axmol/extensions/CCArmature/display/CCDisplayFactory.h

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2013-06-06 12:02:54 +08:00
/****************************************************************************
Copyright (c) 2013 cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __CCDISPLAYFACTORY_H__
#define __CCDISPLAYFACTORY_H__
#include "../utils/CCArmatureDefine.h"
#include "../datas/CCDatas.h"
NS_CC_EXT_BEGIN
class CCSkin;
class CCBone;
class CCDecorativeDisplay;
class DisplayData;
void CS_DISPLAY_ADD(CCBone *bone, CCDecorativeDisplay *decoDisplay, DisplayData *displayData);
void CS_DISPLAY_CREATE(CCBone *bone, CCDecorativeDisplay *decoDisplay);
void CS_DISPLAY_UPDATE(CCBone *bone, CCDecorativeDisplay *decoDisplay, float dt, bool dirty);
void CS_DISPLAY_SPRITE_ADD(CCBone *bone, CCDecorativeDisplay *decoDisplay, DisplayData *displayData);
void CS_DISPLAY_SPRITE_CREATE(CCBone *bone, CCDecorativeDisplay *decoDisplay);
void CS_DISPLAY_SPRITE_UPDATE(CCBone *bone, CCDecorativeDisplay *decoDisplay, float dt, bool dirty);
void CS_DISPLAY_ARMATURE_ADD(CCBone *bone, CCDecorativeDisplay *decoDisplay, DisplayData *displayData);
void CS_DISPLAY_ARMATURE_CREATE(CCBone *bone, CCDecorativeDisplay *decoDisplay);
void CS_DISPLAY_ARMATURE_UPDATE(CCBone *bone, CCDecorativeDisplay *decoDisplay, float dt, bool dirty);
void CS_DISPLAY_PARTICLE_ADD(CCBone *bone, CCDecorativeDisplay *decoDisplay, DisplayData *displayData);
void CS_DISPLAY_PARTICLE_CREATE(CCBone *bone, CCDecorativeDisplay *decoDisplay);
void CS_DISPLAY_PARTICLE_UPDATE(CCBone *bone, CCDecorativeDisplay *decoDisplay, float dt, bool dirty);
void CS_DISPLAY_SHADER_ADD(CCBone *bone, CCDecorativeDisplay *decoDisplay, DisplayData *displayData);
void CS_DISPLAY_SHADER_CREATE(CCBone *bone, CCDecorativeDisplay *decoDisplay);
NS_CC_EXT_END
#endif /*__CCDISPLAYFACTORY_H__*/