axmol/cocos/audio/apple/AudioEngine-inl.mm

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/****************************************************************************
Copyright (c) 2014-2016 Chukong Technologies Inc.
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#define LOG_TAG "AudioEngine-inl.mm"
#include "platform/CCPlatformConfig.h"
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#if CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_MAC
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#include "audio/apple/AudioEngine-inl.h"
#import <OpenAL/alc.h>
#import <AVFoundation/AVFoundation.h>
#include "audio/include/AudioEngine.h"
#include "platform/CCFileUtils.h"
#include "base/CCDirector.h"
#include "base/CCScheduler.h"
#include "base/ccUtils.h"
V3 android cmake support, add mac/ios support (#18646) * CMake build improvements * android cmake support * Enable proguard for cocos2d * examples & test cmake support * add android build type param to gradle.properties file * less warnings * update all android configs to recomended settings * fix network cmake error * fix js-tests cmake error * android build config, add cmake * android build config, add cmake * add lua share lib * android lua cmake build fix * fix * luajit test * run fail, still * fix js-warning * correct lua main include * lua test project cmake support android * try to add lua-template cmake support * lua template fix * js_tests support cmake on android * js-tests improve * cmake support js-template * test to realise prebuild * cmake improve, no feature * improve templates cmake * refactor cmake struct * correct cpp-tests cmake * cpp-templates cmake improve * typo fix * cmake struct refator * change default option * adapt new project struct * uniform cmake test style * add_dependencies to support make -j * little struct improve * little fix * adapt cmake bin dir * little improve about cmake version * change build all tests condition * add source_group for Xcode * add mark source files * add more mark source code * add template project to test * add macos info.plist template * add pak macos for all project * lua test icon fix * not consider lua project for now * modify pak method * add another ios toolchain * add ios system library * update ios toolchain, and reduce ios compile errors * reduce error * make ios engine lib compile pass * cpp-empty-test ios bundle * cpp-tests ios support * js-tests ios support * templates project support ios * fix the way of lua-tests package * try to fix lua-template on macOS * comment lua-template sim file * improve display on xcode * update cmake readme * check android compile again * fix android compile error * fix linux cmake res error * update deps version, for cmake * fix lua_template linux compile error * close android cmake support for now * review template android share library name * change PROP_BUILD_TOOLS_VERSION version to 27.0.1 * change android compile version * make `PROP_APP_PLATFORM` back, add comments for android native build * Revert "make `PROP_APP_PLATFORM` back, add comments for android native build" This reverts commit 272ddc19886891b9502cde070753a870c0fdb588.
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#if CC_TARGET_PLATFORM == CC_PLATFORM_IOS
#import <UIKit/UIKit.h>
#endif
using namespace cocos2d;
using namespace cocos2d::experimental;
static ALCdevice* s_ALDevice = nullptr;
static ALCcontext* s_ALContext = nullptr;
static AudioEngineImpl* s_instance = nullptr;
typedef ALvoid (*alSourceNotificationProc)(ALuint sid, ALuint notificationID, ALvoid* userData);
typedef ALenum (*alSourceAddNotificationProcPtr)(ALuint sid, ALuint notificationID, alSourceNotificationProc notifyProc, ALvoid* userData);
static ALenum alSourceAddNotificationExt(ALuint sid, ALuint notificationID, alSourceNotificationProc notifyProc, ALvoid* userData)
