axmol/extensions/CCArmature/datas/CCDatas.cpp

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2013-06-06 12:02:54 +08:00
/****************************************************************************
Copyright (c) 2013 cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "CCDatas.h"
#include "CCArmature/utils/CCUtilMath.h"
NS_CC_EXT_BEGIN
#pragma region DisplayData
const char *DisplayData::changeDisplayToTexture(const char *displayName)
{
// remove .xxx
std::string textureName = displayName;
size_t startPos = textureName.find_last_of(".");
if(startPos != std::string::npos)
{
textureName = textureName.erase(startPos);
}
return textureName.c_str();
}
DisplayData::DisplayData(void)
:displayType(CS_DISPLAY_SPRITE)
{
}
DisplayData::~DisplayData(void)
{
}
#pragma endregion
#pragma region SpriteDisplayData
SpriteDisplayData::SpriteDisplayData(void)
:displayName("")
{
displayType = CS_DISPLAY_SPRITE;
}
SpriteDisplayData::~SpriteDisplayData()
{
}
void SpriteDisplayData::copy(SpriteDisplayData *displayData)
{
displayName = displayData->displayName;
displayType = displayData->displayType;
}
#pragma endregion
#pragma region ArmatureDisplayData
ArmatureDisplayData::ArmatureDisplayData(void)
:displayName("")
{
displayType = CS_DISPLAY_ARMATURE;
}
ArmatureDisplayData::~ArmatureDisplayData()
{
}
void ArmatureDisplayData::copy(ArmatureDisplayData *displayData)
{
displayName = displayData->displayName;
displayType = displayData->displayType;
}
#pragma endregion
#pragma region ParticleDisplayData
ParticleDisplayData::ParticleDisplayData(void)
:plist("")
{
displayType = CS_DISPLAY_PARTICLE;
}
void ParticleDisplayData::copy(ParticleDisplayData *displayData)
{
plist = displayData->plist;
displayType = displayData->displayType;
}
#pragma endregion
#pragma region ShaderDisplayData
ShaderDisplayData::ShaderDisplayData(void)
:vert("")
,frag("")
{
displayType = CS_DISPLAY_SHADER;
}
void ShaderDisplayData::copy(ShaderDisplayData *displayData)
{
vert = displayData->vert;
frag = displayData->frag;
displayType = displayData->displayType;
}
#pragma endregion
#pragma region Node
Node::Node()
:x(0.0f)
,y(0.0f)
,zOrder(0)
,skewX(0.0f)
,skewY(0.0f)
,scaleX(1.0f)
,scaleY(1.0f)
,tweenRotate(0.0f)
,isUseColorInfo(false)
,a(255)
,r(255)
,g(255)
,b(255)
{
}
Node::~Node()
{
}
void Node::copy(const Node* node )
{
x = node->x;
y = node->y;
zOrder = node->zOrder;
scaleX = node->scaleX;
scaleY = node->scaleY;
skewX = node->skewX;
skewY = node->skewY;
tweenRotate = node->tweenRotate;
isUseColorInfo = node->isUseColorInfo;
r = node->r;
g = node->g;
b = node->b;
a = node->a;
}
void Node::subtract(Node *from, Node *to)
{
x = to->x - from->x;
y = to->y - from->y;
scaleX = to->scaleX - from->scaleX;
scaleY = to->scaleY - from->scaleY;
skewX = to->skewX - from->skewX;
skewY = to->skewY - from->skewY;
if(from->isUseColorInfo || to->isUseColorInfo)
{
a = to->a - from->a;
r = to->r - from->r;
g = to->g - from->g;
b = to->b - from->b;
isUseColorInfo = true;
}
if (skewX > M_PI)
{
skewX -= (float)CC_DOUBLE_PI;
}
if (skewX < -M_PI)
{
skewX += (float)CC_DOUBLE_PI;
}
if (skewY > M_PI)
{
skewY -= (float)CC_DOUBLE_PI;
}
if (skewY < -M_PI)
{
skewY += (float)CC_DOUBLE_PI;
}
if (to->tweenRotate)
{
skewX += to->tweenRotate;
skewY -= to->tweenRotate;
}
}
#pragma endregion
#pragma region BoneData
BoneData::BoneData(void)
:name("")
,parentName("")
