axmol/tests/cpp-tests/CMakeLists.txt

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CMake
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cmake_minimum_required(VERSION 3.10)
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set(APP_NAME cpp_tests)
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# "too large PDB" error often occurs in cpp-tests when using default "/Zi"
if (MSVC)
string(REPLACE "/Zi" "/Z7" CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG}")
string(REPLACE "/Zi" "/Z7" CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG}")
string(REPLACE "/Zi" "/Z7" CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO}")
string(REPLACE "/Zi" "/Z7" CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO}")
endif()
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project(${APP_NAME})
if(NOT DEFINED BUILD_ENGINE_DONE)
if(XCODE)
set(CMAKE_XCODE_GENERATE_TOP_LEVEL_PROJECT_ONLY TRUE)
endif()
set(_AX_ROOT "$ENV{AX_ROOT}")
if(NOT (_AX_ROOT STREQUAL ""))
set(_AX_ROOT_PATH "${_AX_ROOT}")
file(TO_CMAKE_PATH ${_AX_ROOT_PATH} _AX_ROOT_PATH) # string(REPLACE "\\" "/" _AX_ROOT_PATH ${_AX_ROOT_PATH})
message(STATUS "Using system env var _AX_ROOT=${_AX_ROOT}")
else()
set(_AX_ROOT_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../..)
endif()
set(CMAKE_MODULE_PATH ${_AX_ROOT_PATH}/cmake/Modules/)
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include(AXBuildSet)
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add_subdirectory(${_AX_ROOT_PATH}/core ${ENGINE_BINARY_PATH}/axmol/core)
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endif()
# record sources, headers, resources...
set(GAME_SOURCE)
set(GAME_HEADER)
set(GAME_RES_FOLDER
"${CMAKE_CURRENT_SOURCE_DIR}/Resources"
)
if(APPLE OR VS)
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ax_mark_multi_resources(cc_common_res RES_TO "Resources" FOLDERS ${GAME_RES_FOLDER})
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endif()
if(ANDROID)
list(APPEND GAME_HEADER
Classes/JNITest/JNITest.h
)
list(APPEND GAME_SOURCE
Classes/JNITest/JNITest.cpp
proj.android/app/jni/main.cpp
)
elseif(LINUX)
list(APPEND GAME_SOURCE
proj.linux/main.cpp
)
elseif(WINDOWS)
list(APPEND GAME_HEADER
proj.win32/main.h
)
list(APPEND GAME_SOURCE
proj.win32/main.cpp
${cc_common_res}
)
elseif(APPLE)
if(IOS)
list(APPEND GAME_HEADER
proj.ios/Classes/testsAppDelegate.h
proj.ios/Classes/RootViewController.h
)
if (TVOS)
set(APP_UI_RES
proj.ios/LaunchScreenBackground.png
proj.ios/targets/tvos/LaunchScreen.storyboard
proj.ios/targets/tvos/Images.xcassets
)
else()
set(APP_UI_RES
proj.ios/LaunchScreenBackground.png
proj.ios/targets/ios/LaunchScreen.storyboard
proj.ios/targets/ios/Images.xcassets
)
endif()
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list(APPEND GAME_SOURCE
proj.ios/main.m
proj.ios/Classes/testsAppDelegate.mm
proj.ios/Classes/RootViewController.mm
proj.ios/Prefix.pch
${APP_UI_RES}
)
elseif(MACOSX)
set(APP_UI_RES
proj.mac/Icon.icns
