2012-04-19 14:35:52 +08:00
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/****************************************************************************
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Copyright (c) 2010 Ricardo Quesada
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2014-01-07 11:25:07 +08:00
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Copyright (c) 2010-2012 cocos2d-x.org
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2018-01-29 16:25:32 +08:00
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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2022-04-25 19:15:46 +08:00
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Copyright (c) 2020-2021 C4games Ltd
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2012-04-19 14:35:52 +08:00
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2022-01-04 12:36:20 +08:00
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https://adxeproject.github.io/
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2012-04-19 14:35:52 +08:00
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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2014-05-01 10:09:13 +08:00
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#include "base/CCConfiguration.h"
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2014-05-17 05:36:00 +08:00
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#include "platform/CCFileUtils.h"
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2015-07-24 16:38:30 +08:00
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#include "base/CCEventCustom.h"
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#include "base/CCDirector.h"
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#include "base/CCEventDispatcher.h"
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2019-05-16 09:26:00 +08:00
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#include "renderer/backend/Device.h"
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2012-04-19 14:35:52 +08:00
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NS_CC_BEGIN
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2021-10-25 20:29:40 +08:00
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extern const char* adxeVersion();
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2013-05-23 04:00:34 +08:00
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2013-08-08 16:31:44 +08:00
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Configuration* Configuration::s_sharedConfiguration = nullptr;
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2012-04-20 11:39:12 +08:00
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2015-07-24 16:38:30 +08:00
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const char* Configuration::CONFIG_FILE_LOADED = "config_file_loaded";
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2013-08-08 16:31:44 +08:00
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Configuration::Configuration()
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2021-12-25 10:04:45 +08:00
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: _maxModelviewStackDepth(0)
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, _supportsPVRTC(false)
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, _supportsETC1(false)
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, _supportsETC2(false)
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, _supportsS3TC(false)
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, _supportsATITC(false)
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, _supportsASTC(false)
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, _supportsNPOT(false)
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, _supportsBGRA8888(false)
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, _supportsDiscardFramebuffer(false)
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, _supportsShareableVAO(false)
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, _supportsOESMapBuffer(false)
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, _supportsOESDepth24(false)
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, _supportsOESPackedDepthStencil(false)
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, _maxDirLightInShader(1)
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, _maxPointLightInShader(1)
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, _maxSpotLightInShader(1)
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, _animate3DQuality(Animate3DQuality::QUALITY_LOW)
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2012-04-19 14:35:52 +08:00
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{
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2021-12-08 00:11:53 +08:00
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_loadedEvent = new EventCustom(CONFIG_FILE_LOADED);
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2012-04-19 14:35:52 +08:00
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}
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2013-08-08 16:31:44 +08:00
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bool Configuration::init()
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2012-04-19 14:35:52 +08:00
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{
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2021-12-25 10:04:45 +08:00
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_valueDict["adxe.version"] = Value(adxeVersion());
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2013-05-23 04:00:34 +08:00
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#if CC_ENABLE_PROFILERS
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2021-12-25 10:04:45 +08:00
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_valueDict["adxe.compiled_with_profiler"] = Value(true);
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2013-05-23 04:00:34 +08:00
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#else
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2021-12-25 10:04:45 +08:00
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_valueDict["adxe.compiled_with_profiler"] = Value(false);
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2013-05-23 04:00:34 +08:00
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#endif
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#if CC_ENABLE_GL_STATE_CACHE == 0
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2021-12-25 10:04:45 +08:00
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_valueDict["adxe.compiled_with_gl_state_cache"] = Value(false);
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2013-05-23 04:00:34 +08:00
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#else
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2021-05-18 16:40:30 +08:00
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_valueDict["adxe.compiled_with_gl_state_cache"] = Value(true);
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2013-05-23 04:00:34 +08:00
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#endif
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2014-01-26 11:16:25 +08:00
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#if COCOS2D_DEBUG
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2021-12-25 10:04:45 +08:00
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_valueDict["adxe.build_type"] = Value("DEBUG");
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2013-11-27 06:36:31 +08:00
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#else
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2021-12-25 10:04:45 +08:00
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_valueDict["adxe.build_type"] = Value("RELEASE");
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2013-11-27 06:36:31 +08:00
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#endif
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2021-12-25 10:04:45 +08:00
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return true;
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2013-05-23 04:00:34 +08:00
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}
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2013-08-08 16:31:44 +08:00
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Configuration::~Configuration()
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2013-05-23 04:00:34 +08:00
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{
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2015-07-24 16:38:30 +08:00
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CC_SAFE_DELETE(_loadedEvent);
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2013-05-23 04:00:34 +08:00
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}
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2014-01-15 09:22:45 +08:00
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std::string Configuration::getInfo() const
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2013-05-23 04:00:34 +08:00
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{
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2021-12-25 10:04:45 +08:00
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// And Dump some warnings as well
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2013-05-23 04:00:34 +08:00
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#if CC_ENABLE_PROFILERS
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2021-12-25 10:04:45 +08:00
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CCLOG(
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"cocos2d: **** WARNING **** CC_ENABLE_PROFILERS is defined. Disable it when you finish profiling (from "
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"ccConfig.h)\n");
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2013-05-23 04:00:34 +08:00
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#endif
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#if CC_ENABLE_GL_STATE_CACHE == 0
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2021-12-25 10:04:45 +08:00
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CCLOG(
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"cocos2d: **** WARNING **** CC_ENABLE_GL_STATE_CACHE is disabled. To improve performance, enable it (from "
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"ccConfig.h)\n");
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2013-05-23 04:00:34 +08:00
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#endif
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2014-01-15 09:22:45 +08:00
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// Dump
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Value forDump = Value(_valueDict);
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return forDump.getDescription();
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2013-05-23 04:00:34 +08:00
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}
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metal support for cocos2d-x (#19305)
* remove deprecated files
* remove some deprecated codes
* remove more deprecated codes
* remove ui deprecated codes
* remove more deprecated codes
* remove deprecated codes in ccmenuitem
* remove more deprecated codes in ui
* remove more deprecated codes in ui
* remove more deprecated codes in ui
* remove more deprecated codes
* remove more deprecated codes
* remove more deprecated codes
* remove vr related codes and ignore some modules
* remove allocator
* remove some config
* 【Feature】add back-end project file
* [Feature] add back-end file
* add pipeline descriptor and shader cache
* [Feature] support sprite for backend
* [Feature] remove unneeded code
* [Feature] according to es2.0 spec, you must use clamp-to-edge as texture wrap mode, and no mipmapping for non-power-of-two texture
* [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture
* [Feature] remove macro define to .cpp file
* [Feature] add log info
* [Feature] add PipelineDescriptor for TriangleCommand
* [Feature] add PipelineDescriptor object as member of TriangleCommand
* [Feature] add getPipelineDescriptor method
* add renderbackend
* complete pipeline descriptor
* [Feature] add viewport in RenderCommand
* set viewport when rendrering
* [Feature] occur error when using RendererBackend, to be fixed.
