2014-03-10 15:32:48 +08:00
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-- avoid memory leak
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collectgarbage("setpause", 100)
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collectgarbage("setstepmul", 5000)
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2014-06-06 11:42:18 +08:00
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2014-06-20 11:09:26 +08:00
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----------------
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2014-03-10 15:32:48 +08:00
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-- run
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2014-07-11 15:34:56 +08:00
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local director = cc.Director:getInstance()
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local glView = director:getOpenGLView()
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if nil == glView then
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glView = cc.GLView:createWithRect("Lua Tests", cc.Rect(0,0,900,640))
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end
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2014-05-22 14:00:39 +08:00
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2014-07-11 15:34:56 +08:00
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--turn on display FPS
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director:setDisplayStats(true)
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2014-05-22 14:00:39 +08:00
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2014-07-11 15:34:56 +08:00
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--set FPS. the default value is 1.0/60 if you don't call this
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director:setAnimationInterval(1.0 / 60)
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2014-05-22 14:00:39 +08:00
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2014-07-11 15:34:56 +08:00
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local screenSize = glView:getFrameSize()
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2014-05-22 14:00:39 +08:00
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2014-07-11 15:34:56 +08:00
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local designSize = {width = 480, height = 320}
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2014-05-22 14:00:39 +08:00
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2014-06-06 11:42:18 +08:00
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if screenSize.height > 320 then
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2014-06-20 11:09:26 +08:00
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local resourceSize = {width = 960, height = 640}
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2014-07-11 15:34:56 +08:00
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cc.Director:getInstance():setContentScaleFactor(resourceSize.height/designSize.height)
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2014-06-06 11:42:18 +08:00
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end
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2014-07-11 15:34:56 +08:00
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glView:setDesignResolutionSize(designSize.width, designSize.height, cc.ResolutionPolicy.FIXED_HEIGHT)
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local fileUtils = cc.FileUtils:getInstance()
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2014-06-20 11:09:26 +08:00
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local function addSearchPath(resPrefix, height)
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local searchPaths = fileUtils:getSearchPaths()
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table.insert(searchPaths, 1, resPrefix)
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table.insert(searchPaths, 1, resPrefix .. "cocosbuilderRes")
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if screenSize.height > 320 then
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table.insert(searchPaths, 1, resPrefix .. "hd")
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table.insert(searchPaths, 1, resPrefix .. "ccs-res")
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table.insert(searchPaths, 1, resPrefix .. "ccs-res/hd")
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table.insert(searchPaths, 1, resPrefix .. "ccs-res/hd/Images")
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table.insert(searchPaths, 1, resPrefix .. "ccs-res/hd/scenetest/ArmatureComponentTest")
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table.insert(searchPaths, 1, resPrefix .. "ccs-res/hd/scenetest/AttributeComponentTest")
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table.insert(searchPaths, 1, resPrefix .. "ccs-res/hd/scenetest/BackgroundComponentTest")
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table.insert(searchPaths, 1, resPrefix .. "ccs-res/hd/scenetest/EffectComponentTest")
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table.insert(searchPaths, 1, resPrefix .. "ccs-res/hd/scenetest/LoadSceneEdtiorFileTest")
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table.insert(searchPaths, 1, resPrefix .. "ccs-res/hd/scenetest/ParticleComponentTest")
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table.insert(searchPaths, 1, resPrefix .. "ccs-res/hd/scenetest/SpriteComponentTest")
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table.insert(searchPaths, 1, resPrefix .. "ccs-res/hd/scenetest/TmxMapComponentTest")
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table.insert(searchPaths, 1, resPrefix .. "ccs-res/hd/scenetest/UIComponentTest")
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table.insert(searchPaths, 1, resPrefix .. "ccs-res/hd/scenetest/TriggerTest")
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else
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table.insert(searchPaths, 1, resPrefix .. "ccs-res/Images")
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table.insert(searchPaths, 1, resPrefix .. "ccs-res/scenetest/ArmatureComponentTest")
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table.insert(searchPaths, 1, resPrefix .. "ccs-res/scenetest/AttributeComponentTest")
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table.insert(searchPaths, 1, resPrefix .. "ccs-res/scenetest/BackgroundComponentTest")
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table.insert(searchPaths, 1, resPrefix .. "ccs-res/scenetest/EffectComponentTest")
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table.insert(searchPaths, 1, resPrefix .. "ccs-res/scenetest/LoadSceneEdtiorFileTest")
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table.insert(searchPaths, 1, resPrefix .. "ccs-res/scenetest/ParticleComponentTest")
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table.insert(searchPaths, 1, resPrefix .. "ccs-res/scenetest/SpriteComponentTest")
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table.insert(searchPaths, 1, resPrefix .. "ccs-res/scenetest/TmxMapComponentTest")
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table.insert(searchPaths, 1, resPrefix .. "ccs-res/scenetest/UIComponentTest")
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table.insert(searchPaths, 1, resPrefix .. "ccs-res/scenetest/TriggerTest")
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|
end
|
2014-05-22 14:00:39 +08:00
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|
2014-06-20 11:09:26 +08:00
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|
|
fileUtils:setSearchPaths(searchPaths)
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|
end
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addSearchPath("res/", screenSize.height)
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addSearchPath("", screenSize.height)
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|
require "src/mainMenu"
|
2014-05-22 14:00:39 +08:00
|
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|
2014-03-10 15:32:48 +08:00
|
|
|
local scene = cc.Scene:create()
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|
|
|
scene:addChild(CreateTestMenu())
|
2014-05-23 10:00:59 +08:00
|
|
|
if cc.Director:getInstance():getRunningScene() then
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|
|
cc.Director:getInstance():replaceScene(scene)
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|
|
else
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|
|
cc.Director:getInstance():runWithScene(scene)
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|
end
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