axmol/cocos/scripting/lua-bindings/auto/lua_cocos2dx_3d_auto.cpp

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#include "scripting/lua-bindings/auto/lua_cocos2dx_3d_auto.hpp"
#include "cocos2d.h"
#include "3d/CCBundle3D.h"
#include "scripting/lua-bindings/manual/tolua_fix.h"
#include "scripting/lua-bindings/manual/LuaBasicConversions.h"
int lua_cocos2dx_3d_Animation3D_initWithFile(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Animation3D* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Animation3D",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Animation3D*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Animation3D_initWithFile'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 2)
{
std::string arg0;
std::string arg1;
ok &= luaval_to_std_string(tolua_S, 2,&arg0, "cc.Animation3D:initWithFile");
ok &= luaval_to_std_string(tolua_S, 3,&arg1, "cc.Animation3D:initWithFile");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Animation3D_initWithFile'", nullptr);
return 0;
}
bool ret = cobj->initWithFile(arg0, arg1);
tolua_pushboolean(tolua_S,(bool)ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Animation3D:initWithFile",argc, 2);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Animation3D_initWithFile'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Animation3D_init(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Animation3D* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Animation3D",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Animation3D*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Animation3D_init'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
cocos2d::Animation3DData arg0;
#pragma warning NO CONVERSION TO NATIVE FOR Animation3DData
ok = false;
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Animation3D_init'", nullptr);
return 0;
}
bool ret = cobj->init(arg0);
tolua_pushboolean(tolua_S,(bool)ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Animation3D:init",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Animation3D_init'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Animation3D_getDuration(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Animation3D* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Animation3D",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Animation3D*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Animation3D_getDuration'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Animation3D_getDuration'", nullptr);
return 0;
}
double ret = cobj->getDuration();
tolua_pushnumber(tolua_S,(lua_Number)ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Animation3D:getDuration",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Animation3D_getDuration'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Animation3D_create(lua_State* tolua_S)
{
int argc = 0;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertable(tolua_S,1,"cc.Animation3D",0,&tolua_err)) goto tolua_lerror;
#endif
argc = lua_gettop(tolua_S) - 1;
if (argc == 1)
{
std::string arg0;
ok &= luaval_to_std_string(tolua_S, 2,&arg0, "cc.Animation3D:create");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Animation3D_create'", nullptr);
return 0;
}
cocos2d::Animation3D* ret = cocos2d::Animation3D::create(arg0);
object_to_luaval<cocos2d::Animation3D>(tolua_S, "cc.Animation3D",(cocos2d::Animation3D*)ret);
return 1;
}
if (argc == 2)
{
std::string arg0;
std::string arg1;
ok &= luaval_to_std_string(tolua_S, 2,&arg0, "cc.Animation3D:create");
ok &= luaval_to_std_string(tolua_S, 3,&arg1, "cc.Animation3D:create");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Animation3D_create'", nullptr);
return 0;
}
cocos2d::Animation3D* ret = cocos2d::Animation3D::create(arg0, arg1);
object_to_luaval<cocos2d::Animation3D>(tolua_S, "cc.Animation3D",(cocos2d::Animation3D*)ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d\n ", "cc.Animation3D:create",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Animation3D_create'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Animation3D_constructor(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Animation3D* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Animation3D_constructor'", nullptr);
return 0;
}
cobj = new cocos2d::Animation3D();
cobj->autorelease();
int ID = (int)cobj->_ID ;
int* luaID = &cobj->_luaID ;
toluafix_pushusertype_ccobject(tolua_S, ID, luaID, (void*)cobj,"cc.Animation3D");
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Animation3D:Animation3D",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Animation3D_constructor'.",&tolua_err);
#endif
return 0;
}
static int lua_cocos2dx_3d_Animation3D_finalize(lua_State* tolua_S)
{
printf("luabindings: finalizing LUA object (Animation3D)");
return 0;
}
int lua_register_cocos2dx_3d_Animation3D(lua_State* tolua_S)
{
tolua_usertype(tolua_S,"cc.Animation3D");
tolua_cclass(tolua_S,"Animation3D","cc.Animation3D","cc.Ref",nullptr);
tolua_beginmodule(tolua_S,"Animation3D");
tolua_function(tolua_S,"new",lua_cocos2dx_3d_Animation3D_constructor);
tolua_function(tolua_S,"initWithFile",lua_cocos2dx_3d_Animation3D_initWithFile);
tolua_function(tolua_S,"init",lua_cocos2dx_3d_Animation3D_init);
tolua_function(tolua_S,"getDuration",lua_cocos2dx_3d_Animation3D_getDuration);
tolua_function(tolua_S,"create", lua_cocos2dx_3d_Animation3D_create);
tolua_endmodule(tolua_S);
std::string typeName = typeid(cocos2d::Animation3D).name();
g_luaType[typeName] = "cc.Animation3D";
g_typeCast["Animation3D"] = "cc.Animation3D";
return 1;
}
int lua_cocos2dx_3d_Animate3D_setKeyFrameUserInfo(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Animate3D* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Animate3D",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Animate3D*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Animate3D_setKeyFrameUserInfo'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 2)
{
int arg0;
cocos2d::ValueMap arg1;
ok &= luaval_to_int32(tolua_S, 2,(int *)&arg0, "cc.Animate3D:setKeyFrameUserInfo");
ok &= luaval_to_ccvaluemap(tolua_S, 3, &arg1, "cc.Animate3D:setKeyFrameUserInfo");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Animate3D_setKeyFrameUserInfo'", nullptr);
return 0;
}
cobj->setKeyFrameUserInfo(arg0, arg1);
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Animate3D:setKeyFrameUserInfo",argc, 2);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Animate3D_setKeyFrameUserInfo'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Animate3D_getSpeed(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Animate3D* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Animate3D",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Animate3D*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Animate3D_getSpeed'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Animate3D_getSpeed'", nullptr);
return 0;
}
double ret = cobj->getSpeed();
tolua_pushnumber(tolua_S,(lua_Number)ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Animate3D:getSpeed",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Animate3D_getSpeed'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Animate3D_setQuality(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Animate3D* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Animate3D",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Animate3D*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Animate3D_setQuality'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
cocos2d::Animate3DQuality arg0;
ok &= luaval_to_int32(tolua_S, 2,(int *)&arg0, "cc.Animate3D:setQuality");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Animate3D_setQuality'", nullptr);
return 0;
}
cobj->setQuality(arg0);
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Animate3D:setQuality",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Animate3D_setQuality'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Animate3D_setWeight(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Animate3D* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Animate3D",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Animate3D*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Animate3D_setWeight'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
double arg0;
ok &= luaval_to_number(tolua_S, 2,&arg0, "cc.Animate3D:setWeight");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Animate3D_setWeight'", nullptr);
return 0;
}
cobj->setWeight(arg0);
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Animate3D:setWeight",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Animate3D_setWeight'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Animate3D_removeFromMap(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Animate3D* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Animate3D",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Animate3D*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Animate3D_removeFromMap'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Animate3D_removeFromMap'", nullptr);
return 0;
}
cobj->removeFromMap();
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Animate3D:removeFromMap",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Animate3D_removeFromMap'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Animate3D_initWithFrames(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Animate3D* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Animate3D",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Animate3D*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Animate3D_initWithFrames'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 4)
{
cocos2d::Animation3D* arg0;
int arg1;
int arg2;
double arg3;
ok &= luaval_to_object<cocos2d::Animation3D>(tolua_S, 2, "cc.Animation3D",&arg0, "cc.Animate3D:initWithFrames");
ok &= luaval_to_int32(tolua_S, 3,(int *)&arg1, "cc.Animate3D:initWithFrames");
ok &= luaval_to_int32(tolua_S, 4,(int *)&arg2, "cc.Animate3D:initWithFrames");
ok &= luaval_to_number(tolua_S, 5,&arg3, "cc.Animate3D:initWithFrames");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Animate3D_initWithFrames'", nullptr);
return 0;
}
bool ret = cobj->initWithFrames(arg0, arg1, arg2, arg3);
tolua_pushboolean(tolua_S,(bool)ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Animate3D:initWithFrames",argc, 4);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Animate3D_initWithFrames'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Animate3D_getOriginInterval(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Animate3D* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Animate3D",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Animate3D*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Animate3D_getOriginInterval'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Animate3D_getOriginInterval'", nullptr);
return 0;
}
double ret = cobj->getOriginInterval();
tolua_pushnumber(tolua_S,(lua_Number)ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Animate3D:getOriginInterval",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Animate3D_getOriginInterval'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Animate3D_setSpeed(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Animate3D* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Animate3D",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Animate3D*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Animate3D_setSpeed'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
double arg0;
ok &= luaval_to_number(tolua_S, 2,&arg0, "cc.Animate3D:setSpeed");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Animate3D_setSpeed'", nullptr);
return 0;
}
cobj->setSpeed(arg0);
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Animate3D:setSpeed",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Animate3D_setSpeed'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Animate3D_init(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Animate3D* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Animate3D",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Animate3D*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Animate3D_init'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
do{
if (argc == 3) {
cocos2d::Animation3D* arg0;
ok &= luaval_to_object<cocos2d::Animation3D>(tolua_S, 2, "cc.Animation3D",&arg0, "cc.Animate3D:init");
if (!ok) { break; }
double arg1;
ok &= luaval_to_number(tolua_S, 3,&arg1, "cc.Animate3D:init");
if (!ok) { break; }
double arg2;
ok &= luaval_to_number(tolua_S, 4,&arg2, "cc.Animate3D:init");
if (!ok) { break; }
bool ret = cobj->init(arg0, arg1, arg2);
tolua_pushboolean(tolua_S,(bool)ret);
return 1;
}
}while(0);
ok = true;
do{
if (argc == 1) {
cocos2d::Animation3D* arg0;
ok &= luaval_to_object<cocos2d::Animation3D>(tolua_S, 2, "cc.Animation3D",&arg0, "cc.Animate3D:init");
if (!ok) { break; }
bool ret = cobj->init(arg0);
tolua_pushboolean(tolua_S,(bool)ret);
return 1;
}
}while(0);
ok = true;
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Animate3D:init",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Animate3D_init'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Animate3D_setOriginInterval(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Animate3D* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Animate3D",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Animate3D*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Animate3D_setOriginInterval'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
double arg0;
ok &= luaval_to_number(tolua_S, 2,&arg0, "cc.Animate3D:setOriginInterval");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Animate3D_setOriginInterval'", nullptr);
return 0;
}
cobj->setOriginInterval(arg0);
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Animate3D:setOriginInterval",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Animate3D_setOriginInterval'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Animate3D_getWeight(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Animate3D* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Animate3D",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Animate3D*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Animate3D_getWeight'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Animate3D_getWeight'", nullptr);
return 0;
}
double ret = cobj->getWeight();
tolua_pushnumber(tolua_S,(lua_Number)ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Animate3D:getWeight",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Animate3D_getWeight'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Animate3D_getQuality(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Animate3D* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Animate3D",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Animate3D*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Animate3D_getQuality'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Animate3D_getQuality'", nullptr);
return 0;
}
int ret = (int)cobj->getQuality();
tolua_pushnumber(tolua_S,(lua_Number)ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Animate3D:getQuality",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Animate3D_getQuality'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Animate3D_create(lua_State* tolua_S)
{
int argc = 0;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertable(tolua_S,1,"cc.Animate3D",0,&tolua_err)) goto tolua_lerror;
#endif
argc = lua_gettop(tolua_S)-1;
do
{
if (argc == 3)
{
cocos2d::Animation3D* arg0;
ok &= luaval_to_object<cocos2d::Animation3D>(tolua_S, 2, "cc.Animation3D",&arg0, "cc.Animate3D:create");
if (!ok) { break; }
double arg1;
ok &= luaval_to_number(tolua_S, 3,&arg1, "cc.Animate3D:create");
if (!ok) { break; }
double arg2;
ok &= luaval_to_number(tolua_S, 4,&arg2, "cc.Animate3D:create");
if (!ok) { break; }
cocos2d::Animate3D* ret = cocos2d::Animate3D::create(arg0, arg1, arg2);
object_to_luaval<cocos2d::Animate3D>(tolua_S, "cc.Animate3D",(cocos2d::Animate3D*)ret);
return 1;
}
} while (0);
ok = true;
do
{
if (argc == 1)
{
cocos2d::Animation3D* arg0;
ok &= luaval_to_object<cocos2d::Animation3D>(tolua_S, 2, "cc.Animation3D",&arg0, "cc.Animate3D:create");
if (!ok) { break; }
cocos2d::Animate3D* ret = cocos2d::Animate3D::create(arg0);
object_to_luaval<cocos2d::Animate3D>(tolua_S, "cc.Animate3D",(cocos2d::Animate3D*)ret);
return 1;
}
} while (0);
ok = true;
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d", "cc.Animate3D:create",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Animate3D_create'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Animate3D_getTransitionTime(lua_State* tolua_S)
{
int argc = 0;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertable(tolua_S,1,"cc.Animate3D",0,&tolua_err)) goto tolua_lerror;
#endif
argc = lua_gettop(tolua_S) - 1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Animate3D_getTransitionTime'", nullptr);
return 0;
}
double ret = cocos2d::Animate3D::getTransitionTime();
tolua_pushnumber(tolua_S,(lua_Number)ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d\n ", "cc.Animate3D:getTransitionTime",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Animate3D_getTransitionTime'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Animate3D_createWithFrames(lua_State* tolua_S)
{
int argc = 0;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertable(tolua_S,1,"cc.Animate3D",0,&tolua_err)) goto tolua_lerror;
#endif
argc = lua_gettop(tolua_S) - 1;
if (argc == 3)
{
cocos2d::Animation3D* arg0;
int arg1;
int arg2;
ok &= luaval_to_object<cocos2d::Animation3D>(tolua_S, 2, "cc.Animation3D",&arg0, "cc.Animate3D:createWithFrames");
ok &= luaval_to_int32(tolua_S, 3,(int *)&arg1, "cc.Animate3D:createWithFrames");
ok &= luaval_to_int32(tolua_S, 4,(int *)&arg2, "cc.Animate3D:createWithFrames");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Animate3D_createWithFrames'", nullptr);
return 0;
}
cocos2d::Animate3D* ret = cocos2d::Animate3D::createWithFrames(arg0, arg1, arg2);
object_to_luaval<cocos2d::Animate3D>(tolua_S, "cc.Animate3D",(cocos2d::Animate3D*)ret);
return 1;
}
if (argc == 4)
{
cocos2d::Animation3D* arg0;
int arg1;
int arg2;
double arg3;
ok &= luaval_to_object<cocos2d::Animation3D>(tolua_S, 2, "cc.Animation3D",&arg0, "cc.Animate3D:createWithFrames");
ok &= luaval_to_int32(tolua_S, 3,(int *)&arg1, "cc.Animate3D:createWithFrames");
ok &= luaval_to_int32(tolua_S, 4,(int *)&arg2, "cc.Animate3D:createWithFrames");
ok &= luaval_to_number(tolua_S, 5,&arg3, "cc.Animate3D:createWithFrames");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Animate3D_createWithFrames'", nullptr);
return 0;
}
cocos2d::Animate3D* ret = cocos2d::Animate3D::createWithFrames(arg0, arg1, arg2, arg3);
object_to_luaval<cocos2d::Animate3D>(tolua_S, "cc.Animate3D",(cocos2d::Animate3D*)ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d\n ", "cc.Animate3D:createWithFrames",argc, 3);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Animate3D_createWithFrames'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Animate3D_setTransitionTime(lua_State* tolua_S)
{
int argc = 0;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertable(tolua_S,1,"cc.Animate3D",0,&tolua_err)) goto tolua_lerror;
#endif
argc = lua_gettop(tolua_S) - 1;
if (argc == 1)
{
double arg0;
ok &= luaval_to_number(tolua_S, 2,&arg0, "cc.Animate3D:setTransitionTime");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Animate3D_setTransitionTime'", nullptr);
return 0;
}
cocos2d::Animate3D::setTransitionTime(arg0);
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d\n ", "cc.Animate3D:setTransitionTime",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Animate3D_setTransitionTime'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Animate3D_constructor(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Animate3D* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Animate3D_constructor'", nullptr);
return 0;
}
cobj = new cocos2d::Animate3D();
cobj->autorelease();
int ID = (int)cobj->_ID ;
int* luaID = &cobj->_luaID ;
toluafix_pushusertype_ccobject(tolua_S, ID, luaID, (void*)cobj,"cc.Animate3D");
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Animate3D:Animate3D",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Animate3D_constructor'.",&tolua_err);
#endif
return 0;
}
static int lua_cocos2dx_3d_Animate3D_finalize(lua_State* tolua_S)
{
printf("luabindings: finalizing LUA object (Animate3D)");
return 0;
}
int lua_register_cocos2dx_3d_Animate3D(lua_State* tolua_S)
{
tolua_usertype(tolua_S,"cc.Animate3D");
tolua_cclass(tolua_S,"Animate3D","cc.Animate3D","cc.ActionInterval",nullptr);
tolua_beginmodule(tolua_S,"Animate3D");
tolua_function(tolua_S,"new",lua_cocos2dx_3d_Animate3D_constructor);
tolua_function(tolua_S,"setKeyFrameUserInfo",lua_cocos2dx_3d_Animate3D_setKeyFrameUserInfo);
tolua_function(tolua_S,"getSpeed",lua_cocos2dx_3d_Animate3D_getSpeed);
tolua_function(tolua_S,"setQuality",lua_cocos2dx_3d_Animate3D_setQuality);
tolua_function(tolua_S,"setWeight",lua_cocos2dx_3d_Animate3D_setWeight);
tolua_function(tolua_S,"removeFromMap",lua_cocos2dx_3d_Animate3D_removeFromMap);
tolua_function(tolua_S,"initWithFrames",lua_cocos2dx_3d_Animate3D_initWithFrames);
tolua_function(tolua_S,"getOriginInterval",lua_cocos2dx_3d_Animate3D_getOriginInterval);
