axmol/tests/cpp-tests/Resources/Shaders/example_GreyScale.fsh

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#ifdef GL_ES
precision mediump float;
#endif
varying vec4 v_fragmentColor;
varying vec2 v_texCoord;
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uniform sampler2D u_tex0;
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void main(void)
{
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vec4 c = texture2D(u_tex0, v_texCoord);
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gl_FragColor.xyz = vec3(0.2126*c.r + 0.7152*c.g + 0.0722*c.b);
gl_FragColor.w = c.w;
}