* a workaround to fix black screen on macOS 10.14 (#19090)
* add rendererbackend init function
* fix typo
* [Feature] modify testFile
* [BugFix] modify shader path
* [Feature] set default viewport
* fix projection
* [Feature] modify log info
* [BugFix] change viewport data type to int
* [BugFix] add BindGroup to PipelienDescriptor
* [BugFix] change a_position to vec3 in sprite.vert
* [BugFix] set vertexLayout according to V3F_C4B_T2F structure
* [Feature] revert a_position to vec4
* [Feature] renderer should not use gl codes directly
* [Feature] it's better not use default value parameter
* fix depth test setting
* rendererbackend -> renderer
* clear color and depth at begin
* add metal backend
* metal support normalized attribute
* simplify codes
* update external
* add render pass desctriptor in pipeline descriptor
* fix warnings
* fix crash and memeory leak
* refactor Texture2D
* put pipeline descriptor into render command
* simplify codes
* [Feature] update Sprite
* fix crash when closing app
* [Feature] update SpriteBatchNode and TextureAtlas
* support render texture(not finish)
* [Feature] remove unused code
* make tests work on mac
* fix download-deps path error
* make tests work on iOS
* [Feature] support ttf under normal label effect
* refactor triangle command processing
* let renderer handle more common commands
* refactor backend
* make render texture work
* [Feature] refactor backend for GL
* [Feature]Renaming to make it easy to understand
* [Feature] change warp mode to CLAMP_TO_EDGE
* fix ghost
* simplify visit render queue logic
* support progress timer without rial mode
* support partcile system
* Feature/update label (#149)
* [BugFix] fix compile error
* [Feature] support outline effect in ios
* [Feature] add shader file
* [BugFix] fix begin and end RenderPass
* [Feature] update CustomCommand
* [Feature] revert project.pbxproj
* [Feature] simplify codes
* [BugFix] pack AI88 to RGBA8888 only when outline enable
* [Feature] support shadow effect in Label
* [Feature] support BMFont
* [Feature] support glow effect
* [Feature] simplify shader files
* LabelAtlas work
* handle blend function correctly
* support tile map
* don't share buffer in metal
* alloc buffer size as needed
* support more tilemap
* Merge branch 'minggo/metal-support' into feature/updateLabel
* minggo/metal-support:
support tile map
handle blend function correctly
LabelAtlas work
Feature/update label (#149)
support partcile system
# Conflicts:
# cocos/2d/CCLabel.cpp
# cocos/2d/CCSprite.cpp
# cocos/2d/CCSpriteBatchNode.cpp
# cocos/renderer/CCQuadCommand.cpp
# cocos/renderer/CCQuadCommand.h
* render texture work without saving file
* use global viewport
* grid3d works
* remove grabber
* tiled3d works
* [BugFix] fix label bug
* [Feature] add updateSubData for buffer
* [Feature] remove setVertexCount
* support depth test
* add callback command
* [Feature] add UITest
* [Feature] update UITest
* [Feature] remove unneeded codes
* fix custom command issue
* fix layer color blend issue
* [BugFix] fix iOS compile error
* [Feature] remove unneeded codes
* [Feature] fix updateVertexBuffer
* layerradial works
* add draw test back
* fix batch issue
* fix compiling error
* [BugFix] support ETC1
* [BugFix] get the correct pipelineDescriptor
* [BugFix] skip draw when backendTexture nullptr
* clipping node support
* [Feature] add shader files
* fix stencil issue in metal
* [Feature] update UILayoutTest
* [BugFix] skip drawing when vertexCount is zero
* refactor renderer
* add set global z order for stencil manager commands
* fix warnings caused by type
* remove viewport in render command
* [Feature] fix warnings caused by type
* [BugFix] clear vertexCount and indexCount for CustomComand when needed
* [Feature] update clear for CustomCommand
* ios use metal
* fix viewport issue
* fix LayerColorGradient crash
* [cmake] transport to android and windows (#160)
* save point 1
* compile on windows
* run on android
* revert useless change
* android set CC_ENABLE_CACHE_TEXTURE_DATA to 1
* add initGlew
* fix android crash
* add TODO new-renderer
* review update
* revert onGLFWWindowPosCallback
* fix android compiling error
* Impl progress radial (#162)
* progresstimer add radial impl
* default drawType to element
* dec invoke times of createVertexBuffer (#163)
* support depth/stencil format for gl backend
* simplify progress timer codes
* support motionstreak, effect is wrong
* fix motionstreak issue
* [Feature] update Scissor Test (#161)
* [Feature] update Scissor Test
* [Feature] update ScissorTest
* [Feature] rename function
* [Feature] get constant reference if needed
* [Feature] show render status (#164)
* improve performance
* fix depth state
* fill error that triangle vertex/index number bigger than buffer
* fix compiline error in release mode
