and 1.0 as the maximum.
|
||
|
*/
|
||
|
void SimpleAudioEngine::setEffectsVolume(float volume){
|
||
|
g_SimpleAudioEngineLinux->effectsvolume = volume;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Play sound effect with a file path, pitch, pan and gain.
|
||
|
*
|
||
|
* @param filePath The path of the effect file.
|
||
|
* @param loop Determines whether to loop the effect playing or not. The default value is false.
|
||
|
* @param pitch Frequency, normal value is 1.0. Will also change effect play time.
|
||
|
* @param pan Stereo effect, in the range of [-1..1] where -1 enables only left channel.
|
||
|
* @param gain Volume, in the range of [0..1]. The normal value is 1.
|
||
|
* @return The sound id.
|
||
|
*
|
||
|
* @note Full support is under development, now there are limitations:
|
||
|
* - no pitch effect on Samsung Galaxy S2 with OpenSL backend enabled;
|
||
|
* - no pitch/pan/gain on win32.
|
||
|
*/
|
||
|
unsigned int SimpleAudioEngine::playEffect(const char* filePath, bool loop, float pitch, float pan, float gain){
|
||
|
return AudioEngine::play2d(filePath, loop, gain);
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Pause playing sound effect.
|
||
|
*
|
||
|
* @param soundId The return value of function playEffect.
|
||
|
*/
|
||
|
void SimpleAudioEngine::pauseEffect(unsigned int soundId){
|
||
|
AudioEngine::pause(soundId);
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Pause all playing sound effect.
|
||
|
*/
|
||
|
void SimpleAudioEngine::pauseAllEffects(){
|
||
|
AudioEngine::pauseAll();
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Resume playing sound effect.
|
||
|
*
|
||
|
* @param soundId The return value of function playEffect.
|
||
|
*/
|
||
|
void SimpleAudioEngine::resumeEffect(unsigned int soundId){
|
||
|
AudioEngine::resume(soundId);
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Resume all playing sound effect.
|
||
|
*/
|
||
|
void SimpleAudioEngine::resumeAllEffects(){
|
||
|
AudioEngine::resumeAll();
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Stop playing sound effect.
|
||
|
*
|
||
|
* @param soundId The return value of function playEffect.
|
||
|
*/
|
||
|
void SimpleAudioEngine::stopEffect(unsigned int soundId){
|
||
|
AudioEngine::stop(soundId);
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Stop all playing sound effects.
|
||
|
*/
|
||
|
void SimpleAudioEngine::stopAllEffects(){
|
||
|
AudioEngine::stopAll();
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Preload a compressed audio file.
|
||
|
*
|
||
|
* The compressed audio will be decoded to wave, then written into an internal buffer in SimpleAudioEngine.
|
||
|
*
|
||
|
* @param filePath The path of the effect file.
|
||
|
* @js NA
|
||
|
*/
|
||
|
void SimpleAudioEngine::preloadEffect(const char* filePath){
|
||
|
AudioEngine::preload(filePath);
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Unload the preloaded effect from internal buffer.
|
||
|
*
|
||
|
* @param filePath The path of the effect file.
|
||
|
*/
|
||
|
void SimpleAudioEngine::unloadEffect(const char* filePath){
|
||
|
AudioEngine::uncache(filePath);
|
||
|
};
|
||
|
|
||
|
|