axmol/extensions/fairygui/event/EventContext.h

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2020-08-04 12:31:33 +08:00
#ifndef __EVENTCONTEXT_H__
#define __EVENTCONTEXT_H__
#include "FairyGUIMacros.h"
#include "cocos2d.h"
#include "InputEvent.h"
NS_FGUI_BEGIN
class GObject;
class InputProcessor;
class EventContext
{
public:
EventContext();
~EventContext();
int getType() const { return _type; }
cocos2d::Ref* getSender() const { return _sender; }
InputEvent* getInput() const { return _inputEvent; }
void stopPropagation() { _isStopped = true; }
void preventDefault() { _defaultPrevented = true; }
bool isDefaultPrevented() { return _defaultPrevented; }
void captureTouch() { _touchCapture = 1; }
void uncaptureTouch() { _touchCapture = 2; }
const cocos2d::Value& getDataValue() const { return _dataValue; }
void* getData() const { return _data; }
private:
cocos2d::Ref* _sender;
InputEvent* _inputEvent;
cocos2d::Value _dataValue;
void* _data;
bool _isStopped;
bool _defaultPrevented;
int _touchCapture;
int _type;
friend class UIEventDispatcher;
};
NS_FGUI_END
#endif