* fix buffer conflict between CPU and GPU on iOS/macOS
* Renderer refactor (#165)
* use one vertes/index buffer with opengl
* fix error on windows
* custom command support index format config
* CCLayer: compact vertex data structure
* update comment
* fix doc
* support fast tilemap
* pass index format instead
* fix some wrong effect
* fix render texture error
* fix texture per-element size
* fix texture format error
* BlendFunc type refactor, GLenum -> backend::BlendFactor (#167)
* BlendFunc use backend::BlendFactor as inner field
* update comments
* use int to replace GLenum
* update xcode project fiel
* rename to GLBlendConst
* add ccConstants.h
* update xcode project file
* update copyright
* remove primitive command
* remove CCPrimitive.cpp/.h
* remove deprecated files
* remove unneeded files
* remove multiple view support
* remove multiple view support
* remove the usage of frame buffer in camera
* director don't use frame buffer
* remove FrameBuffer
* remove BatchCommand
* add some api reference
* add physics2d back
* fix crash when close app on mac
* improve render texture
* fix rendertexture issue
* fix rendertexture issue
* simplify codes
* CMake support for mac & ios (#169)
* update cmake
* fix compile error
* update 3rd libs version
* remove CCThread.h/.cpp
* remove ccthread
* use audio engine to implement simple audio engine
* remove unneeded codes
* remove deprecated codes
* remove winrt macro
* remove CC_USE_WIC
* set partcile blend function in more elegant way
* remove unneeded codes
* remove unneeded codes
* cmake works on windows
* update project setting
* improve performance
* GLFloat -> float
* sync v3 cmake improvements into metal-support (#172)
* pick: modern cmake, compile definitions improvement (#19139)
* modern cmake, use target_compile_definitions partly
* simplify macro define, remove USE_*
* modern cmake, macro define
* add physics 2d macro define into ccConfig.h
* remove USE_CHIPMUNK macro in build.gradle
* remove CocosSelectModule.cmake
* shrink useless define
* simplify compile options config, re-add if necessary
* update external for tmp CI test
* un-quote target_compile_options value
* add "-g" parameter only when debug mode
* keep single build type when generator Xcode & VS projecy
* update external for tmp CI tes
* add static_cast<char>(-1), fix -Wc++11-narrowing
* simplify win32 compile define
* not modify code, only improve compile options
# Conflicts:
# .gitignore
# cmake/Modules/CocosConfigDepend.cmake
# cocos/CMakeLists.txt
# external/config.json
# tests/cpp-tests/CMakeLists.txt
* modern cmake, improve cmake_compiler_flags (#19145)
* cmake_compiler_flags
* Fix typo
* Fix typo2
* Remove chanages from Android.mk
* correct lua template cmake build (#19149)
* don't add -Wno-deprecated into jsb target
* correct lua template cmake build
* fix win32 lua template compile error
* prevent cmake in-source-build friendly (#19151)
* pick: Copy resources to "Resources/" on win32 like in linux configuration
* add "/Z7" for cpp-tests on windows
* [cmake] fix iOS xcode property setting failed (#19208)
* fix iOS xcode property setting failed
* use search_depend_libs_recursive at dlls collect
* fix typo
* [cmake] add find_host_library into iOS toolchain file (#19230)
* pick: [lua android] use luajit & template cmake update (#19239)
* increase cmake stability , remove tests/CMakeLists.txt (#19261)
* cmake win32 Precompiled header (#19273)
* Precompiled header
* Fix
* Precompiled header for cocos
* Precompiled header jscocos2d
* Fix for COCOS2D_DEBUG is always 1 on Android (#19291)
Related #19289
* little build fix, tests cpp-tests works on mac
* sync v3 build related codes into metal-support (#173)
* strict initialization for std::array
* remove proj.win32 project configs
* modern cmake, cmake_cleanup_remove_unused_variables (#19146)
* Switch travis CI to xenial (#19207)
* Switch travis CI to xenial
* Remove language: android
* Set language: cpp
* Fix java problem
* Update sdkmanager
* Fix sdkmanger
* next sdkmanager fix
* Remove xenial from android
* revert to sdk-tools-{system}-3859397
* Remove linux cmake install
* Update before-install.sh
* Update .travis.yml
* Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212)
* Simplify install-deps-linux.sh
* Cleanup
* pick: install ninja
* update cocos2d-console submodule
* for metal-support alpha release, we only test cpp
* add HelloCpp into project(Cocos2d-x) for tmp test
* update extenal metal-support-4
* update uniform setting
* [Feature] update BindGroup
* [Feature] empty-test
* [Feature] cpp-test
* [Feature] fix GL compiler error
* [Feature] fix GL crash
* [Feature] empty-test
* [Feature] cpp-tests
* [feature] improve frameRate
* [feature] fix opengl compile error
* [feature] fix opengl compile error