proj.mac/Info.plist
proj.mac/Prefix.pch
proj.mac/en.lproj/InfoPlist.strings
)
list(APPEND GAME_SOURCE
proj.mac/main.cpp
${APP_UI_RES}
)
endif()
list(APPEND GAME_SOURCE ${cc_common_res})
endif()
list(APPEND GAME_HEADER
Classes/ActionsEaseTest/ActionsEaseTest.h
Classes/ParallaxTest/ParallaxTest.h
Classes/testBasic.h
Classes/ZwoptexTest/ZwoptexTest.h
Classes/CurlTest/CurlTest.h
Classes/UnitTest/UnitTest.h
# Classes/UnitTest/RefPtrTest.h
Classes/ConfigurationTest/ConfigurationTest.h
Classes/CurrentLanguageTest/CurrentLanguageTest.h
Classes/AppDelegate.h
Classes/LabelTest/LabelTestNew.h
# Classes/LabelTest/LabelTest.h
Classes/Particle3DTest/Particle3DTest.h
Classes/VibrateTest/VibrateTest.h
Classes/ClippingNodeTest/ClippingNodeTest.h
Classes/UserDefaultTest/UserDefaultTest.h
Classes/ImGuiTest/ImGuiTest.h
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Classes/tests.h
Classes/DataVisitorTest/DataVisitorTest.h
Classes/NewAudioEngineTest/NewAudioEngineTest.h
Classes/BugsTest/Bug-422.h
Classes/BugsTest/Bug-CCDrawNode.h
Classes/BugsTest/BugsTest.h
Classes/BugsTest/Bug-12847.h
Classes/BugsTest/Bug-899.h
Classes/BugsTest/Bug-1159.h
Classes/BugsTest/Bug-350.h
Classes/BugsTest/Bug-15594.h
Classes/BugsTest/Bug-914.h
Classes/BugsTest/Bug-624.h
Classes/BugsTest/Bug-458/QuestionContainerSprite.h
Classes/BugsTest/Bug-458/Bug-458.h
Classes/BugsTest/Bug-886.h
Classes/BugsTest/Bug-Child.h
Classes/BugsTest/Bug-15776.h
Classes/BugsTest/Bug-1174.h
Classes/ActionsTest/ActionsTest.h
Classes/TouchesTest/TouchesTest.h
Classes/TouchesTest/Ball.h
Classes/TouchesTest/Paddle.h
Classes/ActionManagerTest/ActionManagerTest.h
Classes/ClickAndMoveTest/ClickAndMoveTest.h
Classes/MaterialSystemTest/MaterialSystemTest.h
Classes/IntervalTest/IntervalTest.h
Classes/TileMapTest/TileMapTest2.h
# Classes/TileMapTest/TileMapTest.h
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Classes/NewEventDispatcherTest/NewEventDispatcherTest.h
Classes/ActionsProgressTest/ActionsProgressTest.h
Classes/RotateWorldTest/RotateWorldTest.h
Classes/Camera3DTest/Camera3DTest.h
Classes/TextInputTest/TextInputTest.h
Classes/Texture2dTest/Texture2dTest.h
Classes/TerrainTest/TerrainTest.h
Classes/controller.h
Classes/TransitionsTest/TransitionsTest.h
Classes/TextureCacheTest/TextureCacheTest.h
Classes/MotionStreakTest/MotionStreakTest.h
Classes/ExtensionsTest/AssetsManagerExTest/AssetsManagerExTest.h
Classes/ExtensionsTest/ExtensionsTest.h
Classes/ExtensionsTest/TableViewTest/CustomTableViewCell.h
Classes/ExtensionsTest/TableViewTest/TableViewTestScene.h
Classes/MeshRendererTest/MeshRendererTest.h
Classes/MeshRendererTest/DrawNode3D.h
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Classes/BaseTest.h
Classes/SceneTest/SceneTest.h
Classes/ReleasePoolTest/ReleasePoolTest.h
Classes/InputTest/MouseTest.h
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Classes/SpineTest/SpineTest.h
# Classes/Scene3DTest/Scene3DTest.h
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Classes/ParticleTest/ParticleTest.h
