2014-08-26 12:08:26 +08:00
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/****************************************************************************
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2018-01-29 16:25:32 +08:00
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Copyright (c) 2014-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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2014-08-26 12:08:26 +08:00
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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2014-08-25 13:44:38 +08:00
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2014-09-24 03:18:24 +08:00
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#include "platform/CCPlatformConfig.h"
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2015-12-29 07:59:36 +08:00
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// Webview not available on tvOS
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS) && !defined(CC_TARGET_OS_TVOS)
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2014-08-25 13:44:38 +08:00
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metal support for cocos2d-x (#19305)
* remove deprecated files
* remove some deprecated codes
* remove more deprecated codes
* remove ui deprecated codes
* remove more deprecated codes
* remove deprecated codes in ccmenuitem
* remove more deprecated codes in ui
* remove more deprecated codes in ui
* remove more deprecated codes in ui
* remove more deprecated codes
* remove more deprecated codes
* remove more deprecated codes
* remove vr related codes and ignore some modules
* remove allocator
* remove some config
* 【Feature】add back-end project file
* [Feature] add back-end file
* add pipeline descriptor and shader cache
* [Feature] support sprite for backend
* [Feature] remove unneeded code
* [Feature] according to es2.0 spec, you must use clamp-to-edge as texture wrap mode, and no mipmapping for non-power-of-two texture
* [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture
* [Feature] remove macro define to .cpp file
* [Feature] add log info
* [Feature] add PipelineDescriptor for TriangleCommand
* [Feature] add PipelineDescriptor object as member of TriangleCommand
* [Feature] add getPipelineDescriptor method
* add renderbackend
* complete pipeline descriptor
* [Feature] add viewport in RenderCommand
* set viewport when rendrering
* [Feature] occur error when using RendererBackend, to be fixed.
* a workaround to fix black screen on macOS 10.14 (#19090)
* add rendererbackend init function
* fix typo
* [Feature] modify testFile
* [BugFix] modify shader path
* [Feature] set default viewport
* fix projection
* [Feature] modify log info
* [BugFix] change viewport data type to int
* [BugFix] add BindGroup to PipelienDescriptor
* [BugFix] change a_position to vec3 in sprite.vert
* [BugFix] set vertexLayout according to V3F_C4B_T2F structure
* [Feature] revert a_position to vec4
* [Feature] renderer should not use gl codes directly
* [Feature] it's better not use default value parameter
* fix depth test setting
* rendererbackend -> renderer
* clear color and depth at begin
* add metal backend
* metal support normalized attribute
* simplify codes
* update external
* add render pass desctriptor in pipeline descriptor
* fix warnings
* fix crash and memeory leak
* refactor Texture2D
* put pipeline descriptor into render command
* simplify codes
* [Feature] update Sprite
* fix crash when closing app
* [Feature] update SpriteBatchNode and TextureAtlas
* support render texture(not finish)
* [Feature] remove unused code
* make tests work on mac
* fix download-deps path error
* make tests work on iOS
* [Feature] support ttf under normal label effect
* refactor triangle command processing
* let renderer handle more common commands
* refactor backend
* make render texture work
* [Feature] refactor backend for GL
* [Feature]Renaming to make it easy to understand
* [Feature] change warp mode to CLAMP_TO_EDGE
* fix ghost
* simplify visit render queue logic
* support progress timer without rial mode
* support partcile system
* Feature/update label (#149)
* [BugFix] fix compile error
* [Feature] support outline effect in ios
* [Feature] add shader file
* [BugFix] fix begin and end RenderPass
* [Feature] update CustomCommand
* [Feature] revert project.pbxproj
* [Feature] simplify codes
* [BugFix] pack AI88 to RGBA8888 only when outline enable
* [Feature] support shadow effect in Label
* [Feature] support BMFont
* [Feature] support glow effect
* [Feature] simplify shader files
* LabelAtlas work
* handle blend function correctly
* support tile map
* don't share buffer in metal
* alloc buffer size as needed
* support more tilemap
* Merge branch 'minggo/metal-support' into feature/updateLabel
* minggo/metal-support:
support tile map
handle blend function correctly
LabelAtlas work
Feature/update label (#149)
support partcile system
# Conflicts:
# cocos/2d/CCLabel.cpp
# cocos/2d/CCSprite.cpp
# cocos/2d/CCSpriteBatchNode.cpp
# cocos/renderer/CCQuadCommand.cpp
# cocos/renderer/CCQuadCommand.h
* render texture work without saving file
* use global viewport
* grid3d works
* remove grabber
* tiled3d works
* [BugFix] fix label bug
* [Feature] add updateSubData for buffer
* [Feature] remove setVertexCount
* support depth test
* add callback command
* [Feature] add UITest
* [Feature] update UITest
* [Feature] remove unneeded codes
* fix custom command issue
* fix layer color blend issue
* [BugFix] fix iOS compile error
* [Feature] remove unneeded codes
* [Feature] fix updateVertexBuffer
* layerradial works
* add draw test back
* fix batch issue
* fix compiling error
* [BugFix] support ETC1
* [BugFix] get the correct pipelineDescriptor
* [BugFix] skip draw when backendTexture nullptr
* clipping node support
* [Feature] add shader files
* fix stencil issue in metal
* [Feature] update UILayoutTest
* [BugFix] skip drawing when vertexCount is zero
* refactor renderer
* add set global z order for stencil manager commands
* fix warnings caused by type
* remove viewport in render command
* [Feature] fix warnings caused by type
* [BugFix] clear vertexCount and indexCount for CustomComand when needed
* [Feature] update clear for CustomCommand
* ios use metal
* fix viewport issue
* fix LayerColorGradient crash
* [cmake] transport to android and windows (#160)
* save point 1
* compile on windows
* run on android
* revert useless change
* android set CC_ENABLE_CACHE_TEXTURE_DATA to 1
* add initGlew
* fix android crash
* add TODO new-renderer
* review update
* revert onGLFWWindowPosCallback
* fix android compiling error
* Impl progress radial (#162)
* progresstimer add radial impl
* default drawType to element
* dec invoke times of createVertexBuffer (#163)
* support depth/stencil format for gl backend
* simplify progress timer codes
* support motionstreak, effect is wrong
* fix motionstreak issue
* [Feature] update Scissor Test (#161)
* [Feature] update Scissor Test
* [Feature] update ScissorTest
* [Feature] rename function
* [Feature] get constant reference if needed
* [Feature] show render status (#164)
* improve performance
* fix depth state
