2013-12-19 09:50:37 +08:00
|
|
|
/******************************************************************************
|
|
|
|
* Spine Runtime Software License - Version 1.1
|
|
|
|
*
|
2013-04-24 13:57:34 +08:00
|
|
|
* Copyright (c) 2013, Esoteric Software
|
|
|
|
* All rights reserved.
|
|
|
|
*
|
2013-12-19 09:50:37 +08:00
|
|
|
* Redistribution and use in source and binary forms in whole or in part, with
|
|
|
|
* or without modification, are permitted provided that the following conditions
|
|
|
|
* are met:
|
2013-04-24 13:57:34 +08:00
|
|
|
*
|
2013-12-19 09:50:37 +08:00
|
|
|
* 1. A Spine Essential, Professional, Enterprise, or Education License must
|
|
|
|
* be purchased from Esoteric Software and the license must remain valid:
|
|
|
|
* http://esotericsoftware.com/
|
|
|
|
* 2. Redistributions of source code must retain this license, which is the
|
|
|
|
* above copyright notice, this declaration of conditions and the following
|
|
|
|
* disclaimer.
|
|
|
|
* 3. Redistributions in binary form must reproduce this license, which is the
|
|
|
|
* above copyright notice, this declaration of conditions and the following
|
|
|
|
* disclaimer, in the documentation and/or other materials provided with the
|
|
|
|
* distribution.
|
2013-04-24 13:57:34 +08:00
|
|
|
*
|
|
|
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
|
|
|
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
|
|
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
|
|
|
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
2013-12-19 09:50:37 +08:00
|
|
|
*****************************************************************************/
|
2013-04-24 13:57:34 +08:00
|
|
|
|
|
|
|
#ifndef SPINE_SKELETON_H_
|
|
|
|
#define SPINE_SKELETON_H_
|
|
|
|
|
|
|
|
#include <spine/SkeletonData.h>
|
|
|
|
#include <spine/Slot.h>
|
|
|
|
#include <spine/Skin.h>
|
|
|
|
|
2013-12-19 09:50:37 +08:00
|
|
|
#ifdef __cplusplus
|
|
|
|
extern "C" {
|
|
|
|
#endif
|
2013-04-24 13:57:34 +08:00
|
|
|
|
2013-12-19 09:50:37 +08:00
|
|
|
typedef struct spSkeleton spSkeleton;
|
|
|
|
struct spSkeleton {
|
|
|
|
spSkeletonData* const data;
|
2013-04-24 13:57:34 +08:00
|
|
|
|
|
|
|
int boneCount;
|
2013-12-19 09:50:37 +08:00
|
|
|
spBone** bones;
|
|
|
|
spBone* const root;
|
2013-04-24 13:57:34 +08:00
|
|
|
|
|
|
|
int slotCount;
|
2013-12-19 09:50:37 +08:00
|
|
|
spSlot** slots;
|
|
|
|
spSlot** drawOrder;
|
2013-04-24 13:57:34 +08:00
|
|
|
|
2013-12-19 09:50:37 +08:00
|
|
|
spSkin* const skin;
|
2013-04-24 13:57:34 +08:00
|
|
|
float r, g, b, a;
|
|
|
|
float time;
|
|
|
|
int/*bool*/flipX, flipY;
|
2013-06-02 22:26:46 +08:00
|
|
|
float x, y;
|
2013-04-24 13:57:34 +08:00
|
|
|
};
|
|
|
|
|
2013-12-19 09:50:37 +08:00
|
|
|
spSkeleton* spSkeleton_create (spSkeletonData* data);
|
|
|
|
void spSkeleton_dispose (spSkeleton* self);
|
2013-04-24 13:57:34 +08:00
|
|
|
|
2013-12-19 09:50:37 +08:00
|
|
|
void spSkeleton_updateWorldTransform (const spSkeleton* self);
|
2013-04-24 13:57:34 +08:00
|
|
|
|
2013-12-19 09:50:37 +08:00
|
|
|
void spSkeleton_setToSetupPose (const spSkeleton* self);
|
|
|
|
void spSkeleton_setBonesToSetupPose (const spSkeleton* self);
|
|
|
|
void spSkeleton_setSlotsToSetupPose (const spSkeleton* self);
|
2013-04-24 13:57:34 +08:00
|
|
|
|
|
|
|
/* Returns 0 if the bone was not found. */
|
2013-12-19 09:50:37 +08:00
|
|
|
spBone* spSkeleton_findBone (const spSkeleton* self, const char* boneName);
|
2013-04-24 13:57:34 +08:00
|
|
|
/* Returns -1 if the bone was not found. */
|
2013-12-19 09:50:37 +08:00
|
|
|
int spSkeleton_findBoneIndex (const spSkeleton* self, const char* boneName);
|
2013-04-24 13:57:34 +08:00
|
|
|
|
|
|
|
/* Returns 0 if the slot was not found. */
|
2013-12-19 09:50:37 +08:00
|
|
|
spSlot* spSkeleton_findSlot (const spSkeleton* self, const char* slotName);
|
2013-04-24 13:57:34 +08:00
|
|
|
/* Returns -1 if the slot was not found. */
|
2013-12-19 09:50:37 +08:00
|
|
|
int spSkeleton_findSlotIndex (const spSkeleton* self, const char* slotName);
|
2013-04-24 13:57:34 +08:00
|
|
|
|
|
|
|
/* Sets the skin used to look up attachments not found in the SkeletonData defaultSkin. Attachments from the new skin are
|
|
|
|
* attached if the corresponding attachment from the old skin was attached.