{
static alSourceAddNotificationProcPtr proc = nullptr;
if (proc == nullptr)
{
proc = (alSourceAddNotificationProcPtr)alcGetProcAddress(nullptr, "alSourceAddNotification");
}
if (proc)
{
return proc(sid, notificationID, notifyProc, userData);
}
return AL_INVALID_VALUE;
}
#if CC_TARGET_PLATFORM == CC_PLATFORM_IOS
@interface AudioEngineSessionHandler : NSObject
{
}
-(id) init;
-(void)handleInterruption:(NSNotification*)notification;
@end
@implementation AudioEngineSessionHandler
// only enable it on iOS. Disable it on tvOS
#if !defined(CC_TARGET_OS_TVOS)
void AudioEngineInterruptionListenerCallback(void* user_data, UInt32 interruption_state)
{
if (kAudioSessionBeginInterruption == interruption_state)
{
alcMakeContextCurrent(nullptr);
}
else if (kAudioSessionEndInterruption == interruption_state)
{
OSStatus result = AudioSessionSetActive(true);
if (result) NSLog(@"Error setting audio session active! %d\n", static_cast<int>(result));
alcMakeContextCurrent(s_ALContext);
}
}
#endif
-(id) init
{
if (self = [super init])
{
if ([[[UIDevice currentDevice] systemVersion] intValue] > 5) {
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(handleInterruption:) name:AVAudioSessionInterruptionNotification object:[AVAudioSession sharedInstance]];
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(handleInterruption:) name:UIApplicationDidBecomeActiveNotification object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(handleInterruption:) name:UIApplicationWillResignActiveNotification object:nil];
}
// only enable it on iOS. Disable it on tvOS
// AudioSessionInitialize removed from tvOS
#if !defined(CC_TARGET_OS_TVOS)
else {
AudioSessionInitialize(NULL, NULL, AudioEngineInterruptionListenerCallback, self);
}
#endif
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BOOL success = [[AVAudioSession sharedInstance]
setCategory: AVAudioSessionCategoryAmbient
error: nil];
if (!success)
ALOGE("Fail to set audio session.");
}
return self;
}
-(void)handleInterruption:(NSNotification*)notification
{
static bool isAudioSessionInterrupted = false;
static bool resumeOnBecomingActive = false;
static bool pauseOnResignActive = false;
if ([notification.name isEqualToString:AVAudioSessionInterruptionNotification])
{
NSInteger reason = [[[notification userInfo] objectForKey:AVAudioSessionInterruptionTypeKey] integerValue];
if (reason == AVAudioSessionInterruptionTypeBegan)
{
isAudioSessionInterrupted = true;
if ([UIApplication sharedApplication].applicationState != UIApplicationStateActive)
{
ALOGD("AVAudioSessionInterruptionTypeBegan, application != UIApplicationStateActive, alcMakeContextCurrent(nullptr)");
alcMakeContextCurrent(nullptr);
}
else
{
ALOGD("AVAudioSessionInterruptionTypeBegan, application == UIApplicationStateActive, pauseOnResignActive = true");
pauseOnResignActive = true;
}
}
if (reason == AVAudioSessionInterruptionTypeEnded)
{
isAudioSessionInterrupted = false;
if ([UIApplication sharedApplication].applicationState == UIApplicationStateActive)
{
ALOGD("AVAudioSessionInterruptionTypeEnded, application == UIApplicationStateActive, alcMakeContextCurrent(s_ALContext)");
NSError *error = nil;
[[AVAudioSession sharedInstance] setActive:YES error:&error];
if(error != nil){
ALOGE("AVAudioSessionInterruptionTypeEnded, AVAudioSession setActive fail, %d",(int)error.code);
return;
}
alcMakeContextCurrent(s_ALContext);
if (Director::getInstance()->isPaused())
{
ALOGD("AVAudioSessionInterruptionTypeEnded, director was paused, try to resume it.");
Director::getInstance()->resume();
}
}
else
{
ALOGD("AVAudioSessionInterruptionTypeEnded, application != UIApplicationStateActive, resumeOnBecomingActive = true");
resumeOnBecomingActive = true;
}
}
}
else if ([notification.name isEqualToString:UIApplicationWillResignActiveNotification])
{