tolua_function(tolua_S,"setSpeed",lua_cocos2dx_3d_Animate3D_setSpeed);
tolua_function(tolua_S,"init",lua_cocos2dx_3d_Animate3D_init);
tolua_function(tolua_S,"setOriginInterval",lua_cocos2dx_3d_Animate3D_setOriginInterval);
tolua_function(tolua_S,"getWeight",lua_cocos2dx_3d_Animate3D_getWeight);
tolua_function(tolua_S,"getQuality",lua_cocos2dx_3d_Animate3D_getQuality);
tolua_function(tolua_S,"create", lua_cocos2dx_3d_Animate3D_create);
tolua_function(tolua_S,"getTransitionTime", lua_cocos2dx_3d_Animate3D_getTransitionTime);
tolua_function(tolua_S,"createWithFrames", lua_cocos2dx_3d_Animate3D_createWithFrames);
tolua_function(tolua_S,"setTransitionTime", lua_cocos2dx_3d_Animate3D_setTransitionTime);
tolua_endmodule(tolua_S);
std::string typeName = typeid(cocos2d::Animate3D).name();
g_luaType[typeName] = "cc.Animate3D";
g_typeCast["Animate3D"] = "cc.Animate3D";
return 1;
}
int lua_cocos2dx_3d_TextureCube_reloadTexture(lua_State* tolua_S)
{
int argc = 0;
cocos2d::TextureCube* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.TextureCube",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::TextureCube*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_TextureCube_reloadTexture'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_TextureCube_reloadTexture'", nullptr);
return 0;
}
bool ret = cobj->reloadTexture();
tolua_pushboolean(tolua_S,(bool)ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.TextureCube:reloadTexture",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_TextureCube_reloadTexture'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_TextureCube_setTexParameters(lua_State* tolua_S)
{
int argc = 0;
cocos2d::TextureCube* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.TextureCube",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::TextureCube*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_TextureCube_setTexParameters'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
cocos2d::Texture2D::TexParams arg0;
metal support for cocos2d-x (#19305) * remove deprecated files * remove some deprecated codes * remove more deprecated codes * remove ui deprecated codes * remove more deprecated codes * remove deprecated codes in ccmenuitem * remove more deprecated codes in ui * remove more deprecated codes in ui * remove more deprecated codes in ui * remove more deprecated codes * remove more deprecated codes * remove more deprecated codes * remove vr related codes and ignore some modules * remove allocator * remove some config * 【Feature】add back-end project file * [Feature] add back-end file * add pipeline descriptor and shader cache * [Feature] support sprite for backend * [Feature] remove unneeded code * [Feature] according to es2.0 spec, you must use clamp-to-edge as texture wrap mode, and no mipmapping for non-power-of-two texture * [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture * [Feature] remove macro define to .cpp file * [Feature] add log info * [Feature] add PipelineDescriptor for TriangleCommand * [Feature] add PipelineDescriptor object as member of TriangleCommand * [Feature] add getPipelineDescriptor method * add renderbackend * complete pipeline descriptor * [Feature] add viewport in RenderCommand * set viewport when rendrering * [Feature] occur error when using RendererBackend, to be fixed. * a workaround to fix black screen on macOS 10.14 (#19090) * add rendererbackend init function * fix typo * [Feature] modify testFile * [BugFix] modify shader path * [Feature] set default viewport * fix projection * [Feature] modify log info * [BugFix] change viewport data type to int * [BugFix] add BindGroup to PipelienDescriptor * [BugFix] change a_position to vec3 in sprite.vert * [BugFix] set vertexLayout according to V3F_C4B_T2F structure * [Feature] revert a_position to vec4 * [Feature] renderer should not use gl codes directly * [Feature] it's better not use default value parameter * fix depth test setting * rendererbackend -> renderer * clear color and depth at begin * add metal backend * metal support normalized attribute * simplify codes * update external * add render pass desctriptor in pipeline descriptor * fix warnings * fix crash and memeory leak * refactor Texture2D * put pipeline descriptor into render command * simplify codes * [Feature] update Sprite * fix crash when closing app * [Feature] update SpriteBatchNode and TextureAtlas * support render texture(not finish) * [Feature] remove unused code * make tests work on mac * fix download-deps path error * make tests work on iOS * [Feature] support ttf under normal label effect * refactor triangle command processing * let renderer handle more common commands * refactor backend * make render texture work * [Feature] refactor backend for GL * [Feature]Renaming to make it easy to understand * [Feature] change warp mode to CLAMP_TO_EDGE * fix ghost * simplify visit render queue logic * support progress timer without rial mode * support partcile system * Feature/update label (#149) * [BugFix] fix compile error * [Feature] support outline effect in ios * [Feature] add shader file * [BugFix] fix begin and end RenderPass * [Feature] update CustomCommand * [Feature] revert project.pbxproj * [Feature] simplify codes * [BugFix] pack AI88 to RGBA8888 only when outline enable * [Feature] support shadow effect in Label * [Feature] support BMFont * [Feature] support glow effect * [Feature] simplify shader files * LabelAtlas work * handle blend function correctly * support tile map * don't share buffer in metal * alloc buffer size as needed * support more tilemap * Merge branch 'minggo/metal-support' into feature/updateLabel * minggo/metal-support: support tile map handle blend function correctly LabelAtlas work Feature/update label (#149) support partcile system # Conflicts: # cocos/2d/CCLabel.cpp # cocos/2d/CCSprite.cpp # cocos/2d/CCSpriteBatchNode.cpp # cocos/renderer/CCQuadCommand.cpp # cocos/renderer/CCQuadCommand.h * render texture work without saving file * use global viewport * grid3d works * remove grabber * tiled3d works * [BugFix] fix label bug * [Feature] add updateSubData for buffer * [Feature] remove setVertexCount * support depth test * add callback command * [Feature] add UITest * [Feature] update UITest * [Feature] remove unneeded codes * fix custom command issue * fix layer color blend issue * [BugFix] fix iOS compile error * [Feature] remove unneeded codes * [Feature] fix updateVertexBuffer * layerradial works * add draw test back * fix batch issue * fix compiling error * [BugFix] support ETC1 * [BugFix] get the correct pipelineDescriptor * [BugFix] skip draw when backendTexture nullptr * clipping node support * [Feature] add shader files * fix stencil issue in metal * [Feature] update UILayoutTest * [BugFix] skip drawing when vertexCount is zero * refactor renderer * add set global z order for stencil manager commands * fix warnings caused by type * remove viewport in render command * [Feature] fix warnings caused by type * [BugFix] clear vertexCount and indexCount for CustomComand when needed * [Feature] update clear for CustomCommand * ios use metal * fix viewport issue * fix LayerColorGradient crash * [cmake] transport to android and windows (#160) * save point 1 * compile on windows * run on android * revert useless change * android set CC_ENABLE_CACHE_TEXTURE_DATA to 1 * add initGlew * fix android crash * add TODO new-renderer * review update * revert onGLFWWindowPosCallback * fix android compiling error * Impl progress radial (#162) * progresstimer add radial impl * default drawType to element * dec invoke times of createVertexBuffer (#163) * support depth/stencil format for gl backend * simplify progress timer codes * support motionstreak, effect is wrong * fix motionstreak issue * [Feature] update Scissor Test (#161) * [Feature] update Scissor Test * [Feature] update ScissorTest * [Feature] rename function * [Feature] get constant reference if needed * [Feature] show render status (#164) * improve performance * fix depth state * fill error that triangle vertex/index number bigger than buffer * fix compiline error in release mode * fix buffer conflict between CPU and GPU on iOS/macOS * Renderer refactor (#165) * use one vertes/index buffer with opengl * fix error on windows * custom command support index format config * CCLayer: compact vertex data structure * update comment * fix doc * support fast tilemap * pass index format instead * fix some wrong effect * fix render texture error * fix texture per-element size * fix texture format error * BlendFunc type refactor, GLenum -> backend::BlendFactor (#167) * BlendFunc use backend::BlendFactor as inner field * update comments * use int to replace GLenum * update xcode project fiel * rename to GLBlendConst * add ccConstants.h * update xcode project file * update copyright * remove primitive command * remove CCPrimitive.cpp/.h * remove deprecated files * remove unneeded files * remove multiple view support * remove multiple view support * remove the usage of frame buffer in camera * director don't use frame buffer * remove FrameBuffer * remove BatchCommand * add some api reference * add physics2d back * fix crash when close app on mac * improve render texture * fix rendertexture issue * fix rendertexture issue * simplify codes * CMake support for mac & ios (#169) * update cmake * fix compile error * update 3rd libs version * remove CCThread.h/.cpp * remove ccthread * use audio engine to implement simple audio engine * remove unneeded codes * remove deprecated codes * remove winrt macro * remove CC_USE_WIC * set partcile blend function in more elegant way * remove unneeded codes * remove unneeded codes * cmake works on windows * update project setting * improve performance * GLFloat -> float * sync v3 cmake improvements into metal-support (#172) * pick: modern cmake, compile definitions improvement (#19139) * modern cmake, use target_compile_definitions partly * simplify macro define, remove USE_* * modern cmake, macro define * add physics 2d macro define into ccConfig.h * remove USE_CHIPMUNK macro in build.gradle * remove CocosSelectModule.cmake * shrink useless define * simplify compile options config, re-add if necessary * update external for tmp CI test * un-quote target_compile_options value * add "-g" parameter only when debug mode * keep single build type when generator Xcode & VS projecy * update external for tmp CI tes * add static_cast<char>(-1), fix -Wc++11-narrowing * simplify win32 compile define * not modify code, only improve compile options # Conflicts: # .gitignore # cmake/Modules/CocosConfigDepend.cmake # cocos/CMakeLists.txt # external/config.json # tests/cpp-tests/CMakeLists.txt * modern cmake, improve cmake_compiler_flags (#19145) * cmake_compiler_flags * Fix typo * Fix typo2 * Remove chanages from Android.mk * correct lua template cmake build (#19149) * don't add -Wno-deprecated into jsb target * correct lua template cmake build * fix win32 lua template compile error * prevent cmake in-source-build friendly (#19151) * pick: Copy resources to "Resources/" on win32 like in linux configuration * add "/Z7" for cpp-tests on windows * [cmake] fix iOS xcode property setting failed (#19208) * fix iOS xcode property setting failed * use search_depend_libs_recursive at dlls collect * fix typo * [cmake] add find_host_library into iOS toolchain file (#19230) * pick: [lua android] use luajit & template cmake update (#19239) * increase cmake stability , remove tests/CMakeLists.txt (#19261) * cmake win32 Precompiled header (#19273) * Precompiled header * Fix * Precompiled header for cocos * Precompiled header jscocos2d * Fix for COCOS2D_DEBUG is always 1 on Android (#19291) Related #19289 * little build fix, tests cpp-tests works on mac * sync v3 build related codes into metal-support (#173) * strict initialization for std::array * remove proj.win32 project configs * modern cmake, cmake_cleanup_remove_unused_variables (#19146) * Switch travis CI to xenial (#19207) * Switch travis CI to xenial * Remove language: android * Set language: cpp * Fix java problem * Update sdkmanager * Fix sdkmanger * next sdkmanager fix * Remove xenial from android * revert to sdk-tools-{system}-3859397 * Remove linux cmake install * Update before-install.sh * Update .travis.yml * Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212) * Simplify install-deps-linux.sh * Cleanup * pick: install ninja * update cocos2d-console submodule * for metal-support alpha release, we only test cpp * add HelloCpp into project(Cocos2d-x) for tmp test * update extenal metal-support-4 * update uniform setting * [Feature] update BindGroup * [Feature] empty-test * [Feature] cpp-test * [Feature] fix GL compiler error * [Feature] fix GL crash * [Feature] empty-test * [Feature] cpp-tests * [feature] improve frameRate * [feature] fix opengl compile error * [feature] fix opengl compile error * [BugFix] fix compute maxLocation error * [Feature] update setting unifrom * [Feature] fix namespace * [Feature] remove unneeded code * [Bugfix] fix project file * [Feature] update review * [texture2d] impl texture format support (#175) * texture update * update * update texture * commit * compile on windows * ddd * rename * rename methods * no crash * save gl * save * save * rename * move out pixel format convert functions * metal crash * update * update android * support gles compressed texture format * support more compress format * add more conversion methods * ss * save * update conversion methods * add PVRTC format support * reformat * add marco linux * fix GL marcro * pvrtc supported only by ios 8.0+ * remove unused cmake * revert change * refactor Texture2D::initWithData * fix conversion log * refactor Texture2D::initWithData * remove some OpenGL constants for PVRTC * add todo * fix typo * AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174) * review cpp-tests, and fix part issues on start auto test * sync png format fix: Node:Particle3D abnormal texture effects #19204 * fix cpp-tests SpritePolygon crash, wrong png format (#19170) * fix wrong png convert format from sRGB to Gray * erase plist index if all frames was erased * test_A8.png have I8 format, fix it * [CCSpriteCache] allow re-add plist & add testcase (#19175) * allow re-add plist & add testcase * remove comments/rename method/update testcase * fix isSpriteFramesWithFileLoaded & add testcase * remove used variable * remove unused variable * fix double free issues when js/lua-tests exit on iOS (#19236) * disable part cases, AutoTest works without crash on mac * update cocos2dx files json, to test cocos new next * fix spritecache plist parsing issue (#19269) * [linux] Fix FileUtils::getContents with folder (#19157) * fix FileUtils::getContents on linux/mac * use stat.st_mode * simplify * [CCFileUtils] win32 getFileSize (#19176) * win32 getFileSize * fix stat * [cpp test-Android]20:FileUtils/2 change title (#19197) * sync #19200 * sync #19231 * [android lua] improve performance of lua loader (#19234) * [lua] improve performance of lua loader * remove cache fix * Revert "fix spritecache plist parsing issue (#19269)" This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf. * remove win32 project files ref in template.json * add metal framework lnk ref into cpp template * test on iOS, and disable part cases * alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227) * changes AudioCache to use alBufferData instead of alBufferDataStatic (also makes test 19 faster to trigger openal bugs faster) The original problem: CrashIfClientProvidedBogusAudioBufferList https://github.com/cocos2d/cocos2d-x/issues/18948 is not happening anymore, but there's still a not very frequent issue that makes OpenAL crash with a call stack like this. AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList It happes more frequently when the device is "cold", which means after half an hour of not using the device (locked). I could not find the actual source code for iOS OpenAL, so I used the macOS versions: https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html They seem to use CAGuard.h to make sure the dead buffer list has no threading issues. I'm worried because the CAGuard code I found has macos and win32 define but no iOS, so I'm not sure. I guess the iOS version is different and has the guard. I could not find a place in the code that's unprotected by the locks except the InitializeBufferMap() which should not be called more than once from cocos, and there's a workaround in AudioEngine-impl for it. I reduced the occurence of the CleanUpDeadBufferList crash by moving the guard in ~AudioCache to cover the alDeleteBuffers call. * remove hack method "setTimeout" on audio * AutoTest works on iOS * support set ios deployment target for root project * enable all texture2d cases, since Jiang have fixed * add CCTextureUtils to xcode project file (#176) * add leak cases for SpriteFrameCache (#177) * re-add SpriteFrameCache cases * update template file json * Update SpriteFrameCacheTest.cpp * fix compiling error
2019-01-18 15:08:25 +08:00
ok &= luaval_to_texparams(tolua_S, 2, &arg0, "cc.TextureCube:setSamplerDescriptor");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_TextureCube_setTexParameters'", nullptr);
return 0;
}
cobj->setTexParameters(arg0);
lua_settop(tolua_S, 1);
return 1;
}
metal support for cocos2d-x (#19305) * remove deprecated files * remove some deprecated codes * remove more deprecated codes * remove ui deprecated codes * remove more deprecated codes * remove deprecated codes in ccmenuitem * remove more deprecated codes in ui * remove more deprecated codes in ui * remove more deprecated codes in ui * remove more deprecated codes * remove more deprecated codes * remove more deprecated codes * remove vr related codes and ignore some modules * remove allocator * remove some config * 【Feature】add back-end project file * [Feature] add back-end file * add pipeline descriptor and shader cache * [Feature] support sprite for backend * [Feature] remove unneeded code * [Feature] according to es2.0 spec, you must use clamp-to-edge as texture wrap mode, and no mipmapping for non-power-of-two texture * [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture * [Feature] remove macro define to .cpp file * [Feature] add log info * [Feature] add PipelineDescriptor for TriangleCommand * [Feature] add PipelineDescriptor object as member of TriangleCommand * [Feature] add getPipelineDescriptor method * add renderbackend * complete pipeline descriptor * [Feature] add viewport in RenderCommand * set viewport when rendrering * [Feature] occur error when using RendererBackend, to be fixed. * a workaround to fix black screen on macOS 10.14 (#19090) * add rendererbackend init function * fix typo * [Feature] modify testFile * [BugFix] modify shader path * [Feature] set default viewport * fix projection * [Feature] modify log info * [BugFix] change viewport data type to int * [BugFix] add BindGroup to PipelienDescriptor * [BugFix] change a_position to vec3 in sprite.vert * [BugFix] set vertexLayout according to V3F_C4B_T2F structure * [Feature] revert a_position to vec4 * [Feature] renderer should not use gl codes directly * [Feature] it's better not use default value parameter * fix depth test setting * rendererbackend -> renderer * clear color and depth at begin * add metal backend * metal support normalized attribute * simplify codes * update external * add render pass desctriptor in pipeline descriptor * fix warnings * fix crash and memeory leak * refactor Texture2D * put pipeline descriptor into render command * simplify codes * [Feature] update Sprite * fix crash when closing app * [Feature] update SpriteBatchNode and TextureAtlas * support render texture(not finish) * [Feature] remove unused code * make tests work on mac * fix download-deps path error * make tests work on iOS * [Feature] support ttf under normal label effect * refactor triangle command processing * let renderer handle more common commands * refactor backend * make render texture work * [Feature] refactor backend for GL * [Feature]Renaming to make it easy to understand * [Feature] change warp mode to CLAMP_TO_EDGE * fix ghost * simplify visit render queue logic * support progress timer without rial mode * support partcile system * Feature/update label (#149) * [BugFix] fix compile error * [Feature] support outline effect in ios * [Feature] add shader file * [BugFix] fix begin and end RenderPass * [Feature] update CustomCommand * [Feature] revert project.pbxproj * [Feature] simplify codes * [BugFix] pack AI88 to RGBA8888 only when outline enable * [Feature] support shadow effect in Label * [Feature] support BMFont * [Feature] support glow effect * [Feature] simplify shader files * LabelAtlas work * handle blend function correctly * support tile map * don't share buffer in metal * alloc buffer size as needed * support more tilemap * Merge branch 'minggo/metal-support' into feature/updateLabel * minggo/metal-support: support tile map handle blend function correctly LabelAtlas work Feature/update label (#149) support partcile system # Conflicts: # cocos/2d/CCLabel.cpp # cocos/2d/CCSprite.cpp # cocos/2d/CCSpriteBatchNode.cpp # cocos/renderer/CCQuadCommand.cpp # cocos/renderer/CCQuadCommand.h * render texture work without saving file * use global viewport * grid3d works * remove grabber * tiled3d works * [BugFix] fix label bug * [Feature] add updateSubData for buffer * [Feature] remove setVertexCount * support depth test * add callback command * [Feature] add UITest * [Feature] update UITest * [Feature] remove unneeded codes * fix custom command issue * fix layer color blend issue * [BugFix] fix iOS compile error * [Feature] remove unneeded codes * [Feature] fix updateVertexBuffer * layerradial works * add draw test back * fix batch issue * fix compiling error * [BugFix] support ETC1 * [BugFix] get the correct pipelineDescriptor * [BugFix] skip draw when backendTexture nullptr * clipping node support * [Feature] add shader files * fix stencil issue in metal * [Feature] update UILayoutTest * [BugFix] skip drawing when vertexCount is zero * refactor renderer * add set global z order for stencil manager commands * fix warnings caused by type * remove viewport in render command * [Feature] fix warnings caused by type * [BugFix] clear vertexCount and indexCount for CustomComand when needed * [Feature] update clear for CustomCommand * ios use metal * fix viewport issue * fix LayerColorGradient crash * [cmake] transport to android and windows (#160) * save point 1 * compile on windows * run on android * revert useless change * android set CC_ENABLE_CACHE_TEXTURE_DATA to 1 * add initGlew * fix android crash * add TODO new-renderer * review update * revert onGLFWWindowPosCallback * fix android compiling error * Impl progress radial (#162) * progresstimer add radial impl * default drawType to element * dec invoke times of createVertexBuffer (#163) * support depth/stencil format for gl backend * simplify progress timer codes * support motionstreak, effect is wrong * fix motionstreak issue * [Feature] update Scissor Test (#161) * [Feature] update Scissor Test * [Feature] update ScissorTest * [Feature] rename function * [Feature] get constant reference if needed * [Feature] show render status (#164) * improve performance * fix depth state * fill error that triangle vertex/index number bigger than buffer * fix compiline error in release mode * fix buffer conflict between CPU and GPU on iOS/macOS * Renderer refactor (#165) * use one vertes/index buffer with opengl * fix error on windows * custom command support index format config * CCLayer: compact vertex data structure * update comment * fix doc * support fast tilemap * pass index format instead * fix some wrong effect * fix render texture error * fix texture per-element size * fix texture format error * BlendFunc type refactor, GLenum -> backend::BlendFactor (#167) * BlendFunc use backend::BlendFactor as inner field * update comments * use int to replace GLenum * update xcode project fiel * rename to GLBlendConst * add ccConstants.h * update xcode project file * update copyright * remove primitive command * remove CCPrimitive.cpp/.h * remove deprecated files * remove unneeded files * remove multiple view support * remove multiple view support * remove the usage of frame buffer in camera * director don't use frame buffer * remove FrameBuffer * remove BatchCommand * add some api reference * add physics2d back * fix crash when close app on mac * improve render texture * fix rendertexture issue * fix rendertexture issue * simplify codes * CMake support for mac & ios (#169) * update cmake * fix compile error * update 3rd libs version * remove CCThread.h/.cpp * remove ccthread * use audio engine to implement simple audio engine * remove unneeded codes * remove deprecated codes * remove winrt macro * remove CC_USE_WIC * set partcile blend function in more elegant way * remove unneeded codes * remove unneeded codes * cmake works on windows * update project setting * improve performance * GLFloat -> float * sync v3 cmake improvements into metal-support (#172) * pick: modern cmake, compile definitions improvement (#19139) * modern cmake, use target_compile_definitions partly * simplify macro define, remove USE_* * modern cmake, macro define * add physics 2d macro define into ccConfig.h * remove USE_CHIPMUNK macro in build.gradle * remove CocosSelectModule.cmake * shrink useless define * simplify compile options config, re-add if necessary * update external for tmp CI test * un-quote target_compile_options value * add "-g" parameter only when debug mode * keep single build type when generator Xcode & VS projecy * update external for tmp CI tes * add static_cast<char>(-1), fix -Wc++11-narrowing * simplify win32 compile define * not modify code, only improve compile options # Conflicts: # .gitignore # cmake/Modules/CocosConfigDepend.cmake # cocos/CMakeLists.txt # external/config.json # tests/cpp-tests/CMakeLists.txt * modern cmake, improve cmake_compiler_flags (#19145) * cmake_compiler_flags * Fix typo * Fix typo2 * Remove chanages from Android.mk * correct lua template cmake build (#19149) * don't add -Wno-deprecated into jsb target * correct lua template cmake build * fix win32 lua template compile error * prevent cmake in-source-build friendly (#19151) * pick: Copy resources to "Resources/" on win32 like in linux configuration * add "/Z7" for cpp-tests on windows * [cmake] fix iOS xcode property setting failed (#19208) * fix iOS xcode property setting failed * use search_depend_libs_recursive at dlls collect * fix typo * [cmake] add find_host_library into iOS toolchain file (#19230) * pick: [lua android] use luajit & template cmake update (#19239) * increase cmake stability , remove tests/CMakeLists.txt (#19261) * cmake win32 Precompiled header (#19273) * Precompiled header * Fix * Precompiled header for cocos * Precompiled header jscocos2d * Fix for COCOS2D_DEBUG is always 1 on Android (#19291) Related #19289 * little build fix, tests cpp-tests works on mac * sync v3 build related codes into metal-support (#173) * strict initialization for std::array * remove proj.win32 project configs * modern cmake, cmake_cleanup_remove_unused_variables (#19146) * Switch travis CI to xenial (#19207) * Switch travis CI to xenial * Remove language: android * Set language: cpp * Fix java problem * Update sdkmanager * Fix sdkmanger * next sdkmanager fix * Remove xenial from android * revert to sdk-tools-{system}-3859397 * Remove linux cmake install * Update before-install.sh * Update .travis.yml * Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212) * Simplify install-deps-linux.sh * Cleanup * pick: install ninja * update cocos2d-console submodule * for metal-support alpha release, we only test cpp * add HelloCpp into project(Cocos2d-x) for tmp test * update extenal metal-support-4 * update uniform setting * [Feature] update BindGroup * [Feature] empty-test * [Feature] cpp-test * [Feature] fix GL compiler error * [Feature] fix GL crash * [Feature] empty-test * [Feature] cpp-tests * [feature] improve frameRate * [feature] fix opengl compile error * [feature] fix opengl compile error * [BugFix] fix compute maxLocation error * [Feature] update setting unifrom * [Feature] fix namespace * [Feature] remove unneeded code * [Bugfix] fix project file * [Feature] update review * [texture2d] impl texture format support (#175) * texture update * update * update texture * commit * compile on windows * ddd * rename * rename methods * no crash * save gl * save * save * rename * move out pixel format convert functions * metal crash * update * update android * support gles compressed texture format * support more compress format * add more conversion methods * ss * save * update conversion methods * add PVRTC format support * reformat * add marco linux * fix GL marcro * pvrtc supported only by ios 8.0+ * remove unused cmake * revert change * refactor Texture2D::initWithData * fix conversion log * refactor Texture2D::initWithData * remove some OpenGL constants for PVRTC * add todo * fix typo * AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174) * review cpp-tests, and fix part issues on start auto test * sync png format fix: Node:Particle3D abnormal texture effects #19204 * fix cpp-tests SpritePolygon crash, wrong png format (#19170) * fix wrong png convert format from sRGB to Gray * erase plist index if all frames was erased * test_A8.png have I8 format, fix it * [CCSpriteCache] allow re-add plist & add testcase (#19175) * allow re-add plist & add testcase * remove comments/rename method/update testcase * fix isSpriteFramesWithFileLoaded & add testcase * remove used variable * remove unused variable * fix double free issues when js/lua-tests exit on iOS (#19236) * disable part cases, AutoTest works without crash on mac * update cocos2dx files json, to test cocos new next * fix spritecache plist parsing issue (#19269) * [linux] Fix FileUtils::getContents with folder (#19157) * fix FileUtils::getContents on linux/mac * use stat.st_mode * simplify * [CCFileUtils] win32 getFileSize (#19176) * win32 getFileSize * fix stat * [cpp test-Android]20:FileUtils/2 change title (#19197) * sync #19200 * sync #19231 * [android lua] improve performance of lua loader (#19234) * [lua] improve performance of lua loader * remove cache fix * Revert "fix spritecache plist parsing issue (#19269)" This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf. * remove win32 project files ref in template.json * add metal framework lnk ref into cpp template * test on iOS, and disable part cases * alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227) * changes AudioCache to use alBufferData instead of alBufferDataStatic (also makes test 19 faster to trigger openal bugs faster) The original problem: CrashIfClientProvidedBogusAudioBufferList https://github.com/cocos2d/cocos2d-x/issues/18948 is not happening anymore, but there's still a not very frequent issue that makes OpenAL crash with a call stack like this. AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList It happes more frequently when the device is "cold", which means after half an hour of not using the device (locked). I could not find the actual source code for iOS OpenAL, so I used the macOS versions: https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html They seem to use CAGuard.h to make sure the dead buffer list has no threading issues. I'm worried because the CAGuard code I found has macos and win32 define but no iOS, so I'm not sure. I guess the iOS version is different and has the guard. I could not find a place in the code that's unprotected by the locks except the InitializeBufferMap() which should not be called more than once from cocos, and there's a workaround in AudioEngine-impl for it. I reduced the occurence of the CleanUpDeadBufferList crash by moving the guard in ~AudioCache to cover the alDeleteBuffers call. * remove hack method "setTimeout" on audio * AutoTest works on iOS * support set ios deployment target for root project * enable all texture2d cases, since Jiang have fixed * add CCTextureUtils to xcode project file (#176) * add leak cases for SpriteFrameCache (#177) * re-add SpriteFrameCache cases * update template file json * Update SpriteFrameCacheTest.cpp * fix compiling error
2019-01-18 15:08:25 +08:00
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.TextureCube:setSamplerDescriptor",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_TextureCube_setTexParameters'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_TextureCube_create(lua_State* tolua_S)
{
int argc = 0;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertable(tolua_S,1,"cc.TextureCube",0,&tolua_err)) goto tolua_lerror;
#endif
argc = lua_gettop(tolua_S) - 1;
if (argc == 6)
{
std::string arg0;
std::string arg1;
std::string arg2;
std::string arg3;
std::string arg4;
std::string arg5;
ok &= luaval_to_std_string(tolua_S, 2,&arg0, "cc.TextureCube:create");
ok &= luaval_to_std_string(tolua_S, 3,&arg1, "cc.TextureCube:create");
ok &= luaval_to_std_string(tolua_S, 4,&arg2, "cc.TextureCube:create");
ok &= luaval_to_std_string(tolua_S, 5,&arg3, "cc.TextureCube:create");
ok &= luaval_to_std_string(tolua_S, 6,&arg4, "cc.TextureCube:create");
ok &= luaval_to_std_string(tolua_S, 7,&arg5, "cc.TextureCube:create");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_TextureCube_create'", nullptr);
return 0;
}
cocos2d::TextureCube* ret = cocos2d::TextureCube::create(arg0, arg1, arg2, arg3, arg4, arg5);
object_to_luaval<cocos2d::TextureCube>(tolua_S, "cc.TextureCube",(cocos2d::TextureCube*)ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d\n ", "cc.TextureCube:create",argc, 6);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_TextureCube_create'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_TextureCube_constructor(lua_State* tolua_S)
{
int argc = 0;
cocos2d::TextureCube* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_TextureCube_constructor'", nullptr);
return 0;
}
cobj = new cocos2d::TextureCube();
cobj->autorelease();
int ID = (int)cobj->_ID ;
int* luaID = &cobj->_luaID ;
toluafix_pushusertype_ccobject(tolua_S, ID, luaID, (void*)cobj,"cc.TextureCube");
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.TextureCube:TextureCube",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_TextureCube_constructor'.",&tolua_err);
#endif
return 0;
}
static int lua_cocos2dx_3d_TextureCube_finalize(lua_State* tolua_S)
{
printf("luabindings: finalizing LUA object (TextureCube)");
return 0;
}
int lua_register_cocos2dx_3d_TextureCube(lua_State* tolua_S)
{
tolua_usertype(tolua_S,"cc.TextureCube");
tolua_cclass(tolua_S,"TextureCube","cc.TextureCube","cc.Texture2D",nullptr);
tolua_beginmodule(tolua_S,"TextureCube");
tolua_function(tolua_S,"new",lua_cocos2dx_3d_TextureCube_constructor);
tolua_function(tolua_S,"reloadTexture",lua_cocos2dx_3d_TextureCube_reloadTexture);
metal support for cocos2d-x (#19305) * remove deprecated files * remove some deprecated codes * remove more deprecated codes * remove ui deprecated codes * remove more deprecated codes * remove deprecated codes in ccmenuitem * remove more deprecated codes in ui * remove more deprecated codes in ui * remove more deprecated codes in ui * remove more deprecated codes * remove more deprecated codes * remove more deprecated codes * remove vr related codes and ignore some modules * remove allocator * remove some config * 【Feature】add back-end project file * [Feature] add back-end file * add pipeline descriptor and shader cache * [Feature] support sprite for backend * [Feature] remove unneeded code * [Feature] according to es2.0 spec, you must use clamp-to-edge as texture wrap mode, and no mipmapping for non-power-of-two texture * [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture * [Feature] remove macro define to .cpp file * [Feature] add log info * [Feature] add PipelineDescriptor for TriangleCommand * [Feature] add PipelineDescriptor object as member of TriangleCommand * [Feature] add getPipelineDescriptor method * add renderbackend * complete pipeline descriptor * [Feature] add viewport in RenderCommand * set viewport when rendrering * [Feature] occur error when using RendererBackend, to be fixed. * a workaround to fix black screen on macOS 10.14 (#19090) * add rendererbackend init function * fix typo * [Feature] modify testFile * [BugFix] modify shader path * [Feature] set default viewport * fix projection * [Feature] modify log info * [BugFix] change viewport data type to int * [BugFix] add BindGroup to PipelienDescriptor * [BugFix] change a_position to vec3 in sprite.vert * [BugFix] set vertexLayout according to V3F_C4B_T2F structure * [Feature] revert a_position to vec4 * [Feature] renderer should not use gl codes directly * [Feature] it's better not use default value parameter * fix depth test setting * rendererbackend -> renderer * clear color and depth at begin * add metal backend * metal support normalized attribute * simplify codes * update external * add render pass desctriptor in pipeline descriptor * fix warnings * fix crash and memeory leak * refactor Texture2D * put pipeline descriptor into render command * simplify codes * [Feature] update Sprite * fix crash when closing app * [Feature] update SpriteBatchNode and TextureAtlas * support render texture(not finish) * [Feature] remove unused code * make tests work on mac * fix download-deps path error * make tests work on iOS * [Feature] support ttf under normal label effect * refactor triangle command processing * let renderer handle more common commands * refactor backend * make render texture work * [Feature] refactor backend for GL * [Feature]Renaming to make it easy to understand * [Feature] change warp mode to CLAMP_TO_EDGE * fix ghost * simplify visit render queue logic * support progress timer without rial mode * support partcile system * Feature/update label (#149) * [BugFix] fix compile error * [Feature] support outline effect in ios * [Feature] add shader file * [BugFix] fix begin and end RenderPass * [Feature] update CustomCommand * [Feature] revert project.pbxproj * [Feature] simplify codes * [BugFix] pack AI88 to RGBA8888 only when outline enable * [Feature] support shadow effect in Label * [Feature] support BMFont * [Feature] support glow effect * [Feature] simplify shader files * LabelAtlas work * handle blend function correctly * support tile map * don't share buffer in metal * alloc buffer size as needed * support more tilemap * Merge branch 'minggo/metal-support' into feature/updateLabel * minggo/metal-support: support tile map handle blend function correctly LabelAtlas work Feature/update label (#149) support partcile system # Conflicts: # cocos/2d/CCLabel.cpp # cocos/2d/CCSprite.cpp # cocos/2d/CCSpriteBatchNode.cpp # cocos/renderer/CCQuadCommand.cpp # cocos/renderer/CCQuadCommand.h * render texture work without saving file * use global viewport * grid3d works * remove grabber * tiled3d works * [BugFix] fix label bug * [Feature] add updateSubData for buffer * [Feature] remove setVertexCount * support depth test * add callback command * [Feature] add UITest * [Feature] update UITest * [Feature] remove unneeded codes * fix custom command issue * fix layer color blend issue * [BugFix] fix iOS compile error * [Feature] remove unneeded codes * [Feature] fix updateVertexBuffer * layerradial works * add draw test back * fix batch issue * fix compiling error * [BugFix] support ETC1 * [BugFix] get the correct pipelineDescriptor * [BugFix] skip draw when backendTexture nullptr * clipping node support * [Feature] add shader files * fix stencil issue in metal * [Feature] update UILayoutTest * [BugFix] skip drawing when vertexCount is zero * refactor renderer * add set global z order for stencil manager commands * fix warnings caused by type * remove viewport in render command * [Feature] fix warnings caused by type * [BugFix] clear vertexCount and indexCount for CustomComand when needed * [Feature] update clear for CustomCommand * ios use metal * fix viewport issue * fix LayerColorGradient crash * [cmake] transport to android and windows (#160) * save point 1 * compile on windows * run on android * revert useless change * android set CC_ENABLE_CACHE_TEXTURE_DATA to 1 * add initGlew * fix android crash * add TODO new-renderer * review update * revert onGLFWWindowPosCallback * fix android compiling error * Impl progress radial (#162) * progresstimer add radial impl * default drawType to element * dec invoke times of createVertexBuffer (#163) * support depth/stencil format for gl backend * simplify progress timer codes * support motionstreak, effect is wrong * fix motionstreak issue * [Feature] update Scissor Test (#161) * [Feature] update Scissor Test * [Feature] update ScissorTest * [Feature] rename function * [Feature] get constant reference if needed * [Feature] show render status (#164) * improve performance * fix depth state * fill error that triangle vertex/index number bigger than buffer * fix compiline error in release mode * fix buffer conflict between CPU and GPU on iOS/macOS * Renderer refactor (#165) * use one vertes/index buffer with opengl * fix error on windows * custom command support index format config * CCLayer: compact vertex data structure * update comment * fix doc * support fast tilemap * pass index format instead * fix some wrong effect * fix render texture error * fix texture per-element size * fix texture format error * BlendFunc type refactor, GLenum -> backend::BlendFactor (#167) * BlendFunc use backend::BlendFactor as inner field * update comments * use int to replace GLenum * update xcode project fiel * rename to GLBlendConst * add ccConstants.h * update xcode project file * update copyright * remove primitive command * remove CCPrimitive.cpp/.h * remove deprecated files * remove unneeded files * remove multiple view support * remove multiple view support * remove the usage of frame buffer in camera * director don't use frame buffer * remove FrameBuffer * remove BatchCommand * add some api reference * add physics2d back * fix crash when close app on mac * improve render texture * fix rendertexture issue * fix rendertexture issue * simplify codes * CMake support for mac & ios (#169) * update cmake * fix compile error * update 3rd libs version * remove CCThread.h/.cpp * remove ccthread * use audio engine to implement simple audio engine * remove unneeded codes * remove