|
|
|
|
* @param skin May be 0.*/
|
2013-12-19 09:50:37 +08:00
|
|
|
void spSkeleton_setSkin (spSkeleton* self, spSkin* skin);
|
|
|
|
/* Returns 0 if the skin was not found. See spSkeleton_setSkin.
|
2013-04-24 13:57:34 +08:00
|
|
|
* @param skinName May be 0. */
|
2013-12-19 09:50:37 +08:00
|
|
|
int spSkeleton_setSkinByName (spSkeleton* self, const char* skinName);
|
2013-04-24 13:57:34 +08:00
|
|
|
|
|
|
|
/* Returns 0 if the slot or attachment was not found. */
|
2013-12-19 09:50:37 +08:00
|
|
|
spAttachment* spSkeleton_getAttachmentForSlotName (const spSkeleton* self, const char* slotName, const char* attachmentName);
|
2013-04-24 13:57:34 +08:00
|
|
|
/* Returns 0 if the slot or attachment was not found. */
|
2013-12-19 09:50:37 +08:00
|
|
|
spAttachment* spSkeleton_getAttachmentForSlotIndex (const spSkeleton* self, int slotIndex, const char* attachmentName);
|
2013-04-24 13:57:34 +08:00
|
|
|
/* Returns 0 if the slot or attachment was not found. */
|
2013-12-19 09:50:37 +08:00
|
|
|
int spSkeleton_setAttachment (spSkeleton* self, const char* slotName, const char* attachmentName);
|
|
|
|
|
|
|
|
void spSkeleton_update (spSkeleton* self, float deltaTime);
|
|
|
|
|
|
|
|
#ifdef SPINE_SHORT_NAMES
|
|
|
|
typedef spSkeleton Skeleton;
|
|
|
|
#define Skeleton_create(...) spSkeleton_create(__VA_ARGS__)
|
|
|
|
#define Skeleton_dispose(...) spSkeleton_dispose(__VA_ARGS__)
|
|
|
|
#define Skeleton_updateWorldTransform(...) spSkeleton_updateWorldTransform(__VA_ARGS__)
|
|
|
|
#define Skeleton_setToSetupPose(...) spSkeleton_setToSetupPose(__VA_ARGS__)
|
|
|
|
#define Skeleton_setBonesToSetupPose(...) spSkeleton_setBonesToSetupPose(__VA_ARGS__)
|
|
|
|
#define Skeleton_setSlotsToSetupPose(...) spSkeleton_setSlotsToSetupPose(__VA_ARGS__)
|
|
|
|
#define Skeleton_findBone(...) spSkeleton_findBone(__VA_ARGS__)
|
|
|
|
#define Skeleton_findBoneIndex(...) spSkeleton_findBoneIndex(__VA_ARGS__)
|
|
|
|
#define Skeleton_findSlot(...) spSkeleton_findSlot(__VA_ARGS__)
|
|
|
|
#define Skeleton_findSlotIndex(...) spSkeleton_findSlotIndex(__VA_ARGS__)
|
|
|
|
#define Skeleton_setSkin(...) spSkeleton_setSkin(__VA_ARGS__)
|
|
|
|
#define Skeleton_setSkinByName(...) spSkeleton_setSkinByName(__VA_ARGS__)
|
|
|
|
#define Skeleton_getAttachmentForSlotName(...) spSkeleton_getAttachmentForSlotName(__VA_ARGS__)
|
|
|
|
#define Skeleton_getAttachmentForSlotIndex(...) spSkeleton_getAttachmentForSlotIndex(__VA_ARGS__)
|
|
|
|
#define Skeleton_setAttachment(...) spSkeleton_setAttachment(__VA_ARGS__)
|
|
|
|
#define Skeleton_update(...) spSkeleton_update(__VA_ARGS__)
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#ifdef __cplusplus
|
|
|
|
}
|
|
|
|
#endif
|
2013-04-24 13:57:34 +08:00
|
|
|
|
|
|
|
#endif /* SPINE_SKELETON_H_*/
|