* fill error that triangle vertex/index number bigger than buffer
* fix compiline error in release mode
* fix buffer conflict between CPU and GPU on iOS/macOS
* Renderer refactor (#165)
* use one vertes/index buffer with opengl
* fix error on windows
* custom command support index format config
* CCLayer: compact vertex data structure
* update comment
* fix doc
* support fast tilemap
* pass index format instead
* fix some wrong effect
* fix render texture error
* fix texture per-element size
* fix texture format error
* BlendFunc type refactor, GLenum -> backend::BlendFactor (#167)
* BlendFunc use backend::BlendFactor as inner field
* update comments
* use int to replace GLenum
* update xcode project fiel
* rename to GLBlendConst
* add ccConstants.h
* update xcode project file
* update copyright
* remove primitive command
* remove CCPrimitive.cpp/.h
* remove deprecated files
* remove unneeded files
* remove multiple view support
* remove multiple view support
* remove the usage of frame buffer in camera
* director don't use frame buffer
* remove FrameBuffer
* remove BatchCommand
* add some api reference
* add physics2d back
* fix crash when close app on mac
* improve render texture
* fix rendertexture issue
* fix rendertexture issue
* simplify codes
* CMake support for mac & ios (#169)
* update cmake
* fix compile error
* update 3rd libs version
* remove CCThread.h/.cpp
* remove ccthread
* use audio engine to implement simple audio engine
* remove unneeded codes
* remove deprecated codes
* remove winrt macro
* remove CC_USE_WIC
* set partcile blend function in more elegant way
* remove unneeded codes
* remove unneeded codes
* cmake works on windows
* update project setting
* improve performance
* GLFloat -> float
* sync v3 cmake improvements into metal-support (#172)
* pick: modern cmake, compile definitions improvement (#19139)
* modern cmake, use target_compile_definitions partly
* simplify macro define, remove USE_*
* modern cmake, macro define
* add physics 2d macro define into ccConfig.h
* remove USE_CHIPMUNK macro in build.gradle
* remove CocosSelectModule.cmake
* shrink useless define
* simplify compile options config, re-add if necessary
* update external for tmp CI test
* un-quote target_compile_options value
* add "-g" parameter only when debug mode
* keep single build type when generator Xcode & VS projecy
* update external for tmp CI tes
* add static_cast<char>(-1), fix -Wc++11-narrowing
* simplify win32 compile define
* not modify code, only improve compile options
# Conflicts:
# .gitignore
# cmake/Modules/CocosConfigDepend.cmake
# cocos/CMakeLists.txt
# external/config.json
# tests/cpp-tests/CMakeLists.txt
* modern cmake, improve cmake_compiler_flags (#19145)
* cmake_compiler_flags
* Fix typo
* Fix typo2
* Remove chanages from Android.mk
* correct lua template cmake build (#19149)
* don't add -Wno-deprecated into jsb target
* correct lua template cmake build
* fix win32 lua template compile error
* prevent cmake in-source-build friendly (#19151)
* pick: Copy resources to "Resources/" on win32 like in linux configuration
* add "/Z7" for cpp-tests on windows
* [cmake] fix iOS xcode property setting failed (#19208)
* fix iOS xcode property setting failed
* use search_depend_libs_recursive at dlls collect
* fix typo
* [cmake] add find_host_library into iOS toolchain file (#19230)
* pick: [lua android] use luajit & template cmake update (#19239)
* increase cmake stability , remove tests/CMakeLists.txt (#19261)
* cmake win32 Precompiled header (#19273)
* Precompiled header
* Fix
* Precompiled header for cocos
* Precompiled header jscocos2d
* Fix for COCOS2D_DEBUG is always 1 on Android (#19291)
Related #19289
* little build fix, tests cpp-tests works on mac
* sync v3 build related codes into metal-support (#173)
* strict initialization for std::array
* remove proj.win32 project configs
* modern cmake, cmake_cleanup_remove_unused_variables (#19146)
* Switch travis CI to xenial (#19207)
* Switch travis CI to xenial
* Remove language: android
* Set language: cpp
* Fix java problem
* Update sdkmanager
* Fix sdkmanger
* next sdkmanager fix
* Remove xenial from android
* revert to sdk-tools-{system}-3859397
* Remove linux cmake install
* Update before-install.sh
* Update .travis.yml
* Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212)
* Simplify install-deps-linux.sh
* Cleanup
* pick: install ninja
* update cocos2d-console submodule
* for metal-support alpha release, we only test cpp
* add HelloCpp into project(Cocos2d-x) for tmp test
* update extenal metal-support-4
* update uniform setting
* [Feature] update BindGroup
* [Feature] empty-test
* [Feature] cpp-test
* [Feature] fix GL compiler error
* [Feature] fix GL crash
* [Feature] empty-test
* [Feature] cpp-tests
* [feature] improve frameRate
* [feature] fix opengl compile error
* [feature] fix opengl compile error
* [BugFix] fix compute maxLocation error
* [Feature] update setting unifrom
* [Feature] fix namespace
* [Feature] remove unneeded code
* [Bugfix] fix project file
* [Feature] update review
* [texture2d] impl texture format support (#175)
* texture update
* update
* update texture
* commit
* compile on windows
* ddd
* rename
* rename methods
* no crash
* save gl
* save
* save
* rename
* move out pixel format convert functions
* metal crash
* update
* update android
* support gles compressed texture format
* support more compress format
* add more conversion methods
* ss
* save
* update conversion methods
* add PVRTC format support
* reformat
* add marco linux
* fix GL marcro
* pvrtc supported only by ios 8.0+
* remove unused cmake
* revert change
* refactor Texture2D::initWithData
* fix conversion log
* refactor Texture2D::initWithData
* remove some OpenGL constants for PVRTC
* add todo
* fix typo
* AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174)
* review cpp-tests, and fix part issues on start auto test
* sync png format fix: Node:Particle3D abnormal texture effects #19204
* fix cpp-tests SpritePolygon crash, wrong png format (#19170)
* fix wrong png convert format from sRGB to Gray
* erase plist index if all frames was erased
* test_A8.png have I8 format, fix it
* [CCSpriteCache] allow re-add plist & add testcase (#19175)
* allow re-add plist & add testcase
* remove comments/rename method/update testcase
* fix isSpriteFramesWithFileLoaded & add testcase
* remove used variable
* remove unused variable
* fix double free issues when js/lua-tests exit on iOS (#19236)
* disable part cases, AutoTest works without crash on mac
* update cocos2dx files json, to test cocos new next
* fix spritecache plist parsing issue (#19269)
* [linux] Fix FileUtils::getContents with folder (#19157)
* fix FileUtils::getContents on linux/mac
* use stat.st_mode
* simplify
* [CCFileUtils] win32 getFileSize (#19176)
* win32 getFileSize
* fix stat
* [cpp test-Android]20:FileUtils/2 change title (#19197)
* sync #19200
* sync #19231
* [android lua] improve performance of lua loader (#19234)
* [lua] improve performance of lua loader
* remove cache fix
* Revert "fix spritecache plist parsing issue (#19269)"
This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf.