deprecated codes * remove winrt macro * remove CC_USE_WIC * set partcile blend function in more elegant way * remove unneeded codes * remove unneeded codes * cmake works on windows * update project setting * improve performance * GLFloat -> float * sync v3 cmake improvements into metal-support (#172) * pick: modern cmake, compile definitions improvement (#19139) * modern cmake, use target_compile_definitions partly * simplify macro define, remove USE_* * modern cmake, macro define * add physics 2d macro define into ccConfig.h * remove USE_CHIPMUNK macro in build.gradle * remove CocosSelectModule.cmake * shrink useless define * simplify compile options config, re-add if necessary * update external for tmp CI test * un-quote target_compile_options value * add "-g" parameter only when debug mode * keep single build type when generator Xcode & VS projecy * update external for tmp CI tes * add static_cast<char>(-1), fix -Wc++11-narrowing * simplify win32 compile define * not modify code, only improve compile options # Conflicts: # .gitignore # cmake/Modules/CocosConfigDepend.cmake # cocos/CMakeLists.txt # external/config.json # tests/cpp-tests/CMakeLists.txt * modern cmake, improve cmake_compiler_flags (#19145) * cmake_compiler_flags * Fix typo * Fix typo2 * Remove chanages from Android.mk * correct lua template cmake build (#19149) * don't add -Wno-deprecated into jsb target * correct lua template cmake build * fix win32 lua template compile error * prevent cmake in-source-build friendly (#19151) * pick: Copy resources to "Resources/" on win32 like in linux configuration * add "/Z7" for cpp-tests on windows * [cmake] fix iOS xcode property setting failed (#19208) * fix iOS xcode property setting failed * use search_depend_libs_recursive at dlls collect * fix typo * [cmake] add find_host_library into iOS toolchain file (#19230) * pick: [lua android] use luajit & template cmake update (#19239) * increase cmake stability , remove tests/CMakeLists.txt (#19261) * cmake win32 Precompiled header (#19273) * Precompiled header * Fix * Precompiled header for cocos * Precompiled header jscocos2d * Fix for COCOS2D_DEBUG is always 1 on Android (#19291) Related #19289 * little build fix, tests cpp-tests works on mac * sync v3 build related codes into metal-support (#173) * strict initialization for std::array * remove proj.win32 project configs * modern cmake, cmake_cleanup_remove_unused_variables (#19146) * Switch travis CI to xenial (#19207) * Switch travis CI to xenial * Remove language: android * Set language: cpp * Fix java problem * Update sdkmanager * Fix sdkmanger * next sdkmanager fix * Remove xenial from android * revert to sdk-tools-{system}-3859397 * Remove linux cmake install * Update before-install.sh * Update .travis.yml * Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212) * Simplify install-deps-linux.sh * Cleanup * pick: install ninja * update cocos2d-console submodule * for metal-support alpha release, we only test cpp * add HelloCpp into project(Cocos2d-x) for tmp test * update extenal metal-support-4 * update uniform setting * [Feature] update BindGroup * [Feature] empty-test * [Feature] cpp-test * [Feature] fix GL compiler error * [Feature] fix GL crash * [Feature] empty-test * [Feature] cpp-tests * [feature] improve frameRate * [feature] fix opengl compile error * [feature] fix opengl compile error * [BugFix] fix compute maxLocation error * [Feature] update setting unifrom * [Feature] fix namespace * [Feature] remove unneeded code * [Bugfix] fix project file * [Feature] update review * [texture2d] impl texture format support (#175) * texture update * update * update texture * commit * compile on windows * ddd * rename * rename methods * no crash * save gl * save * save * rename * move out pixel format convert functions * metal crash * update * update android * support gles compressed texture format * support more compress format * add more conversion methods * ss * save * update conversion methods * add PVRTC format support * reformat * add marco linux * fix GL marcro * pvrtc supported only by ios 8.0+ * remove unused cmake * revert change * refactor Texture2D::initWithData * fix conversion log * refactor Texture2D::initWithData * remove some OpenGL constants for PVRTC * add todo * fix typo * AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174) * review cpp-tests, and fix part issues on start auto test * sync png format fix: Node:Particle3D abnormal texture effects #19204 * fix cpp-tests SpritePolygon crash, wrong png format (#19170) * fix wrong png convert format from sRGB to Gray * erase plist index if all frames was erased * test_A8.png have I8 format, fix it * [CCSpriteCache] allow re-add plist & add testcase (#19175) * allow re-add plist & add testcase * remove comments/rename method/update testcase * fix isSpriteFramesWithFileLoaded & add testcase * remove used variable * remove unused variable * fix double free issues when js/lua-tests exit on iOS (#19236) * disable part cases, AutoTest works without crash on mac * update cocos2dx files json, to test cocos new next * fix spritecache plist parsing issue (#19269) * [linux] Fix FileUtils::getContents with folder (#19157) * fix FileUtils::getContents on linux/mac * use stat.st_mode * simplify * [CCFileUtils] win32 getFileSize (#19176) * win32 getFileSize * fix stat * [cpp test-Android]20:FileUtils/2 change title (#19197) * sync #19200 * sync #19231 * [android lua] improve performance of lua loader (#19234) * [lua] improve performance of lua loader * remove cache fix * Revert "fix spritecache plist parsing issue (#19269)" This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf. * remove win32 project files ref in template.json * add metal framework lnk ref into cpp template * test on iOS, and disable part cases * alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227) * changes AudioCache to use alBufferData instead of alBufferDataStatic (also makes test 19 faster to trigger openal bugs faster) The original problem: CrashIfClientProvidedBogusAudioBufferList https://github.com/cocos2d/cocos2d-x/issues/18948 is not happening anymore, but there's still a not very frequent issue that makes OpenAL crash with a call stack like this. AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList It happes more frequently when the device is "cold", which means after half an hour of not using the device (locked). I could not find the actual source code for iOS OpenAL, so I used the macOS versions: https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html They seem to use CAGuard.h to make sure the dead buffer list has no threading issues. I'm worried because the CAGuard code I found has macos and win32 define but no iOS, so I'm not sure. I guess the iOS version is different and has the guard. I could not find a place in the code that's unprotected by the locks except the InitializeBufferMap() which should not be called more than once from cocos, and there's a workaround in AudioEngine-impl for it. I reduced the occurence of the CleanUpDeadBufferList crash by moving the guard in ~AudioCache to cover the alDeleteBuffers call. * remove hack method "setTimeout" on audio * AutoTest works on iOS * support set ios deployment target for root project * enable all texture2d cases, since Jiang have fixed * add CCTextureUtils to xcode project file (#176) * add leak cases for SpriteFrameCache (#177) * re-add SpriteFrameCache cases * update template file json * Update SpriteFrameCacheTest.cpp * fix compiling error
2019-01-18 15:08:25 +08:00
tolua_function(tolua_S,"setSamplerDescriptor",lua_cocos2dx_3d_TextureCube_setTexParameters);
tolua_function(tolua_S,"create", lua_cocos2dx_3d_TextureCube_create);
tolua_endmodule(tolua_S);
std::string typeName = typeid(cocos2d::TextureCube).name();
g_luaType[typeName] = "cc.TextureCube";
g_typeCast["TextureCube"] = "cc.TextureCube";
return 1;
}
int lua_cocos2dx_3d_AttachNode_create(lua_State* tolua_S)
{
int argc = 0;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertable(tolua_S,1,"cc.AttachNode",0,&tolua_err)) goto tolua_lerror;
#endif
argc = lua_gettop(tolua_S) - 1;
if (argc == 1)
{
cocos2d::Bone3D* arg0;
ok &= luaval_to_object<cocos2d::Bone3D>(tolua_S, 2, "cc.Bone3D",&arg0, "cc.AttachNode:create");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_AttachNode_create'", nullptr);
return 0;
}
cocos2d::AttachNode* ret = cocos2d::AttachNode::create(arg0);
object_to_luaval<cocos2d::AttachNode>(tolua_S, "cc.AttachNode",(cocos2d::AttachNode*)ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d\n ", "cc.AttachNode:create",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_AttachNode_create'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_AttachNode_constructor(lua_State* tolua_S)
{
int argc = 0;
cocos2d::AttachNode* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_AttachNode_constructor'", nullptr);
return 0;
}
cobj = new cocos2d::AttachNode();
cobj->autorelease();
int ID = (int)cobj->_ID ;
int* luaID = &cobj->_luaID ;
toluafix_pushusertype_ccobject(tolua_S, ID, luaID, (void*)cobj,"cc.AttachNode");
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.AttachNode:AttachNode",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_AttachNode_constructor'.",&tolua_err);
#endif
return 0;
}
static int lua_cocos2dx_3d_AttachNode_finalize(lua_State* tolua_S)
{
printf("luabindings: finalizing LUA object (AttachNode)");
return 0;
}
int lua_register_cocos2dx_3d_AttachNode(lua_State* tolua_S)
{
tolua_usertype(tolua_S,"cc.AttachNode");
tolua_cclass(tolua_S,"AttachNode","cc.AttachNode","cc.Node",nullptr);
tolua_beginmodule(tolua_S,"AttachNode");
tolua_function(tolua_S,"new",lua_cocos2dx_3d_AttachNode_constructor);
tolua_function(tolua_S,"create", lua_cocos2dx_3d_AttachNode_create);
tolua_endmodule(tolua_S);
std::string typeName = typeid(cocos2d::AttachNode).name();
g_luaType[typeName] = "cc.AttachNode";
g_typeCast["AttachNode"] = "cc.AttachNode";
return 1;
}
int lua_cocos2dx_3d_BillBoard_getMode(lua_State* tolua_S)
{
int argc = 0;
cocos2d::BillBoard* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.BillBoard",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::BillBoard*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_BillBoard_getMode'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_BillBoard_getMode'", nullptr);
return 0;
}
int ret = (int)cobj->getMode();
tolua_pushnumber(tolua_S,(lua_Number)ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.BillBoard:getMode",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_BillBoard_getMode'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_BillBoard_setMode(lua_State* tolua_S)
{
int argc = 0;
cocos2d::BillBoard* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.BillBoard",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::BillBoard*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_BillBoard_setMode'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
cocos2d::BillBoard::Mode arg0;
ok &= luaval_to_int32(tolua_S, 2,(int *)&arg0, "cc.BillBoard:setMode");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_BillBoard_setMode'", nullptr);
return 0;
}
cobj->setMode(arg0);
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.BillBoard:setMode",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_BillBoard_setMode'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_BillBoard_create(lua_State* tolua_S)
{
int argc = 0;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertable(tolua_S,1,"cc.BillBoard",0,&tolua_err)) goto tolua_lerror;
#endif
argc = lua_gettop(tolua_S)-1;
do
{
if (argc == 1)
{
std::string arg0;
ok &= luaval_to_std_string(tolua_S, 2,&arg0, "cc.BillBoard:create");
if (!ok) { break; }
cocos2d::BillBoard* ret = cocos2d::BillBoard::create(arg0);
object_to_luaval<cocos2d::BillBoard>(tolua_S, "cc.BillBoard",(cocos2d::BillBoard*)ret);
return 1;
}
} while (0);
ok = true;
do
{
if (argc == 2)
{
std::string arg0;
ok &= luaval_to_std_string(tolua_S, 2,&arg0, "cc.BillBoard:create");
if (!ok) { break; }
cocos2d::BillBoard::Mode arg1;
ok &= luaval_to_int32(tolua_S, 3,(int *)&arg1, "cc.BillBoard:create");
if (!ok) { break; }
cocos2d::BillBoard* ret = cocos2d::BillBoard::create(arg0, arg1);
object_to_luaval<cocos2d::BillBoard>(tolua_S, "cc.BillBoard",(cocos2d::BillBoard*)ret);
return 1;
}
} while (0);
ok = true;
do
{
if (argc == 0)
{
cocos2d::BillBoard* ret = cocos2d::BillBoard::create();
object_to_luaval<cocos2d::BillBoard>(tolua_S, "cc.BillBoard",(cocos2d::BillBoard*)ret);
return 1;
}
} while (0);
ok = true;
do
{
if (argc == 1)
{
cocos2d::BillBoard::Mode arg0;
ok &= luaval_to_int32(tolua_S, 2,(int *)&arg0, "cc.BillBoard:create");
if (!ok) { break; }
cocos2d::BillBoard* ret = cocos2d::BillBoard::create(arg0);
object_to_luaval<cocos2d::BillBoard>(tolua_S, "cc.BillBoard",(cocos2d::BillBoard*)ret);
return 1;
}
} while (0);
ok = true;
do
{
if (argc == 2)
{
std::string arg0;
ok &= luaval_to_std_string(tolua_S, 2,&arg0, "cc.BillBoard:create");
if (!ok) { break; }
cocos2d::Rect arg1;
ok &= luaval_to_rect(tolua_S, 3, &arg1, "cc.BillBoard:create");
if (!ok) { break; }
cocos2d::BillBoard* ret = cocos2d::BillBoard::create(arg0, arg1);
object_to_luaval<cocos2d::BillBoard>(tolua_S, "cc.BillBoard",(cocos2d::BillBoard*)ret);
return 1;
}
} while (0);
ok = true;
do
{
if (argc == 3)
{
std::string arg0;
ok &= luaval_to_std_string(tolua_S, 2,&arg0, "cc.BillBoard:create");
if (!ok) { break; }
cocos2d::Rect arg1;
ok &= luaval_to_rect(tolua_S, 3, &arg1, "cc.BillBoard:create");
if (!ok) { break; }
cocos2d::BillBoard::Mode arg2;
ok &= luaval_to_int32(tolua_S, 4,(int *)&arg2, "cc.BillBoard:create");
if (!ok) { break; }
cocos2d::BillBoard* ret = cocos2d::BillBoard::create(arg0, arg1, arg2);
object_to_luaval<cocos2d::BillBoard>(tolua_S, "cc.BillBoard",(cocos2d::BillBoard*)ret);
return 1;
}
} while (0);
ok = true;
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d", "cc.BillBoard:create",argc, 2);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_BillBoard_create'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_BillBoard_createWithTexture(lua_State* tolua_S)
{
int argc = 0;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertable(tolua_S,1,"cc.BillBoard",0,&tolua_err)) goto tolua_lerror;
#endif
argc = lua_gettop(tolua_S) - 1;
if (argc == 1)
{
cocos2d::Texture2D* arg0;
ok &= luaval_to_object<cocos2d::Texture2D>(tolua_S, 2, "cc.Texture2D",&arg0, "cc.BillBoard:createWithTexture");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_BillBoard_createWithTexture'", nullptr);
return 0;
}
cocos2d::BillBoard* ret = cocos2d::BillBoard::createWithTexture(arg0);
object_to_luaval<cocos2d::BillBoard>(tolua_S, "cc.BillBoard",(cocos2d::BillBoard*)ret);
return 1;
}
if (argc == 2)
{
cocos2d::Texture2D* arg0;
cocos2d::BillBoard::Mode arg1;
ok &= luaval_to_object<cocos2d::Texture2D>(tolua_S, 2, "cc.Texture2D",&arg0, "cc.BillBoard:createWithTexture");
ok &= luaval_to_int32(tolua_S, 3,(int *)&arg1, "cc.BillBoard:createWithTexture");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_BillBoard_createWithTexture'", nullptr);
return 0;
}
cocos2d::BillBoard* ret = cocos2d::BillBoard::createWithTexture(arg0, arg1);
object_to_luaval<cocos2d::BillBoard>(tolua_S, "cc.BillBoard",(cocos2d::BillBoard*)ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d\n ", "cc.BillBoard:createWithTexture",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_BillBoard_createWithTexture'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_BillBoard_constructor(lua_State* tolua_S)
{
int argc = 0;
cocos2d::BillBoard* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_BillBoard_constructor'", nullptr);
return 0;
}
cobj = new cocos2d::BillBoard();
cobj->autorelease();
int ID = (int)cobj->_ID ;
int* luaID = &cobj->_luaID ;
toluafix_pushusertype_ccobject(tolua_S, ID, luaID, (void*)cobj,"cc.BillBoard");
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.BillBoard:BillBoard",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_BillBoard_constructor'.",&tolua_err);
#endif
return 0;
}
static int lua_cocos2dx_3d_BillBoard_finalize(lua_State* tolua_S)
{
printf("luabindings: finalizing LUA object (BillBoard)");
return 0;
}
int lua_register_cocos2dx_3d_BillBoard(lua_State* tolua_S)
{
tolua_usertype(tolua_S,"cc.BillBoard");
tolua_cclass(tolua_S,"BillBoard","cc.BillBoard","cc.Sprite",nullptr);
tolua_beginmodule(tolua_S,"BillBoard");
tolua_function(tolua_S,"new",lua_cocos2dx_3d_BillBoard_constructor);
tolua_function(tolua_S,"getMode",lua_cocos2dx_3d_BillBoard_getMode);
tolua_function(tolua_S,"setMode",lua_cocos2dx_3d_BillBoard_setMode);
tolua_function(tolua_S,"create", lua_cocos2dx_3d_BillBoard_create);
tolua_function(tolua_S,"createWithTexture", lua_cocos2dx_3d_BillBoard_createWithTexture);
tolua_endmodule(tolua_S);
std::string typeName = typeid(cocos2d::BillBoard).name();
g_luaType[typeName] = "cc.BillBoard";
g_typeCast["BillBoard"] = "cc.BillBoard";
return 1;
}
int lua_cocos2dx_3d_Mesh_getMaterial(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Mesh* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Mesh",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Mesh*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Mesh_getMaterial'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Mesh_getMaterial'", nullptr);
return 0;
}
cocos2d::Material* ret = cobj->getMaterial();
object_to_luaval<cocos2d::Material>(tolua_S, "cc.Material",(cocos2d::Material*)ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Mesh:getMaterial",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Mesh_getMaterial'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Mesh_getVertexSizeInBytes(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Mesh* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Mesh",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Mesh*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Mesh_getVertexSizeInBytes'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Mesh_getVertexSizeInBytes'", nullptr);
return 0;
}
int ret = cobj->getVertexSizeInBytes();
tolua_pushnumber(tolua_S,(lua_Number)ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Mesh:getVertexSizeInBytes",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Mesh_getVertexSizeInBytes'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Mesh_setMaterial(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Mesh* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Mesh",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Mesh*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Mesh_setMaterial'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
cocos2d::Material* arg0;
ok &= luaval_to_object<cocos2d::Material>(tolua_S, 2, "cc.Material",&arg0, "cc.Mesh:setMaterial");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Mesh_setMaterial'", nullptr);
return 0;
}
cobj->setMaterial(arg0);
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Mesh:setMaterial",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Mesh_setMaterial'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Mesh_getName(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Mesh* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Mesh",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Mesh*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Mesh_getName'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Mesh_getName'", nullptr);
return 0;
}
const std::string& ret = cobj->getName();
lua_pushlstring(tolua_S,ret.c_str(),ret.length());
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Mesh:getName",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Mesh_getName'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Mesh_getMeshVertexAttribute(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Mesh* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Mesh",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Mesh*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Mesh_getMeshVertexAttribute'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
int arg0;
ok &= luaval_to_int32(tolua_S, 2,(int *)&arg0, "cc.Mesh:getMeshVertexAttribute");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Mesh_getMeshVertexAttribute'", nullptr);
return 0;
}
const cocos2d::MeshVertexAttrib& ret = cobj->getMeshVertexAttribute(arg0);
mesh_vertex_attrib_to_luaval(tolua_S, ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Mesh:getMeshVertexAttribute",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Mesh_getMeshVertexAttribute'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Mesh_calculateAABB(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Mesh* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Mesh",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Mesh*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Mesh_calculateAABB'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Mesh_calculateAABB'", nullptr);
return 0;
}
cobj->calculateAABB();
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Mesh:calculateAABB",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Mesh_calculateAABB'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Mesh_draw(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Mesh* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Mesh",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Mesh*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Mesh_draw'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 7)
