axmol/tests/Classes/Box2DTest/Box2dTest.h

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#ifndef _BOX2D_TEST_H_
#define _BOX2D_TEST_H_
#include "cocos2d.h"
#include "Box2D/Box2D.h"
#include "../testBasic.h"
class Box2DTestLayer : public Layer
{
Texture2D* _spriteTexture; // weak ref
b2World* world;
// GLESDebugDraw* _debugDraw;
public:
Box2DTestLayer();
~Box2DTestLayer();
void initPhysics();
void createResetButton();
virtual void draw(Renderer *renderer, const kmMat4 &transform, bool transformUpdated) override;
void addNewSpriteAtPosition(Point p);
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void update(float dt);
void onTouchesEnded(const std::vector<Touch*>& touches, Event* event);
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#if CC_ENABLE_BOX2D_INTEGRATION
protected:
kmMat4 _modelViewMV;
void onDraw();
CustomCommand _customCommand;
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#endif
} ;
class Box2DTestScene : public TestScene
{
public:
virtual void runThisTest();
};
#endif