2023-03-11 22:10:18 +08:00
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/****************************************************************************
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Copyright (c) 2010-2013 cocos2d-x.org
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Copyright (c) Microsoft Open Technologies, Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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2023-03-12 01:44:55 +08:00
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https://axmolengine.github.io/
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2023-03-11 22:10:18 +08:00
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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2023-06-11 13:08:08 +08:00
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#include "platform/PlatformConfig.h"
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#if AX_TARGET_PLATFORM == AX_PLATFORM_WINRT
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#include "platform/winrt/GLViewImpl-winrt.h"
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using namespace Windows::UI::Core;
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using namespace Windows::Foundation;
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#else
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#include "platform/wp8/GLViewImpl-wp8.h"
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#endif
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#include "base/Director.h"
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#include <algorithm>
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#include "platform/FileUtils.h"
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#include "platform/winrt/WinRTUtils.h"
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#include "platform/Application.h"
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// #include "tinyxml2/tinyxml2.h"
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#include "pugixml/pugixml.hpp"
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/**
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@brief This function change the PVRFrame show/hide setting in register.
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@param bEnable If true show the PVRFrame window, otherwise hide.
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*/
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NS_AX_BEGIN
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// sharedApplication pointer
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Application * Application::sm_pSharedApplication = nullptr;
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////////////////////////////////////////////////////////////////////////////////
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// implement Application
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////////////////////////////////////////////////////////////////////////////////
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// sharedApplication pointer
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Application * s_pSharedApplication = nullptr;
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Application::Application() :
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m_openURLDelegate(nullptr)
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{
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m_nAnimationInterval.QuadPart = 0;
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AX_ASSERT(! sm_pSharedApplication);
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sm_pSharedApplication = this;
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}
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Application::~Application()
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{
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AX_ASSERT(this == sm_pSharedApplication);
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sm_pSharedApplication = nullptr;
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}
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int Application::run()
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{
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// Initialize instance and cocos2d.
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if (!applicationDidFinishLaunching())
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{
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return 0;
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}
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GLViewImpl::sharedOpenGLView()->Run();
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return 0;
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}
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void Application::setAnimationInterval(float interval)
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{
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LARGE_INTEGER nFreq;
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QueryPerformanceFrequency(&nFreq);
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m_nAnimationInterval.QuadPart = (LONGLONG)(interval * nFreq.QuadPart);
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}
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//void Application::setAnimationInterval(float interval, SetIntervalReason reason)
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//{
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// setAnimationInterval(interval);
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//}
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//////////////////////////////////////////////////////////////////////////
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// static member function
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//////////////////////////////////////////////////////////////////////////
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Application* Application::getInstance()
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{
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AX_ASSERT(sm_pSharedApplication);
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return sm_pSharedApplication;
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}
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const char * Application::getCurrentLanguageCode()
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{
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static std::string code = "en";
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#if AX_TARGET_PLATFORM == AX_PLATFORM_WINRT
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auto languages = Windows::System::UserProfile::GlobalizationPreferences::Languages;
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code = PlatformStringToString(languages->GetAt(0));
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#else
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ULONG numLanguages = 0;
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DWORD cchLanguagesBuffer = 0;
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BOOL result = GetUserPreferredUILanguages(MUI_LANGUAGE_NAME, &numLanguages, NULL, &cchLanguagesBuffer);
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if (result) {
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WCHAR* pwszLanguagesBuffer = new WCHAR[cchLanguagesBuffer];
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result = GetUserPreferredUILanguages(MUI_LANGUAGE_NAME, &numLanguages, pwszLanguagesBuffer, &cchLanguagesBuffer);
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if (result) {
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code = ntcvt::from_chars(pwszLanguagesBuffer);
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}
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if (pwszLanguagesBuffer)
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{
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delete [] pwszLanguagesBuffer;
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}
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}
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#endif
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return code.c_str();
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}
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LanguageType Application::getCurrentLanguage()
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{
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const char* code = getCurrentLanguageCode();
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return utils::getLanguageTypeByISO2(code);
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}
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Application::Platform Application::getTargetPlatform()
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{
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if (isWindowsPhone())
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{
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return Platform::UWP;
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}
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else
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{
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return Platform::UWP_Phone;
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}
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}
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std::string Application::getVersion()
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{
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std::string r;
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std::string s = FileUtils::getInstance()->getStringFromFile("WMAppManifest.xml");
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if (!s.empty()) {
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pugi::xml_document doc;
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if (doc.load_buffer_inplace(&s.front(), s.size())) {
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auto app = doc.document_element().child("App");
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if (app) {
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auto version = app.attribute("Version").value();
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if (!version.empty()) {
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r = version;
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}
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}
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}
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}
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return r;
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}
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bool Application::openURL(std::string_view url)
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{
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#if AX_TARGET_PLATFORM == AX_PLATFORM_WINRT
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auto dispatcher = ax::GLViewImpl::sharedOpenGLView()->getDispatcher();
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dispatcher->RunAsync(Windows::UI::Core::CoreDispatcherPriority::Normal, ref new DispatchedHandler([url]() {
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auto uri = ref new Windows::Foundation::Uri(PlatformStringFromString(url));
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concurrency::task<bool> launchUriOperation(Windows::System::Launcher::LaunchUriAsync(uri));
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}));
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return true;
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#else
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if (m_openURLDelegate)
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{
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m_openURLDelegate(PlatformStringFromString(url));
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return true;
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}
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else
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{
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return false;
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}
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#endif
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}
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void Application::setResourceRootPath(const std::string& rootResDir)
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{
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m_resourceRootPath = rootResDir;
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std::replace(m_resourceRootPath.begin(), m_resourceRootPath.end(), '\\', '/');
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if (m_resourceRootPath[m_resourceRootPath.length() - 1] != '/')
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{
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m_resourceRootPath += '/';
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}
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FileUtils* pFileUtils = FileUtils::getInstance();
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std::vector<std::string> searchPaths = pFileUtils->getSearchPaths();
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searchPaths.insert(searchPaths.begin(), m_resourceRootPath);
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pFileUtils->setSearchPaths(searchPaths);
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}
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const std::string& Application::getResourceRootPath(void)
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{
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return m_resourceRootPath;
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}
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void Application::setStartupScriptFilename(const std::string& startupScriptFile)
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{
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m_startupScriptFilename = startupScriptFile;
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std::replace(m_startupScriptFilename.begin(), m_startupScriptFilename.end(), '\\', '/');
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}
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NS_AX_END
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