axmol/cocos/editor-support/cocosbuilder/CCBSequence.cpp

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#include "CCBSequence.h"
using namespace cocos2d;
using namespace std;
namespace cocosbuilder {
CCBSequence::CCBSequence()
: _duration(0.0f)
, _name("")
, mSequenceId(0)
, mChainedSequenceId(0)
, mCallbackChannel(nullptr)
, mSoundChannel(nullptr)
{}
CCBSequence::~CCBSequence() {
CC_SAFE_RELEASE(mCallbackChannel);
CC_SAFE_RELEASE(mSoundChannel);
}
float CCBSequence::getDuration()
{
return _duration;
}
void CCBSequence::setDuration(float fDuration)
{
_duration = fDuration;
}
const char* CCBSequence::getName()
{
return _name.c_str();
}
void CCBSequence::setName(const char *pName)
{
_name = pName;
}
int CCBSequence::getSequenceId()
{
return mSequenceId;
}
void CCBSequence::setSequenceId(int nSequenceId)
{
mSequenceId = nSequenceId;
}
CCBSequenceProperty* CCBSequence::getCallbackChannel()
{
return mCallbackChannel;
}
void CCBSequence::setCallbackChannel(CCBSequenceProperty* callbackChannel)
{
CC_SAFE_RELEASE(mCallbackChannel);
mCallbackChannel = callbackChannel;
CC_SAFE_RETAIN(mCallbackChannel);
}
CCBSequenceProperty* CCBSequence::getSoundChannel()
{
return mSoundChannel;
}
void CCBSequence::setSoundChannel(CCBSequenceProperty* soundChannel)
{
CC_SAFE_RELEASE(mSoundChannel);
mSoundChannel = soundChannel;
CC_SAFE_RETAIN(mSoundChannel);
}
int CCBSequence::getChainedSequenceId()
{
return mChainedSequenceId;
}
void CCBSequence::setChainedSequenceId(int nChainedSequenceId)
{
mChainedSequenceId = nChainedSequenceId;
}
}