{
}
BoneData::~BoneData(void)
{
}
bool BoneData::init()
{
displayDataList.init();
return true;
}
void BoneData::addDisplayData(DisplayData *displayData)
{
displayDataList.addObject(displayData);
}
DisplayData *BoneData::getDisplayData(int index)
{
return (DisplayData*)displayDataList.objectAtIndex(index);
}
#pragma endregion
#pragma region ArmatureData
ArmatureData::ArmatureData()
{
}
ArmatureData::~ArmatureData()
{
}
bool ArmatureData::init()
{
return boneList.init();
}
void ArmatureData::addBoneData(BoneData *boneData)
{
boneDataDic.setObject(boneData, boneData->name);
boneList.addObject(boneData);
}
BoneData *ArmatureData::getBoneData(const char *boneName)
{
return (BoneData*)boneDataDic.objectForKey(boneName);
}
#pragma endregion
#pragma region FrameData
FrameData::FrameData(void)
:duration(1)
,tweenEasing(Linear)
,displayIndex(0)
,m_strMovement("")
,m_strEvent("")
,m_strSound("")
,m_strSoundEffect("")
{
}
FrameData::~FrameData(void)
{
}
void FrameData::copy(FrameData *frameData)
{
Node::copy(frameData);
duration = frameData->duration;
displayIndex = frameData->displayIndex;
tweenEasing = frameData->tweenEasing;
}
#pragma endregion
#pragma region MovementBoneData
MovementBoneData::MovementBoneData()
:delay(0.0f)
,scale(1.0f)
,duration(0)
,name("")
{
}
MovementBoneData::~MovementBoneData(void)
{
}
bool MovementBoneData::init()
{
return frameList.init();
}
void MovementBoneData::addFrameData(FrameData *frameData)
{
frameList.addObject(frameData);
duration += frameData->duration;
}
FrameData *MovementBoneData::getFrameData(int index)
{
return (FrameData*)frameList.objectAtIndex(index);
}
#pragma endregion
#pragma region MovementData
MovementData::MovementData(void)
:name("")
,duration(0)
,durationTo(0)
,durationTween(0)
,loop(true)
,tweenEasing(Linear)
{
}
MovementData::~MovementData(void)
{
}
void MovementData::addMovementBoneData(MovementBoneData *movBoneData)
{
movBoneDataDic.setObject(movBoneData, movBoneData->name);
}
MovementBoneData *MovementData::getMovementBoneData(const char *boneName)
{
return (MovementBoneData*)movBoneDataDic.objectForKey(boneName);
}
#pragma endregion
#pragma region AnimationData
AnimationData::AnimationData(void)
{
}
AnimationData::~AnimationData(void)
{
}
void AnimationData::release()
{
CCObject::release();
}
void AnimationData::retain()
{
CCObject::retain();
}
void AnimationData::addMovement(MovementData *movData)
{
movementDataDic.setObject(movData, movData->name);
movementNames.push_back(movData->name);
}
MovementData *AnimationData::getMovement(const char *movementName)
{
return (MovementData*)movementDataDic.objectForKey(movementName);
}
int AnimationData::getMovementCount()
{
return movementDataDic.count();
}
#pragma endregion
#pragma region ContourData
ContourData::ContourData()
{
}
ContourData::~ContourData()
{
}
bool ContourData::init()
{
return vertexList.init();
}
#pragma endregion
#pragma region TextureData
TextureData::TextureData()
:height(0.0f)
,width(0.0f)
,pivotX(0.5f)
,pivotY(0.5f)
,name("")
{
}
TextureData::~TextureData()
{
}
bool TextureData::init()
{
return contourDataList.init();
}
void TextureData::addContourData(ContourData *contourData)
{
contourDataList.addObject(contourData);
}
ContourData *TextureData::getContourData(int index)
{
return (ContourData*)contourDataList.objectAtIndex(index);
}
#pragma endregion
NS_CC_EXT_END