mirror of https://github.com/axmolengine/axmol.git
70 lines
2.5 KiB
C
70 lines
2.5 KiB
C
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/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CC_ANIMATION_CACHE_H__
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#define __CC_ANIMATION_CACHE_H__
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#include "NSObject.h"
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#include "NSMutableArray.h"
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namespace cocos2d
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{
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class CCAnimation;
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/** Singleton that manages the Animations.
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It saves in a cache the animations. You should use this class if you want to save your animations in a cache.
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Before v0.99.5, the recommend way was to save them on the CCSprite. Since v0.99.5, you should use this class instead.
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@since v0.99.5
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*/
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class CCX_DLL CCAnimationCache : public NSObject
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{
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public:
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/** Retruns ths shared instance of the Animation cache */
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static CCAnimationCache* sharedAnimationCache(void);
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/** Purges the cache. It releases all the CCAnimation objects and the shared instance.
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*/
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static void purgeSharedAnimationCache(void);
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/** Adds a CCAnimation with a name.
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*/
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void addAnimation(CCAnimation *animation, const char * name);
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/** Deletes a CCAnimation from the cache.
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*/
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void removeAnimationByName(const char* name);
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/** Returns a CCAnimation that was previously added.
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If the name is not found it will return nil.
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You should retain the returned copy if you are going to use it.
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*/
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CCAnimation* animationByName(const char* name);
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private:
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NSMutableArray<CCAnimation*> *m_pAnimations;
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};
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}
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#endif // __CC_ANIMATION_CACHE_H__
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