* remove win32 project files ref in template.json
* add metal framework lnk ref into cpp template
* test on iOS, and disable part cases
* alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227)
* changes AudioCache to use alBufferData instead of alBufferDataStatic
(also makes test 19 faster to trigger openal bugs faster)
The original problem: CrashIfClientProvidedBogusAudioBufferList
https://github.com/cocos2d/cocos2d-x/issues/18948
is not happening anymore, but there's still a not very frequent issue
that makes OpenAL crash with a call stack like this.
AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList
It happes more frequently when the device is "cold", which means after
half an hour of not using the device (locked).
I could not find the actual source code for iOS OpenAL, so I used the
macOS versions:
https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html
They seem to use CAGuard.h to make sure the dead buffer list
has no threading issues. I'm worried because the CAGuard code I found
has macos and win32 define but no iOS, so I'm not sure. I guess the
iOS version is different and has the guard.
I could not find a place in the code that's unprotected by the locks
except the InitializeBufferMap() which should not be called more than
once from cocos, and there's a workaround in AudioEngine-impl for it.
I reduced the occurence of the CleanUpDeadBufferList crash by moving
the guard in ~AudioCache to cover the alDeleteBuffers call.
* remove hack method "setTimeout" on audio
* AutoTest works on iOS
* support set ios deployment target for root project
* enable all texture2d cases, since Jiang have fixed
* add CCTextureUtils to xcode project file (#176)
* add leak cases for SpriteFrameCache (#177)
* re-add SpriteFrameCache cases
* update template file json
* Update SpriteFrameCacheTest.cpp
* fix compiling error
2019-01-18 15:08:25 +08:00
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#include "ui/UIWebView/UIWebViewImpl-ios.h"
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2014-08-25 13:44:38 +08:00
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#include "renderer/CCRenderer.h"
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2014-09-10 07:50:02 +08:00
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#include "base/CCDirector.h"
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#include "platform/CCGLView.h"
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#include "platform/ios/CCEAGLView-ios.h"
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2014-08-25 13:44:38 +08:00
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#include "platform/CCFileUtils.h"
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metal support for cocos2d-x (#19305)
* remove deprecated files
* remove some deprecated codes
* remove more deprecated codes
* remove ui deprecated codes
* remove more deprecated codes
* remove deprecated codes in ccmenuitem
* remove more deprecated codes in ui
* remove more deprecated codes in ui
* remove more deprecated codes in ui
* remove more deprecated codes
* remove more deprecated codes
* remove more deprecated codes
* remove vr related codes and ignore some modules
* remove allocator
* remove some config
* 【Feature】add back-end project file
* [Feature] add back-end file
* add pipeline descriptor and shader cache
* [Feature] support sprite for backend
* [Feature] remove unneeded code
* [Feature] according to es2.0 spec, you must use clamp-to-edge as texture wrap mode, and no mipmapping for non-power-of-two texture
* [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture
* [Feature] remove macro define to .cpp file
* [Feature] add log info
* [Feature] add PipelineDescriptor for TriangleCommand
* [Feature] add PipelineDescriptor object as member of TriangleCommand
* [Feature] add getPipelineDescriptor method
* add renderbackend
* complete pipeline descriptor
* [Feature] add viewport in RenderCommand
* set viewport when rendrering
* [Feature] occur error when using RendererBackend, to be fixed.
* a workaround to fix black screen on macOS 10.14 (#19090)
* add rendererbackend init function
* fix typo
* [Feature] modify testFile
* [BugFix] modify shader path
* [Feature] set default viewport
* fix projection
* [Feature] modify log info
* [BugFix] change viewport data type to int
* [BugFix] add BindGroup to PipelienDescriptor
* [BugFix] change a_position to vec3 in sprite.vert
* [BugFix] set vertexLayout according to V3F_C4B_T2F structure
* [Feature] revert a_position to vec4
* [Feature] renderer should not use gl codes directly
* [Feature] it's better not use default value parameter
* fix depth test setting
* rendererbackend -> renderer
* clear color and depth at begin
* add metal backend
* metal support normalized attribute
* simplify codes
* update external
* add render pass desctriptor in pipeline descriptor
* fix warnings
* fix crash and memeory leak
* refactor Texture2D
* put pipeline descriptor into render command
* simplify codes
* [Feature] update Sprite
* fix crash when closing app
* [Feature] update SpriteBatchNode and TextureAtlas
* support render texture(not finish)
* [Feature] remove unused code
* make tests work on mac
* fix download-deps path error
* make tests work on iOS
* [Feature] support ttf under normal label effect
* refactor triangle command processing
* let renderer handle more common commands
* refactor backend
* make render texture work
* [Feature] refactor backend for GL
* [Feature]Renaming to make it easy to understand
* [Feature] change warp mode to CLAMP_TO_EDGE
* fix ghost
* simplify visit render queue logic
* support progress timer without rial mode
* support partcile system
* Feature/update label (#149)
* [BugFix] fix compile error
* [Feature] support outline effect in ios
* [Feature] add shader file
* [BugFix] fix begin and end RenderPass
* [Feature] update CustomCommand
* [Feature] revert project.pbxproj
* [Feature] simplify codes
* [BugFix] pack AI88 to RGBA8888 only when outline enable
* [Feature] support shadow effect in Label
* [Feature] support BMFont
* [Feature] support glow effect
* [Feature] simplify shader files
* LabelAtlas work
* handle blend function correctly
* support tile map
* don't share buffer in metal
* alloc buffer size as needed
* support more tilemap
* Merge branch 'minggo/metal-support' into feature/updateLabel
* minggo/metal-support:
support tile map
handle blend function correctly
LabelAtlas work
Feature/update label (#149)
support partcile system
# Conflicts:
# cocos/2d/CCLabel.cpp
# cocos/2d/CCSprite.cpp
# cocos/2d/CCSpriteBatchNode.cpp
# cocos/renderer/CCQuadCommand.cpp
# cocos/renderer/CCQuadCommand.h
* render texture work without saving file
* use global viewport
* grid3d works
* remove grabber
* tiled3d works
* [BugFix] fix label bug
* [Feature] add updateSubData for buffer
* [Feature] remove setVertexCount
* support depth test
* add callback command
* [Feature] add UITest
* [Feature] update UITest
* [Feature] remove unneeded codes
* fix custom command issue
* fix layer color blend issue
* [BugFix] fix iOS compile error
* [Feature] remove unneeded codes