{
cocos2d::Renderer* arg0;
double arg1;
cocos2d::Mat4 arg2;
unsigned int arg3;
unsigned int arg4;
cocos2d::Vec4 arg5;
bool arg6;
ok &= luaval_to_object<cocos2d::Renderer>(tolua_S, 2, "cc.Renderer",&arg0, "cc.Mesh:draw");
ok &= luaval_to_number(tolua_S, 3,&arg1, "cc.Mesh:draw");
ok &= luaval_to_mat4(tolua_S, 4, &arg2, "cc.Mesh:draw");
ok &= luaval_to_uint32(tolua_S, 5,&arg3, "cc.Mesh:draw");
ok &= luaval_to_uint32(tolua_S, 6,&arg4, "cc.Mesh:draw");
ok &= luaval_to_vec4(tolua_S, 7, &arg5, "cc.Mesh:draw");
ok &= luaval_to_boolean(tolua_S, 8,&arg6, "cc.Mesh:draw");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Mesh_draw'", nullptr);
return 0;
}
cobj->draw(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Mesh:draw",argc, 7);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Mesh_draw'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Mesh_getBlendFunc(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Mesh* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Mesh",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Mesh*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Mesh_getBlendFunc'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Mesh_getBlendFunc'", nullptr);
return 0;
}
const cocos2d::BlendFunc& ret = cobj->getBlendFunc();
blendfunc_to_luaval(tolua_S, ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Mesh:getBlendFunc",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Mesh_getBlendFunc'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Mesh_setName(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Mesh* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Mesh",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Mesh*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Mesh_setName'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
std::string arg0;
ok &= luaval_to_std_string(tolua_S, 2,&arg0, "cc.Mesh:setName");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Mesh_setName'", nullptr);
return 0;
}
cobj->setName(arg0);
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Mesh:setName",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Mesh_setName'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Mesh_setMeshIndexData(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Mesh* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Mesh",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Mesh*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Mesh_setMeshIndexData'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
cocos2d::MeshIndexData* arg0;
ok &= luaval_to_object<cocos2d::MeshIndexData>(tolua_S, 2, "cc.MeshIndexData",&arg0, "cc.Mesh:setMeshIndexData");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Mesh_setMeshIndexData'", nullptr);
return 0;
}
cobj->setMeshIndexData(arg0);
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Mesh:setMeshIndexData",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Mesh_setMeshIndexData'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Mesh_getMeshVertexAttribCount(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Mesh* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Mesh",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Mesh*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Mesh_getMeshVertexAttribCount'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Mesh_getMeshVertexAttribCount'", nullptr);
return 0;
}
ssize_t ret = cobj->getMeshVertexAttribCount();
tolua_pushnumber(tolua_S,(lua_Number)ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Mesh:getMeshVertexAttribCount",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Mesh_getMeshVertexAttribCount'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Mesh_setBlendFunc(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Mesh* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Mesh",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Mesh*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Mesh_setBlendFunc'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
cocos2d::BlendFunc arg0;
ok &= luaval_to_blendfunc(tolua_S, 2, &arg0, "cc.Mesh:setBlendFunc");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Mesh_setBlendFunc'", nullptr);
return 0;
}
cobj->setBlendFunc(arg0);
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Mesh:setBlendFunc",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Mesh_setBlendFunc'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Mesh_setForce2DQueue(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Mesh* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Mesh",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Mesh*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Mesh_setForce2DQueue'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
bool arg0;
ok &= luaval_to_boolean(tolua_S, 2,&arg0, "cc.Mesh:setForce2DQueue");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Mesh_setForce2DQueue'", nullptr);
return 0;
}
cobj->setForce2DQueue(arg0);
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Mesh:setForce2DQueue",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Mesh_setForce2DQueue'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Mesh_setSkin(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Mesh* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Mesh",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Mesh*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Mesh_setSkin'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
cocos2d::MeshSkin* arg0;
ok &= luaval_to_object<cocos2d::MeshSkin>(tolua_S, 2, "cc.MeshSkin",&arg0, "cc.Mesh:setSkin");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Mesh_setSkin'", nullptr);
return 0;
}
cobj->setSkin(arg0);
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Mesh:setSkin",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Mesh_setSkin'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Mesh_isVisible(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Mesh* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Mesh",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Mesh*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Mesh_isVisible'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Mesh_isVisible'", nullptr);
return 0;
}
bool ret = cobj->isVisible();
tolua_pushboolean(tolua_S,(bool)ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Mesh:isVisible",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Mesh_isVisible'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Mesh_setGLProgramState(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Mesh* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Mesh",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Mesh*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Mesh_setGLProgramState'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
cocos2d::GLProgramState* arg0;
ok &= luaval_to_object<cocos2d::GLProgramState>(tolua_S, 2, "cc.GLProgramState",&arg0, "cc.Mesh:setGLProgramState");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Mesh_setGLProgramState'", nullptr);
return 0;
}
cobj->setGLProgramState(arg0);
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Mesh:setGLProgramState",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Mesh_setGLProgramState'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Mesh_setVisible(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Mesh* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Mesh",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Mesh*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Mesh_setVisible'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
bool arg0;
ok &= luaval_to_boolean(tolua_S, 2,&arg0, "cc.Mesh:setVisible");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Mesh_setVisible'", nullptr);
return 0;
}
cobj->setVisible(arg0);
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Mesh:setVisible",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Mesh_setVisible'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Mesh_constructor(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Mesh* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Mesh_constructor'", nullptr);
return 0;
}
cobj = new cocos2d::Mesh();
cobj->autorelease();
int ID = (int)cobj->_ID ;
int* luaID = &cobj->_luaID ;
toluafix_pushusertype_ccobject(tolua_S, ID, luaID, (void*)cobj,"cc.Mesh");
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Mesh:Mesh",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Mesh_constructor'.",&tolua_err);
#endif
return 0;
}
static int lua_cocos2dx_3d_Mesh_finalize(lua_State* tolua_S)
{
printf("luabindings: finalizing LUA object (Mesh)");
return 0;
}
int lua_register_cocos2dx_3d_Mesh(lua_State* tolua_S)
{
tolua_usertype(tolua_S,"cc.Mesh");
tolua_cclass(tolua_S,"Mesh","cc.Mesh","cc.Ref",nullptr);
tolua_beginmodule(tolua_S,"Mesh");
tolua_function(tolua_S,"new",lua_cocos2dx_3d_Mesh_constructor);
tolua_function(tolua_S,"getMaterial",lua_cocos2dx_3d_Mesh_getMaterial);
tolua_function(tolua_S,"getVertexSizeInBytes",lua_cocos2dx_3d_Mesh_getVertexSizeInBytes);
tolua_function(tolua_S,"setMaterial",lua_cocos2dx_3d_Mesh_setMaterial);
tolua_function(tolua_S,"getName",lua_cocos2dx_3d_Mesh_getName);
tolua_function(tolua_S,"getMeshVertexAttribute",lua_cocos2dx_3d_Mesh_getMeshVertexAttribute);
tolua_function(tolua_S,"calculateAABB",lua_cocos2dx_3d_Mesh_calculateAABB);
tolua_function(tolua_S,"draw",lua_cocos2dx_3d_Mesh_draw);
tolua_function(tolua_S,"getBlendFunc",lua_cocos2dx_3d_Mesh_getBlendFunc);
tolua_function(tolua_S,"setName",lua_cocos2dx_3d_Mesh_setName);
tolua_function(tolua_S,"setMeshIndexData",lua_cocos2dx_3d_Mesh_setMeshIndexData);
tolua_function(tolua_S,"getMeshVertexAttribCount",lua_cocos2dx_3d_Mesh_getMeshVertexAttribCount);
tolua_function(tolua_S,"setBlendFunc",lua_cocos2dx_3d_Mesh_setBlendFunc);
tolua_function(tolua_S,"setForce2DQueue",lua_cocos2dx_3d_Mesh_setForce2DQueue);
tolua_function(tolua_S,"setSkin",lua_cocos2dx_3d_Mesh_setSkin);
tolua_function(tolua_S,"isVisible",lua_cocos2dx_3d_Mesh_isVisible);
tolua_function(tolua_S,"setGLProgramState",lua_cocos2dx_3d_Mesh_setGLProgramState);
tolua_function(tolua_S,"setVisible",lua_cocos2dx_3d_Mesh_setVisible);
tolua_endmodule(tolua_S);
std::string typeName = typeid(cocos2d::Mesh).name();
g_luaType[typeName] = "cc.Mesh";
g_typeCast["Mesh"] = "cc.Mesh";
return 1;
}
int lua_cocos2dx_3d_Skeleton3D_removeAllBones(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Skeleton3D* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Skeleton3D",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Skeleton3D*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Skeleton3D_removeAllBones'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Skeleton3D_removeAllBones'", nullptr);
return 0;
}
cobj->removeAllBones();
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Skeleton3D:removeAllBones",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Skeleton3D_removeAllBones'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Skeleton3D_addBone(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Skeleton3D* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Skeleton3D",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Skeleton3D*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Skeleton3D_addBone'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
cocos2d::Bone3D* arg0;
ok &= luaval_to_object<cocos2d::Bone3D>(tolua_S, 2, "cc.Bone3D",&arg0, "cc.Skeleton3D:addBone");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Skeleton3D_addBone'", nullptr);
return 0;
}
cobj->addBone(arg0);
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Skeleton3D:addBone",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Skeleton3D_addBone'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Skeleton3D_getBoneByName(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Skeleton3D* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Skeleton3D",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Skeleton3D*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Skeleton3D_getBoneByName'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
std::string arg0;
ok &= luaval_to_std_string(tolua_S, 2,&arg0, "cc.Skeleton3D:getBoneByName");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Skeleton3D_getBoneByName'", nullptr);
return 0;
}
cocos2d::Bone3D* ret = cobj->getBoneByName(arg0);
object_to_luaval<cocos2d::Bone3D>(tolua_S, "cc.Bone3D",(cocos2d::Bone3D*)ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Skeleton3D:getBoneByName",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Skeleton3D_getBoneByName'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Skeleton3D_getRootBone(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Skeleton3D* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Skeleton3D",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Skeleton3D*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Skeleton3D_getRootBone'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
int arg0;
ok &= luaval_to_int32(tolua_S, 2,(int *)&arg0, "cc.Skeleton3D:getRootBone");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Skeleton3D_getRootBone'", nullptr);
return 0;
}
cocos2d::Bone3D* ret = cobj->getRootBone(arg0);
object_to_luaval<cocos2d::Bone3D>(tolua_S, "cc.Bone3D",(cocos2d::Bone3D*)ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Skeleton3D:getRootBone",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Skeleton3D_getRootBone'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Skeleton3D_updateBoneMatrix(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Skeleton3D* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Skeleton3D",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Skeleton3D*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Skeleton3D_updateBoneMatrix'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Skeleton3D_updateBoneMatrix'", nullptr);
return 0;
}
cobj->updateBoneMatrix();
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Skeleton3D:updateBoneMatrix",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Skeleton3D_updateBoneMatrix'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Skeleton3D_getBoneByIndex(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Skeleton3D* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Skeleton3D",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Skeleton3D*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Skeleton3D_getBoneByIndex'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
unsigned int arg0;
ok &= luaval_to_uint32(tolua_S, 2,&arg0, "cc.Skeleton3D:getBoneByIndex");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Skeleton3D_getBoneByIndex'", nullptr);
return 0;
}
cocos2d::Bone3D* ret = cobj->getBoneByIndex(arg0);
object_to_luaval<cocos2d::Bone3D>(tolua_S, "cc.Bone3D",(cocos2d::Bone3D*)ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Skeleton3D:getBoneByIndex",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Skeleton3D_getBoneByIndex'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Skeleton3D_getRootCount(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Skeleton3D* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Skeleton3D",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Skeleton3D*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Skeleton3D_getRootCount'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Skeleton3D_getRootCount'", nullptr);
return 0;
}
ssize_t ret = cobj->getRootCount();
tolua_pushnumber(tolua_S,(lua_Number)ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Skeleton3D:getRootCount",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Skeleton3D_getRootCount'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Skeleton3D_getBoneIndex(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Skeleton3D* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Skeleton3D",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Skeleton3D*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Skeleton3D_getBoneIndex'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
cocos2d::Bone3D* arg0;
ok &= luaval_to_object<cocos2d::Bone3D>(tolua_S, 2, "cc.Bone3D",&arg0, "cc.Skeleton3D:getBoneIndex");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Skeleton3D_getBoneIndex'", nullptr);
return 0;
}
int ret = cobj->getBoneIndex(arg0);
tolua_pushnumber(tolua_S,(lua_Number)ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Skeleton3D:getBoneIndex",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Skeleton3D_getBoneIndex'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Skeleton3D_getBoneCount(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Skeleton3D* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Skeleton3D",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Skeleton3D*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Skeleton3D_getBoneCount'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Skeleton3D_getBoneCount'", nullptr);
return 0;
}
ssize_t ret = cobj->getBoneCount();
tolua_pushnumber(tolua_S,(lua_Number)ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Skeleton3D:getBoneCount",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Skeleton3D_getBoneCount'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Skeleton3D_constructor(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Skeleton3D* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Skeleton3D_constructor'", nullptr);
return 0;
}
cobj = new cocos2d::Skeleton3D();
cobj->autorelease();
int ID = (int)cobj->_ID ;
int* luaID = &cobj->_luaID ;
toluafix_pushusertype_ccobject(tolua_S, ID, luaID, (void*)cobj,"cc.Skeleton3D");
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Skeleton3D:Skeleton3D",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Skeleton3D_constructor'.",&tolua_err);
#endif
return 0;
}
static int lua_cocos2dx_3d_Skeleton3D_finalize(lua_State* tolua_S)
{
printf("luabindings: finalizing LUA object (Skeleton3D)");
return 0;
}
int lua_register_cocos2dx_3d_Skeleton3D(lua_State* tolua_S)
{
tolua_usertype(tolua_S,"cc.Skeleton3D");
tolua_cclass(tolua_S,"Skeleton3D","cc.Skeleton3D","cc.Ref",nullptr);
tolua_beginmodule(tolua_S,"Skeleton3D");
tolua_function(tolua_S,"new",lua_cocos2dx_3d_Skeleton3D_constructor);
tolua_function(tolua_S,"removeAllBones",lua_cocos2dx_3d_Skeleton3D_removeAllBones);
tolua_function(tolua_S,"addBone",lua_cocos2dx_3d_Skeleton3D_addBone);
tolua_function(tolua_S,"getBoneByName",lua_cocos2dx_3d_Skeleton3D_getBoneByName);
tolua_function(tolua_S,"getRootBone",lua_cocos2dx_3d_Skeleton3D_getRootBone);
tolua_function(tolua_S,"updateBoneMatrix",lua_cocos2dx_3d_Skeleton3D_updateBoneMatrix);
tolua_function(tolua_S,"getBoneByIndex",lua_cocos2dx_3d_Skeleton3D_getBoneByIndex);
tolua_function(tolua_S,"getRootCount",lua_cocos2dx_3d_Skeleton3D_getRootCount);
tolua_function(tolua_S,"getBoneIndex",lua_cocos2dx_3d_Skeleton3D_getBoneIndex);
tolua_function(tolua_S,"getBoneCount",lua_cocos2dx_3d_Skeleton3D_getBoneCount);
tolua_endmodule(tolua_S);
std::string typeName = typeid(cocos2d::Skeleton3D).name();
g_luaType[typeName] = "cc.Skeleton3D";
g_typeCast["Skeleton3D"] = "cc.Skeleton3D";
return 1;
}
int lua_cocos2dx_3d_Skybox_reload(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Skybox* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Skybox",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Skybox*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Skybox_reload'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Skybox_reload'", nullptr);
return 0;
}
cobj->reload();
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Skybox:reload",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Skybox_reload'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Skybox_init(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Skybox* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Skybox",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Skybox*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Skybox_init'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 6)
{
std::string arg0;
std::string arg1;
std::string arg2;
std::string arg3;
std::string arg4;
std::string arg5;
ok &= luaval_to_std_string(tolua_S, 2,&arg0, "cc.Skybox:init");
ok &= luaval_to_std_string(tolua_S, 3,&arg1, "cc.Skybox:init");
ok &= luaval_to_std_string(tolua_S, 4,&arg2, "cc.Skybox:init");
ok &= luaval_to_std_string(tolua_S, 5,&arg3, "cc.Skybox:init");
ok &= luaval_to_std_string(tolua_S, 6,&arg4, "cc.Skybox:init");
ok &= luaval_to_std_string(tolua_S, 7,&arg5, "cc.Skybox:init");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Skybox_init'", nullptr);
return 0;
}
bool ret = cobj->init(arg0, arg1, arg2, arg3, arg4, arg5);
tolua_pushboolean(tolua_S,(bool)ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Skybox:init",argc, 6);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Skybox_init'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Skybox_setTexture(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Skybox* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Skybox",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Skybox*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Skybox_setTexture'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