* [BugFix] fix compute maxLocation error
* [Feature] update setting unifrom
* [Feature] fix namespace
* [Feature] remove unneeded code
* [Bugfix] fix project file
* [Feature] update review
* [texture2d] impl texture format support (#175)
* texture update
* update
* update texture
* commit
* compile on windows
* ddd
* rename
* rename methods
* no crash
* save gl
* save
* save
* rename
* move out pixel format convert functions
* metal crash
* update
* update android
* support gles compressed texture format
* support more compress format
* add more conversion methods
* ss
* save
* update conversion methods
* add PVRTC format support
* reformat
* add marco linux
* fix GL marcro
* pvrtc supported only by ios 8.0+
* remove unused cmake
* revert change
* refactor Texture2D::initWithData
* fix conversion log
* refactor Texture2D::initWithData
* remove some OpenGL constants for PVRTC
* add todo
* fix typo
* AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174)
* review cpp-tests, and fix part issues on start auto test
* sync png format fix: Node:Particle3D abnormal texture effects #19204
* fix cpp-tests SpritePolygon crash, wrong png format (#19170)
* fix wrong png convert format from sRGB to Gray
* erase plist index if all frames was erased
* test_A8.png have I8 format, fix it
* [CCSpriteCache] allow re-add plist & add testcase (#19175)
* allow re-add plist & add testcase
* remove comments/rename method/update testcase
* fix isSpriteFramesWithFileLoaded & add testcase
* remove used variable
* remove unused variable
* fix double free issues when js/lua-tests exit on iOS (#19236)
* disable part cases, AutoTest works without crash on mac
* update cocos2dx files json, to test cocos new next
* fix spritecache plist parsing issue (#19269)
* [linux] Fix FileUtils::getContents with folder (#19157)
* fix FileUtils::getContents on linux/mac
* use stat.st_mode
* simplify
* [CCFileUtils] win32 getFileSize (#19176)
* win32 getFileSize
* fix stat
* [cpp test-Android]20:FileUtils/2 change title (#19197)
* sync #19200
* sync #19231
* [android lua] improve performance of lua loader (#19234)
* [lua] improve performance of lua loader
* remove cache fix
* Revert "fix spritecache plist parsing issue (#19269)"
This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf.
* remove win32 project files ref in template.json
* add metal framework lnk ref into cpp template
* test on iOS, and disable part cases
* alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227)
* changes AudioCache to use alBufferData instead of alBufferDataStatic
(also makes test 19 faster to trigger openal bugs faster)
The original problem: CrashIfClientProvidedBogusAudioBufferList
https://github.com/cocos2d/cocos2d-x/issues/18948
is not happening anymore, but there's still a not very frequent issue
that makes OpenAL crash with a call stack like this.
AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList
It happes more frequently when the device is "cold", which means after
half an hour of not using the device (locked).
I could not find the actual source code for iOS OpenAL, so I used the
macOS versions:
https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html
They seem to use CAGuard.h to make sure the dead buffer list
has no threading issues. I'm worried because the CAGuard code I found
has macos and win32 define but no iOS, so I'm not sure. I guess the
iOS version is different and has the guard.
I could not find a place in the code that's unprotected by the locks
except the InitializeBufferMap() which should not be called more than
once from cocos, and there's a workaround in AudioEngine-impl for it.
I reduced the occurence of the CleanUpDeadBufferList crash by moving
the guard in ~AudioCache to cover the alDeleteBuffers call.
* remove hack method "setTimeout" on audio
* AutoTest works on iOS
* support set ios deployment target for root project
* enable all texture2d cases, since Jiang have fixed
* add CCTextureUtils to xcode project file (#176)
* add leak cases for SpriteFrameCache (#177)
* re-add SpriteFrameCache cases
* update template file json
* Update SpriteFrameCacheTest.cpp
* fix compiling error
2019-01-18 15:08:25 +08:00
|
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void Configuration::gatherGPUInfo()
|
|
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|
{
|
2019-05-16 09:26:00 +08:00
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|
|
auto _deviceInfo = backend::Device::getInstance()->getDeviceInfo();
|
2021-12-25 10:04:45 +08:00
|
|
|
CCLOG("Supported extensions: %s", _deviceInfo->getExtension());
|
2020-02-05 22:45:19 +08:00
|
|
|
|
2021-12-25 10:04:45 +08:00
|
|
|
_valueDict["vendor"] = Value(_deviceInfo->getVendor());
|
2019-05-16 09:26:00 +08:00
|
|
|
_valueDict["renderer"] = Value(_deviceInfo->getRenderer());
|