* [Feature] fix updateVertexBuffer
* layerradial works
* add draw test back
* fix batch issue
* fix compiling error
* [BugFix] support ETC1
* [BugFix] get the correct pipelineDescriptor
* [BugFix] skip draw when backendTexture nullptr
* clipping node support
* [Feature] add shader files
* fix stencil issue in metal
* [Feature] update UILayoutTest
* [BugFix] skip drawing when vertexCount is zero
* refactor renderer
* add set global z order for stencil manager commands
* fix warnings caused by type
* remove viewport in render command
* [Feature] fix warnings caused by type
* [BugFix] clear vertexCount and indexCount for CustomComand when needed
* [Feature] update clear for CustomCommand
* ios use metal
* fix viewport issue
* fix LayerColorGradient crash
* [cmake] transport to android and windows (#160)
* save point 1
* compile on windows
* run on android
* revert useless change
* android set CC_ENABLE_CACHE_TEXTURE_DATA to 1
* add initGlew
* fix android crash
* add TODO new-renderer
* review update
* revert onGLFWWindowPosCallback
* fix android compiling error
* Impl progress radial (#162)
* progresstimer add radial impl
* default drawType to element
* dec invoke times of createVertexBuffer (#163)
* support depth/stencil format for gl backend
* simplify progress timer codes
* support motionstreak, effect is wrong
* fix motionstreak issue
* [Feature] update Scissor Test (#161)
* [Feature] update Scissor Test
* [Feature] update ScissorTest
* [Feature] rename function
* [Feature] get constant reference if needed
* [Feature] show render status (#164)
* improve performance
* fix depth state
* fill error that triangle vertex/index number bigger than buffer
* fix compiline error in release mode
* fix buffer conflict between CPU and GPU on iOS/macOS
* Renderer refactor (#165)
* use one vertes/index buffer with opengl
* fix error on windows
* custom command support index format config
* CCLayer: compact vertex data structure
* update comment
* fix doc
* support fast tilemap
* pass index format instead
* fix some wrong effect
* fix render texture error
* fix texture per-element size
* fix texture format error
* BlendFunc type refactor, GLenum -> backend::BlendFactor (#167)
* BlendFunc use backend::BlendFactor as inner field
* update comments
* use int to replace GLenum
* update xcode project fiel
* rename to GLBlendConst
* add ccConstants.h
* update xcode project file
* update copyright
* remove primitive command
* remove CCPrimitive.cpp/.h
* remove deprecated files
* remove unneeded files
* remove multiple view support
* remove multiple view support
* remove the usage of frame buffer in camera
* director don't use frame buffer
* remove FrameBuffer
* remove BatchCommand
* add some api reference
* add physics2d back
* fix crash when close app on mac
* improve render texture
* fix rendertexture issue
* fix rendertexture issue
* simplify codes
* CMake support for mac & ios (#169)
* update cmake
* fix compile error
* update 3rd libs version
* remove CCThread.h/.cpp
* remove ccthread
* use audio engine to implement simple audio engine
* remove unneeded codes
* remove deprecated codes
* remove winrt macro
* remove CC_USE_WIC
* set partcile blend function in more elegant way
* remove unneeded codes
* remove unneeded codes
* cmake works on windows
* update project setting
* improve performance
* GLFloat -> float
* sync v3 cmake improvements into metal-support (#172)
* pick: modern cmake, compile definitions improvement (#19139)
* modern cmake, use target_compile_definitions partly
* simplify macro define, remove USE_*
* modern cmake, macro define
* add physics 2d macro define into ccConfig.h
* remove USE_CHIPMUNK macro in build.gradle
* remove CocosSelectModule.cmake
* shrink useless define
* simplify compile options config, re-add if necessary
* update external for tmp CI test
* un-quote target_compile_options value
* add "-g" parameter only when debug mode
* keep single build type when generator Xcode & VS projecy
* update external for tmp CI tes
* add static_cast<char>(-1), fix -Wc++11-narrowing
* simplify win32 compile define
* not modify code, only improve compile options
# Conflicts:
# .gitignore
# cmake/Modules/CocosConfigDepend.cmake
# cocos/CMakeLists.txt
# external/config.json
# tests/cpp-tests/CMakeLists.txt
* modern cmake, improve cmake_compiler_flags (#19145)
* cmake_compiler_flags
* Fix typo
* Fix typo2
* Remove chanages from Android.mk
* correct lua template cmake build (#19149)
* don't add -Wno-deprecated into jsb target
* correct lua template cmake build
* fix win32 lua template compile error
* prevent cmake in-source-build friendly (#19151)
* pick: Copy resources to "Resources/" on win32 like in linux configuration
* add "/Z7" for cpp-tests on windows
* [cmake] fix iOS xcode property setting failed (#19208)
* fix iOS xcode property setting failed
* use search_depend_libs_recursive at dlls collect
* fix typo
* [cmake] add find_host_library into iOS toolchain file (#19230)
* pick: [lua android] use luajit & template cmake update (#19239)
* increase cmake stability , remove tests/CMakeLists.txt (#19261)
* cmake win32 Precompiled header (#19273)
* Precompiled header
* Fix
* Precompiled header for cocos
* Precompiled header jscocos2d
* Fix for COCOS2D_DEBUG is always 1 on Android (#19291)
Related #19289
* little build fix, tests cpp-tests works on mac
* sync v3 build related codes into metal-support (#173)
* strict initialization for std::array
* remove proj.win32 project configs
* modern cmake, cmake_cleanup_remove_unused_variables (#19146)
* Switch travis CI to xenial (#19207)
* Switch travis CI to xenial
* Remove language: android
* Set language: cpp
* Fix java problem
* Update sdkmanager
* Fix sdkmanger
* next sdkmanager fix
* Remove xenial from android
* revert to sdk-tools-{system}-3859397
* Remove linux cmake install
* Update before-install.sh
* Update .travis.yml
* Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212)
* Simplify install-deps-linux.sh
* Cleanup
* pick: install ninja
* update cocos2d-console submodule
* for metal-support alpha release, we only test cpp
* add HelloCpp into project(Cocos2d-x) for tmp test
* update extenal metal-support-4
* update uniform setting
* [Feature] update BindGroup
* [Feature] empty-test
* [Feature] cpp-test
* [Feature] fix GL compiler error
* [Feature] fix GL crash
* [Feature] empty-test
* [Feature] cpp-tests
* [feature] improve frameRate
* [feature] fix opengl compile error
* [feature] fix opengl compile error
* [BugFix] fix compute maxLocation error
* [Feature] update setting unifrom
* [Feature] fix namespace
* [Feature] remove unneeded code
* [Bugfix] fix project file
* [Feature] update review
* [texture2d] impl texture format support (#175)
* texture update
* update
* update texture
* commit
* compile on windows
* ddd
* rename
* rename methods
* no crash
* save gl
* save
* save
* rename
* move out pixel format convert functions
* metal crash
* update
* update android
* support gles compressed texture format
* support more compress format
* add more conversion methods
* ss
* save
* update conversion methods