ALOGD("UIApplicationWillResignActiveNotification");
if (pauseOnResignActive)
{
pauseOnResignActive = false;
ALOGD("UIApplicationWillResignActiveNotification, alcMakeContextCurrent(nullptr)");
alcMakeContextCurrent(nullptr);
}
}
else if ([notification.name isEqualToString:UIApplicationDidBecomeActiveNotification])
{
ALOGD("UIApplicationDidBecomeActiveNotification");
if (resumeOnBecomingActive)
{
resumeOnBecomingActive = false;
ALOGD("UIApplicationDidBecomeActiveNotification, alcMakeContextCurrent(s_ALContext)");
NSError *error = nil;
BOOL success = [[AVAudioSession sharedInstance] setCategory: AVAudioSessionCategoryAmbient error: &error];
if (!success) {
ALOGE("Fail to set audio session.");
return;
}
[[AVAudioSession sharedInstance] setActive:YES error:&error];
if(error != nil){
ALOGE("UIApplicationDidBecomeActiveNotification, AVAudioSession setActive fail, %d",(int)error.code);
return;
}
alcMakeContextCurrent(s_ALContext);
}
else if (isAudioSessionInterrupted)
{
ALOGD("Audio session is still interrupted, pause director!");
Director::getInstance()->pause();
}
}
}
-(void) dealloc
{
[[NSNotificationCenter defaultCenter] removeObserver:self name:AVAudioSessionInterruptionNotification object:nil];
[[NSNotificationCenter defaultCenter] removeObserver:self name:UIApplicationDidBecomeActiveNotification object:nil];
[[NSNotificationCenter defaultCenter] removeObserver:self name:UIApplicationWillResignActiveNotification object:nil];
[super dealloc];
}
@end
static id s_AudioEngineSessionHandler = nullptr;
#endif
ALvoid AudioEngineImpl::myAlSourceNotificationCallback(ALuint sid, ALuint notificationID, ALvoid* userData)
{
// Currently, we only care about AL_BUFFERS_PROCESSED event
if (notificationID != AL_BUFFERS_PROCESSED)
return;
AudioPlayer* player = nullptr;
s_instance->_threadMutex.lock();
for (const auto& e : s_instance->_audioPlayers)
{
player = e.second;
if (player->_alSource == sid && player->_streamingSource)
{
player->wakeupRotateThread();
}
}
s_instance->_threadMutex.unlock();
}
AudioEngineImpl::AudioEngineImpl()
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: _lazyInitLoop(true)
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, _currentAudioID(0)
, _scheduler(nullptr)
{
s_instance = this;
}
AudioEngineImpl::~AudioEngineImpl()
{
if (_scheduler != nullptr)
{
_scheduler->unschedule(CC_SCHEDULE_SELECTOR(AudioEngineImpl::update), this);
}
if (s_ALContext) {
alDeleteSources(MAX_AUDIOINSTANCES, _alSources);
_audioCaches.clear();
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alcMakeContextCurrent(nullptr);
alcDestroyContext(s_ALContext);
}
if (s_ALDevice) {
alcCloseDevice(s_ALDevice);
}
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#if CC_TARGET_PLATFORM == CC_PLATFORM_IOS
[s_AudioEngineSessionHandler release];
#endif
s_instance = nullptr;
}
bool AudioEngineImpl::init()
{
bool ret = false;
do{
#if CC_TARGET_PLATFORM == CC_PLATFORM_IOS
s_AudioEngineSessionHandler = [[AudioEngineSessionHandler alloc] init];
#endif
s_ALDevice = alcOpenDevice(nullptr);
if (s_ALDevice) {
s_ALContext = alcCreateContext(s_ALDevice, nullptr);
alcMakeContextCurrent(s_ALContext);
alGenSources(MAX_AUDIOINSTANCES, _alSources);
auto alError = alGetError();
if(alError != AL_NO_ERROR)
{
ALOGE("%s:generating sources failed! error = %x", __PRETTY_FUNCTION__, alError);
break;
}
for (int i = 0; i < MAX_AUDIOINSTANCES; ++i) {
_unusedSourcesPool.push_back(_alSources[i]);
alSourceAddNotificationExt(_alSources[i], AL_BUFFERS_PROCESSED, myAlSourceNotificationCallback, nullptr);
}
// fixed #16170: Random crash in alGenBuffers(AudioCache::readDataTask) at startup
// Please note that, as we know the OpenAL operation is atomic (threadsafe),
// 'alGenBuffers' may be invoked by different threads. But in current implementation of 'alGenBuffers',
// When the first time it's invoked, application may crash!!!
