2019-11-23 20:27:39 +08:00
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/****************************************************************************
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Copyright (c) 2009-2010 Ricardo Quesada
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2011 Zynga Inc.
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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2022-08-08 18:02:17 +08:00
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https://axys1.github.io/
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2019-11-23 20:27:39 +08:00
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include "2d/CCNode.h"
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#include "2d/CCTMXObjectGroup.h"
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NS_AX_BEGIN
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2019-11-23 20:27:39 +08:00
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class TMXLayerInfo;
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class TMXTilesetInfo;
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class TMXMapInfo;
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class FastTMXLayer;
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/**
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* @addtogroup _2d
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* @{
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*/
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2019-11-23 20:27:39 +08:00
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/** @brief FastTMXTiledMap knows how to parse and render a TMX map.
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* It adds support for the TMX tiled map format used by http://www.mapeditor.org.
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* It supports isometric, hexagonal and orthogonal tiles.
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* It also supports object groups, objects, and properties.
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* Features:
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* - Each tile will be treated as an Sprite.
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* - The sprites are created on demand. They will be created only when you call "layer->tileAt(position)".
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* - Each tile can be rotated / moved / scaled / tinted / "opaqued", since each tile is a Sprite.
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* - Tiles can be added/removed in runtime.
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* - The z-order of the tiles can be modified in runtime.
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* - Each tile has an anchorPoint of (0,0).
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* - The anchorPoint of the TMXTileMap is (0,0).
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* - The TMX layers will be added as a child.
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* - The TMX layers will be aliased by default.
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* - The tileset image will be loaded using the TextureCache.
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* - Each tile will have a unique tag.
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* - Each tile will have a unique z value. top-left: z=1, bottom-right: z=max z.
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* - Each object group will be treated as an MutableArray.
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* - Object class which will contain all the properties in a dictionary.
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* - Properties can be assigned to the Map, Layer, Object Group, and Object.
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* Limitations:
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* - It only supports one tileset per layer.
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* - Embedded images are not supported.
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* - It only supports the XML format (the JSON format is not supported).
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* Technical description:
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* Each layer is created using an FastTMXLayer (subclass of SpriteBatchNode). If you have 5 layers, then 5 FastTMXLayer
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will be created,
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* unless the layer visibility is off. In that case, the layer won't be created at all.
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* You can obtain the layers (FastTMXLayer objects) at runtime by:
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* - map->getChildByTag(tag_number); // 0=1st layer, 1=2nd layer, 2=3rd layer, etc...
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* - map->getLayer(name_of_the_layer);
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* Each object group is created using a TMXObjectGroup which is a subclass of MutableArray.
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* You can obtain the object groups at runtime by:
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* - map->getObjectGroup(name_of_the_object_group);
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* Each object is a TMXObject.
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* Each property is stored as a key-value pair in an MutableDictionary.
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* You can obtain the properties at runtime by:
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* map->getProperty(name_of_the_property);
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* layer->getProperty(name_of_the_property);
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* objectGroup->getProperty(name_of_the_property);
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* object->getProperty(name_of_the_property);
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* @since v3.2
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* @js NA
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*/
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class AX_DLL FastTMXTiledMap : public Node
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{
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public:
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/** Creates a TMX Tiled Map with a TMX file.
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*
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* @return An autorelease object.
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*/
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static FastTMXTiledMap* create(std::string_view tmxFile);
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/** Initializes a TMX Tiled Map with a TMX formatted XML string and a path to TMX resources.
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*
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* @param tmxString A TMX formatted XML string.
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* @param resourcePath A path to TMX resources.
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* @return An autorelease object.
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*/
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static FastTMXTiledMap* createWithXML(std::string_view tmxString, std::string_view resourcePath);
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/** Return the FastTMXLayer for the specific layer.
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*
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* @return Return the FastTMXLayer for the specific layer.
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*/
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FastTMXLayer* getLayer(std::string_view layerName) const;
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/** Return the TMXObjectGroup for the specific group.
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*
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* @return Return the TMXObjectGroup for the specific group.