* add PVRTC format support
* reformat
* add marco linux
* fix GL marcro
* pvrtc supported only by ios 8.0+
* remove unused cmake
* revert change
* refactor Texture2D::initWithData
* fix conversion log
* refactor Texture2D::initWithData
* remove some OpenGL constants for PVRTC
* add todo
* fix typo
* AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174)
* review cpp-tests, and fix part issues on start auto test
* sync png format fix: Node:Particle3D abnormal texture effects #19204
* fix cpp-tests SpritePolygon crash, wrong png format (#19170)
* fix wrong png convert format from sRGB to Gray
* erase plist index if all frames was erased
* test_A8.png have I8 format, fix it
* [CCSpriteCache] allow re-add plist & add testcase (#19175)
* allow re-add plist & add testcase
* remove comments/rename method/update testcase
* fix isSpriteFramesWithFileLoaded & add testcase
* remove used variable
* remove unused variable
* fix double free issues when js/lua-tests exit on iOS (#19236)
* disable part cases, AutoTest works without crash on mac
* update cocos2dx files json, to test cocos new next
* fix spritecache plist parsing issue (#19269)
* [linux] Fix FileUtils::getContents with folder (#19157)
* fix FileUtils::getContents on linux/mac
* use stat.st_mode
* simplify
* [CCFileUtils] win32 getFileSize (#19176)
* win32 getFileSize
* fix stat
* [cpp test-Android]20:FileUtils/2 change title (#19197)
* sync #19200
* sync #19231
* [android lua] improve performance of lua loader (#19234)
* [lua] improve performance of lua loader
* remove cache fix
* Revert "fix spritecache plist parsing issue (#19269)"
This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf.
* remove win32 project files ref in template.json
* add metal framework lnk ref into cpp template
* test on iOS, and disable part cases
* alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227)
* changes AudioCache to use alBufferData instead of alBufferDataStatic
(also makes test 19 faster to trigger openal bugs faster)
The original problem: CrashIfClientProvidedBogusAudioBufferList
https://github.com/cocos2d/cocos2d-x/issues/18948
is not happening anymore, but there's still a not very frequent issue
that makes OpenAL crash with a call stack like this.
AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList
It happes more frequently when the device is "cold", which means after
half an hour of not using the device (locked).
I could not find the actual source code for iOS OpenAL, so I used the
macOS versions:
https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html
They seem to use CAGuard.h to make sure the dead buffer list
has no threading issues. I'm worried because the CAGuard code I found
has macos and win32 define but no iOS, so I'm not sure. I guess the
iOS version is different and has the guard.
I could not find a place in the code that's unprotected by the locks
except the InitializeBufferMap() which should not be called more than
once from cocos, and there's a workaround in AudioEngine-impl for it.
I reduced the occurence of the CleanUpDeadBufferList crash by moving
the guard in ~AudioCache to cover the alDeleteBuffers call.
* remove hack method "setTimeout" on audio
* AutoTest works on iOS
* support set ios deployment target for root project
* enable all texture2d cases, since Jiang have fixed
* add CCTextureUtils to xcode project file (#176)
* add leak cases for SpriteFrameCache (#177)
* re-add SpriteFrameCache cases
* update template file json
* Update SpriteFrameCacheTest.cpp
* fix compiling error
2019-01-18 15:08:25 +08:00
|
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#include "ui/UIWebView/UIWebView.h"
|
2014-08-26 11:39:56 +08:00
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2015-01-23 18:30:12 +08:00
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static std::string getFixedBaseUrl(const std::string& baseUrl)
|
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|
{
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std::string fixedBaseUrl;
|
2016-05-04 03:18:25 +08:00
|
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|
if (baseUrl.empty() || baseUrl.at(0) != '/') {
|
2015-01-23 18:30:12 +08:00
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fixedBaseUrl = [[[NSBundle mainBundle] resourcePath] UTF8String];
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fixedBaseUrl += "/";
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fixedBaseUrl += baseUrl;
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}
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else {
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|
fixedBaseUrl = baseUrl;
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|
}
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size_t pos = 0;
|
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|
while ((pos = fixedBaseUrl.find(" ")) != std::string::npos) {
|
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|
fixedBaseUrl.replace(pos, 1, "%20");
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|
}
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|
2016-05-04 03:18:25 +08:00
|
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|
if (fixedBaseUrl.at(fixedBaseUrl.length() - 1) != '/') {
|
2015-01-23 18:30:12 +08:00
|
|
|
fixedBaseUrl += "/";
|
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|
|
}
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|
return fixedBaseUrl;
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}
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|
2014-08-26 12:08:26 +08:00
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|
|
@interface UIWebViewWrapper : NSObject
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@property (nonatomic) std::function<bool(std::string url)> shouldStartLoading;
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@property (nonatomic) std::function<void(std::string url)> didFinishLoading;
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@property (nonatomic) std::function<void(std::string url)> didFailLoading;
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@property (nonatomic) std::function<void(std::string url)> onJsCallback;
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@property(nonatomic, readonly, getter=canGoBack) BOOL canGoBack;
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@property(nonatomic, readonly, getter=canGoForward) BOOL canGoForward;
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|
2017-10-23 11:40:52 +08:00
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+ (instancetype)newWebViewWrapper;
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2014-08-26 12:08:26 +08:00
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- (void)setVisible:(bool)visible;
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2016-05-24 18:27:59 +08:00
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- (void)setBounces:(bool)bounces;
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|
2017-06-07 16:12:32 +08:00
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- (void)setOpacityWebView:(float)opacity;