// Why? OpenAL is opensource by Apple and could be found at
// http://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp .
/*
void InitializeBufferMap()
{
if (gOALBufferMap == NULL) // Position 1
{
gOALBufferMap = new OALBufferMap (); // Position 2
// Position Gap
gBufferMapLock = new CAGuard("OAL:BufferMapLock"); // Position 3
gDeadOALBufferMap = new OALBufferMap ();
OALBuffer *newBuffer = new OALBuffer (AL_NONE);
gOALBufferMap->Add(AL_NONE, &newBuffer);
}
}
AL_API ALvoid AL_APIENTRY alGenBuffers(ALsizei n, ALuint *bids)
{
...
try {
if (n < 0)
throw ((OSStatus) AL_INVALID_VALUE);
InitializeBufferMap();
if (gOALBufferMap == NULL)
throw ((OSStatus) AL_INVALID_OPERATION);
CAGuard::Locker locked(*gBufferMapLock); // Position 4
...
...
}
*/
// 'gBufferMapLock' will be initialized in the 'InitializeBufferMap' function,
// that's the problem. It means that 'InitializeBufferMap' may be invoked in different threads.
// It will be very dangerous in multi-threads environment.
// Imagine there're two threads (Thread A, Thread B), they call 'alGenBuffers' simultaneously.
// While A goto 'Position Gap', 'gOALBufferMap' was assigned, then B goto 'Position 1' and find
// that 'gOALBufferMap' isn't NULL, B just jump over 'InitialBufferMap' and goto 'Position 4'.
// Meanwhile, A is still at 'Position Gap', B will crash at '*gBufferMapLock' since 'gBufferMapLock'
// is still a null pointer. Oops, how could Apple implemented this method in this fucking way?
// Workaround is do an unused invocation in the mainthread right after OpenAL is initialized successfully
// as bellow.
// ================ Workaround begin ================ //
ALuint unusedAlBufferId = 0;
alGenBuffers(1, &unusedAlBufferId);
alDeleteBuffers(1, &unusedAlBufferId);
// ================ Workaround end ================ //
_scheduler = Director::getInstance()->getScheduler();
ret = true;
ALOGI("OpenAL was initialized successfully!");
}
}while (false);
return ret;
}
AudioCache* AudioEngineImpl::preload(const std::string& filePath, std::function<void(bool)> callback)
{
AudioCache* audioCache = nullptr;
auto it = _audioCaches.find(filePath);
if (it == _audioCaches.end()) {
audioCache = &_audioCaches[filePath];
audioCache->_fileFullPath = FileUtils::getInstance()->fullPathForFilename(filePath);
unsigned int cacheId = audioCache->_id;
auto isCacheDestroyed = audioCache->_isDestroyed;
AudioEngine::addTask([audioCache, cacheId, isCacheDestroyed](){
if (*isCacheDestroyed)
{
ALOGV("AudioCache (id=%u) was destroyed, no need to launch readDataTask.", cacheId);
audioCache->setSkipReadDataTask(true);
return;
}
audioCache->readDataTask(cacheId);
});
}
else {
audioCache = &it->second;
}
if (audioCache && callback)
{
audioCache->addLoadCallback(callback);
}
return audioCache;
}
int AudioEngineImpl::play2d(const std::string &filePath ,bool loop ,float volume)
{
if (s_ALDevice == nullptr) {
return AudioEngine::INVALID_AUDIO_ID;
}
ALuint alSource = findValidSource();
if (alSource == AL_INVALID)
{
return AudioEngine::INVALID_AUDIO_ID;
}
auto player = new (std::nothrow) AudioPlayer;
if (player == nullptr) {
return AudioEngine::INVALID_AUDIO_ID;
}
