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# Axmol Engine
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## A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A fork of Cocos2d-x-4.0)
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[![Latest Release ](https://img.shields.io/github/v/release/axmolengine/axmol?include_prereleases&label=release )](https://github.com/axmolengine/axmol/releases)
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[![LICENSE ](https://img.shields.io/badge/license-MIT-blue.svg )](https://github.com/axmolengine/axmol/blob/master/LICENSE)
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[![cxxstd ](https://img.shields.io/badge/cxxstd-c++20-8A2BE2.svg )](https://github.com/axmolengine/axmol)
[![Build Status ](https://github.com/axmolengine/axmol/workflows/build/badge.svg )](https://github.com/axmolengine/axmol/actions?query=workflow%3Abuild)
[![WASM Build Status ](https://ci.appveyor.com/api/projects/status/4slq965fwhbaidnc?svg=true&passingText=wasm%20-%20passing )](https://ci.appveyor.com/project/halx99/axmol)
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![issues ](https://img.shields.io/github/issues/axmolengine/axmol?style=plastic )
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[![PRs Welcome ](https://img.shields.io/badge/PRs-welcome-blue.svg )](https://github.com/axmolengine/axmol/pulls)
[![Discord ](https://img.shields.io/discord/1099599084895088670?label=discord )](https://discord.com/channels/1099599084895088670)
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**[简体中文](README_CN.md)**
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## Supported Platforms
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- Windows(win32,winuwp,win32-clang)
- Linux
- macOS
- Android
- iOS/tvOS
- WASM `experimental`
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## Building
View the [Dev setup instructions ](docs/DevSetup.md ).
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## Axmol WebAssembly preview
https://axmol.netlify.app/
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## Renderer Backends
- Metal for macOS and iOS
- OpenGL 3.3+ for Linux, macOS and Win32
- OpenGL ES 2.0+ for Android
- OpenGL ES 3.0+ for iOS
- ANGLE GLES 3.0+ for Win32 and UWP
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- WebGL 2.0(OpenGL ES 3.0): WASM (experimental)
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## New MediaPlayer
The new `ui::MediaPlayer` (renamed from `ui::VideoPlayer` ) render video as Texture2D with designed corss-platform MediaEngine, the MediaEngine inspired from microsoft
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media foundation `IMFMediaEngine` , the `MediaPlayer` support all native platforms.
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| Target Platform | Video Compress Format | Video Pixel Format | Container Format | Backend |
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|-----------------------|-----------------------|----------------------|----------------- |--------------------|
| Windows Desktop | H264, HEVC, VP90 | YUY2, NV12, RGB32 | .mp4,.mkv,.webm | IMFMediaSession |
| Windows UWP | H264, HEVC, VP90 | BGR32 | .mp4,.mkv,.webm | IMFMediaEngine |
| Apple macOS | H264, HEVC(hvc1) | NV12, BGR32 | .mp4 | AVFoundation |
| Apple tvOS | H264, HEVC(hvc1) | NV12, BGR32 | .mp4 | AVFoundation |
| Apple iOS | H264, HEVC(hvc1) | NV12, BGR32 | .mp4 | AVFoundation |
| Android | H264, HEVC | NV12 | .mp4,.mkv,.webm | ExoPlayer2 |
| Linux | H264, HEVC | NV12 | .mp4,.mkv,.webm | libVLC |
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| WASM | NA | NA | NA | NA |
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## Highlighted Features
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- WebAssembly support(experimental) by @nowasm
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- Windows UWP support, refer to: https://github.com/axmolengine/axmol/pull/1108
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- Add apple M1, android x64 support, contributed by @pietpukkel
- Improve windows workflow, support linking with engine prebuilt libs, read [windows workflow guide ](https://github.com/axmolengine/axmol/issues/564 )
- Windows video player support (based on microsoft media foundation)
- Windows x64 build support
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- Reimplement HttpClient based on yasio for concurrent http requests processing.
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- ['Upstream-Version-License' ](thirdparty/README.md ) Third-party
- Third-party license overview for easier publishing of your commercial apps based on axmol framework.
- Some links to third party libs which support axmol too.
- ['Upstream-Version-License' ](extensions/README.md ) Extensions
- Extensions license overview for easier publishing of your commercial apps based on axmol framework.
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- Spine support
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- ```FairyGUI``` support
- DragonBones support
- Live2D support
- **ImGui integrated, easy to write game embedded tools, very easy to use, read [ImGui ](extensions/ImGui/README.md ) for more info**
- Refactor AudioEngine, OpenAL for all platforms
- [OpenAL Soft ](https://github.com/kcat/openal-soft ), pass -DAX_USE_ALSOFT=ON to cmake to force enabling it
- [OpenAL.framework ](https://opensource.apple.com/tarballs/OpenAL ), if no ```AX_USE_ALSOFT``` option specified, cmake script will choose it on osx/ios/tvos, even though it was marked as deprecated, but still available.
- Refactor UserDefault with [mio ](https://github.com/mandreyel/mio )
- Modularize all optional extensions, move from engine core folder to an extensions folder
- Implement all .wav formats supported by ```OpenAL Soft```, such as MS-ADPCM, ADPCM, ...
- Use a modern GL loader ```Glad```
- Google [angle ](https://github.com/google/angle ) renderer backend support
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- IOS/TVOS SDK 11.0 as minimal deployment
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- Use fast pugixml
- Use [curl ](https://github.com/curl/curl ) for transferring data with URL syntax
- Use SAX parser for all plist files
- ASTC 4x4/6x6/8x8 support (if hardware decoding is not supported, then software decoding is used)
- ETC2 RGB/RGBA support (if hardware decoding is not supported, then software decoding is used)
- Supported 2D physics engines (see also [APPENDIX.md ](APPENDIX.md )):
- Box2D
- Box2D-optimized
- Chipmunk2D
- Supported 3D physics engines:
- Bullet Physics SDK
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[Read Full changes since cocos2d-x-4.0 ](CHANGELOG.md )
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Open [APPENDIX.md ](APPENDIX.md ) for additional information and see [Milestones ](https://github.com/axmolengine/axmol/milestones ) for planed features too.
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## Reference links
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- [build1k ](https://github.com/axmolengine/build1k ), the axmol prebuilt build-bot
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- [axmolengine/glslcc ](https://github.com/axmolengine/glslcc ), a fork of glslcc for axmol new shader workflow tool
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- [Interesting related ](https://github.com/axmolengine/axmol/discussions/694 )
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- [Axmols contributing guide ](https://github.com/axmolengine/axmol/discussions/411 )
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- [Official Cocos2d-x ](https://github.com/cocos2d/cocos2d-x )
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If Axmol Engine helped you please consider adding a star on GitHub. This means a lot to the authors 🤩
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## The axmol Active Stats
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![Alt ](https://repobeats.axiom.co/api/embed/6fcb8168a3af91ba9e797a1f14a3c2edc42ac56a.svg "Repobeats analytics image" )