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|
- (float)getOpacityWebView;
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- (void)setBackgroundTransparent;
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|
2014-08-26 12:08:26 +08:00
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|
- (void)setFrameWithX:(float)x y:(float)y width:(float)width height:(float)height;
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- (void)setJavascriptInterfaceScheme:(const std::string &)scheme;
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- (void)loadData:(const std::string &)data MIMEType:(const std::string &)MIMEType textEncodingName:(const std::string &)encodingName baseURL:(const std::string &)baseURL;
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|
|
|
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|
|
- (void)loadHTMLString:(const std::string &)string baseURL:(const std::string &)baseURL;
|
|
|
|
|
2017-01-10 11:30:11 +08:00
|
|
|
- (void)loadUrl:(const std::string &)urlString cleanCachedData:(BOOL) needCleanCachedData;
|
2014-08-26 12:08:26 +08:00
|
|
|
|
|
|
|
- (void)loadFile:(const std::string &)filePath;
|
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|
|
|
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- (void)stopLoading;
|
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|
|
|
- (void)reload;
|
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|
|
|
|
|
- (void)evaluateJS:(const std::string &)js;
|
|
|
|
|
|
|
|
- (void)goBack;
|
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|
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|
|
|
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- (void)goForward;
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|
|
|
|
- (void)setScalesPageToFit:(const bool)scalesPageToFit;
|
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|
@end
|
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@interface UIWebViewWrapper () <UIWebViewDelegate>
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@property(nonatomic, retain) UIWebView *uiWebView;
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@property(nonatomic, copy) NSString *jsScheme;
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@end
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@implementation UIWebViewWrapper {
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|
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}
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|
2017-10-23 11:40:52 +08:00
|
|
|
+ (instancetype) newWebViewWrapper {
|
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|
|
return [[self alloc] init];
|
2014-08-26 12:08:26 +08:00
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|
}
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|
- (instancetype)init {
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|
self = [super init];
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if (self) {
|
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|
|
self.uiWebView = nil;
|
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|
|
self.shouldStartLoading = nullptr;
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|
self.didFinishLoading = nullptr;
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|
self.didFailLoading = nullptr;
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|
|
}
|
|
|
|
return self;
|
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|
}
|
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|
|
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|
- (void)dealloc {
|
2014-08-26 22:03:55 +08:00
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|
self.uiWebView.delegate = nil;
|
2014-08-26 12:08:26 +08:00
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[self.uiWebView removeFromSuperview];
|
2017-10-23 11:40:52 +08:00
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|
[self.uiWebView release];
|
2015-05-08 20:19:14 +08:00
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|
self.uiWebView = nil;
|
2014-08-26 12:08:26 +08:00
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|
self.jsScheme = nil;
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|
[super dealloc];
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|
}
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|
- (void)setupWebView {
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if (!self.uiWebView) {
|
2017-10-23 11:40:52 +08:00
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|
self.uiWebView = [[UIWebView alloc] init];
|
2014-08-26 12:08:26 +08:00
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|
self.uiWebView.delegate = self;
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}
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if (!self.uiWebView.superview) {
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auto view = cocos2d::Director::getInstance()->getOpenGLView();
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auto eaglview = (CCEAGLView *) view->getEAGLView();
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[eaglview addSubview:self.uiWebView];
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|
}
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|
}
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|
- (void)setVisible:(bool)visible {
|
2017-11-07 09:18:33 +08:00
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|
if (!self.uiWebView) {[self setupWebView];}
|
2014-08-26 12:08:26 +08:00
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|
self.uiWebView.hidden = !visible;
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|
}
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|
2016-05-24 18:27:59 +08:00
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|
- (void)setBounces:(bool)bounces {
|
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|
|
self.uiWebView.scrollView.bounces = bounces;
|
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|
}
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|
2017-06-07 16:12:32 +08:00
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|
- (void)setOpacityWebView:(float)opacity {
|
2017-11-07 09:18:33 +08:00
|
|
|
if (!self.uiWebView) {[self setupWebView];}
|
2017-06-07 16:12:32 +08:00
|
|
|
self.uiWebView.alpha=opacity;
|
|
|
|
[self.uiWebView setOpaque:NO];
|
|
|
|
}
|
|
|
|
|
|
|
|
-(float) getOpacityWebView{
|
|
|
|
return self.uiWebView.alpha;
|
|
|
|
}
|
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|
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|
|
-(void) setBackgroundTransparent{
|
2017-11-07 09:18:33 +08:00
|
|
|
if (!self.uiWebView) {[self setupWebView];}
|
|
|
|
[self.uiWebView setOpaque:NO];
|
2017-06-07 16:12:32 +08:00
|
|
|
[self.uiWebView setBackgroundColor:[UIColor clearColor]];
|
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|
|
}
|
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|
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|
2014-08-26 12:08:26 +08:00
|
|
|
- (void)setFrameWithX:(float)x y:(float)y width:(float)width height:(float)height {
|
|
|
|
