axmol/extensions/physics-nodes/CCPhysicsDebugNodeBox2D.h

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/*
* Copyright (c) 2019 Erin Catto
* Copyright (c) 2021 @aismann; Peter Eismann, Germany; dreifrankensoft
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef __PHYSICSNODES_DEBUGNODE_BOX2D_H__
#define __PHYSICSNODES_DEBUGNODE_BOX2D_H__
#define GLFW_INCLUDE_NONE
#include "extensions/ExtensionMacros.h"
#include "2d/CCDrawNode.h"
#include "extensions/ExtensionExport.h"
#include "box2d/box2d.h"
#include "cocos2d.h"
struct b2AABB;
extern cocos2d::DrawNode* drawBox2D;
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/// Test settings. Some can be controlled in the GUI.
struct Settings
{
Settings()
{
viewCenter.Set(0.0f, 0.0f);
hz = 60.0f;
velocityIterations = 8;
positionIterations = 3;
drawShapes = 1;
drawJoints = 1;
drawAABBs = 0;
drawContactPoints = 0;
drawContactNormals = 0;
drawContactImpulse = 0;
drawFrictionImpulse = 0;
drawCOMs = 0;
drawStats = 0;
drawProfile = 0;
enableWarmStarting = 1;
enableContinuous = 1;
enableSubStepping = 0;
enableSleep = 1;
pause = 0;
singleStep = 0;
}
b2Vec2 viewCenter;
float hz;
int32 velocityIterations;
int32 positionIterations;
int32 drawShapes;
int32 drawJoints;
int32 drawAABBs;
int32 drawContactPoints;
int32 drawContactNormals;
int32 drawContactImpulse;
int32 drawFrictionImpulse;
int32 drawCOMs;
int32 drawStats;
int32 drawProfile;
int32 enableWarmStarting;
int32 enableContinuous;
int32 enableSubStepping;
int32 enableSleep;
int32 pause;
int32 singleStep;
};
struct ContactPoint
{
b2Fixture* fixtureA;
b2Fixture* fixtureB;
b2Vec2 normal;
b2Vec2 position;
b2PointState state;
float normalImpulse;
float tangentImpulse;
float separation;
};
//struct Camera
//{
// Camera()
// {
// m_center.Set(0.0f, 20.0f);
// m_zoom = 1.0f;
// m_width = 1280;
// m_height = 800;
// }
//
// b2Vec2 ConvertScreenToWorld(const b2Vec2& screenPoint);
// b2Vec2 ConvertWorldToScreen(const b2Vec2& worldPoint);
// void BuildProjectionMatrix(float* m, float zBias);
//
// b2Vec2 m_center;
// float m_zoom;
// int32 m_width;
// int32 m_height;
//};
// This class implements debug drawing callbacks that are invoked
// inside b2World::Step.
//PhysicsDebugNode : public DrawNode
class CC_EX_DLL DebugDraw : public b2Draw
{
// cocos2d::g* mShaderProgram;
// GLint mColorLocation;
cocos2d::DrawNode* drawBP = NULL;
void initShader( void );
public:
DebugDraw();
~DebugDraw();
void Create();
void Destroy();
void DrawPolygon(const b2Vec2* vertices, int vertexCount, const b2Color& color) override;
void DrawSolidPolygon(const b2Vec2* vertices, int vertexCount, const b2Color& color) override;
void DrawCircle(const b2Vec2& center, float radius, const b2Color& color) override;
void DrawSolidCircle(const b2Vec2& center, float radius, const b2Vec2& axis, const b2Color& color) override;
void DrawSegment(const b2Vec2& p1, const b2Vec2& p2, const b2Color& color) override;
void DrawTransform(const b2Transform& xf) override;
void DrawPoint(const b2Vec2& p, float size, const b2Color& color) override;
void DrawString(int x, int y, const char* string, ...);
void DrawString(const b2Vec2& p, const char* string, ...);
void DrawAABB(b2AABB* aabb, const b2Color& color);
void Flush();
float mRatio;
};
#endif //__PHYSICSNODES_DEBUGNODE_BOX2D_H__