Classes/EffectsTest/EffectsTest.h
Classes/UITest/UITest.h
Classes/UITest/CocoStudioGUITest/UIScrollViewTest/UIScrollViewTest.h
Classes/UITest/CocoStudioGUITest/CocosGUIScene.h
Classes/UITest/CocoStudioGUITest/UITabControlTest/UITabControlTest.h
Classes/UITest/CocoStudioGUITest/UITextFieldTest/UITextFieldTest.h
Classes/UITest/CocoStudioGUITest/UITextBMFontTest/UITextBMFontTest.h
Classes/UITest/CocoStudioGUITest/UIImageViewTest/UIImageViewTest.h
Classes/UITest/CocoStudioGUITest/UISliderTest/UISliderTest.h
Classes/UITest/CocoStudioGUITest/UILoadingBarTest/UILoadingBarTest.h
Classes/UITest/CocoStudioGUITest/UIEditBoxTest.h
Classes/UITest/CocoStudioGUITest/UIRichTextTest/UIRichTextTest.h
Classes/UITest/CocoStudioGUITest/UIScene.h
Classes/UITest/CocoStudioGUITest/UIPageViewTest/UIPageViewTest.h
Classes/UITest/CocoStudioGUITest/UIButtonTest/UIButtonTest.h
Classes/UITest/CocoStudioGUITest/UIScale9SpriteTest.h
Classes/UITest/CocoStudioGUITest/UIWidgetAddNodeTest/UIWidgetAddNodeTest.h
Classes/UITest/CocoStudioGUITest/UIListViewTest/UIListViewTest.h
Classes/UITest/CocoStudioGUITest/UISceneManager.h
Classes/UITest/CocoStudioGUITest/UIRadioButtonTest/UIRadioButtonTest.h
Classes/UITest/CocoStudioGUITest/UILayoutTest/UILayoutTest.h
Classes/UITest/CocoStudioGUITest/UITextAtlasTest/UITextAtlasTest.h
Classes/UITest/CocoStudioGUITest/UICheckBoxTest/UICheckBoxTest.h
Classes/UITest/CocoStudioGUITest/UIFocusTest/UIFocusTest.h
Classes/UITest/CocoStudioGUITest/UITextTest/UITextTest.h
Classes/DrawPrimitivesTest/DrawPrimitivesTest.h
Classes/BillBoardTest/BillBoardTest.h
Classes/SpriteFrameCacheTest/SpriteFrameCacheTest.h
Classes/EffectsAdvancedTest/EffectsAdvancedTest.h
Classes/SchedulerTest/SchedulerTest.h
Classes/MultiTouchTest/MultiTouchTest.h
Classes/testResource.h
Classes/ShaderTest/ShaderTest.vsh.h
Classes/ShaderTest/shaderTest.psh.h
Classes/ShaderTest/ShaderTest.h
Classes/ShaderTest/ShaderTest2.h
Classes/NewRendererTest/NewRendererTest.h
Classes/SpritePolygonTest/SpritePolygonTest.h
Classes/TexturePackerEncryptionTest/TextureAtlasEncryptionTest.h
Classes/NodeTest/NodeTest.h
Classes/FileUtilsTest/FileUtilsTest.h
Classes/RenderTextureTest/RenderTextureTest.h
Classes/LayerTest/LayerTest.h
Classes/SpriteTest/SpriteTest.h
Classes/FontTest/FontTest.h
Classes/LightTest/LightTest.h
Classes/VisibleRect.h
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Classes/NetworkTest/NetworkTest.h
Classes/NetworkTest/DownloaderTest/DownloaderTest.h
Classes/NetworkTest/HttpClientTest/HttpClientTest.h
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Classes/OpenURLTest/OpenURLTest.h
Classes/ConsoleTest/ConsoleTest.h
Classes/MenuTest/MenuTest.h
Classes/ZipTest/ZipTests.h
)
list(APPEND GAME_SOURCE
Classes/ActionManagerTest/ActionManagerTest.cpp
Classes/ActionsEaseTest/ActionsEaseTest.cpp
Classes/ActionsProgressTest/ActionsProgressTest.cpp
Classes/ActionsTest/ActionsTest.cpp