player->_alSource = alSource;
player->_loop = loop;
player->_volume = volume;
auto audioCache = preload(filePath, nullptr);
if (audioCache == nullptr) {
delete player;
return AudioEngine::INVALID_AUDIO_ID;
}
player->setCache(audioCache);
_threadMutex.lock();
_audioPlayers[_currentAudioID] = player;
_threadMutex.unlock();
audioCache->addPlayCallback(std::bind(&AudioEngineImpl::_play2d,this,audioCache,_currentAudioID));
if (_lazyInitLoop) {
_lazyInitLoop = false;
_scheduler->schedule(CC_SCHEDULE_SELECTOR(AudioEngineImpl::update), this, 0.05f, false);
}
return _currentAudioID++;
}
void AudioEngineImpl::_play2d(AudioCache *cache, int audioID)
{
//Note: It maybe in sub thread or main thread :(
if (!*cache->_isDestroyed && cache->_state == AudioCache::State::READY)
{
_threadMutex.lock();
auto playerIt = _audioPlayers.find(audioID);
if (playerIt != _audioPlayers.end() && playerIt->second->play2d()) {
_scheduler->performFunctionInCocosThread([audioID](){
if (AudioEngine::_audioIDInfoMap.find(audioID) != AudioEngine::_audioIDInfoMap.end()) {
AudioEngine::_audioIDInfoMap[audioID].state = AudioEngine::AudioState::PLAYING;
}
});
}
_threadMutex.unlock();
}
else
{
ALOGD("AudioEngineImpl::_play2d, cache was destroyed or not ready!");
auto iter = _audioPlayers.find(audioID);
if (iter != _audioPlayers.end())
{
iter->second->_removeByAudioEngine = true;
}
}
}
ALuint AudioEngineImpl::findValidSource()
{
ALuint sourceId = AL_INVALID;
if (!_unusedSourcesPool.empty())
{
sourceId = _unusedSourcesPool.front();
_unusedSourcesPool.pop_front();
}
return sourceId;
}
void AudioEngineImpl::setVolume(int audioID,float volume)
{
auto player = _audioPlayers[audioID];
player->_volume = volume;
if (player->_ready) {
alSourcef(_audioPlayers[audioID]->_alSource, AL_GAIN, volume);
auto error = alGetError();
if (error != AL_NO_ERROR) {
ALOGE("%s: audio id = %d, error = %x", __PRETTY_FUNCTION__,audioID,error);
}
}
}
void AudioEngineImpl::setLoop(int audioID, bool loop)
{
auto player = _audioPlayers[audioID];
if (player->_ready) {
if (player->_streamingSource) {
player->setLoop(loop);
} else {
if (loop) {
alSourcei(player->_alSource, AL_LOOPING, AL_TRUE);
} else {
alSourcei(player->_alSource, AL_LOOPING, AL_FALSE);
}
auto error = alGetError();
if (error != AL_NO_ERROR) {
ALOGE("%s: audio id = %d, error = %x", __PRETTY_FUNCTION__,audioID,error);
}
}
}
else {
player->_loop = loop;
}
}
bool AudioEngineImpl::pause(int audioID)
{
bool ret = true;
alSourcePause(_audioPlayers[audioID]->_alSource);
auto error = alGetError();
if (error != AL_NO_ERROR) {
ret = false;
ALOGE("%s: audio id = %d, error = %x", __PRETTY_FUNCTION__,audioID,error);
}
return ret;
}
bool AudioEngineImpl::resume(int audioID)
{
bool ret = true;
alSourcePlay(_audioPlayers[audioID]->_alSource);
auto error = alGetError();
if (error != AL_NO_ERROR) {
ret = false;
ALOGE("%s: audio id = %d, error = %x", __PRETTY_FUNCTION__,audioID,error);
}
return ret;
}
void AudioEngineImpl::stop(int audioID)
{
auto player = _audioPlayers[audioID];
player->destroy();
// Call 'update' method to cleanup immediately since the schedule may be cancelled without any notification.
