/****************************************************************************
Copyright (c) 2018-2019 Xiamen Yaji Software Co., Ltd.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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****************************************************************************/
#include "../Device.h"
CC_BACKEND_BEGIN
/**
* @addtogroup _opengl
* @{
*/
* Use to create resoureces.
class DeviceGL : public Device
{
public:
DeviceGL();
~DeviceGL();
* New a CommandBuffer object, not auto released.
* @return A CommandBuffer object.
virtual CommandBuffer* newCommandBuffer() override;
* New a Buffer object, not auto released.
* @param size Specifies the size in bytes of the buffer object's new data store.
* @param type Specifies the target buffer object. The symbolic constant must be BufferType::VERTEX or BufferType::INDEX.
* @param usage Specifies the expected usage pattern of the data store. The symbolic constant must be BufferUsage::STATIC, BufferUsage::DYNAMIC.
* @return A Buffer object.
virtual Buffer* newBuffer(unsigned int size, BufferType type, BufferUsage usage) override;
* New a TextureBackend object, not auto released.
* @param descriptor Specifies texture description.
* @return A TextureBackend object.
virtual TextureBackend* newTexture(const TextureDescriptor& descriptor) override;
* Create an auto released DepthStencilState object.
* @param descriptor Specifies depth and stencil description.
* @return An auto release DepthStencilState object.
virtual DepthStencilState* createDepthStencilState(const DepthStencilDescriptor& descriptor) override;
* Create an auto released BlendState object.
* @param descriptor Specifies blend description.
* @return An auto release BlendState object.
virtual BlendState* createBlendState(const BlendDescriptor& descriptor) override;
* New a RenderPipeline object, not auto released.
* @param descriptor Specifies render pipeline description.
* @return A RenderPipeline object.
virtual RenderPipeline* newRenderPipeline(const RenderPipelineDescriptor& descriptor) override;
* Design for metal.
virtual void setFrameBufferOnly(bool frameBufferOnly) override {}
protected:
* New a shaderModule, not auto released.
* @param stage Specifies whether is vertex shader or fragment shader.
* @param source Specifies shader source.
* @return A ShaderModule object.
virtual ShaderModule* newShaderModule(ShaderStage stage, const std::string& source) override;
* New a Program, not auto released.
* @param vertexShader Specifes this is a vertex shader source.
* @param fragmentShader Specifes this is a fragment shader source.
* @return A Program object.
virtual Program* newProgram(const std::string& vertexShader, const std::string& fragmentShader) override;
};
//end of _opengl group
/// @}
CC_BACKEND_END