Classes/AppDelegate.cpp
Classes/BaseTest.cpp
Classes/BillBoardTest/BillBoardTest.cpp
Classes/BugsTest/Bug-CCDrawNode.cpp
Classes/BugsTest/Bug-1159.cpp
Classes/BugsTest/Bug-1174.cpp
Classes/BugsTest/Bug-350.cpp
Classes/BugsTest/Bug-422.cpp
Classes/BugsTest/Bug-458/Bug-458.cpp
Classes/BugsTest/Bug-458/QuestionContainerSprite.cpp
Classes/BugsTest/Bug-624.cpp
Classes/BugsTest/Bug-886.cpp
Classes/BugsTest/Bug-899.cpp
Classes/BugsTest/Bug-914.cpp
Classes/BugsTest/Bug-12847.cpp
Classes/BugsTest/Bug-15594.cpp
Classes/BugsTest/Bug-15776.cpp
Classes/BugsTest/Bug-Child.cpp
Classes/BugsTest/BugsTest.cpp
Classes/Camera3DTest/Camera3DTest.cpp
Classes/ClickAndMoveTest/ClickAndMoveTest.cpp
Classes/ClippingNodeTest/ClippingNodeTest.cpp
Classes/ConfigurationTest/ConfigurationTest.cpp
Classes/ConsoleTest/ConsoleTest.cpp
Classes/CurlTest/CurlTest.cpp
Classes/CurrentLanguageTest/CurrentLanguageTest.cpp
Classes/DataVisitorTest/DataVisitorTest.cpp
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Classes/NetworkTest/NetworkTest.cpp
Classes/NetworkTest/DownloaderTest/DownloaderTest.cpp
Classes/NetworkTest/HttpClientTest/HttpClientTest.cpp
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Classes/DrawPrimitivesTest/DrawPrimitivesTest.cpp
Classes/EffectsAdvancedTest/EffectsAdvancedTest.cpp
Classes/EffectsTest/EffectsTest.cpp
Classes/ExtensionsTest/AssetsManagerExTest/AssetsManagerExTest.cpp
Classes/ExtensionsTest/ExtensionsTest.cpp
Classes/ExtensionsTest/TableViewTest/CustomTableViewCell.cpp
Classes/ExtensionsTest/TableViewTest/TableViewTestScene.cpp
Classes/FileUtilsTest/FileUtilsTest.cpp
Classes/FontTest/FontTest.cpp
Classes/InputTest/MouseTest.cpp
Classes/IntervalTest/IntervalTest.cpp
# Classes/LabelTest/LabelTest.cpp
Classes/LabelTest/LabelTestNew.cpp
Classes/LayerTest/LayerTest.cpp
Classes/LightTest/LightTest.cpp
Classes/MaterialSystemTest/MaterialSystemTest.cpp
Classes/MenuTest/MenuTest.cpp
Classes/MotionStreakTest/MotionStreakTest.cpp
Classes/MultiTouchTest/MultiTouchTest.cpp
Classes/NewAudioEngineTest/NewAudioEngineTest.cpp
Classes/NewEventDispatcherTest/NewEventDispatcherTest.cpp
Classes/NewRendererTest/NewRendererTest.cpp
Classes/NodeTest/NodeTest.cpp
Classes/OpenURLTest/OpenURLTest.cpp
Classes/ParallaxTest/ParallaxTest.cpp
Classes/Particle3DTest/Particle3DTest.cpp
Classes/ParticleTest/ParticleTest.cpp
Classes/ReleasePoolTest/ReleasePoolTest.cpp
Classes/RenderTextureTest/RenderTextureTest.cpp
Classes/RotateWorldTest/RotateWorldTest.cpp
Classes/SceneTest/SceneTest.cpp
Classes/SchedulerTest/SchedulerTest.cpp
Classes/ShaderTest/ShaderTest.cpp
Classes/ShaderTest/ShaderTest2.cpp
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Classes/SpineTest/SpineTest.cpp
# Classes/Scene3DTest/Scene3DTest.cpp
Classes/MeshRendererTest/DrawNode3D.cpp
Classes/MeshRendererTest/MeshRendererTest.cpp
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Classes/SpritePolygonTest/SpritePolygonTest.cpp
Classes/SpriteTest/SpriteTest.cpp