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*/
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TMXObjectGroup* getObjectGroup(std::string_view groupName) const;
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/** Return the value for the specific property name.
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*
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* @return Return the value for the specific property name.
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*/
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Value getProperty(std::string_view propertyName) const;
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/** Return properties dictionary for tile GID.
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*
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* @return Return properties dictionary for tile GID.
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*/
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Value getPropertiesForGID(int GID) const;
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/** The map's size property measured in tiles.
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*
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* @return The map's size property measured in tiles.
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*/
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const Vec2& getMapSize() const { return _mapSize; }
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/** Set the map's size property measured in tiles.
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*
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* @param mapSize The map's size property measured in tiles.
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*/
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void setMapSize(const Vec2& mapSize) { _mapSize = mapSize; }
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/** The tiles's size property measured in pixels.
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*
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* @return The tiles's size property measured in pixels.
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*/
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const Vec2& getTileSize() const { return _tileSize; }
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/** Set the tiles's size property measured in pixels.
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*
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* @param tileSize The tiles's size property measured in pixels.
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*/
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void setTileSize(const Vec2& tileSize) { _tileSize = tileSize; }
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/** Get map orientation.
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*
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* @return The map orientation.
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*/
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int getMapOrientation() const { return _mapOrientation; }
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/** Set map orientation.
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*
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* @param mapOrientation The map orientation.
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*/
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void setMapOrientation(int mapOrientation) { _mapOrientation = mapOrientation; }
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/** Get object groups.
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*
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* @return Object groups.
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*/
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const Vector<TMXObjectGroup*>& getObjectGroups() const { return _objectGroups; }
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Vector<TMXObjectGroup*>& getObjectGroups() { return _objectGroups; }
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/** Set object groups.
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*
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* @param groups An object groups.
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*/
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void setObjectGroups(const Vector<TMXObjectGroup*>& groups) { _objectGroups = groups; }
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/** Get properties.
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*
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* @return Properties.
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*/
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const ValueMap& getProperties() const { return _properties; }
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/** Set properties.
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*
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* @param properties An ValueMap Properties.
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*/
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void setProperties(const ValueMap& properties) { _properties = properties; }
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virtual std::string getDescription() const override;
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/** Set all tile animations enabled or not.
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* animations are not enabled by default
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*/
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void setTileAnimEnabled(bool enabled);
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AX_DEPRECATED_ATTRIBUTE int getLayerNum() const { return getLayerCount(); }
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int getLayerCount() const { return _layerCount; }
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std::string_view getResourceFile() const { return _tmxFile; }
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/**
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* @js ctor
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*/
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FastTMXTiledMap();
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~FastTMXTiledMap();
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/** initializes a TMX Tiled Map with a TMX file */
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bool initWithTMXFile(std::string_view tmxFile);
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/** initializes a TMX Tiled Map with a TMX formatted XML string and a path to TMX resources */
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bool initWithXML(std::string_view tmxString, std::string_view resourcePath);
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protected:
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FastTMXLayer* parseLayer(TMXLayerInfo* layerInfo, TMXMapInfo* mapInfo);
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TMXTilesetInfo* tilesetForLayer(TMXLayerInfo* layerInfo, TMXMapInfo* mapInfo);
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void buildWithMapInfo(TMXMapInfo* mapInfo);
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/** the map's size property measured in tiles */
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Vec2 _mapSize;
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/** the tiles's size property measured in pixels */
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Vec2 _tileSize;
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/** map orientation */
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int _mapOrientation;
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/** object groups */
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Vector<TMXObjectGroup*> _objectGroups;
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/** properties */
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ValueMap _properties;
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//! tile properties
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ValueMapIntKey _tileProperties;
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int _layerCount = 0;
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std::string _tmxFile;
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private:
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AX_DISALLOW_COPY_AND_ASSIGN(FastTMXTiledMap);
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};
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// end of tilemap_parallax_nodes group
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/** @} */
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// @API compatible
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typedef FastTMXTiledMap TMXTiledMap;
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NS_AX_END
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