axmol/samples/Cpp/TestCpp/Classes/TouchesTest/Ball.h

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#ifndef _BALL_H_
#define _BALL_H_
#include "cocos2d.h"
class Paddle;
USING_NS_CC;
class Ball : public CCSprite
{
CCPoint _velocity;
public:
Ball(void);
virtual ~Ball(void);
float radius();
//BOOL initWithTexture(CCTexture2D* aTexture);
//virtual void setTexture(CCTexture2D* newTexture);
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void move(float delta);
void collideWithPaddle(Paddle* paddle);
public:
void setVelocity(CCPoint velocity){_velocity = velocity;}
CCPoint getVelocity(){return _velocity;}
public:
static Ball* ballWithTexture(CCTexture2D* aTexture);
};
#endif