Classes/TerrainTest/TerrainTest.cpp
Classes/TextInputTest/TextInputTest.cpp
Classes/Texture2dTest/Texture2dTest.cpp
Classes/TextureCacheTest/TextureCacheTest.cpp
Classes/TexturePackerEncryptionTest/TextureAtlasEncryptionTest.cpp
#Classes/TileMapTest/TileMapTest.cpp
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Classes/TileMapTest/TileMapTest2.cpp
Classes/TouchesTest/Ball.cpp
Classes/TouchesTest/Paddle.cpp
Classes/TouchesTest/TouchesTest.cpp
Classes/TransitionsTest/TransitionsTest.cpp
Classes/UITest/CocoStudioGUITest/CocosGUIScene.cpp
Classes/UITest/CocoStudioGUITest/UIButtonTest/UIButtonTest.cpp
Classes/UITest/CocoStudioGUITest/UICheckBoxTest/UICheckBoxTest.cpp
Classes/UITest/CocoStudioGUITest/UIRadioButtonTest/UIRadioButtonTest.cpp
Classes/UITest/CocoStudioGUITest/UIFocusTest/UIFocusTest.cpp
Classes/UITest/CocoStudioGUITest/UIImageViewTest/UIImageViewTest.cpp
Classes/UITest/CocoStudioGUITest/UILayoutTest/UILayoutTest.cpp
Classes/UITest/CocoStudioGUITest/UIListViewTest/UIListViewTest.cpp
Classes/UITest/CocoStudioGUITest/UILoadingBarTest/UILoadingBarTest.cpp
Classes/UITest/CocoStudioGUITest/UIPageViewTest/UIPageViewTest.cpp
Classes/UITest/CocoStudioGUITest/UIRichTextTest/UIRichTextTest.cpp
Classes/UITest/CocoStudioGUITest/UIScale9SpriteTest.cpp
Classes/UITest/CocoStudioGUITest/UIScene.cpp
Classes/UITest/CocoStudioGUITest/UISceneManager.cpp
Classes/UITest/CocoStudioGUITest/UIScrollViewTest/UIScrollViewTest.cpp
Classes/UITest/CocoStudioGUITest/UISliderTest/UISliderTest.cpp
Classes/UITest/CocoStudioGUITest/UITextAtlasTest/UITextAtlasTest.cpp
Classes/UITest/CocoStudioGUITest/UITextBMFontTest/UITextBMFontTest.cpp
Classes/UITest/CocoStudioGUITest/UITextFieldTest/UITextFieldTest.cpp
Classes/UITest/CocoStudioGUITest/UITextTest/UITextTest.cpp
Classes/UITest/CocoStudioGUITest/UIWidgetAddNodeTest/UIWidgetAddNodeTest.cpp
Classes/UITest/CocoStudioGUITest/UITabControlTest/UITabControlTest.cpp
Classes/UITest/UITest.cpp
# Classes/UnitTest/RefPtrTest.cpp
Classes/UnitTest/UnitTest.cpp
Classes/UserDefaultTest/UserDefaultTest.cpp
Classes/ImGuiTest/ImGuiTest.cpp
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Classes/VisibleRect.cpp
Classes/VibrateTest/VibrateTest.cpp
Classes/ZwoptexTest/ZwoptexTest.cpp
Classes/SpriteFrameCacheTest/SpriteFrameCacheTest.cpp
Classes/controller.cpp
Classes/ZipTest/ZipTests.cpp
)
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if(ANDROID OR IOS OR WIN32)
list(APPEND GAME_HEADER
Classes/UITest/CocoStudioGUITest/UIVideoPlayerTest/UIVideoPlayerTest.h)
list(APPEND GAME_SOURCE
Classes/UITest/CocoStudioGUITest/UIVideoPlayerTest/UIVideoPlayerTest.cpp)
endif()
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if(ANDROID OR IOS)
list(APPEND GAME_HEADER
Classes/UITest/CocoStudioGUITest/UIWebViewTest/UIWebViewTest.h
)
list(APPEND GAME_SOURCE
Classes/UITest/CocoStudioGUITest/UIWebViewTest/UIWebViewTest.cpp
)
endif()
if(WINDOWS OR MACOSX OR LINUX)
list(APPEND GAME_HEADER
