axmol/extensions/fairygui/GLoader.cpp

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#include "GLoader.h"
#include "GComponent.h"
#include "GMovieClip.h"
#include "UIPackage.h"
#include "display/FUISprite.h"
#include "utils/ByteBuffer.h"
#include "utils/ToolSet.h"
NS_FGUI_BEGIN
USING_NS_AX;
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GLoader::GLoader()
: _autoSize(false),
_align(TextHAlignment::LEFT),
_verticalAlign(TextVAlignment::TOP),
_fill(LoaderFillType::NONE),
_shrinkOnly(false),
_updatingLayout(false),
_contentItem(nullptr),
_contentStatus(0),
_content(nullptr),
_content2(nullptr),
_playAction(nullptr),
_playing(true),
_frame(0)
{
}
GLoader::~GLoader()
{
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AX_SAFE_RELEASE(_playAction);
AX_SAFE_RELEASE(_content);
AX_SAFE_RELEASE(_content2);
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}
void GLoader::handleInit()
{
_content = FUISprite::create();
_content->retain();
_content->setAnchorPoint(Vec2::ZERO);
_content->setCascadeOpacityEnabled(true);
FUIContainer* c = FUIContainer::create();
c->retain();
c->gOwner = this;
_displayObject = c;
_displayObject->addChild(_content);
}
void GLoader::setURL(const std::string& value)
{
if (_url.compare(value) == 0)
return;
_url = value;
loadContent();
updateGear(7);
}
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void GLoader::setAlign(ax::TextHAlignment value)
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{
if (_align != value)
{
_align = value;
updateLayout();
}
}
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void GLoader::setVerticalAlign(ax::TextVAlignment value)
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{
if (_verticalAlign != value)
{
_verticalAlign = value;
updateLayout();
}
}
void GLoader::setAutoSize(bool value)
{
if (_autoSize != value)
{
_autoSize = value;
updateLayout();
}
}
void GLoader::setFill(LoaderFillType value)
{
if (_fill != value)
{
_fill = value;
updateLayout();
}
}
void GLoader::setShrinkOnly(bool value)
{
if (_shrinkOnly != value)
{
_shrinkOnly = value;
updateLayout();
}
}
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const ax::Size & GLoader::getContentSize()
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{
return _content->getContentSize();
}
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ax::Color3B GLoader::getColor() const
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{
return _content->getColor();
}
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void GLoader::setColor(const ax::Color3B& value)
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{
_content->setColor(value);
}
void GLoader::setPlaying(bool value)
{
if (_playing != value)
{
_playing = value;
if (_playAction)
{
if (_playing)
_content->runAction(_playAction);
else
_content->stopAction(_playAction);
}
updateGear(5);
}
}
int GLoader::getFrame() const
{
return _frame;
}
void GLoader::setFrame(int value)
{
if (_frame != value)
{
_frame = value;
if (_playAction)
_playAction->setFrame(value);
updateGear(5);
}
}
FillMethod GLoader::getFillMethod() const
{
return _content->getFillMethod();
}
void GLoader::setFillMethod(FillMethod value)
{
_content->setFillMethod(value);
}
FillOrigin GLoader::getFillOrigin() const
{
return _content->getFillOrigin();
}
void GLoader::setFillOrigin(FillOrigin value)
{
_content->setFillOrigin(value);
}
bool GLoader::isFillClockwise() const
{
return _content->isFillClockwise();
}
void GLoader::setFillClockwise(bool value)
{
_content->setFillClockwise(value);
}
float GLoader::getFillAmount() const
{
return _content->getFillAmount();
}
void GLoader::setFillAmount(float value)
{
_content->setFillAmount(value);
}
void GLoader::loadContent()
{
clearContent();
if (_url.length() == 0)
return;
if (_url.compare(0, 5, "ui://") == 0)
loadFromPackage();
else
{
_contentStatus = 3;
loadExternal();
}
}
void GLoader::loadFromPackage()
{
_contentItem = UIPackage::getItemByURL(_url);
if (_contentItem != nullptr)
{
_contentItem = _contentItem->getBranch();
sourceSize.width = _contentItem->width;
sourceSize.height = _contentItem->height;