if (!self.uiWebView) {[self setupWebView];}
|
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|
|
CGRect newFrame = CGRectMake(x, y, width, height);
|
|
|
|
if (!CGRectEqualToRect(self.uiWebView.frame, newFrame)) {
|
|
|
|
self.uiWebView.frame = CGRectMake(x, y, width, height);
|
|
|
|
}
|
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|
|
}
|
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|
|
|
|
|
|
- (void)setJavascriptInterfaceScheme:(const std::string &)scheme {
|
|
|
|
self.jsScheme = @(scheme.c_str());
|
|
|
|
}
|
|
|
|
|
|
|
|
- (void)loadData:(const std::string &)data MIMEType:(const std::string &)MIMEType textEncodingName:(const std::string &)encodingName baseURL:(const std::string &)baseURL {
|
|
|
|
[self.uiWebView loadData:[NSData dataWithBytes:data.c_str() length:data.length()]
|
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|
MIMEType:@(MIMEType.c_str())
|
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|
textEncodingName:@(encodingName.c_str())
|
2015-01-23 18:30:12 +08:00
|
|
|
baseURL:[NSURL URLWithString:@(getFixedBaseUrl(baseURL).c_str())]];
|
2014-08-26 12:08:26 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
- (void)loadHTMLString:(const std::string &)string baseURL:(const std::string &)baseURL {
|
2015-03-17 00:22:17 +08:00
|
|
|
if (!self.uiWebView) {[self setupWebView];}
|
2015-01-23 18:30:12 +08:00
|
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|
[self.uiWebView loadHTMLString:@(string.c_str()) baseURL:[NSURL URLWithString:@(getFixedBaseUrl(baseURL).c_str())]];
|
2014-08-26 12:08:26 +08:00
|
|
|
}
|
|
|
|
|
2017-01-10 11:30:11 +08:00
|
|
|
- (void)loadUrl:(const std::string &)urlString cleanCachedData:(BOOL) needCleanCachedData {
|
2014-08-26 12:08:26 +08:00
|
|
|
if (!self.uiWebView) {[self setupWebView];}
|
|
|
|
NSURL *url = [NSURL URLWithString:@(urlString.c_str())];
|
2017-01-10 11:30:11 +08:00
|
|
|
|
|
|
|
NSURLRequest *request = nil;
|
|
|
|
if (needCleanCachedData)
|
|
|
|
request = [NSURLRequest requestWithURL:url cachePolicy:NSURLRequestReloadIgnoringLocalCacheData timeoutInterval:60];
|
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|
|
else
|
|
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|
request = [NSURLRequest requestWithURL:url];
|
|
|
|
|
2014-08-26 12:08:26 +08:00
|
|
|
[self.uiWebView loadRequest:request];
|
|
|
|
}
|
|
|
|
|
2017-01-10 11:30:11 +08:00
|
|
|
|
|
|
|
|
2014-08-26 12:08:26 +08:00
|
|
|
- (void)loadFile:(const std::string &)filePath {
|
|
|
|
if (!self.uiWebView) {[self setupWebView];}
|
|
|
|
NSURL *url = [NSURL fileURLWithPath:@(filePath.c_str())];
|
|
|
|
NSURLRequest *request = [NSURLRequest requestWithURL:url];
|
|
|
|
[self.uiWebView loadRequest:request];
|
|
|
|
}
|
|
|
|
|
|
|
|
- (void)stopLoading {
|
|
|
|
[self.uiWebView stopLoading];
|
|
|
|
}
|
|
|
|
|
|
|
|
- (void)reload {
|
|
|
|
[self.uiWebView reload];
|
|
|
|
}
|
|
|
|
|
|
|
|
- (BOOL)canGoForward {
|
|
|
|
return self.uiWebView.canGoForward;
|
|
|
|
}
|
|
|
|
|
|
|
|
- (BOOL)canGoBack {
|
|
|
|
return self.uiWebView.canGoBack;
|
|
|
|
}
|
|
|
|
|
|
|
|
- (void)goBack {
|
|
|
|
[self.uiWebView goBack];
|
|
|
|
}
|
|
|
|
|
|
|
|
- (void)goForward {
|
|
|
|
[self.uiWebView goForward];
|
|
|
|
}
|
|
|
|
|
|
|
|
- (void)evaluateJS:(const std::string &)js {
|
|
|
|
if (!self.uiWebView) {[self setupWebView];}
|
|
|
|
[self.uiWebView stringByEvaluatingJavaScriptFromString:@(js.c_str())];
|
|
|
|
}
|
|
|
|
|
|
|
|
- (void)setScalesPageToFit:(const bool)scalesPageToFit {
|
2015-03-17 00:22:17 +08:00
|
|
|
if (!self.uiWebView) {[self setupWebView];}
|
2014-08-26 12:08:26 +08:00
|
|
|
self.uiWebView.scalesPageToFit = scalesPageToFit;
|
|
|
|
}
|
|
|
|
|
2017-06-07 16:12:32 +08:00
|
|
|
|
|
|
|
|
2014-08-26 12:08:26 +08:00
|
|
|
#pragma mark - UIWebViewDelegate
|
|
|
|
- (BOOL)webView:(UIWebView *)webView shouldStartLoadWithRequest:(NSURLRequest *)request navigationType:(UIWebViewNavigationType)navigationType {
|
|
|
|
NSString *url = [[request URL] absoluteString];
|
|
|
|
if ([[[request URL] scheme] isEqualToString:self.jsScheme]) {
|
|
|
|
self.onJsCallback([url UTF8String]);
|
|
|
|
return NO;
|
|
|
|
}
|
2014-08-27 08:02:22 +08:00
|
|
|
if (self.shouldStartLoading && url) {
|
2014-08-26 12:08:26 +08:00
|
|
|
return self.shouldStartLoading([url UTF8String]);
|
|
|
|
}
|
|
|
|
return YES;
|
|
|
|
}
|
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- (void)webViewDidFinishLoad:(UIWebView *)webView {
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|
if (self.didFinishLoading) {
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NSString *url = [[webView.request URL] absoluteString];
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self.didFinishLoading([url UTF8String]);
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}
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}
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- (void)webView:(UIWebView *)webView didFailLoadWithError:(NSError *)error {
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|
|
|
if (self.didFailLoading) {
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NSString *url = error.userInfo[NSURLErrorFailingURLStringErrorKey];
|
2014-08-27 08:02:22 +08:00
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if (url) {
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self.didFailLoading([url UTF8String]);
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}
|
2014-08-26 12:08:26 +08:00
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}
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}
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@end
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2014-08-26 11:39:56 +08:00
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2014-08-25 13:44:38 +08:00
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namespace cocos2d {
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2014-08-26 11:39:56 +08:00
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namespace experimental {
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namespace ui{
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2014-08-25 13:44:38 +08:00
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WebViewImpl::WebViewImpl(WebView *webView)
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2017-10-23 11:40:52 +08:00
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: _uiWebViewWrapper([UIWebViewWrapper newWebViewWrapper]),
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2014-08-26 12:08:26 +08:00
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_webView(webView) {
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2014-08-25 13:44:38 +08:00
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_uiWebViewWrapper.shouldStartLoading = [this](std::string url) {
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2014-09-15 18:02:11 +08:00
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if (this->_webView->_onShouldStartLoading) {
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return this->_webView->_onShouldStartLoading(this->_webView, url);