Classes/WindowTest/WindowTest.h
Classes/BugsTest/Bug-14327.h
)
list(APPEND GAME_SOURCE
Classes/WindowTest/WindowTest.cpp
Classes/BugsTest/Bug-14327.cpp
)
endif()
if(WINDOWS)
list(APPEND GAME_HEADER
Classes/UITest/CocoStudioGUITest/UIWebViewTest/UIWebViewTest.h
)
list(APPEND GAME_SOURCE
Classes/UITest/CocoStudioGUITest/UIWebViewTest/UIWebViewTest.cpp
)
endif()
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list(APPEND GAME_HEADER
Classes/Box2DTest/Box2dTest.h
)
list(APPEND GAME_SOURCE
Classes/Box2DTest/Box2dTest.cpp
)
if(WINDOWS OR MACOSX OR LINUX)
list(APPEND GAME_HEADER
Classes/Box2DTestBed/tests/test.h
Classes/Box2DTestBed/tests/settings.h
Classes/Box2DTestBed/Box2DTestBed.h
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)
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list(APPEND GAME_SOURCE
Classes/Box2DTestBed/Box2DTestBed.cpp
Classes/Box2DTestBed/test.cpp
Classes/Box2DTestBed/tests/add_pair.cpp
Classes/Box2DTestBed/tests/apply_force.cpp
Classes/Box2DTestBed/tests/body_types.cpp
Classes/Box2DTestBed/tests/box_stack.cpp
Classes/Box2DTestBed/tests/breakable.cpp
Classes/Box2DTestBed/tests/bridge.cpp
Classes/Box2DTestBed/tests/bullet_test.cpp
Classes/Box2DTestBed/tests/cantilever.cpp
Classes/Box2DTestBed/tests/car.cpp
Classes/Box2DTestBed/tests/chain.cpp
Classes/Box2DTestBed/tests/chain_problem.cpp
Classes/Box2DTestBed/tests/character_collision.cpp
Classes/Box2DTestBed/tests/circle_stack.cpp
Classes/Box2DTestBed/tests/collision_filtering.cpp
Classes/Box2DTestBed/tests/collision_processing.cpp
Classes/Box2DTestBed/tests/compound_shapes.cpp
Classes/Box2DTestBed/tests/confined.cpp
Classes/Box2DTestBed/tests/continuous_test.cpp
Classes/Box2DTestBed/tests/convex_hull.cpp
Classes/Box2DTestBed/tests/conveyor_belt.cpp
Classes/Box2DTestBed/tests/distance_joint.cpp
Classes/Box2DTestBed/tests/distance_test.cpp
Classes/Box2DTestBed/tests/dominos.cpp
Classes/Box2DTestBed/tests/dump_loader.cpp
Classes/Box2DTestBed/tests/dynamic_tree.cpp
Classes/Box2DTestBed/tests/edge_shapes.cpp
Classes/Box2DTestBed/tests/edge_test.cpp
Classes/Box2DTestBed/tests/friction.cpp
Classes/Box2DTestBed/tests/gear_joint.cpp
Classes/Box2DTestBed/tests/heavy1.cpp
Classes/Box2DTestBed/tests/heavy2.cpp
Classes/Box2DTestBed/tests/mobile_balanced.cpp
Classes/Box2DTestBed/tests/mobile_unbalanced.cpp
Classes/Box2DTestBed/tests/motor_joint.cpp
Classes/Box2DTestBed/tests/pinball.cpp
Classes/Box2DTestBed/tests/platformer.cpp
Classes/Box2DTestBed/tests/polygon_collision.cpp
Classes/Box2DTestBed/tests/polygon_shapes.cpp
Classes/Box2DTestBed/tests/prismatic_joint.cpp
Classes/Box2DTestBed/tests/pulley_joint.cpp
Classes/Box2DTestBed/tests/pyramid.cpp
Classes/Box2DTestBed/tests/ray_cast.cpp
Classes/Box2DTestBed/tests/restitution.cpp
Classes/Box2DTestBed/tests/revolute_joint.cpp
Classes/Box2DTestBed/tests/rope.cpp
Classes/Box2DTestBed/tests/sensor.cpp
Classes/Box2DTestBed/tests/shape_cast.cpp
Classes/Box2DTestBed/tests/shape_editing.cpp