2021-12-25 10:04:45 +08:00
|
|
|
_valueDict["version"] = Value(_deviceInfo->getVersion());
|
|
|
|
|
|
|
|
_valueDict["max_texture_size"] = Value(_deviceInfo->getMaxTextureSize());
|
2019-05-16 09:26:00 +08:00
|
|
|
_valueDict["max_vertex_attributes"] = Value(_deviceInfo->getMaxAttributes());
|
2021-12-25 10:04:45 +08:00
|
|
|
_valueDict["max_texture_units"] = Value(_deviceInfo->getMaxTextureUnits());
|
|
|
|
_valueDict["max_samples_allowed"] = Value(_deviceInfo->getMaxSamplesAllowed());
|
|
|
|
|
|
|
|
_supportsNPOT = true;
|
2019-05-16 09:26:00 +08:00
|
|
|
_valueDict["supports_NPOT"] = Value(_supportsNPOT);
|
2021-12-25 10:04:45 +08:00
|
|
|
|
|
|
|
_supportsETC1 = _deviceInfo->checkForFeatureSupported(backend::FeatureType::ETC1);
|
2019-05-16 09:26:00 +08:00
|
|
|
_valueDict["supports_ETC1"] = Value(_supportsETC1);
|
2020-08-30 17:58:39 +08:00
|
|
|
|
2021-12-25 10:04:45 +08:00
|
|
|
_supportsETC2 = _deviceInfo->checkForFeatureSupported(backend::FeatureType::ETC2);
|
2020-08-31 14:11:48 +08:00
|
|
|
_valueDict["supports_ETC2"] = Value(_supportsETC2);
|
|
|
|
|
2021-12-25 10:04:45 +08:00
|
|
|
_supportsS3TC = _deviceInfo->checkForFeatureSupported(backend::FeatureType::S3TC);
|
2019-05-16 09:26:00 +08:00
|
|
|
_valueDict["supports_S3TC"] = Value(_supportsS3TC);
|
2021-12-25 10:04:45 +08:00
|
|
|
|
|
|
|
_supportsATITC = _deviceInfo->checkForFeatureSupported(backend::FeatureType::AMD_COMPRESSED_ATC);
|
2019-05-16 09:26:00 +08:00
|
|
|
_valueDict["supports_ATITC"] = Value(_supportsATITC);
|
2020-02-05 22:45:19 +08:00
|
|
|
|
2021-12-25 10:04:45 +08:00
|
|
|
_supportsASTC = _deviceInfo->checkForFeatureSupported(backend::FeatureType::ASTC);
|
2021-06-10 16:51:30 +08:00
|
|
|
_valueDict["supports_ASTC"] = Value(_supportsASTC);
|
2021-12-25 10:04:45 +08:00
|
|
|
|
|
|
|
_supportsPVRTC = _deviceInfo->checkForFeatureSupported(backend::FeatureType::PVRTC);
|
2019-05-16 09:26:00 +08:00
|
|
|
_valueDict["supports_PVRTC"] = Value(_supportsPVRTC);
|
2021-12-25 10:04:45 +08:00
|
|
|
|
|
|
|
_supportsBGRA8888 = _deviceInfo->checkForFeatureSupported(backend::FeatureType::IMG_FORMAT_BGRA8888);
|
2019-05-16 09:26:00 +08:00
|
|
|
_valueDict["supports_BGRA8888"] = Value(_supportsBGRA8888);
|
2021-12-25 10:04:45 +08:00
|
|
|
|
2019-05-16 09:26:00 +08:00
|
|
|
_supportsDiscardFramebuffer = _deviceInfo->checkForFeatureSupported(backend::FeatureType::DISCARD_FRAMEBUFFER);
|
|
|
|
_valueDict["supports_discard_framebuffer"] = Value(_supportsDiscardFramebuffer);
|
2021-12-25 10:04:45 +08:00
|
|
|
|
2019-05-16 09:26:00 +08:00
|
|
|
_supportsOESPackedDepthStencil = _deviceInfo->checkForFeatureSupported(backend::FeatureType::PACKED_DEPTH_STENCIL);
|
|
|
|
_valueDict["supports_OES_packed_depth_stencil"] = Value(_supportsOESPackedDepthStencil);
|
2021-12-25 10:04:45 +08:00
|
|
|
|
|
|
|
_supportsShareableVAO = _deviceInfo->checkForFeatureSupported(backend::FeatureType::VAO);
|
2019-05-16 09:26:00 +08:00
|
|
|
_valueDict["supports_vertex_array_object"] = Value(_supportsShareableVAO);
|
2021-12-25 10:04:45 +08:00
|
|
|
|
|
|
|
_supportsOESMapBuffer = _deviceInfo->checkForFeatureSupported(backend::FeatureType::MAPBUFFER);
|
2019-05-16 09:26:00 +08:00
|
|
|
_valueDict["supports_OES_map_buffer"] = Value(_supportsOESMapBuffer);
|
2021-12-25 10:04:45 +08:00
|
|
|
|
|
|
|
_supportsOESDepth24 = _deviceInfo->checkForFeatureSupported(backend::FeatureType::DEPTH24);
|
2019-05-16 09:26:00 +08:00
|
|
|
_valueDict["supports_OES_depth24"] = Value(_supportsOESDepth24);
|
2021-12-25 10:04:45 +08:00
|
|
|
|
2019-05-16 09:26:00 +08:00
|
|
|
_glExtensions = _deviceInfo->getExtension();
|
2012-04-19 14:35:52 +08:00
|
|
|
}
|
|
|
|
|
2013-07-12 06:24:23 +08:00
|
|
|
Configuration* Configuration::getInstance()
|
2012-04-19 14:35:52 +08:00
|
|
|
{
|
2021-12-25 10:04:45 +08:00
|
|
|
if (!s_sharedConfiguration)
|
2012-04-19 14:35:52 +08:00
|
|
|
{
|
2021-12-08 00:11:53 +08:00
|
|
|
s_sharedConfiguration = new Configuration();
|
2013-08-08 16:31:44 +08:00
|
|
|
s_sharedConfiguration->init();
|
2012-04-19 14:35:52 +08:00
|
|
|
}
|
2021-12-25 10:04:45 +08:00
|
|
|
|
2013-08-08 16:31:44 +08:00
|
|
|
return s_sharedConfiguration;
|
2012-04-19 14:35:52 +08:00
|
|
|
}
|
|
|
|
|
2013-07-12 06:24:23 +08:00
|
|
|
void Configuration::destroyInstance()
|
2012-05-23 12:11:53 +08:00
|
|
|
{
|
2013-08-08 16:31:44 +08:00
|
|
|
CC_SAFE_RELEASE_NULL(s_sharedConfiguration);
|
2012-05-23 12:11:53 +08:00
|
|
|
}
|
|
|
|
|
2021-12-26 23:26:34 +08:00
|
|
|
bool Configuration::checkForGLExtension(std::string_view searchName) const
|
2012-04-19 14:35:52 +08:00
|
|
|
{
|
2019-05-16 09:26:00 +08:00
|
|
|
return _glExtensions.find(searchName) != std::string::npos;
|
2012-04-19 14:35:52 +08:00
|
|
|
}
|
|
|
|
|
2013-05-23 04:00:34 +08:00
|
|
|
//
|
|
|
|
// getters for specific variables.
