axmol/tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UITextTest/UITextTest_Editor.cpp

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#include "UITextTest_Editor.h"
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#include "ui/CocosGUI.h"
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USING_NS_CC;
using namespace cocos2d::ui;
UITextEditorTests::UITextEditorTests()
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{
ADD_TEST_CASE(UITextTest_Editor);
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}
// UITextTest_Editor
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bool UITextTest_Editor::init()
{
if (UIScene_Editor::init())
{
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Node* node = CSLoader::createNode("cocosui/UIEditorTest/UILabel/crossplatform_UILabel_Editor_1.csb");
Node* child = node->getChildByTag(5);
child->removeFromParent();
_layout = static_cast<Layout*>(child);
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_touchGroup->addChild(_layout);
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this->configureGUIScene();
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return true;
}
return false;
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}