cocos2d::TextureCube* arg0;
ok &= luaval_to_object<cocos2d::TextureCube>(tolua_S, 2, "cc.TextureCube",&arg0, "cc.Skybox:setTexture");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Skybox_setTexture'", nullptr);
return 0;
}
cobj->setTexture(arg0);
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Skybox:setTexture",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Skybox_setTexture'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Skybox_create(lua_State* tolua_S)
{
int argc = 0;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertable(tolua_S,1,"cc.Skybox",0,&tolua_err)) goto tolua_lerror;
#endif
argc = lua_gettop(tolua_S)-1;
do
{
if (argc == 6)
{
std::string arg0;
ok &= luaval_to_std_string(tolua_S, 2,&arg0, "cc.Skybox:create");
if (!ok) { break; }
std::string arg1;
ok &= luaval_to_std_string(tolua_S, 3,&arg1, "cc.Skybox:create");
if (!ok) { break; }
std::string arg2;
ok &= luaval_to_std_string(tolua_S, 4,&arg2, "cc.Skybox:create");
if (!ok) { break; }
std::string arg3;
ok &= luaval_to_std_string(tolua_S, 5,&arg3, "cc.Skybox:create");
if (!ok) { break; }
std::string arg4;
ok &= luaval_to_std_string(tolua_S, 6,&arg4, "cc.Skybox:create");
if (!ok) { break; }
std::string arg5;
ok &= luaval_to_std_string(tolua_S, 7,&arg5, "cc.Skybox:create");
if (!ok) { break; }
cocos2d::Skybox* ret = cocos2d::Skybox::create(arg0, arg1, arg2, arg3, arg4, arg5);
object_to_luaval<cocos2d::Skybox>(tolua_S, "cc.Skybox",(cocos2d::Skybox*)ret);
return 1;
}
} while (0);
ok = true;
do
{
if (argc == 0)
{
cocos2d::Skybox* ret = cocos2d::Skybox::create();
object_to_luaval<cocos2d::Skybox>(tolua_S, "cc.Skybox",(cocos2d::Skybox*)ret);
return 1;
}
} while (0);
ok = true;
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d", "cc.Skybox:create",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Skybox_create'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Skybox_constructor(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Skybox* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Skybox_constructor'", nullptr);
return 0;
}
cobj = new cocos2d::Skybox();
cobj->autorelease();
int ID = (int)cobj->_ID ;
int* luaID = &cobj->_luaID ;
toluafix_pushusertype_ccobject(tolua_S, ID, luaID, (void*)cobj,"cc.Skybox");
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Skybox:Skybox",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Skybox_constructor'.",&tolua_err);
#endif
return 0;
}
static int lua_cocos2dx_3d_Skybox_finalize(lua_State* tolua_S)
{
printf("luabindings: finalizing LUA object (Skybox)");
return 0;
}
int lua_register_cocos2dx_3d_Skybox(lua_State* tolua_S)
{
tolua_usertype(tolua_S,"cc.Skybox");
tolua_cclass(tolua_S,"Skybox","cc.Skybox","cc.Node",nullptr);
tolua_beginmodule(tolua_S,"Skybox");
tolua_function(tolua_S,"new",lua_cocos2dx_3d_Skybox_constructor);
tolua_function(tolua_S,"reload",lua_cocos2dx_3d_Skybox_reload);
tolua_function(tolua_S,"init",lua_cocos2dx_3d_Skybox_init);
tolua_function(tolua_S,"setTexture",lua_cocos2dx_3d_Skybox_setTexture);
tolua_function(tolua_S,"create", lua_cocos2dx_3d_Skybox_create);
tolua_endmodule(tolua_S);
std::string typeName = typeid(cocos2d::Skybox).name();
g_luaType[typeName] = "cc.Skybox";
g_typeCast["Skybox"] = "cc.Skybox";
return 1;
}
int lua_cocos2dx_3d_Sprite3D_setCullFaceEnabled(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Sprite3D* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Sprite3D",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Sprite3D*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Sprite3D_setCullFaceEnabled'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
bool arg0;
ok &= luaval_to_boolean(tolua_S, 2,&arg0, "cc.Sprite3D:setCullFaceEnabled");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Sprite3D_setCullFaceEnabled'", nullptr);
return 0;
}
cobj->setCullFaceEnabled(arg0);
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Sprite3D:setCullFaceEnabled",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Sprite3D_setCullFaceEnabled'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Sprite3D_setTexture(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Sprite3D* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Sprite3D",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Sprite3D*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Sprite3D_setTexture'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
do{
if (argc == 1) {
cocos2d::Texture2D* arg0;
ok &= luaval_to_object<cocos2d::Texture2D>(tolua_S, 2, "cc.Texture2D",&arg0, "cc.Sprite3D:setTexture");
if (!ok) { break; }
cobj->setTexture(arg0);
lua_settop(tolua_S, 1);
return 1;
}
}while(0);
ok = true;
do{
if (argc == 1) {
std::string arg0;
ok &= luaval_to_std_string(tolua_S, 2,&arg0, "cc.Sprite3D:setTexture");
if (!ok) { break; }
cobj->setTexture(arg0);
lua_settop(tolua_S, 1);
return 1;
}
}while(0);
ok = true;
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Sprite3D:setTexture",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Sprite3D_setTexture'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Sprite3D_getLightMask(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Sprite3D* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Sprite3D",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Sprite3D*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Sprite3D_getLightMask'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Sprite3D_getLightMask'", nullptr);
return 0;
}
unsigned int ret = cobj->getLightMask();
tolua_pushnumber(tolua_S,(lua_Number)ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Sprite3D:getLightMask",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Sprite3D_getLightMask'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Sprite3D_getMaterial(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Sprite3D* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Sprite3D",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Sprite3D*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Sprite3D_getMaterial'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
int arg0;
ok &= luaval_to_int32(tolua_S, 2,(int *)&arg0, "cc.Sprite3D:getMaterial");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Sprite3D_getMaterial'", nullptr);
return 0;
}
cocos2d::Material* ret = cobj->getMaterial(arg0);
object_to_luaval<cocos2d::Material>(tolua_S, "cc.Material",(cocos2d::Material*)ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Sprite3D:getMaterial",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Sprite3D_getMaterial'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Sprite3D_setCullFace(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Sprite3D* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Sprite3D",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Sprite3D*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Sprite3D_setCullFace'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
unsigned int arg0;
ok &= luaval_to_uint32(tolua_S, 2,&arg0, "cc.Sprite3D:setCullFace");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Sprite3D_setCullFace'", nullptr);
return 0;
}
cobj->setCullFace(arg0);
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Sprite3D:setCullFace",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Sprite3D_setCullFace'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Sprite3D_getMeshes(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Sprite3D* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Sprite3D",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Sprite3D*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Sprite3D_getMeshes'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Sprite3D_getMeshes'", nullptr);
return 0;
}
const cocos2d::Vector<cocos2d::Mesh *>& ret = cobj->getMeshes();
ccvector_to_luaval(tolua_S, ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Sprite3D:getMeshes",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Sprite3D_getMeshes'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Sprite3D_removeAllAttachNode(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Sprite3D* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Sprite3D",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Sprite3D*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Sprite3D_removeAllAttachNode'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Sprite3D_removeAllAttachNode'", nullptr);
return 0;
}
cobj->removeAllAttachNode();
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Sprite3D:removeAllAttachNode",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Sprite3D_removeAllAttachNode'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Sprite3D_setMaterial(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Sprite3D* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Sprite3D",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Sprite3D*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Sprite3D_setMaterial'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
do{
if (argc == 2) {
cocos2d::Material* arg0;
ok &= luaval_to_object<cocos2d::Material>(tolua_S, 2, "cc.Material",&arg0, "cc.Sprite3D:setMaterial");
if (!ok) { break; }
int arg1;
ok &= luaval_to_int32(tolua_S, 3,(int *)&arg1, "cc.Sprite3D:setMaterial");
if (!ok) { break; }
cobj->setMaterial(arg0, arg1);
lua_settop(tolua_S, 1);
return 1;
}
}while(0);
ok = true;
do{
if (argc == 1) {
cocos2d::Material* arg0;
ok &= luaval_to_object<cocos2d::Material>(tolua_S, 2, "cc.Material",&arg0, "cc.Sprite3D:setMaterial");
if (!ok) { break; }
cobj->setMaterial(arg0);
lua_settop(tolua_S, 1);
return 1;
}
}while(0);
ok = true;
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Sprite3D:setMaterial",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Sprite3D_setMaterial'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Sprite3D_getMesh(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Sprite3D* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Sprite3D",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Sprite3D*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Sprite3D_getMesh'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Sprite3D_getMesh'", nullptr);
return 0;
}
cocos2d::Mesh* ret = cobj->getMesh();
object_to_luaval<cocos2d::Mesh>(tolua_S, "cc.Mesh",(cocos2d::Mesh*)ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Sprite3D:getMesh",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Sprite3D_getMesh'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Sprite3D_getMeshCount(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Sprite3D* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Sprite3D",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Sprite3D*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Sprite3D_getMeshCount'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Sprite3D_getMeshCount'", nullptr);
return 0;
}
ssize_t ret = cobj->getMeshCount();
tolua_pushnumber(tolua_S,(lua_Number)ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Sprite3D:getMeshCount",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Sprite3D_getMeshCount'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Sprite3D_getMeshByIndex(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Sprite3D* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Sprite3D",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Sprite3D*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Sprite3D_getMeshByIndex'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
int arg0;
ok &= luaval_to_int32(tolua_S, 2,(int *)&arg0, "cc.Sprite3D:getMeshByIndex");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Sprite3D_getMeshByIndex'", nullptr);
return 0;
}
cocos2d::Mesh* ret = cobj->getMeshByIndex(arg0);
object_to_luaval<cocos2d::Mesh>(tolua_S, "cc.Mesh",(cocos2d::Mesh*)ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Sprite3D:getMeshByIndex",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Sprite3D_getMeshByIndex'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Sprite3D_isForceDepthWrite(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Sprite3D* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Sprite3D",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Sprite3D*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Sprite3D_isForceDepthWrite'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Sprite3D_isForceDepthWrite'", nullptr);
return 0;
}
bool ret = cobj->isForceDepthWrite();
tolua_pushboolean(tolua_S,(bool)ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Sprite3D:isForceDepthWrite",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Sprite3D_isForceDepthWrite'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Sprite3D_getBlendFunc(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Sprite3D* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Sprite3D",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Sprite3D*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Sprite3D_getBlendFunc'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Sprite3D_getBlendFunc'", nullptr);
return 0;
}
const cocos2d::BlendFunc& ret = cobj->getBlendFunc();
blendfunc_to_luaval(tolua_S, ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Sprite3D:getBlendFunc",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Sprite3D_getBlendFunc'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Sprite3D_setLightMask(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Sprite3D* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Sprite3D",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Sprite3D*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Sprite3D_setLightMask'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
unsigned int arg0;
ok &= luaval_to_uint32(tolua_S, 2,&arg0, "cc.Sprite3D:setLightMask");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Sprite3D_setLightMask'", nullptr);
return 0;
}
cobj->setLightMask(arg0);
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Sprite3D:setLightMask",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Sprite3D_setLightMask'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Sprite3D_getAttachNode(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Sprite3D* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Sprite3D",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Sprite3D*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Sprite3D_getAttachNode'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
std::string arg0;
ok &= luaval_to_std_string(tolua_S, 2,&arg0, "cc.Sprite3D:getAttachNode");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Sprite3D_getAttachNode'", nullptr);
return 0;
}
cocos2d::AttachNode* ret = cobj->getAttachNode(arg0);
object_to_luaval<cocos2d::AttachNode>(tolua_S, "cc.AttachNode",(cocos2d::AttachNode*)ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Sprite3D:getAttachNode",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Sprite3D_getAttachNode'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Sprite3D_setBlendFunc(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Sprite3D* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Sprite3D",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Sprite3D*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Sprite3D_setBlendFunc'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
cocos2d::BlendFunc arg0;
ok &= luaval_to_blendfunc(tolua_S, 2, &arg0, "cc.Sprite3D:setBlendFunc");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Sprite3D_setBlendFunc'", nullptr);
return 0;
}
cobj->setBlendFunc(arg0);
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Sprite3D:setBlendFunc",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Sprite3D_setBlendFunc'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Sprite3D_setForce2DQueue(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Sprite3D* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Sprite3D",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Sprite3D*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Sprite3D_setForce2DQueue'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
bool arg0;
ok &= luaval_to_boolean(tolua_S, 2,&arg0, "cc.Sprite3D:setForce2DQueue");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Sprite3D_setForce2DQueue'", nullptr);
return 0;
}
cobj->setForce2DQueue(arg0);
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Sprite3D:setForce2DQueue",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Sprite3D_setForce2DQueue'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Sprite3D_genMaterial(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Sprite3D* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Sprite3D",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Sprite3D*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Sprite3D_genMaterial'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Sprite3D_genMaterial'", nullptr);
return 0;
}
cobj->genMaterial();
lua_settop(tolua_S, 1);
return 1;
}
if (argc == 1)
{
bool arg0;
ok &= luaval_to_boolean(tolua_S, 2,&arg0, "cc.Sprite3D:genMaterial");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Sprite3D_genMaterial'", nullptr);
return 0;
}
cobj->genMaterial(arg0);
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Sprite3D:genMaterial",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Sprite3D_genMaterial'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Sprite3D_removeAttachNode(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Sprite3D* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Sprite3D",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Sprite3D*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Sprite3D_removeAttachNode'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
std::string arg0;
ok &= luaval_to_std_string(tolua_S, 2,&arg0, "cc.Sprite3D:removeAttachNode");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Sprite3D_removeAttachNode'", nullptr);
return 0;
}
cobj->removeAttachNode(arg0);
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Sprite3D:removeAttachNode",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Sprite3D_removeAttachNode'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Sprite3D_getSkeleton(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Sprite3D* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Sprite3D",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Sprite3D*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Sprite3D_getSkeleton'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Sprite3D_getSkeleton'", nullptr);
return 0;
}
cocos2d::Skeleton3D* ret = cobj->getSkeleton();
object_to_luaval<cocos2d::Skeleton3D>(tolua_S, "cc.Skeleton3D",(cocos2d::Skeleton3D*)ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Sprite3D:getSkeleton",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Sprite3D_getSkeleton'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Sprite3D_setForceDepthWrite(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Sprite3D* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Sprite3D",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Sprite3D*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Sprite3D_setForceDepthWrite'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
bool arg0;
ok &= luaval_to_boolean(tolua_S, 2,&arg0, "cc.Sprite3D:setForceDepthWrite");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Sprite3D_setForceDepthWrite'", nullptr);
return 0;
}
cobj->setForceDepthWrite(arg0);
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Sprite3D:setForceDepthWrite",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Sprite3D_setForceDepthWrite'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Sprite3D_getMeshByName(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Sprite3D* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Sprite3D",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Sprite3D*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Sprite3D_getMeshByName'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
std::string arg0;
ok &= luaval_to_std_string(tolua_S, 2,&arg0, "cc.Sprite3D:getMeshByName");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Sprite3D_getMeshByName'", nullptr);
return 0;
}
cocos2d::Mesh* ret = cobj->getMeshByName(arg0);
object_to_luaval<cocos2d::Mesh>(tolua_S, "cc.Mesh",(cocos2d::Mesh*)ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Sprite3D:getMeshByName",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Sprite3D_getMeshByName'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Sprite3D_create(lua_State* tolua_S)
{
int argc = 0;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertable(tolua_S,1,"cc.Sprite3D",0,&tolua_err)) goto tolua_lerror;
#endif
argc = lua_gettop(tolua_S)-1;
do
{
if (argc == 1)
{
std::string arg0;
ok &= luaval_to_std_string(tolua_S, 2,&arg0, "cc.Sprite3D:create");
if (!ok) { break; }
cocos2d::Sprite3D* ret = cocos2d::Sprite3D::create(arg0);
object_to_luaval<cocos2d::Sprite3D>(tolua_S, "cc.Sprite3D",(cocos2d::Sprite3D*)ret);
return 1;
}
} while (0);
ok = true;
do
{
if (argc == 0)
{
cocos2d::Sprite3D* ret = cocos2d::Sprite3D::create();