_contentItem = _contentItem->getHighResolution();
_contentItem->load();
if (_contentItem->type == PackageItemType::IMAGE)
{
_contentStatus = 1;
_content->initWithSpriteFrame(_contentItem->spriteFrame);
if (_contentItem->scale9Grid)
((FUISprite*)_content)->setScale9Grid(_contentItem->scale9Grid);
updateLayout();
}
else if (_contentItem->type == PackageItemType::MOVIECLIP)
{
_contentStatus = 2;
if (_playAction == nullptr)
{
_playAction = ActionMovieClip::create(_contentItem->animation, _contentItem->repeatDelay);
_playAction->retain();
}
else
_playAction->setAnimation(_contentItem->animation, _contentItem->repeatDelay);
if (_playing)
_content->runAction(_playAction);
else
_playAction->setFrame(_frame);
updateLayout();
}
else if (_contentItem->type == PackageItemType::COMPONENT)
{
GObject* obj = UIPackage::createObjectFromURL(_url);
if (obj == nullptr)
setErrorState();
else if (dynamic_cast<GComponent*>(obj) == nullptr)
{
setErrorState();
}
else
{
_content2 = obj->as<GComponent>();
_content2->retain();
_content2->addEventListener(UIEventType::SizeChange, [this](EventContext*) {
if (!_updatingLayout)
updateLayout();
});
_displayObject->addChild(_content2->displayObject());
updateLayout();
}
}
else
{
if (_autoSize)
setSize(_contentItem->width, _contentItem->height);
setErrorState();
}
}
else
setErrorState();
}
void GLoader::loadExternal()
{
auto tex = Director::getInstance()->getTextureCache()->addImage(_url);
if (tex)
{
auto sf = SpriteFrame::createWithTexture(tex, Rect(Vec2::ZERO, tex->getContentSize()));
onExternalLoadSuccess(sf);
}
else
onExternalLoadFailed();
}
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void GLoader::freeExternal(ax::SpriteFrame* spriteFrame)
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{
}
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void GLoader::onExternalLoadSuccess(ax::SpriteFrame* spriteFrame)
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{
_contentStatus = 4;
_content->setSpriteFrame(spriteFrame);
sourceSize = spriteFrame->getRectInPixels().size;
updateLayout();
}
void GLoader::onExternalLoadFailed()
{
setErrorState();
}
void GLoader::clearContent()
{
clearErrorState();
if (_contentStatus == 4)
freeExternal(_content->getSpriteFrame());
if (_contentStatus == 2)
{
_playAction->setAnimation(nullptr);
_content->stopAction(_playAction);
}
if (_content2 != nullptr)
{
_displayObject->removeChild(_content2->displayObject());
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AX_SAFE_RELEASE_NULL(_content2);
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}
((FUISprite*)_content)->clearContent();
_contentItem = nullptr;
_contentStatus = 0;
}
void GLoader::updateLayout()
{
if (_content2 == nullptr && _contentStatus == 0)
{
if (_autoSize)
{
_updatingLayout = true;
setSize(50, 30);
_updatingLayout = false;
}
return;
}
Size contentSize = sourceSize;
if (_autoSize)
{
_updatingLayout = true;
if (contentSize.width == 0)
contentSize.width = 50;
if (contentSize.height == 0)
contentSize.height = 30;
setSize(contentSize.width, contentSize.height);
_updatingLayout = false;
if (_size.equals(contentSize))
{
if (_content2 != nullptr)
{
_content2->setScale(1, 1);
_content2->setPosition(0, -_size.height);
}
else
{
_content->setScale(1, 1);
_content->setAnchorPoint(Vec2::ZERO);
_content->setPosition(0, 0);
}
return;
}
}
float sx = 1, sy = 1;
if (_fill != LoaderFillType::NONE)
{
sx = _size.width / sourceSize.width;
sy = _size.height / sourceSize.height;
if (sx != 1 || sy != 1)
{
if (_fill == LoaderFillType::SCALE_MATCH_HEIGHT)
sx = sy;
else if (_fill == LoaderFillType::SCALE_MATCH_WIDTH)
sy = sx;
else if (_fill == LoaderFillType::SCALE)
{
if (sx > sy)
sx = sy;
else
sy = sx;
}
else if (_fill == LoaderFillType::SCALE_NO_BORDER)
{
if (sx > sy)
sy = sx;
else
sx = sy;
}
if (_shrinkOnly)
{
if (sx > 1)
sx = 1;
if (sy > 1)
sy = 1;
}
contentSize.width = floor(sourceSize.width * sx);
contentSize.height = floor(sourceSize.height * sy);
}
}
if (_content2 != nullptr)
{
_content2->setScale(sx, sy);
}
else
{
if (_contentItem != nullptr)
{
