2014-10-15 11:23:02 +08:00
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/******************************************************************************
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* Spine Runtimes Software License
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2015-07-21 01:39:34 +08:00
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* Version 2.3
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2014-10-15 11:23:02 +08:00
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*
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2015-07-21 01:39:34 +08:00
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* Copyright (c) 2013-2015, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable and
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2015-07-21 01:39:34 +08:00
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* non-transferable license to use, install, execute and perform the Spine
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* Runtimes Software (the "Software") and derivative works solely for personal
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* or internal use. Without the written permission of Esoteric Software (see
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* Section 2 of the Spine Software License Agreement), you may not (a) modify,
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* translate, adapt or otherwise create derivative works, improvements of the
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* Software or develop new applications using the Software or (b) remove,
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* delete, alter or obscure any trademarks or any copyright, trademark, patent
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* or other intellectual property or proprietary rights notices on or in the
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* Software, including any copy thereof. Redistributions in binary or source
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* form must include this license and terms.
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2014-10-15 11:23:02 +08:00
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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2015-07-21 01:39:34 +08:00
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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2014-10-15 11:23:02 +08:00
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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2016-07-28 22:25:50 +08:00
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#ifndef SPINE_SKELETONBATCH_H_
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#define SPINE_SKELETONBATCH_H_
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2014-10-15 11:23:02 +08:00
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2016-07-28 22:25:50 +08:00
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#include <spine/spine.h>
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#include "cocos2d.h"
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namespace spine {
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class SkeletonBatch {
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public:
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/* Sets the max number of vertices that can be drawn in a single frame. The buffer will grow automatically as needed, but
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* setting it to the appropriate is more efficient. Best to call before getInstance is called for the first time. Default is
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* 8192. */
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static void setBufferSize (int vertexCount);
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static SkeletonBatch* getInstance ();
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void update (float delta);
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void addCommand (cocos2d::Renderer* renderer, float globalOrder, GLuint textureID, cocos2d::GLProgramState* glProgramState,
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cocos2d::BlendFunc blendType, const cocos2d::TrianglesCommand:: Triangles& triangles, const cocos2d::Mat4& mv, uint32_t flags);
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protected:
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SkeletonBatch (int capacity);
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virtual ~SkeletonBatch ();
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cocos2d::V3F_C4B_T2F* _buffer;
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int _capacity;
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int _position;
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class Command {
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public:
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Command ();
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virtual ~Command ();
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cocos2d::TrianglesCommand* trianglesCommand;
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cocos2d::TrianglesCommand::Triangles* triangles;
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Command* next;
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};
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2016-07-28 22:25:50 +08:00
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Command* _firstCommand;
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Command* _command;
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};
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}
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2016-07-28 22:25:50 +08:00
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#endif // SPINE_SKELETONBATCH_H_
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