object_to_luaval<cocos2d::Sprite3D>(tolua_S, "cc.Sprite3D",(cocos2d::Sprite3D*)ret);
return 1;
}
} while (0);
ok = true;
do
{
if (argc == 2)
{
std::string arg0;
ok &= luaval_to_std_string(tolua_S, 2,&arg0, "cc.Sprite3D:create");
if (!ok) { break; }
std::string arg1;
ok &= luaval_to_std_string(tolua_S, 3,&arg1, "cc.Sprite3D:create");
if (!ok) { break; }
cocos2d::Sprite3D* ret = cocos2d::Sprite3D::create(arg0, arg1);
object_to_luaval<cocos2d::Sprite3D>(tolua_S, "cc.Sprite3D",(cocos2d::Sprite3D*)ret);
return 1;
}
} while (0);
ok = true;
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d", "cc.Sprite3D:create",argc, 2);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Sprite3D_create'.",&tolua_err);
#endif
return 0;
}
static int lua_cocos2dx_3d_Sprite3D_finalize(lua_State* tolua_S)
{
printf("luabindings: finalizing LUA object (Sprite3D)");
return 0;
}
int lua_register_cocos2dx_3d_Sprite3D(lua_State* tolua_S)
{
tolua_usertype(tolua_S,"cc.Sprite3D");
tolua_cclass(tolua_S,"Sprite3D","cc.Sprite3D","cc.Node",nullptr);
tolua_beginmodule(tolua_S,"Sprite3D");
tolua_function(tolua_S,"setCullFaceEnabled",lua_cocos2dx_3d_Sprite3D_setCullFaceEnabled);
tolua_function(tolua_S,"setTexture",lua_cocos2dx_3d_Sprite3D_setTexture);
tolua_function(tolua_S,"getLightMask",lua_cocos2dx_3d_Sprite3D_getLightMask);
tolua_function(tolua_S,"getMaterial",lua_cocos2dx_3d_Sprite3D_getMaterial);
tolua_function(tolua_S,"setCullFace",lua_cocos2dx_3d_Sprite3D_setCullFace);
tolua_function(tolua_S,"getMeshes",lua_cocos2dx_3d_Sprite3D_getMeshes);
tolua_function(tolua_S,"removeAllAttachNode",lua_cocos2dx_3d_Sprite3D_removeAllAttachNode);
tolua_function(tolua_S,"setMaterial",lua_cocos2dx_3d_Sprite3D_setMaterial);
tolua_function(tolua_S,"getMesh",lua_cocos2dx_3d_Sprite3D_getMesh);
tolua_function(tolua_S,"getMeshCount",lua_cocos2dx_3d_Sprite3D_getMeshCount);
tolua_function(tolua_S,"getMeshByIndex",lua_cocos2dx_3d_Sprite3D_getMeshByIndex);
tolua_function(tolua_S,"isForceDepthWrite",lua_cocos2dx_3d_Sprite3D_isForceDepthWrite);
tolua_function(tolua_S,"getBlendFunc",lua_cocos2dx_3d_Sprite3D_getBlendFunc);
tolua_function(tolua_S,"setLightMask",lua_cocos2dx_3d_Sprite3D_setLightMask);
tolua_function(tolua_S,"getAttachNode",lua_cocos2dx_3d_Sprite3D_getAttachNode);
tolua_function(tolua_S,"setBlendFunc",lua_cocos2dx_3d_Sprite3D_setBlendFunc);
tolua_function(tolua_S,"setForce2DQueue",lua_cocos2dx_3d_Sprite3D_setForce2DQueue);
tolua_function(tolua_S,"genMaterial",lua_cocos2dx_3d_Sprite3D_genMaterial);
tolua_function(tolua_S,"removeAttachNode",lua_cocos2dx_3d_Sprite3D_removeAttachNode);
tolua_function(tolua_S,"getSkeleton",lua_cocos2dx_3d_Sprite3D_getSkeleton);
tolua_function(tolua_S,"setForceDepthWrite",lua_cocos2dx_3d_Sprite3D_setForceDepthWrite);
tolua_function(tolua_S,"getMeshByName",lua_cocos2dx_3d_Sprite3D_getMeshByName);
tolua_function(tolua_S,"create", lua_cocos2dx_3d_Sprite3D_create);
tolua_endmodule(tolua_S);
std::string typeName = typeid(cocos2d::Sprite3D).name();
g_luaType[typeName] = "cc.Sprite3D";
g_typeCast["Sprite3D"] = "cc.Sprite3D";
return 1;
}
int lua_cocos2dx_3d_Sprite3DCache_removeSprite3DData(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Sprite3DCache* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Sprite3DCache",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Sprite3DCache*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Sprite3DCache_removeSprite3DData'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
std::string arg0;
ok &= luaval_to_std_string(tolua_S, 2,&arg0, "cc.Sprite3DCache:removeSprite3DData");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Sprite3DCache_removeSprite3DData'", nullptr);
return 0;
}
cobj->removeSprite3DData(arg0);
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Sprite3DCache:removeSprite3DData",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Sprite3DCache_removeSprite3DData'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Sprite3DCache_removeAllSprite3DData(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Sprite3DCache* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Sprite3DCache",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Sprite3DCache*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Sprite3DCache_removeAllSprite3DData'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Sprite3DCache_removeAllSprite3DData'", nullptr);
return 0;
}
cobj->removeAllSprite3DData();
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Sprite3DCache:removeAllSprite3DData",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Sprite3DCache_removeAllSprite3DData'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Sprite3DCache_destroyInstance(lua_State* tolua_S)
{
int argc = 0;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertable(tolua_S,1,"cc.Sprite3DCache",0,&tolua_err)) goto tolua_lerror;
#endif
argc = lua_gettop(tolua_S) - 1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Sprite3DCache_destroyInstance'", nullptr);
return 0;
}
cocos2d::Sprite3DCache::destroyInstance();
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d\n ", "cc.Sprite3DCache:destroyInstance",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Sprite3DCache_destroyInstance'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Sprite3DCache_getInstance(lua_State* tolua_S)
{
int argc = 0;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertable(tolua_S,1,"cc.Sprite3DCache",0,&tolua_err)) goto tolua_lerror;
#endif
argc = lua_gettop(tolua_S) - 1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Sprite3DCache_getInstance'", nullptr);
return 0;
}
cocos2d::Sprite3DCache* ret = cocos2d::Sprite3DCache::getInstance();
object_to_luaval<cocos2d::Sprite3DCache>(tolua_S, "cc.Sprite3DCache",(cocos2d::Sprite3DCache*)ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d\n ", "cc.Sprite3DCache:getInstance",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Sprite3DCache_getInstance'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Sprite3DCache_constructor(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Sprite3DCache* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Sprite3DCache_constructor'", nullptr);
return 0;
}
cobj = new cocos2d::Sprite3DCache();
tolua_pushusertype(tolua_S,(void*)cobj,"cc.Sprite3DCache");
tolua_register_gc(tolua_S,lua_gettop(tolua_S));
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Sprite3DCache:Sprite3DCache",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Sprite3DCache_constructor'.",&tolua_err);
#endif
return 0;
}
static int lua_cocos2dx_3d_Sprite3DCache_finalize(lua_State* tolua_S)
{
printf("luabindings: finalizing LUA object (Sprite3DCache)");
return 0;
}
int lua_register_cocos2dx_3d_Sprite3DCache(lua_State* tolua_S)
{
tolua_usertype(tolua_S,"cc.Sprite3DCache");
tolua_cclass(tolua_S,"Sprite3DCache","cc.Sprite3DCache","",nullptr);
tolua_beginmodule(tolua_S,"Sprite3DCache");
tolua_function(tolua_S,"new",lua_cocos2dx_3d_Sprite3DCache_constructor);
tolua_function(tolua_S,"removeSprite3DData",lua_cocos2dx_3d_Sprite3DCache_removeSprite3DData);
tolua_function(tolua_S,"removeAllSprite3DData",lua_cocos2dx_3d_Sprite3DCache_removeAllSprite3DData);
tolua_function(tolua_S,"destroyInstance", lua_cocos2dx_3d_Sprite3DCache_destroyInstance);
tolua_function(tolua_S,"getInstance", lua_cocos2dx_3d_Sprite3DCache_getInstance);
tolua_endmodule(tolua_S);
std::string typeName = typeid(cocos2d::Sprite3DCache).name();
g_luaType[typeName] = "cc.Sprite3DCache";
g_typeCast["Sprite3DCache"] = "cc.Sprite3DCache";
return 1;
}
int lua_cocos2dx_3d_Sprite3DMaterial_getMaterialType(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Sprite3DMaterial* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Sprite3DMaterial",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Sprite3DMaterial*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Sprite3DMaterial_getMaterialType'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Sprite3DMaterial_getMaterialType'", nullptr);
return 0;
}
int ret = (int)cobj->getMaterialType();
tolua_pushnumber(tolua_S,(lua_Number)ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Sprite3DMaterial:getMaterialType",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Sprite3DMaterial_getMaterialType'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Sprite3DMaterial_createWithFilename(lua_State* tolua_S)
{
int argc = 0;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertable(tolua_S,1,"cc.Sprite3DMaterial",0,&tolua_err)) goto tolua_lerror;
#endif
argc = lua_gettop(tolua_S) - 1;
if (argc == 1)
{
std::string arg0;
ok &= luaval_to_std_string(tolua_S, 2,&arg0, "cc.Sprite3DMaterial:createWithFilename");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Sprite3DMaterial_createWithFilename'", nullptr);
return 0;
}
cocos2d::Sprite3DMaterial* ret = cocos2d::Sprite3DMaterial::createWithFilename(arg0);
object_to_luaval<cocos2d::Sprite3DMaterial>(tolua_S, "cc.Sprite3DMaterial",(cocos2d::Sprite3DMaterial*)ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d\n ", "cc.Sprite3DMaterial:createWithFilename",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Sprite3DMaterial_createWithFilename'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Sprite3DMaterial_releaseCachedMaterial(lua_State* tolua_S)
{
int argc = 0;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertable(tolua_S,1,"cc.Sprite3DMaterial",0,&tolua_err)) goto tolua_lerror;
#endif
argc = lua_gettop(tolua_S) - 1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Sprite3DMaterial_releaseCachedMaterial'", nullptr);
return 0;
}
cocos2d::Sprite3DMaterial::releaseCachedMaterial();
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d\n ", "cc.Sprite3DMaterial:releaseCachedMaterial",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Sprite3DMaterial_releaseCachedMaterial'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Sprite3DMaterial_createBuiltInMaterial(lua_State* tolua_S)
{
int argc = 0;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertable(tolua_S,1,"cc.Sprite3DMaterial",0,&tolua_err)) goto tolua_lerror;
#endif
argc = lua_gettop(tolua_S)-1;
do
{
if (argc == 0)
{
cocos2d::Sprite3DMaterial::createBuiltInMaterial();
lua_settop(tolua_S, 1);
return 1;
}
} while (0);
ok = true;
do
{
if (argc == 2)
{
cocos2d::Sprite3DMaterial::MaterialType arg0;
ok &= luaval_to_int32(tolua_S, 2,(int *)&arg0, "cc.Sprite3DMaterial:createBuiltInMaterial");
if (!ok) { break; }
bool arg1;
ok &= luaval_to_boolean(tolua_S, 3,&arg1, "cc.Sprite3DMaterial:createBuiltInMaterial");
if (!ok) { break; }
cocos2d::Sprite3DMaterial* ret = cocos2d::Sprite3DMaterial::createBuiltInMaterial(arg0, arg1);
object_to_luaval<cocos2d::Sprite3DMaterial>(tolua_S, "cc.Sprite3DMaterial",(cocos2d::Sprite3DMaterial*)ret);
return 1;
}
} while (0);
ok = true;
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d", "cc.Sprite3DMaterial:createBuiltInMaterial",argc, 2);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Sprite3DMaterial_createBuiltInMaterial'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Sprite3DMaterial_createWithGLStateProgram(lua_State* tolua_S)
{
int argc = 0;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertable(tolua_S,1,"cc.Sprite3DMaterial",0,&tolua_err)) goto tolua_lerror;
#endif
argc = lua_gettop(tolua_S) - 1;
if (argc == 1)
{
cocos2d::GLProgramState* arg0;
ok &= luaval_to_object<cocos2d::GLProgramState>(tolua_S, 2, "cc.GLProgramState",&arg0, "cc.Sprite3DMaterial:createWithGLStateProgram");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Sprite3DMaterial_createWithGLStateProgram'", nullptr);
return 0;
}
cocos2d::Sprite3DMaterial* ret = cocos2d::Sprite3DMaterial::createWithGLStateProgram(arg0);
object_to_luaval<cocos2d::Sprite3DMaterial>(tolua_S, "cc.Sprite3DMaterial",(cocos2d::Sprite3DMaterial*)ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d\n ", "cc.Sprite3DMaterial:createWithGLStateProgram",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Sprite3DMaterial_createWithGLStateProgram'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Sprite3DMaterial_releaseBuiltInMaterial(lua_State* tolua_S)
{
int argc = 0;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertable(tolua_S,1,"cc.Sprite3DMaterial",0,&tolua_err)) goto tolua_lerror;
#endif
argc = lua_gettop(tolua_S) - 1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Sprite3DMaterial_releaseBuiltInMaterial'", nullptr);
return 0;
}
cocos2d::Sprite3DMaterial::releaseBuiltInMaterial();
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d\n ", "cc.Sprite3DMaterial:releaseBuiltInMaterial",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Sprite3DMaterial_releaseBuiltInMaterial'.",&tolua_err);
#endif
return 0;
}
static int lua_cocos2dx_3d_Sprite3DMaterial_finalize(lua_State* tolua_S)
{
printf("luabindings: finalizing LUA object (Sprite3DMaterial)");
return 0;
}
int lua_register_cocos2dx_3d_Sprite3DMaterial(lua_State* tolua_S)
{
tolua_usertype(tolua_S,"cc.Sprite3DMaterial");
tolua_cclass(tolua_S,"Sprite3DMaterial","cc.Sprite3DMaterial","cc.Material",nullptr);
tolua_beginmodule(tolua_S,"Sprite3DMaterial");
tolua_function(tolua_S,"getMaterialType",lua_cocos2dx_3d_Sprite3DMaterial_getMaterialType);
tolua_function(tolua_S,"createWithFilename", lua_cocos2dx_3d_Sprite3DMaterial_createWithFilename);
tolua_function(tolua_S,"releaseCachedMaterial", lua_cocos2dx_3d_Sprite3DMaterial_releaseCachedMaterial);
tolua_function(tolua_S,"createBuiltInMaterial", lua_cocos2dx_3d_Sprite3DMaterial_createBuiltInMaterial);
tolua_function(tolua_S,"createWithGLStateProgram", lua_cocos2dx_3d_Sprite3DMaterial_createWithGLStateProgram);
tolua_function(tolua_S,"releaseBuiltInMaterial", lua_cocos2dx_3d_Sprite3DMaterial_releaseBuiltInMaterial);
tolua_endmodule(tolua_S);
std::string typeName = typeid(cocos2d::Sprite3DMaterial).name();
g_luaType[typeName] = "cc.Sprite3DMaterial";
g_typeCast["Sprite3DMaterial"] = "cc.Sprite3DMaterial";
return 1;
}
int lua_cocos2dx_3d_Terrain_initHeightMap(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Terrain* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Terrain",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Terrain*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Terrain_initHeightMap'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
std::string arg0;
ok &= luaval_to_std_string(tolua_S, 2,&arg0, "cc.Terrain:initHeightMap");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Terrain_initHeightMap'", nullptr);
return 0;
}
bool ret = cobj->initHeightMap(arg0);
tolua_pushboolean(tolua_S,(bool)ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Terrain:initHeightMap",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Terrain_initHeightMap'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Terrain_setMaxDetailMapAmount(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Terrain* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Terrain",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Terrain*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Terrain_setMaxDetailMapAmount'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
int arg0;
ok &= luaval_to_int32(tolua_S, 2,(int *)&arg0, "cc.Terrain:setMaxDetailMapAmount");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Terrain_setMaxDetailMapAmount'", nullptr);
return 0;
}
cobj->setMaxDetailMapAmount(arg0);
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Terrain:setMaxDetailMapAmount",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Terrain_setMaxDetailMapAmount'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Terrain_setDrawWire(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Terrain* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Terrain",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Terrain*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Terrain_setDrawWire'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
bool arg0;
ok &= luaval_to_boolean(tolua_S, 2,&arg0, "cc.Terrain:setDrawWire");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Terrain_setDrawWire'", nullptr);
return 0;
}
cobj->setDrawWire(arg0);
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Terrain:setDrawWire",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Terrain_setDrawWire'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Terrain_getHeightData(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Terrain* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Terrain",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Terrain*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Terrain_getHeightData'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Terrain_getHeightData'", nullptr);
return 0;
}
std::vector<float> ret = cobj->getHeightData();
ccvector_float_to_luaval(tolua_S, ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Terrain:getHeightData",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Terrain_getHeightData'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Terrain_setDetailMap(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Terrain* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Terrain",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Terrain*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Terrain_setDetailMap'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 2)
{
unsigned int arg0;
cocos2d::Terrain::DetailMap arg1;
ok &= luaval_to_uint32(tolua_S, 2,&arg0, "cc.Terrain:setDetailMap");
#pragma warning NO CONVERSION TO NATIVE FOR DetailMap
ok = false;
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Terrain_setDetailMap'", nullptr);
return 0;
}
cobj->setDetailMap(arg0, arg1);
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Terrain:setDetailMap",argc, 2);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Terrain_setDetailMap'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Terrain_resetHeightMap(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Terrain* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Terrain",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Terrain*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Terrain_resetHeightMap'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
std::string arg0;
ok &= luaval_to_std_string(tolua_S, 2,&arg0, "cc.Terrain:resetHeightMap");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Terrain_resetHeightMap'", nullptr);
return 0;
}
cobj->resetHeightMap(arg0);
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Terrain:resetHeightMap",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Terrain_resetHeightMap'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Terrain_setLightDir(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Terrain* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Terrain",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Terrain*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Terrain_setLightDir'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
cocos2d::Vec3 arg0;
ok &= luaval_to_vec3(tolua_S, 2, &arg0, "cc.Terrain:setLightDir");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Terrain_setLightDir'", nullptr);
return 0;
}
cobj->setLightDir(arg0);
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Terrain:setLightDir",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Terrain_setLightDir'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Terrain_setAlphaMap(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Terrain* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Terrain",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Terrain*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Terrain_setAlphaMap'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
cocos2d::Texture2D* arg0;
ok &= luaval_to_object<cocos2d::Texture2D>(tolua_S, 2, "cc.Texture2D",&arg0, "cc.Terrain:setAlphaMap");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Terrain_setAlphaMap'", nullptr);
return 0;
}
cobj->setAlphaMap(arg0);
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Terrain:setAlphaMap",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Terrain_setAlphaMap'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Terrain_setSkirtHeightRatio(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Terrain* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Terrain",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Terrain*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Terrain_setSkirtHeightRatio'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
double arg0;
ok &= luaval_to_number(tolua_S, 2,&arg0, "cc.Terrain:setSkirtHeightRatio");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Terrain_setSkirtHeightRatio'", nullptr);
return 0;
}
cobj->setSkirtHeightRatio(arg0);
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Terrain:setSkirtHeightRatio",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Terrain_setSkirtHeightRatio'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Terrain_convertToTerrainSpace(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Terrain* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Terrain",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Terrain*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Terrain_convertToTerrainSpace'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
cocos2d::Vec2 arg0;
