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/*
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* Copyright (c) 2019 Erin Catto
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2021-07-06 21:02:47 +08:00
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* Copyright (c) 2021 @aismann; Peter Eismann, Germany; dreifrankensoft
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef __PHYSICSNODES_DEBUGNODE_BOX2D_H__
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#define __PHYSICSNODES_DEBUGNODE_BOX2D_H__
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#define GLFW_INCLUDE_NONE
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2021-08-05 17:23:55 +08:00
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#include "extensions/ExtensionMacros.h"
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#include "2d/CCDrawNode.h"
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#include "extensions/ExtensionExport.h"
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#include "box2d/box2d.h"
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#include "cocos2d.h"
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struct b2AABB;
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extern cocos2d::DrawNode* drawBox2D;
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2021-08-06 15:35:29 +08:00
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/// Test settings. Some can be controlled in the GUI.
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struct Settings
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{
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Settings()
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{
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viewCenter.Set(0.0f, 0.0f);
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hz = 60.0f;
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velocityIterations = 8;
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positionIterations = 3;
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drawShapes = 1;
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drawJoints = 1;
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drawAABBs = 0;
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drawContactPoints = 0;
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drawContactNormals = 0;
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drawContactImpulse = 0;
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drawFrictionImpulse = 0;
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drawCOMs = 0;
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drawStats = 0;
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drawProfile = 0;
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enableWarmStarting = 1;
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enableContinuous = 1;
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enableSubStepping = 0;
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enableSleep = 1;
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pause = 0;
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singleStep = 0;
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}
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b2Vec2 viewCenter;
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float hz;
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int32 velocityIterations;
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int32 positionIterations;
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int32 drawShapes;
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int32 drawJoints;
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int32 drawAABBs;
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int32 drawContactPoints;
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int32 drawContactNormals;
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int32 drawContactImpulse;
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int32 drawFrictionImpulse;
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int32 drawCOMs;
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int32 drawStats;
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int32 drawProfile;
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int32 enableWarmStarting;
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int32 enableContinuous;
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int32 enableSubStepping;
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int32 enableSleep;
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int32 pause;
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int32 singleStep;
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};
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struct ContactPoint
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{
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b2Fixture* fixtureA;
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b2Fixture* fixtureB;
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b2Vec2 normal;
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b2Vec2 position;
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b2PointState state;
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float normalImpulse;
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float tangentImpulse;
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float separation;
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};
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//struct Camera
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//{
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// Camera()
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// {
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// m_center.Set(0.0f, 20.0f);
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// m_zoom = 1.0f;
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// m_width = 1280;
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// m_height = 800;
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// }
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//
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// b2Vec2 ConvertScreenToWorld(const b2Vec2& screenPoint);
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// b2Vec2 ConvertWorldToScreen(const b2Vec2& worldPoint);
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// void BuildProjectionMatrix(float* m, float zBias);
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//
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// b2Vec2 m_center;
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// float m_zoom;
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// int32 m_width;
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// int32 m_height;
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//};
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// This class implements debug drawing callbacks that are invoked
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// inside b2World::Step.
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//PhysicsDebugNode : public DrawNode
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class CC_EX_DLL DebugDraw : public b2Draw
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{
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// cocos2d::g* mShaderProgram;
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// GLint mColorLocation;
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cocos2d::DrawNode* drawBP = NULL;
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void initShader( void );
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public:
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DebugDraw();
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~DebugDraw();
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void Create();
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void Destroy();
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void DrawPolygon(const b2Vec2* vertices, int vertexCount, const b2Color& color) override;
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void DrawSolidPolygon(const b2Vec2* vertices, int vertexCount, const b2Color& color) override;
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void DrawCircle(const b2Vec2& center, float radius, const b2Color& color) override;
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void DrawSolidCircle(const b2Vec2& center, float radius, const b2Vec2& axis, const b2Color& color) override;
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void DrawSegment(const b2Vec2& p1, const b2Vec2& p2, const b2Color& color) override;
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void DrawTransform(const b2Transform& xf) override;
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void DrawPoint(const b2Vec2& p, float size, const b2Color& color) override;
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void DrawString(int x, int y, const char* string, ...);
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void DrawString(const b2Vec2& p, const char* string, ...);
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void DrawAABB(b2AABB* aabb, const b2Color& color);
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void Flush();
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float mRatio;
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};
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#endif //__PHYSICSNODES_DEBUGNODE_BOX2D_H__
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