axmol/README_CN.md

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# Axys(Axis)游戏引擎
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[![Windows Build Status](https://github.com/axys1/axys/actions/workflows/windows-ci.yml/badge.svg)](https://github.com/axys1/axys/actions/workflows/windows-ci.yml)
[![Android Build Status](https://github.com/axys1/axys/workflows/android/badge.svg)](https://github.com/axys1/axys/actions?query=workflow%3Aandroid)
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**这是另外一个基于 *Cocos2d-x-4.0* 持续维护的分支, 全平台基于OpenAL, c++17...**
**[English](README.md)**
### 宗旨:
* C++17
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* Focus on native game dev only
* Fix bugs ASAP
* Review PR ASAP
### 主要特性:
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* 增强Windows下工作流支持链接引擎预编译库, 用法请查看: [windows workflow guide](https://github.com/axys1/axys/issues/564)
* Windows 视频播放支持
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* Windows x64编译支持
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* 基于yasio重构HttpClient以支持并发Http请求不再需要sendImmidate接口
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* 重构AudioEngine, 全平台OpenAL
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* [openal-soft](https://github.com/kcat/openal-soft), pass -DAX_USE_ALSOFT=ON to cmake to force enable it
* [OpenAL.framework](https://opensource.apple.com/tarballs/OpenAL), if no and ```AX_USE_ALSOFT``` option specified, cmake script will choose it on osx/ios, even through it was mark as deprecated, but still avaiable.
* 重构UserDefault, 全平台基于内存映射文件 [mio](https://github.com/mandreyel/mio), 性能提升百倍
* 模块化所有引擎扩展库, 所有扩展库放到extensions目录下如cocostudio, spine
* AudioEngine实现wav所有 ```openal-soft``` 支持的封装格式, 例如MS-ADPCM, ADPCM等
* 使用现代化的GL加载器glad代替glew
* 增加google angle渲染后端支持
* C++最低标准要求: C++17
* 设置ios下最低目标平台为ios9.0
* 使用更快的xml解析库pugixml代替tinyxml2
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* Downloader全平台统一实现均基于curl
* 全平台统一使用XML SAX解析plist文件, 移除Apple平台的实现
* Spine 3.8支持
* 新增FairyGUI支持
* 新增硬件压缩纹理格式ASTC 4x4/6x6/8x8支持支持软解
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* 新增硬件压缩纹理格式ETC2 RGB/RGBA支持支持软解
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* **ImGui集成非常方便写游戏内嵌小工具用法详见[ImGui](extensions/ImGui/README.md)**
* 完整改动列表,请查看[CHANGELOG](CHANGELOG)
### 快速开始
#### 必要工具 [python](https://www.python.org/downloads/)
* python-2.7.17+, python-3.7+都可以
#### 准备步骤
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1. 进入引擎```axys```根目录
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3. 执行```python setup.py```后重启控制台
#### Windows
1. 安装CMake要求3.14以上
2. 确保 Visual Studio 2019 已正确安装
3. 执行下面的命令
```bat
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cd axys
cmake -S . -B build -G "Visual Studio 16 2019" -A Win32
```
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4. 之后就可以用vs打开```axys/build/axys.sln```启动cpp-tests等测试工程了
#### Android
1. 安装 Android Studio 2021.1.1+
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2. 第一次启动Android Studio, 会引导安装一些工具,默认安装即可,如果不需要模拟器可以把```Virutal Device```勾选去掉
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2. 启动 Android Studio并打开axys\tests\cpp-tests\proj.android
3. 通过 [Tools][SdkManagers] 打开sdk管理工具选择如下SDK Platforms和SDK Tools后 点击按钮 ```Apply``` 一路跟着引导安装即可:
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* Android SDK Platform 33 (在SDK Platforms页签)
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* Android Gradle Plugin (AGP) 7.2.2
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* Android SDK Build-Tools 30.0.3 和 AGP 版本对应
* Gradle 7.4.2
* NDK r23c+
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* CMake 3.22.1+
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5. 等待Gradle sync完成后Build APKs安装运行
6. 如果使用非sdk自动安装的CMake版本, 需要下载[ninja](https://github.com/ninja-build/ninja/releases) 并且拷贝```ninja.exe```到CMake的bin目录
#### iOS
1. 确保已安装xcode12+和[cmake3.21+](https://github.com/Kitware/CMake/releases), 安装CMake命令行支持: ```sudo "/Applications/CMake.app/Contents/bin/cmake-gui" --install```
2. 执行如下命令确保cmake能成功生成xcode工程:
```sudo xcode-select -switch /Applications/Xcode.app/Contents/Developer```
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3. 生成xcode工程, 进入axys根目录执行如下命令之一:
- for arm64:
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```cmake -S . -B build -GXcode -DCMAKE_TOOLCHAIN_FILE=$AXYS_ROOT/cmake/ios.mini.cmake -DCMAKE_OSX_ARCHITECTURES=arm64```
- for armv7,arm64 combined:
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```cmake -S . -B build -GXcode -DCMAKE_TOOLCHAIN_FILE=$AXYS_ROOT/cmake/ios.mini.cmake "-DCMAKE_OSX_ARCHITECTURES=armv7;arm64"```
- for simulator x86_64:
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```cmake -S . -B build -GXcode -DCMAKE_TOOLCHAIN_FILE=$AXYS_ROOT/cmake/ios.mini.cmake -DCMAKE_OSX_ARCHITECTURES=x86_64```
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4. 之后就可以用xcode打开, 选择cpp-tests编译运行
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### 一些基于axys有趣的项目
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- https://github.com/solan-solan/HeightMap/tree/smooth_lod_passing
- https://github.com/wzhengsen/StarryX
- https://github.com/aismann/SimpleSnake
- https://github.com/EugenyN/TanksKombat
### 注意
* ThreadLocalStorage线程本地存储
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- ios x86 simulator ios>=10 and axys no longer provide x86 libraries
- ios x64 or devices(armv7,arm64) ios sdk>=9.0
- the openal-soft maintained by kcat use TLS
### QQ交流群
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点击链接加入群聊【axys 交流群】https://jq.qq.com/?_wv=1027&k=nvNmzOIY
### 参考链接
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* official v4: https://gitee.com/mirrors/cocos2d-x
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* Git快速手册: https://github.com/axys1/axys/discussions/411
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### axys项目活跃状态
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