ok &= luaval_to_vec2(tolua_S, 2, &arg0, "cc.Terrain:convertToTerrainSpace");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Terrain_convertToTerrainSpace'", nullptr);
return 0;
}
cocos2d::Vec2 ret = cobj->convertToTerrainSpace(arg0);
vec2_to_luaval(tolua_S, ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Terrain:convertToTerrainSpace",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Terrain_convertToTerrainSpace'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Terrain_initTextures(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Terrain* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Terrain",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Terrain*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Terrain_initTextures'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Terrain_initTextures'", nullptr);
return 0;
}
bool ret = cobj->initTextures();
tolua_pushboolean(tolua_S,(bool)ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Terrain:initTextures",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Terrain_initTextures'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Terrain_initProperties(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Terrain* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Terrain",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Terrain*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Terrain_initProperties'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Terrain_initProperties'", nullptr);
return 0;
}
bool ret = cobj->initProperties();
tolua_pushboolean(tolua_S,(bool)ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Terrain:initProperties",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Terrain_initProperties'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Terrain_initWithTerrainData(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Terrain* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Terrain",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Terrain*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Terrain_initWithTerrainData'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 2)
{
cocos2d::Terrain::TerrainData arg0;
cocos2d::Terrain::CrackFixedType arg1;
#pragma warning NO CONVERSION TO NATIVE FOR TerrainData
ok = false;
ok &= luaval_to_int32(tolua_S, 3,(int *)&arg1, "cc.Terrain:initWithTerrainData");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Terrain_initWithTerrainData'", nullptr);
return 0;
}
bool ret = cobj->initWithTerrainData(arg0, arg1);
tolua_pushboolean(tolua_S,(bool)ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Terrain:initWithTerrainData",argc, 2);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Terrain_initWithTerrainData'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Terrain_setLODDistance(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Terrain* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Terrain",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Terrain*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Terrain_setLODDistance'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 3)
{
double arg0;
double arg1;
double arg2;
ok &= luaval_to_number(tolua_S, 2,&arg0, "cc.Terrain:setLODDistance");
ok &= luaval_to_number(tolua_S, 3,&arg1, "cc.Terrain:setLODDistance");
ok &= luaval_to_number(tolua_S, 4,&arg2, "cc.Terrain:setLODDistance");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Terrain_setLODDistance'", nullptr);
return 0;
}
cobj->setLODDistance(arg0, arg1, arg2);
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Terrain:setLODDistance",argc, 3);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Terrain_setLODDistance'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Terrain_getTerrainSize(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Terrain* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Terrain",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Terrain*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Terrain_getTerrainSize'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Terrain_getTerrainSize'", nullptr);
return 0;
}
cocos2d::Size ret = cobj->getTerrainSize();
size_to_luaval(tolua_S, ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Terrain:getTerrainSize",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Terrain_getTerrainSize'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Terrain_getNormal(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Terrain* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Terrain",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Terrain*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Terrain_getNormal'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 2)
{
int arg0;
int arg1;
ok &= luaval_to_int32(tolua_S, 2,(int *)&arg0, "cc.Terrain:getNormal");
ok &= luaval_to_int32(tolua_S, 3,(int *)&arg1, "cc.Terrain:getNormal");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Terrain_getNormal'", nullptr);
return 0;
}
cocos2d::Vec3 ret = cobj->getNormal(arg0, arg1);
vec3_to_luaval(tolua_S, ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Terrain:getNormal",argc, 2);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Terrain_getNormal'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Terrain_reload(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Terrain* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Terrain",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Terrain*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Terrain_reload'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Terrain_reload'", nullptr);
return 0;
}
cobj->reload();
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Terrain:reload",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Terrain_reload'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Terrain_getImageHeight(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Terrain* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Terrain",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Terrain*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Terrain_getImageHeight'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 2)
{
int arg0;
int arg1;
ok &= luaval_to_int32(tolua_S, 2,(int *)&arg0, "cc.Terrain:getImageHeight");
ok &= luaval_to_int32(tolua_S, 3,(int *)&arg1, "cc.Terrain:getImageHeight");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Terrain_getImageHeight'", nullptr);
return 0;
}
double ret = cobj->getImageHeight(arg0, arg1);
tolua_pushnumber(tolua_S,(lua_Number)ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Terrain:getImageHeight",argc, 2);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Terrain_getImageHeight'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Terrain_setLightMap(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Terrain* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Terrain",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Terrain*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Terrain_setLightMap'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
std::string arg0;
ok &= luaval_to_std_string(tolua_S, 2,&arg0, "cc.Terrain:setLightMap");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Terrain_setLightMap'", nullptr);
return 0;
}
cobj->setLightMap(arg0);
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Terrain:setLightMap",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Terrain_setLightMap'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Terrain_setIsEnableFrustumCull(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Terrain* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Terrain",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Terrain*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Terrain_setIsEnableFrustumCull'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
bool arg0;
ok &= luaval_to_boolean(tolua_S, 2,&arg0, "cc.Terrain:setIsEnableFrustumCull");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Terrain_setIsEnableFrustumCull'", nullptr);
return 0;
}
cobj->setIsEnableFrustumCull(arg0);
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Terrain:setIsEnableFrustumCull",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Terrain_setIsEnableFrustumCull'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Terrain_getMinHeight(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Terrain* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Terrain",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Terrain*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Terrain_getMinHeight'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Terrain_getMinHeight'", nullptr);
return 0;
}
double ret = cobj->getMinHeight();
tolua_pushnumber(tolua_S,(lua_Number)ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Terrain:getMinHeight",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Terrain_getMinHeight'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Terrain_getMaxHeight(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Terrain* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Terrain",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Terrain*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Terrain_getMaxHeight'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Terrain_getMaxHeight'", nullptr);
return 0;
}
double ret = cobj->getMaxHeight();
tolua_pushnumber(tolua_S,(lua_Number)ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Terrain:getMaxHeight",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Terrain_getMaxHeight'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Terrain_constructor(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Terrain* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Terrain_constructor'", nullptr);
return 0;
}
cobj = new cocos2d::Terrain();
cobj->autorelease();
int ID = (int)cobj->_ID ;
int* luaID = &cobj->_luaID ;
toluafix_pushusertype_ccobject(tolua_S, ID, luaID, (void*)cobj,"cc.Terrain");
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Terrain:Terrain",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Terrain_constructor'.",&tolua_err);
#endif
return 0;
}
static int lua_cocos2dx_3d_Terrain_finalize(lua_State* tolua_S)
{
printf("luabindings: finalizing LUA object (Terrain)");
return 0;
}
int lua_register_cocos2dx_3d_Terrain(lua_State* tolua_S)
{
tolua_usertype(tolua_S,"cc.Terrain");
tolua_cclass(tolua_S,"Terrain","cc.Terrain","cc.Node",nullptr);
tolua_beginmodule(tolua_S,"Terrain");
tolua_function(tolua_S,"new",lua_cocos2dx_3d_Terrain_constructor);
tolua_function(tolua_S,"initHeightMap",lua_cocos2dx_3d_Terrain_initHeightMap);
tolua_function(tolua_S,"setMaxDetailMapAmount",lua_cocos2dx_3d_Terrain_setMaxDetailMapAmount);
tolua_function(tolua_S,"setDrawWire",lua_cocos2dx_3d_Terrain_setDrawWire);
tolua_function(tolua_S,"getHeightData",lua_cocos2dx_3d_Terrain_getHeightData);
tolua_function(tolua_S,"setDetailMap",lua_cocos2dx_3d_Terrain_setDetailMap);
tolua_function(tolua_S,"resetHeightMap",lua_cocos2dx_3d_Terrain_resetHeightMap);
tolua_function(tolua_S,"setLightDir",lua_cocos2dx_3d_Terrain_setLightDir);
tolua_function(tolua_S,"setAlphaMap",lua_cocos2dx_3d_Terrain_setAlphaMap);
tolua_function(tolua_S,"setSkirtHeightRatio",lua_cocos2dx_3d_Terrain_setSkirtHeightRatio);
tolua_function(tolua_S,"convertToTerrainSpace",lua_cocos2dx_3d_Terrain_convertToTerrainSpace);
tolua_function(tolua_S,"initTextures",lua_cocos2dx_3d_Terrain_initTextures);
tolua_function(tolua_S,"initProperties",lua_cocos2dx_3d_Terrain_initProperties);
tolua_function(tolua_S,"initWithTerrainData",lua_cocos2dx_3d_Terrain_initWithTerrainData);
tolua_function(tolua_S,"setLODDistance",lua_cocos2dx_3d_Terrain_setLODDistance);
tolua_function(tolua_S,"getTerrainSize",lua_cocos2dx_3d_Terrain_getTerrainSize);
tolua_function(tolua_S,"getNormal",lua_cocos2dx_3d_Terrain_getNormal);
tolua_function(tolua_S,"reload",lua_cocos2dx_3d_Terrain_reload);
tolua_function(tolua_S,"getImageHeight",lua_cocos2dx_3d_Terrain_getImageHeight);
tolua_function(tolua_S,"setLightMap",lua_cocos2dx_3d_Terrain_setLightMap);
tolua_function(tolua_S,"setIsEnableFrustumCull",lua_cocos2dx_3d_Terrain_setIsEnableFrustumCull);
tolua_function(tolua_S,"getMinHeight",lua_cocos2dx_3d_Terrain_getMinHeight);
tolua_function(tolua_S,"getMaxHeight",lua_cocos2dx_3d_Terrain_getMaxHeight);
tolua_endmodule(tolua_S);
std::string typeName = typeid(cocos2d::Terrain).name();
g_luaType[typeName] = "cc.Terrain";
g_typeCast["Terrain"] = "cc.Terrain";
return 1;
}
int lua_cocos2dx_3d_Bundle3D_load(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Bundle3D* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Bundle3D",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Bundle3D*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Bundle3D_load'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
std::string arg0;
ok &= luaval_to_std_string(tolua_S, 2,&arg0, "cc.Bundle3D:load");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Bundle3D_load'", nullptr);
return 0;
}
bool ret = cobj->load(arg0);
tolua_pushboolean(tolua_S,(bool)ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Bundle3D:load",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Bundle3D_load'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Bundle3D_loadSkinData(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Bundle3D* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Bundle3D",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Bundle3D*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Bundle3D_loadSkinData'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 2)
{
std::string arg0;
cocos2d::SkinData* arg1;
ok &= luaval_to_std_string(tolua_S, 2,&arg0, "cc.Bundle3D:loadSkinData");
#pragma warning NO CONVERSION TO NATIVE FOR SkinData*
ok = false;
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Bundle3D_loadSkinData'", nullptr);
return 0;
}
bool ret = cobj->loadSkinData(arg0, arg1);
tolua_pushboolean(tolua_S,(bool)ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Bundle3D:loadSkinData",argc, 2);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Bundle3D_loadSkinData'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Bundle3D_clear(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Bundle3D* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Bundle3D",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Bundle3D*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Bundle3D_clear'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Bundle3D_clear'", nullptr);
return 0;
}
cobj->clear();
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Bundle3D:clear",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Bundle3D_clear'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Bundle3D_loadMaterials(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Bundle3D* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Bundle3D",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Bundle3D*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Bundle3D_loadMaterials'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
cocos2d::MaterialDatas arg0;
#pragma warning NO CONVERSION TO NATIVE FOR MaterialDatas
ok = false;
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Bundle3D_loadMaterials'", nullptr);
return 0;
}
bool ret = cobj->loadMaterials(arg0);
tolua_pushboolean(tolua_S,(bool)ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Bundle3D:loadMaterials",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Bundle3D_loadMaterials'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Bundle3D_loadNodes(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Bundle3D* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Bundle3D",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Bundle3D*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Bundle3D_loadNodes'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
cocos2d::NodeDatas arg0;
#pragma warning NO CONVERSION TO NATIVE FOR NodeDatas
ok = false;
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Bundle3D_loadNodes'", nullptr);
return 0;
}
bool ret = cobj->loadNodes(arg0);
tolua_pushboolean(tolua_S,(bool)ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Bundle3D:loadNodes",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Bundle3D_loadNodes'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Bundle3D_loadAnimationData(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Bundle3D* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Bundle3D",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Bundle3D*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Bundle3D_loadAnimationData'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 2)
{
std::string arg0;
cocos2d::Animation3DData* arg1;
ok &= luaval_to_std_string(tolua_S, 2,&arg0, "cc.Bundle3D:loadAnimationData");
#pragma warning NO CONVERSION TO NATIVE FOR Animation3DData*
ok = false;
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Bundle3D_loadAnimationData'", nullptr);
return 0;
}
bool ret = cobj->loadAnimationData(arg0, arg1);
tolua_pushboolean(tolua_S,(bool)ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Bundle3D:loadAnimationData",argc, 2);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Bundle3D_loadAnimationData'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Bundle3D_createBundle(lua_State* tolua_S)
{
int argc = 0;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertable(tolua_S,1,"cc.Bundle3D",0,&tolua_err)) goto tolua_lerror;
#endif
argc = lua_gettop(tolua_S) - 1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Bundle3D_createBundle'", nullptr);
return 0;
}
cocos2d::Bundle3D* ret = cocos2d::Bundle3D::createBundle();
object_to_luaval<cocos2d::Bundle3D>(tolua_S, "cc.Bundle3D",(cocos2d::Bundle3D*)ret);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d\n ", "cc.Bundle3D:createBundle",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Bundle3D_createBundle'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Bundle3D_destroyBundle(lua_State* tolua_S)
{
int argc = 0;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertable(tolua_S,1,"cc.Bundle3D",0,&tolua_err)) goto tolua_lerror;
#endif
argc = lua_gettop(tolua_S) - 1;
if (argc == 1)
{
cocos2d::Bundle3D* arg0;
ok &= luaval_to_object<cocos2d::Bundle3D>(tolua_S, 2, "cc.Bundle3D",&arg0, "cc.Bundle3D:destroyBundle");
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Bundle3D_destroyBundle'", nullptr);
return 0;
}
cocos2d::Bundle3D::destroyBundle(arg0);
lua_settop(tolua_S, 1);
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d\n ", "cc.Bundle3D:destroyBundle",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Bundle3D_destroyBundle'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Bundle3D_constructor(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Bundle3D* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
{
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_3d_Bundle3D_constructor'", nullptr);
return 0;
}
cobj = new cocos2d::Bundle3D();
tolua_pushusertype(tolua_S,(void*)cobj,"cc.Bundle3D");
tolua_register_gc(tolua_S,lua_gettop(tolua_S));
return 1;
}
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.Bundle3D:Bundle3D",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Bundle3D_constructor'.",&tolua_err);
#endif
return 0;
}
static int lua_cocos2dx_3d_Bundle3D_finalize(lua_State* tolua_S)
{
printf("luabindings: finalizing LUA object (Bundle3D)");
return 0;
}
int lua_register_cocos2dx_3d_Bundle3D(lua_State* tolua_S)
{
tolua_usertype(tolua_S,"cc.Bundle3D");
tolua_cclass(tolua_S,"Bundle3D","cc.Bundle3D","",nullptr);
tolua_beginmodule(tolua_S,"Bundle3D");
tolua_function(tolua_S,"new",lua_cocos2dx_3d_Bundle3D_constructor);
tolua_function(tolua_S,"load",lua_cocos2dx_3d_Bundle3D_load);
tolua_function(tolua_S,"loadSkinData",lua_cocos2dx_3d_Bundle3D_loadSkinData);
tolua_function(tolua_S,"clear",lua_cocos2dx_3d_Bundle3D_clear);
tolua_function(tolua_S,"loadMaterials",lua_cocos2dx_3d_Bundle3D_loadMaterials);
tolua_function(tolua_S,"loadNodes",lua_cocos2dx_3d_Bundle3D_loadNodes);
tolua_function(tolua_S,"loadAnimationData",lua_cocos2dx_3d_Bundle3D_loadAnimationData);
tolua_function(tolua_S,"createBundle", lua_cocos2dx_3d_Bundle3D_createBundle);
tolua_function(tolua_S,"destroyBundle", lua_cocos2dx_3d_Bundle3D_destroyBundle);
tolua_endmodule(tolua_S);
std::string typeName = typeid(cocos2d::Bundle3D).name();
g_luaType[typeName] = "cc.Bundle3D";
g_typeCast["Bundle3D"] = "cc.Bundle3D";
return 1;
}
TOLUA_API int register_all_cocos2dx_3d(lua_State* tolua_S)
{
tolua_open(tolua_S);
tolua_module(tolua_S,"cc",0);
tolua_beginmodule(tolua_S,"cc");
lua_register_cocos2dx_3d_Sprite3D(tolua_S);
lua_register_cocos2dx_3d_TextureCube(tolua_S);
lua_register_cocos2dx_3d_BillBoard(tolua_S);
lua_register_cocos2dx_3d_Mesh(tolua_S);
lua_register_cocos2dx_3d_Animate3D(tolua_S);
lua_register_cocos2dx_3d_AttachNode(tolua_S);
lua_register_cocos2dx_3d_Animation3D(tolua_S);
lua_register_cocos2dx_3d_Skeleton3D(tolua_S);
lua_register_cocos2dx_3d_Sprite3DMaterial(tolua_S);
lua_register_cocos2dx_3d_Sprite3DCache(tolua_S);
lua_register_cocos2dx_3d_Terrain(tolua_S);
lua_register_cocos2dx_3d_Bundle3D(tolua_S);
lua_register_cocos2dx_3d_Skybox(tolua_S);
tolua_endmodule(tolua_S);
return 1;
}