if (_contentItem->scale9Grid)
{
_content->setScale(1, 1);
_content->setContentSize(contentSize);
}
else if (_contentItem->scaleByTile)
{
_content->setScale(1, 1);
_content->setContentSize(sourceSize);
_content->setTextureRect(Rect(Vec2::ZERO, contentSize));
}
else
{
_content->setContentSize(sourceSize);
_content->setScale(sx, sy);
}
}
else
{
_content->setContentSize(sourceSize);
_content->setScale(sx, sy);
}
_content->setAnchorPoint(Vec2::ZERO);
}
float nx;
float ny;
if (_align == TextHAlignment::CENTER)
nx = floor((_size.width - contentSize.width) / 2);
else if (_align == TextHAlignment::RIGHT)
nx = floor(_size.width - contentSize.width);
else
nx = 0;
if (_content2 != nullptr)
{
if (_verticalAlign == TextVAlignment::CENTER)
ny = floor(-contentSize.height - (_size.height - contentSize.height) / 2);
else if (_verticalAlign == TextVAlignment::BOTTOM)
ny = -contentSize.height;
else
ny = -_size.height;
_content2->setPosition(nx, ny);
}
else
{
if (_verticalAlign == TextVAlignment::CENTER)
ny = floor((_size.height - contentSize.height) / 2);
else if (_verticalAlign == TextVAlignment::BOTTOM)
ny = 0;
else
ny = _size.height - contentSize.height;
_content->setPosition(nx, ny);
}
}
void GLoader::setErrorState()
{
}
void GLoader::clearErrorState()
{
}
void GLoader::handleSizeChanged()
{
GObject::handleSizeChanged();
if (!_updatingLayout)
updateLayout();
}
void GLoader::handleGrayedChanged()
{
GObject::handleGrayedChanged();
((FUISprite*)_content)->setGrayed(_finalGrayed);
if (_content2 != nullptr)
_content2->setGrayed(_finalGrayed);
}
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ax::Value GLoader::getProp(ObjectPropID propId)
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{
switch (propId)
{
case ObjectPropID::Color:
return Value(ToolSet::colorToInt(getColor()));
case ObjectPropID::Playing:
return Value(isPlaying());
case ObjectPropID::Frame:
return Value(getFrame());
case ObjectPropID::TimeScale:
if (_playAction)
return Value(_playAction->getTimeScale());
else
return Value(1);
default:
return GObject::getProp(propId);
}
}
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void GLoader::setProp(ObjectPropID propId, const ax::Value& value)
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{
switch (propId)
{
case ObjectPropID::Color:
setColor(ToolSet::intToColor(value.asUnsignedInt()));
break;
case ObjectPropID::Playing:
setPlaying(value.asBool());
break;
case ObjectPropID::Frame:
setFrame(value.asInt());
break;
case ObjectPropID::TimeScale:
if (_playAction)
_playAction->setTimeScale(value.asFloat());
break;
case ObjectPropID::DeltaTime:
if (_playAction)
_playAction->advance(value.asFloat());
break;
default:
GObject::setProp(propId, value);
break;
}
}
void GLoader::setup_beforeAdd(ByteBuffer* buffer, int beginPos)
{
GObject::setup_beforeAdd(buffer, beginPos);
buffer->seek(beginPos, 5);
_url = buffer->readS();
_align = (TextHAlignment)buffer->readByte();
_verticalAlign = (TextVAlignment)buffer->readByte();
_fill = (LoaderFillType)buffer->readByte();
_shrinkOnly = buffer->readBool();
_autoSize = buffer->readBool();
buffer->readBool(); //_showErrorSign
_playing = buffer->readBool();
_frame = buffer->readInt();
if (buffer->readBool())
setColor((Color3B)buffer->readColor());
int fillMethod = buffer->readByte();
if (fillMethod != 0)
{
_content->setFillMethod((FillMethod)fillMethod);
_content->setFillOrigin((FillOrigin)buffer->readByte());
_content->setFillClockwise(buffer->readBool());
_content->setFillAmount(buffer->readFloat());
}
if (_url.length() > 0)
loadContent();
}
GObject* GLoader::hitTest(const Vec2& worldPoint, const Camera* camera)
{
if (!_touchable || !_displayObject->isVisible() || !_displayObject->getParent())
return nullptr;
if (_content2 != nullptr)
{
GObject* obj = _content2->hitTest(worldPoint, camera);
if (obj != nullptr)
return obj;
}
Rect rect;
rect.size = _size;
//if (isScreenPointInRect(worldPoint, camera, _displayObject->getWorldToNodeTransform(), rect, nullptr))
if (rect.containsPoint(_displayObject->convertToNodeSpace(worldPoint)))
return this;
else
return nullptr;
}
NS_FGUI_END