|
2014-08-25 13:44:38 +08:00
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}
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return true;
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};
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_uiWebViewWrapper.didFinishLoading = [this](std::string url) {
|
2014-09-15 18:02:11 +08:00
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|
if (this->_webView->_onDidFinishLoading) {
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this->_webView->_onDidFinishLoading(this->_webView, url);
|
2014-08-25 13:44:38 +08:00
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}
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};
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|
_uiWebViewWrapper.didFailLoading = [this](std::string url) {
|
2014-09-15 18:02:11 +08:00
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|
|
if (this->_webView->_onDidFailLoading) {
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this->_webView->_onDidFailLoading(this->_webView, url);
|
2014-08-25 13:44:38 +08:00
|
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}
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|
};
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|
_uiWebViewWrapper.onJsCallback = [this](std::string url) {
|
2014-09-15 18:02:11 +08:00
|
|
|
if (this->_webView->_onJSCallback) {
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|
this->_webView->_onJSCallback(this->_webView, url);
|
2014-08-25 13:44:38 +08:00
|
|
|
}
|
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|
|
};
|
|
|
|
}
|
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|
2014-08-26 12:08:26 +08:00
|
|
|
WebViewImpl::~WebViewImpl(){
|
2014-08-25 13:44:38 +08:00
|
|
|
[_uiWebViewWrapper release];
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|
_uiWebViewWrapper = nullptr;
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|
|
|
}
|
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|
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void WebViewImpl::setJavascriptInterfaceScheme(const std::string &scheme) {
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|
[_uiWebViewWrapper setJavascriptInterfaceScheme:scheme];
|
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|
|
}
|
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|
|
2014-08-26 12:08:26 +08:00
|
|
|
void WebViewImpl::loadData(const Data &data,
|
|
|
|
const std::string &MIMEType,
|
|
|
|
const std::string &encoding,
|
|
|
|
const std::string &baseURL) {
|
|
|
|
|
2014-08-25 13:44:38 +08:00
|
|
|
std::string dataString(reinterpret_cast<char *>(data.getBytes()), static_cast<unsigned int>(data.getSize()));
|
|
|
|
[_uiWebViewWrapper loadData:dataString MIMEType:MIMEType textEncodingName:encoding baseURL:baseURL];
|
|
|
|
}
|
|
|
|
|
|
|
|
void WebViewImpl::loadHTMLString(const std::string &string, const std::string &baseURL) {
|
|
|
|
[_uiWebViewWrapper loadHTMLString:string baseURL:baseURL];
|
|
|
|
}
|
|
|
|
|
2014-09-15 18:02:11 +08:00
|
|
|
void WebViewImpl::loadURL(const std::string &url) {
|
2017-01-10 11:30:11 +08:00
|
|
|
this->loadURL(url, false);
|
|
|
|
}
|
|
|
|
|
|
|
|
void WebViewImpl::loadURL(const std::string &url, bool cleanCachedData) {
|
|
|
|
[_uiWebViewWrapper loadUrl:url cleanCachedData:cleanCachedData];
|
2014-08-25 13:44:38 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
void WebViewImpl::loadFile(const std::string &fileName) {
|
|
|
|
auto fullPath = cocos2d::FileUtils::getInstance()->fullPathForFilename(fileName);
|
|
|
|
[_uiWebViewWrapper loadFile:fullPath];
|
|
|
|
}
|
|
|
|
|
|
|
|
void WebViewImpl::stopLoading() {
|
|
|
|
[_uiWebViewWrapper stopLoading];
|
|
|
|
}
|
|
|
|
|
|
|
|
void WebViewImpl::reload() {
|
|
|
|
[_uiWebViewWrapper reload];
|
|
|
|
}
|
|
|
|
|
|
|
|
bool WebViewImpl::canGoBack() {
|
|
|
|
return _uiWebViewWrapper.canGoBack;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool WebViewImpl::canGoForward() {
|
|
|
|
return _uiWebViewWrapper.canGoForward;
|
|
|
|
}
|
|
|
|
|
|
|
|
void WebViewImpl::goBack() {
|
|
|
|
[_uiWebViewWrapper goBack];
|
|
|
|
}
|
|
|
|
|
|
|
|
void WebViewImpl::goForward() {
|
|
|
|
[_uiWebViewWrapper goForward];
|
|
|
|
}
|
|
|
|
|
|
|
|
void WebViewImpl::evaluateJS(const std::string &js) {
|
|
|
|
[_uiWebViewWrapper evaluateJS:js];
|
|
|
|
}
|
|
|
|
|
2016-05-24 18:27:59 +08:00
|
|
|
void WebViewImpl::setBounces(bool bounces) {
|
|
|
|
[_uiWebViewWrapper setBounces:bounces];
|
|
|
|
}
|
|
|
|
|
2014-08-25 13:44:38 +08:00
|
|
|
void WebViewImpl::setScalesPageToFit(const bool scalesPageToFit) {
|
|
|
|
[_uiWebViewWrapper setScalesPageToFit:scalesPageToFit];
|
|
|
|
}
|
|
|
|
|
|
|
|
void WebViewImpl::draw(cocos2d::Renderer *renderer, cocos2d::Mat4 const &transform, uint32_t flags) {
|
|
|
|
if (flags & cocos2d::Node::FLAGS_TRANSFORM_DIRTY) {
|
2014-08-26 12:08:26 +08:00
|
|
|
|
2016-07-26 03:06:01 +08:00
|
|
|
auto director = cocos2d::Director::getInstance();
|
|
|
|
auto glView = director->getOpenGLView();
|
2014-08-25 13:44:38 +08:00
|
|
|
auto frameSize = glView->getFrameSize();
|
2014-08-26 12:08:26 +08:00
|
|
|
|
2014-08-25 13:44:38 +08:00
|
|
|
auto scaleFactor = [static_cast<CCEAGLView *>(glView->getEAGLView()) contentScaleFactor];
|
|
|
|
|
2016-07-26 03:06:01 +08:00
|
|
|
auto winSize = director->getWinSize();
|
2014-08-25 13:44:38 +08:00
|
|
|
|
|
|
|
auto leftBottom = this->_webView->convertToWorldSpace(cocos2d::Vec2::ZERO);
|
|
|
|
auto rightTop = this->_webView->convertToWorldSpace(cocos2d::Vec2(this->_webView->getContentSize().width, this->_webView->getContentSize().height));
|
|
|
|
|
|
|
|
auto x = (frameSize.width / 2 + (leftBottom.x - winSize.width / 2) * glView->getScaleX()) / scaleFactor;
|
|
|
|
auto y = (frameSize.height / 2 - (rightTop.y - winSize.height / 2) * glView->getScaleY()) / scaleFactor;
|
|
|
|
auto width = (rightTop.x - leftBottom.x) * glView->getScaleX() / scaleFactor;
|
|
|
|
auto height = (rightTop.y - leftBottom.y) * glView->getScaleY() / scaleFactor;
|
|
|
|
|
|
|
|
[_uiWebViewWrapper setFrameWithX:x
|
|
|
|
y:y
|
|
|
|
width:width
|
|
|
|
height:height];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2014-08-26 12:08:26 +08:00
|
|
|
void WebViewImpl::setVisible(bool visible){
|
2014-08-25 13:44:38 +08:00
|
|
|
[_uiWebViewWrapper setVisible:visible];
|
|
|
|
}
|
2014-08-26 11:39:56 +08:00
|
|
|
|
2017-06-07 16:12:32 +08:00
|
|
|
void WebViewImpl::setOpacityWebView(float opacity){
|
|
|
|
[_uiWebViewWrapper setOpacityWebView: opacity];
|
|
|
|
}
|
|
|
|
|
|
|
|
float WebViewImpl::getOpacityWebView() const{
|
|
|
|
return [_uiWebViewWrapper getOpacityWebView];
|
|
|
|
}
|
|
|
|
|
|
|
|
void WebViewImpl::setBackgroundTransparent(){
|
|
|
|
[_uiWebViewWrapper setBackgroundTransparent];
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2014-08-26 22:03:55 +08:00
|
|
|
} // namespace ui
|
2014-08-26 11:39:56 +08:00
|
|
|
} // namespace experimental
|
2014-08-26 22:03:55 +08:00
|
|
|
} //namespace cocos2d
|
2014-08-25 13:44:38 +08:00
|
|
|
|
|
|
|
#endif // CC_TARGET_PLATFORM == CC_PLATFORM_IOS
|