update(0.0f);
}
void AudioEngineImpl::stopAll()
{
for(auto&& player : _audioPlayers)
{
player.second->destroy();
}
// Call 'update' method to cleanup immediately since the schedule may be cancelled without any notification.
update(0.0f);
}
float AudioEngineImpl::getDuration(int audioID)
{
auto player = _audioPlayers[audioID];
if(player->_ready){
return player->_audioCache->_duration;
} else {
return AudioEngine::TIME_UNKNOWN;
}
}
float AudioEngineImpl::getCurrentTime(int audioID)
{
float ret = 0.0f;
auto player = _audioPlayers[audioID];
if(player->_ready){
if (player->_streamingSource) {
ret = player->getTime();
} else {
alGetSourcef(player->_alSource, AL_SEC_OFFSET, &ret);
auto error = alGetError();
if (error != AL_NO_ERROR) {
ALOGE("%s, audio id:%d,error code:%x", __PRETTY_FUNCTION__,audioID,error);
}
}
}
return ret;
}
bool AudioEngineImpl::setCurrentTime(int audioID, float time)
{
bool ret = false;
auto player = _audioPlayers[audioID];
do {
if (!player->_ready) {
break;
}
if (player->_streamingSource) {
ret = player->setTime(time);
break;
}
else {
if (player->_audioCache->_framesRead != player->_audioCache->_totalFrames &&
(time * player->_audioCache->_sampleRate) > player->_audioCache->_framesRead) {
ALOGE("%s: audio id = %d", __PRETTY_FUNCTION__,audioID);
break;
}
alSourcef(player->_alSource, AL_SEC_OFFSET, time);
auto error = alGetError();
if (error != AL_NO_ERROR) {
ALOGE("%s: audio id = %d, error = %x", __PRETTY_FUNCTION__,audioID,error);
}
ret = true;
}
} while (0);
return ret;
}
void AudioEngineImpl::setFinishCallback(int audioID, const std::function<void (int, const std::string &)> &callback)
{
_audioPlayers[audioID]->_finishCallbak = callback;
}
void AudioEngineImpl::update(float dt)
{
ALint sourceState;
int audioID;
AudioPlayer* player;
ALuint alSource;
// ALOGV("AudioPlayer count: %d", (int)_audioPlayers.size());
for (auto it = _audioPlayers.begin(); it != _audioPlayers.end(); ) {
audioID = it->first;
player = it->second;
alSource = player->_alSource;
alGetSourcei(alSource, AL_SOURCE_STATE, &sourceState);
if (player->_removeByAudioEngine)
{
AudioEngine::remove(audioID);
_threadMutex.lock();
it = _audioPlayers.erase(it);
_threadMutex.unlock();
delete player;
_unusedSourcesPool.push_back(alSource);
}
else if (player->_ready && sourceState == AL_STOPPED) {
std::string filePath;
if (player->_finishCallbak) {
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auto& audioInfo = AudioEngine::_audioIDInfoMap[audioID];
filePath = *audioInfo.filePath;
}
AudioEngine::remove(audioID);
_threadMutex.lock();
it = _audioPlayers.erase(it);
_threadMutex.unlock();
if (player->_finishCallbak) {
player->_finishCallbak(audioID, filePath); //FIXME: callback will delay 50ms
}
delete player;
_unusedSourcesPool.push_back(alSource);
}
else{
++it;
}
}
if(_audioPlayers.empty()){
_lazyInitLoop = true;
_scheduler->unschedule(CC_SCHEDULE_SELECTOR(AudioEngineImpl::update), this);
}
}
void AudioEngineImpl::uncache(const std::string &filePath)
{
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_audioCaches.erase(filePath);
}
void AudioEngineImpl::uncacheAll()
{
_audioCaches.clear();
}
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#endif