Classes/Box2DTestBed/tests/skier.cpp
Classes/Box2DTestBed/tests/slider_crank_1.cpp
Classes/Box2DTestBed/tests/slider_crank_2.cpp
Classes/Box2DTestBed/tests/theo_jansen.cpp
Classes/Box2DTestBed/tests/tiles.cpp
Classes/Box2DTestBed/tests/time_of_impact.cpp
Classes/Box2DTestBed/tests/tumbler.cpp
Classes/Box2DTestBed/tests/web.cpp
Classes/Box2DTestBed/tests/wheel_joint.cpp
Classes/Box2DTestBed/tests/wrecking_ball.cpp
)
endif()
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list(APPEND GAME_HEADER
Classes/Physics3DTest/Physics3DTest.h
Classes/NavMeshTest/NavMeshTest.h
)
list(APPEND GAME_SOURCE
Classes/Physics3DTest/Physics3DTest.cpp
Classes/NavMeshTest/NavMeshTest.cpp
)
list(APPEND GAME_HEADER
Classes/PhysicsTest/PhysicsTest.h
Classes/ChipmunkTest/ChipmunkTest.h
)
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list(APPEND GAME_SOURCE
Classes/PhysicsTest/PhysicsTest.cpp
Classes/ChipmunkTest/ChipmunkTest.cpp
)
if(WINDOWS OR MACOSX OR LINUX)
list(APPEND GAME_HEADER
Classes/ChipmunkTestBed/demo/ChipmunkDemo.h
Classes/ChipmunkTestBed/ChipmunkTestBed.h
)
set (TESTBED_C_SORUCES
Classes/ChipmunkTestBed/demo/Bench.c
Classes/ChipmunkTestBed/demo/Chains.c
Classes/ChipmunkTestBed/demo/Convex.c
Classes/ChipmunkTestBed/demo/Crane.c
Classes/ChipmunkTestBed/demo/Joints.c
Classes/ChipmunkTestBed/demo/LogoSmash.c
Classes/ChipmunkTestBed/demo/OneWay.c
Classes/ChipmunkTestBed/demo/Planet.c
Classes/ChipmunkTestBed/demo/Player.c
Classes/ChipmunkTestBed/demo/Plink.c
Classes/ChipmunkTestBed/demo/Pump.c
Classes/ChipmunkTestBed/demo/PyramidStack.c
Classes/ChipmunkTestBed/demo/PyramidTopple.c
Classes/ChipmunkTestBed/demo/Shatter.c
Classes/ChipmunkTestBed/demo/Springies.c
Classes/ChipmunkTestBed/demo/Sticky.c
Classes/ChipmunkTestBed/demo/Tank.c
Classes/ChipmunkTestBed/demo/TheoJansen.c
Classes/ChipmunkTestBed/demo/Buoyancy.c
Classes/ChipmunkTestBed/demo/ContactGraph.c
Classes/ChipmunkTestBed/demo/Example.c
Classes/ChipmunkTestBed/demo/Query.c
Classes/ChipmunkTestBed/demo/Slice.c
Classes/ChipmunkTestBed/demo/Unicycle.c
Classes/ChipmunkTestBed/demo/Tumble.c)
if(WINDOWS)
set_source_files_properties(${TESTBED_C_SORUCES} PROPERTIES COMPILE_FLAGS "/TP")
else()
set_source_files_properties(${TESTBED_C_SORUCES} PROPERTIES LANGUAGE CXX)
endif()
list(APPEND GAME_SOURCE
${TESTBED_C_SORUCES}
Classes/ChipmunkTestBed/ChipmunkTestBed.cpp
)
endif()
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if (AX_ENABLE_EXT_EFFEKSEER)
list(APPEND GAME_HEADER Classes/EffekseerTest/EffekseerTest.h)
list(APPEND GAME_SOURCE Classes/EffekseerTest/EffekseerTest.cpp)
endif()
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if(NOT LINUX)
list(APPEND GAME_SOURCE
Classes/UITest/CocoStudioGUITest/UIEditBoxTest.cpp
)
endif()
# mark app complie info and libs info
set(all_code_files
${GAME_HEADER}
${GAME_SOURCE}
)
if(NOT ANDROID)
add_executable(${APP_NAME} ${all_code_files})
else()
add_library(${APP_NAME} SHARED ${all_code_files})