|
2015-09-22 16:08:23 +08:00
|
|
|
// Maintained for backward compatibility reasons only.
|
2013-05-23 04:00:34 +08:00
|
|
|
//
|
2013-08-08 16:31:44 +08:00
|
|
|
int Configuration::getMaxTextureSize() const
|
2013-05-23 04:00:34 +08:00
|
|
|
{
|
2019-05-16 09:26:00 +08:00
|
|
|
auto _deviceInfo = backend::Device::getInstance()->getDeviceInfo();
|
|
|
|
return _deviceInfo->getMaxTextureSize();
|
2013-05-23 04:00:34 +08:00
|
|
|
}
|
|
|
|
|
2013-08-08 16:31:44 +08:00
|
|
|
int Configuration::getMaxModelviewStackDepth() const
|
2013-05-23 04:00:34 +08:00
|
|
|
{
|
2021-12-25 10:04:45 +08:00
|
|
|
return _maxModelviewStackDepth;
|
2013-05-23 04:00:34 +08:00
|
|
|
}
|
|
|
|
|
2013-08-08 16:31:44 +08:00
|
|
|
int Configuration::getMaxTextureUnits() const
|
2013-05-23 04:00:34 +08:00
|
|
|
{
|
2019-05-16 09:26:00 +08:00
|
|
|
auto _deviceInfo = backend::Device::getInstance()->getDeviceInfo();
|
|
|
|
return _deviceInfo->getMaxTextureUnits();
|
2013-05-23 04:00:34 +08:00
|
|
|
}
|
|
|
|
|
2013-08-08 16:31:44 +08:00
|
|
|
bool Configuration::supportsNPOT() const
|
2013-05-23 04:00:34 +08:00
|
|
|
{
|
2021-12-25 10:04:45 +08:00
|
|
|
return _supportsNPOT;
|
2013-05-23 04:00:34 +08:00
|
|
|
}
|
|
|
|
|
2013-08-08 16:31:44 +08:00
|
|
|
bool Configuration::supportsPVRTC() const
|
2013-05-23 04:00:34 +08:00
|
|
|
{
|
2021-12-25 10:04:45 +08:00
|
|
|
return _supportsPVRTC;
|
2013-05-23 04:00:34 +08:00
|
|
|
}
|
|
|
|
|
2020-09-01 11:43:03 +08:00
|
|
|
bool Configuration::supportsETC1() const
|
2013-07-01 17:40:57 +08:00
|
|
|
{
|
2013-09-24 08:03:28 +08:00
|
|
|
return _supportsETC1;
|
2013-07-01 17:40:57 +08:00
|
|
|
}
|
|
|
|
|
2020-08-30 17:58:39 +08:00
|
|
|
bool Configuration::supportsETC2() const
|
|
|
|
{
|
|
|
|
return _supportsETC2;
|
|
|
|
}
|
|
|
|
|
2013-08-06 11:19:45 +08:00
|
|
|
bool Configuration::supportsS3TC() const
|
|
|
|
{
|
|
|
|
return _supportsS3TC;
|
|
|
|
}
|
|
|
|
|
2013-08-16 11:02:44 +08:00
|
|
|
bool Configuration::supportsATITC() const
|
|
|
|
{
|
|
|
|
return _supportsATITC;
|
|
|
|
}
|
|
|
|
|
2020-02-05 22:45:19 +08:00
|
|
|
bool Configuration::supportsASTC() const
|
|
|
|
{
|
|
|
|
return _supportsASTC;
|
|
|
|
}
|
|
|
|
|
2013-08-08 16:31:44 +08:00
|
|
|
bool Configuration::supportsBGRA8888() const
|
2013-05-23 04:00:34 +08:00
|
|
|
{
|
2021-12-25 10:04:45 +08:00
|
|
|
return _supportsBGRA8888;
|
2013-05-23 04:00:34 +08:00
|
|
|
}
|
|
|
|
|
2013-08-08 16:31:44 +08:00
|
|
|
bool Configuration::supportsDiscardFramebuffer() const
|
2013-05-23 04:00:34 +08:00
|
|
|
{
|
2021-12-25 10:04:45 +08:00
|
|
|
return _supportsDiscardFramebuffer;
|
2013-05-23 04:00:34 +08:00
|
|
|
}
|
|
|
|
|
2013-08-08 16:31:44 +08:00
|
|
|
bool Configuration::supportsShareableVAO() const
|
2013-05-23 04:00:34 +08:00
|
|
|
{
|
2013-12-11 14:39:21 +08:00
|
|
|
#if CC_TEXTURE_ATLAS_USE_VAO
|
|
|
|
return _supportsShareableVAO;
|
|
|
|
#else
|
|
|
|
return false;
|
|
|
|
#endif
|
2013-05-23 04:00:34 +08:00
|
|
|
}
|
|
|
|
|
2016-07-15 07:45:04 +08:00
|
|
|
bool Configuration::supportsMapBuffer() const
|
|
|
|
{
|
|
|
|
// Fixes Github issue #16123
|
|
|
|
//
|
|
|
|
// XXX: Fixme. Should check GL ES and not iOS or Android
|
|
|
|
// For example, linux could be compiled with GL ES. Or perhaps in the future Android will
|
|
|
|
// support OpenGL. This is because glMapBufferOES() is an extension of OpenGL ES. And glMapBuffer()
|
|
|
|
// is always implemented in OpenGL.
