axmol/tests/lua-tests/src/controller.lua

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-- avoid memory leak
collectgarbage("setpause", 100)
collectgarbage("setstepmul", 5000)
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----------------
-- run
local director = cc.Director:getInstance()
local glView = director:getOpenGLView()
if nil == glView then
glView = cc.GLView:createWithRect("Lua Tests", cc.Rect(0,0,900,640))
end
--turn on display FPS
director:setDisplayStats(true)
--set FPS. the default value is 1.0/60 if you don't call this
director:setAnimationInterval(1.0 / 60)
local screenSize = glView:getFrameSize()
local designSize = {width = 480, height = 320}
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if screenSize.height > 320 then
local resourceSize = {width = 960, height = 640}
cc.Director:getInstance():setContentScaleFactor(resourceSize.height/designSize.height)
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end
glView:setDesignResolutionSize(designSize.width, designSize.height, cc.ResolutionPolicy.FIXED_HEIGHT)
local fileUtils = cc.FileUtils:getInstance()
local function addSearchPath(resPrefix, height)
local searchPaths = fileUtils:getSearchPaths()
table.insert(searchPaths, 1, resPrefix)
table.insert(searchPaths, 1, resPrefix .. "cocosbuilderRes")
if screenSize.height > 320 then
table.insert(searchPaths, 1, resPrefix .. "hd")
table.insert(searchPaths, 1, resPrefix .. "ccs-res")
table.insert(searchPaths, 1, resPrefix .. "ccs-res/hd")
table.insert(searchPaths, 1, resPrefix .. "ccs-res/hd/Images")
table.insert(searchPaths, 1, resPrefix .. "ccs-res/hd/scenetest/ArmatureComponentTest")
table.insert(searchPaths, 1, resPrefix .. "ccs-res/hd/scenetest/AttributeComponentTest")
table.insert(searchPaths, 1, resPrefix .. "ccs-res/hd/scenetest/BackgroundComponentTest")
table.insert(searchPaths, 1, resPrefix .. "ccs-res/hd/scenetest/EffectComponentTest")
table.insert(searchPaths, 1, resPrefix .. "ccs-res/hd/scenetest/LoadSceneEdtiorFileTest")
table.insert(searchPaths, 1, resPrefix .. "ccs-res/hd/scenetest/ParticleComponentTest")
table.insert(searchPaths, 1, resPrefix .. "ccs-res/hd/scenetest/SpriteComponentTest")
table.insert(searchPaths, 1, resPrefix .. "ccs-res/hd/scenetest/TmxMapComponentTest")
table.insert(searchPaths, 1, resPrefix .. "ccs-res/hd/scenetest/UIComponentTest")
table.insert(searchPaths, 1, resPrefix .. "ccs-res/hd/scenetest/TriggerTest")
else
table.insert(searchPaths, 1, resPrefix .. "ccs-res/Images")
table.insert(searchPaths, 1, resPrefix .. "ccs-res/scenetest/ArmatureComponentTest")
table.insert(searchPaths, 1, resPrefix .. "ccs-res/scenetest/AttributeComponentTest")
table.insert(searchPaths, 1, resPrefix .. "ccs-res/scenetest/BackgroundComponentTest")
table.insert(searchPaths, 1, resPrefix .. "ccs-res/scenetest/EffectComponentTest")
table.insert(searchPaths, 1, resPrefix .. "ccs-res/scenetest/LoadSceneEdtiorFileTest")
table.insert(searchPaths, 1, resPrefix .. "ccs-res/scenetest/ParticleComponentTest")
table.insert(searchPaths, 1, resPrefix .. "ccs-res/scenetest/SpriteComponentTest")
table.insert(searchPaths, 1, resPrefix .. "ccs-res/scenetest/TmxMapComponentTest")
table.insert(searchPaths, 1, resPrefix .. "ccs-res/scenetest/UIComponentTest")
table.insert(searchPaths, 1, resPrefix .. "ccs-res/scenetest/TriggerTest")
end
fileUtils:setSearchPaths(searchPaths)
end
addSearchPath("res/", screenSize.height)
addSearchPath("", screenSize.height)
require "src/mainMenu"
local scene = cc.Scene:create()
scene:addChild(CreateTestMenu())
if cc.Director:getInstance():getRunningScene() then
cc.Director:getInstance():replaceScene(scene)
else
cc.Director:getInstance():runWithScene(scene)
end