# whole archive for jni
add_subdirectory(${_AX_ROOT_PATH}/core/platform/android ${ENGINE_BINARY_PATH}/core/platform)
target_link_libraries(${APP_NAME} -Wl,--whole-archive cpp_android_spec -Wl,--no-whole-archive)
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config_android_shared_libs("org.axmol.lib" "${CMAKE_CURRENT_SOURCE_DIR}/proj.android/app/src")
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endif()
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target_link_libraries(${APP_NAME} ${_AX_CORE_LIB})
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target_include_directories(${APP_NAME}
PRIVATE Classes
)
if(WIN64)
target_link_options(${APP_NAME} PRIVATE "/STACK:4194304")
endif()
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# mark app resources
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setup_ax_app_config(${APP_NAME})
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if(APPLE)
set_target_properties(${APP_NAME} PROPERTIES RESOURCE "${APP_UI_RES}")
set_xcode_property(${APP_NAME} INSTALL_PATH "\$(LOCAL_APPS_DIR)")
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set_xcode_property(${APP_NAME} PRODUCT_BUNDLE_IDENTIFIER "org.axmol.cpp-tests")
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if(MACOSX)
set_target_properties(${APP_NAME} PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/proj.mac/Info.plist")
elseif(TVOS)
set_target_properties(${APP_NAME} PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/proj.ios/targets/tvos/Info.plist")
set_xcode_property(${APP_NAME} ASSETCATALOG_COMPILER_APPICON_NAME "Brand Assets")
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elseif(IOS)
set_target_properties(${APP_NAME} PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/proj.ios/targets/ios/Info.plist")
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set_xcode_property(${APP_NAME} ASSETCATALOG_COMPILER_APPICON_NAME "AppIcon")
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endif()
# For code-signing, set the DEVELOPMENT_TEAM:
#set_xcode_property(${APP_NAME} DEVELOPMENT_TEAM "GRLXXXX2K9")
elseif(WINDOWS)
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ax_copy_target_dll(${APP_NAME})
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endif()
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if((WINDOWS AND (CMAKE_GENERATOR STREQUAL "Ninja")) OR LINUX)
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ax_get_resource_path(APP_RES_DIR ${APP_NAME})
ax_copy_target_res(${APP_NAME} LINK_TO ${APP_RES_DIR} FOLDERS ${GAME_RES_FOLDER})
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elseif(WINDOWS)
set_property(TARGET ${APP_NAME} PROPERTY VS_DEBUGGER_WORKING_DIRECTORY "${GAME_RES_FOLDER}")
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endif()
if(NOT IOS)
message("CMake ${APP_NAME} target_precompile_headers")
target_precompile_headers(${APP_NAME} PRIVATE
"$<$<COMPILE_LANGUAGE:CXX>:axmol.h>"
)
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endif()