|
|
|
|
|
|
|
|
// XXX: Warning. On iOS this is always `true`. Avoiding the comparison.
|
2020-08-28 12:57:00 +08:00
|
|
|
#if defined(CC_USE_GLES) && !defined(__APPLE__)
|
2016-07-15 07:45:04 +08:00
|
|
|
return _supportsOESMapBuffer;
|
|
|
|
#else
|
|
|
|
return true;
|
|
|
|
#endif
|
|
|
|
}
|
2015-12-17 14:40:16 +08:00
|
|
|
|
2015-12-17 15:24:29 +08:00
|
|
|
bool Configuration::supportsOESDepth24() const
|
2015-12-17 14:40:16 +08:00
|
|
|
{
|
|
|
|
return _supportsOESDepth24;
|
|
|
|
}
|
2015-12-17 15:24:29 +08:00
|
|
|
bool Configuration::supportsOESPackedDepthStencil() const
|
2015-12-17 14:40:16 +08:00
|
|
|
{
|
|
|
|
return _supportsOESPackedDepthStencil;
|
|
|
|
}
|
|
|
|
|
2014-09-25 15:29:32 +08:00
|
|
|
int Configuration::getMaxSupportDirLightInShader() const
|
|
|
|
{
|
|
|
|
return _maxDirLightInShader;
|
|
|
|
}
|
|
|
|
|
|
|
|
int Configuration::getMaxSupportPointLightInShader() const
|
|
|
|
{
|
|
|
|
return _maxPointLightInShader;
|
|
|
|
}
|
|
|
|
|
|
|
|
int Configuration::getMaxSupportSpotLightInShader() const
|
|
|
|
{
|
|
|
|
return _maxSpotLightInShader;
|
|
|
|
}
|
|
|
|
|
2015-04-24 11:49:28 +08:00
|
|
|
Animate3DQuality Configuration::getAnimate3DQuality() const
|
2015-03-26 11:30:22 +08:00
|
|
|
{
|
2015-04-24 11:49:28 +08:00
|
|
|
return _animate3DQuality;
|
2015-03-26 11:30:22 +08:00
|
|
|
}
|
|
|
|
|
2013-05-23 04:00:34 +08:00
|
|
|
//
|
|
|
|
// generic getters for properties
|
|
|
|
//
|
2021-12-26 23:26:34 +08:00
|
|
|
const Value& Configuration::getValue(std::string_view key, const Value& defaultValue) const
|
2013-05-23 04:00:34 +08:00
|
|
|
{
|
2013-12-11 14:39:21 +08:00
|
|
|
auto iter = _valueDict.find(key);
|
2014-01-08 09:09:43 +08:00
|
|
|
if (iter != _valueDict.cend())
|
2018-05-30 20:33:53 +08:00
|
|
|
return iter->second;
|
2017-02-04 09:46:32 +08:00
|
|
|
|
|
|
|
return defaultValue;
|
2013-05-23 04:00:34 +08:00
|
|
|
}
|
|
|
|
|
2021-12-26 23:26:34 +08:00
|
|
|
void Configuration::setValue(std::string_view key, const Value& value)
|
2013-06-04 04:49:06 +08:00
|
|
|
{
|
2021-12-26 23:26:34 +08:00
|
|
|
hlookup::set_item(_valueDict, key, value); // _valueDict[key] = value;
|
2013-06-04 04:49:06 +08:00
|
|
|
}
|
|
|
|
|
2013-05-23 08:03:00 +08:00
|
|
|
//
|
|
|
|
// load file
|
|
|
|
//
|
2021-12-26 23:26:34 +08:00
|
|
|
void Configuration::loadConfigFile(std::string_view filename)
|
2013-05-23 04:00:34 +08:00
|
|
|
{
|
2021-12-25 10:04:45 +08:00
|
|
|
ValueMap dict = FileUtils::getInstance()->getValueMapFromFile(filename);
|
|
|
|
CCASSERT(!dict.empty(), "cannot create dictionary");
|
2013-05-23 08:03:00 +08:00
|
|
|
|
2021-12-25 10:04:45 +08:00
|
|
|
// search for metadata
|
|
|
|
bool validMetadata = false;
|
|
|
|
auto metadataIter = dict.find("metadata");
|
|
|
|
if (metadataIter != dict.cend() && metadataIter->second.getType() == Value::Type::MAP)
|
2013-08-08 16:31:44 +08:00
|
|
|
{
|
2021-12-25 10:04:45 +08:00
|
|
|
|
|
|
|
const auto& metadata = metadataIter->second.asValueMap();
|
|
|
|
auto formatIter = metadata.find("format");
|
|
|
|
|
|
|
|
if (formatIter != metadata.cend())
|
2013-08-08 16:31:44 +08:00
|
|
|
{
|
2021-12-25 10:04:45 +08:00
|
|
|
int format = formatIter->second.asInt();
|
2013-05-29 09:15:16 +08:00
|
|
|
|
2021-12-25 10:04:45 +08:00
|
|
|
// Support format: 1
|
|
|
|
if (format == 1)
|
2013-08-08 16:31:44 +08:00
|
|
|
{
|
2021-12-25 10:04:45 +08:00
|
|
|
