mirror of https://github.com/axmolengine/axmol.git
144 lines
4.8 KiB
C
144 lines
4.8 KiB
C
|
/****************************************************************************
|
||
|
Copyright (c) 2013 cocos2d-x.org
|
||
|
|
||
|
http://www.cocos2d-x.org
|
||
|
|
||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||
|
of this software and associated documentation files (the "Software"), to deal
|
||
|
in the Software without restriction, including without limitation the rights
|
||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||
|
copies of the Software, and to permit persons to whom the Software is
|
||
|
furnished to do so, subject to the following conditions:
|
||
|
|
||
|
The above copyright notice and this permission notice shall be included in
|
||
|
all copies or substantial portions of the Software.
|
||
|
|
||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||
|
THE SOFTWARE.
|
||
|
****************************************************************************/
|
||
|
|
||
|
#ifndef __CCDISPLAYMANAGER_H__
|
||
|
#define __CCDISPLAYMANAGER_H__
|
||
|
|
||
|
#include "../utils/CCArmatureDefine.h"
|
||
|
#include "../display/CCDecorativeDisplay.h"
|
||
|
#include "../datas/CCDatas.h"
|
||
|
|
||
|
NS_CC_EXT_BEGIN
|
||
|
|
||
|
class CCBone;
|
||
|
|
||
|
//! CCDisplayManager manages CCBone's display
|
||
|
class CCDisplayManager : public CCObject
|
||
|
{
|
||
|
public:
|
||
|
static CCDisplayManager *create(CCBone *bone);
|
||
|
|
||
|
public:
|
||
|
CCDisplayManager();
|
||
|
~CCDisplayManager();
|
||
|
|
||
|
bool init(CCBone *bone);
|
||
|
|
||
|
/**
|
||
|
* Use BoneData to init the display list.
|
||
|
* If display is a sprite, and it have texture info in the TexutreData, then use TexutreData to init the display's anchor point
|
||
|
* If the display is a CCArmature, then create a new CCArmature
|
||
|
*/
|
||
|
void initDisplayList(BoneData *_boneData);
|
||
|
|
||
|
/**
|
||
|
* Add display and use _DisplayData init the display.
|
||
|
* If _index already have a display, then replace it.
|
||
|
* If _index is current display index, then also change display to _index
|
||
|
*
|
||
|
* @param displayData it include the display information, like DisplayType.
|
||
|
* If you want to create a sprite display, then create a SpriteDisplayData param
|
||
|
*
|
||
|
* @param index the index of the display you want to replace or add to
|
||
|
* -1 : append display from back
|
||
|
*/
|
||
|
void addDisplay(DisplayData *displayData, int index);
|
||
|
|
||
|
void removeDisplay(int index);
|
||
|
|
||
|
CCArray *getDecorativeDisplayList();
|
||
|
|
||
|
/**
|
||
|
* Change display by index. You can just use this method to change display in the display list.
|
||
|
* The display list is just used for this bone, and it is the displays you may use in every frame.
|
||
|
*
|
||
|
* Note : if index is the same with prev index, the method will not effect
|
||
|
*
|
||
|
* @param index The index of the display you want to change
|
||
|
* @param force If true, then force change display to specified display, or current display will set to display index edit in the flash every key frame.
|
||
|
*/
|
||
|
void changeDisplayByIndex(int index, bool force);
|
||
|
|
||
|
|
||
|
CCNode *getDisplayRenderNode();
|
||
|
|
||
|
int getCurrentDisplayIndex();
|
||
|
|
||
|
void setCurrentDecorativeDisplay(CCDecorativeDisplay *decoDisplay);
|
||
|
CCDecorativeDisplay *getCurrentDecorativeDisplay();
|
||
|
CCDecorativeDisplay *getDecorativeDisplayByIndex( int index);
|
||
|
|
||
|
/**
|
||
|
* Sets whether the display is visible
|
||
|
* The default value is true, a node is default to visible
|
||
|
*
|
||
|
* @param visible true if the node is visible, false if the node is hidden.
|
||
|
*/
|
||
|
virtual void setVisible(bool visible);
|
||
|
/**
|
||
|
* Determines if the display is visible
|
||
|
*
|
||
|
* @see setVisible(bool)
|
||
|
* @return true if the node is visible, false if the node is hidden.
|
||
|
*/
|
||
|
virtual bool isVisible();
|
||
|
|
||
|
CCSize getContentSize();
|
||
|
CCRect getBoundingBox();
|
||
|
|
||
|
CCPoint getAnchorPoint();
|
||
|
CCPoint getAnchorPointInPoints();
|
||
|
|
||
|
/**
|
||
|
* Check if the position is inside the bone.
|
||
|
*/
|
||
|
virtual bool containPoint(CCPoint &_point);
|
||
|
|
||
|
/**
|
||
|
* Check if the position is inside the bone.
|
||
|
*/
|
||
|
virtual bool containPoint(float _x, float _y);
|
||
|
|
||
|
protected:
|
||
|
//! Display render node.
|
||
|
CCNode *m_pDisplayRenderNode;
|
||
|
|
||
|
CCArray *m_pDecoDisplayList;
|
||
|
//! Include current display information, like contour sprite, etc.
|
||
|
CCDecorativeDisplay *m_pCurrentDecoDisplay;
|
||
|
//! Current display index
|
||
|
int m_iDisplayIndex;
|
||
|
|
||
|
CC_SYNTHESIZE_PASS_BY_REF(bool, m_bForceChangeDisplay, ForceChangeDisplay)
|
||
|
|
||
|
//! Whether of not the bone is visible. Default is true
|
||
|
bool m_bVisible;
|
||
|
|
||
|
CCBone *m_pBone;
|
||
|
};
|
||
|
|
||
|
NS_CC_EXT_END
|
||
|
|
||
|
#endif /*__CCDISPLAYMANAGER_H__*/
|