validMetadata = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2013-05-29 09:15:16 +08:00
|
|
|
|
2021-12-25 10:04:45 +08:00
|
|
|
if (!validMetadata)
|
2013-08-08 16:31:44 +08:00
|
|
|
{
|
2021-12-26 23:26:34 +08:00
|
|
|
CCLOG("Invalid config format for file: %s", filename.data());
|
2021-12-25 10:04:45 +08:00
|
|
|
return;
|
|
|
|
}
|
2013-05-29 09:15:16 +08:00
|
|
|
|
2021-12-25 10:04:45 +08:00
|
|
|
auto dataIter = dict.find("data");
|
|
|
|
if (dataIter == dict.cend() || dataIter->second.getType() != Value::Type::MAP)
|
2013-08-08 16:31:44 +08:00
|
|
|
{
|
2021-12-26 23:26:34 +08:00
|
|
|
CCLOG("Expected 'data' dict, but not found. Config file: %s", filename.data());
|
2021-12-25 10:04:45 +08:00
|
|
|
return;
|
|
|
|
}
|
2013-05-29 09:15:16 +08:00
|
|
|
|
2021-12-25 10:04:45 +08:00
|
|
|
// Add all keys in the existing dictionary
|
|
|
|
|
|
|
|
const auto& dataMap = dataIter->second.asValueMap();
|
2016-10-27 15:10:24 +08:00
|
|
|
for (const auto& dataMapIter : dataMap)
|
2013-05-23 08:03:00 +08:00
|
|
|
{
|
2016-10-27 15:10:24 +08:00
|
|
|
if (_valueDict.find(dataMapIter.first) == _valueDict.cend())
|
|
|
|
_valueDict[dataMapIter.first] = dataMapIter.second;
|
2013-12-11 14:39:21 +08:00
|
|
|
else
|
2021-12-25 10:04:45 +08:00
|
|
|
CCLOG("Key already present. Ignoring '%s'", dataMapIter.first.c_str());
|
2013-05-23 08:03:00 +08:00
|
|
|
}
|
2021-12-25 10:04:45 +08:00
|
|
|
|
|
|
|
// light info
|
2021-05-18 16:40:30 +08:00
|
|
|
std::string name = "adxe.3d.max_dir_light_in_shader";
|
2021-12-25 10:04:45 +08:00
|
|
|
if (_valueDict.find(name) != _valueDict.end())
|
2020-08-18 11:33:18 +08:00
|
|
|
_maxDirLightInShader = _valueDict[name].asInt();
|
2014-09-25 15:29:32 +08:00
|
|
|
else
|
|
|
|
_valueDict[name] = Value(_maxDirLightInShader);
|
2021-12-25 10:04:45 +08:00
|
|
|
|
2021-05-18 16:40:30 +08:00
|
|
|
name = "adxe.3d.max_point_light_in_shader";
|
2021-12-25 10:04:45 +08:00
|
|
|
if (_valueDict.find(name) != _valueDict.end())
|
2020-08-18 11:33:18 +08:00
|
|
|
_maxPointLightInShader = _valueDict[name].asInt();
|
2014-09-25 15:29:32 +08:00
|
|
|
else
|
|
|
|
_valueDict[name] = Value(_maxPointLightInShader);
|
2021-12-25 10:04:45 +08:00
|
|
|
|
2021-05-18 16:40:30 +08:00
|
|
|
name = "adxe.3d.max_spot_light_in_shader";
|
2021-12-25 10:04:45 +08:00
|
|
|
if (_valueDict.find(name) != _valueDict.end())
|
2020-08-18 11:33:18 +08:00
|
|
|
_maxSpotLightInShader = _valueDict[name].asInt();
|
2014-09-25 15:29:32 +08:00
|
|
|
else
|
|
|
|
_valueDict[name] = Value(_maxSpotLightInShader);
|
2021-12-25 10:04:45 +08:00
|
|
|
|
2021-05-18 16:40:30 +08:00
|
|
|
name = "adxe.3d.animate_quality";
|
2015-03-26 11:30:22 +08:00
|
|
|
if (_valueDict.find(name) != _valueDict.end())
|
2020-08-18 11:33:18 +08:00
|
|
|
_animate3DQuality = (Animate3DQuality)_valueDict[name].asInt();
|
2015-03-26 11:30:22 +08:00
|
|
|
else
|
2015-04-24 11:49:28 +08:00
|
|
|
_valueDict[name] = Value((int)_animate3DQuality);
|
2021-12-25 10:04:45 +08:00
|
|
|
|
2015-07-24 16:38:30 +08:00
|
|
|
Director::getInstance()->getEventDispatcher()->dispatchEvent(_loadedEvent);
|
2013-05-23 04:00:34 +08:00
|
|
|
}
|
|
|
|
|
2019-05-16 09:26:00 +08:00
|
|
|
int Configuration::getMaxAttributes() const
|
|
|
|
{
|
|
|
|
auto _deviceInfo = backend::Device::getInstance()->getDeviceInfo();
|
|
|
|
return _deviceInfo->getMaxAttributes();
|
|
|
|
}
|
|
|
|
|
2012-04-19 14:35:52 +08:00
|
|
|
NS_CC_END
|